'''Latest Appearance:''' ''Resident Evil: Death Island''
'''Latest Appearance:''' ''Resident Evil: Death Island''
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'''Creator:''' Shinji Mikami
'''Creator:''' Shinji Mikami
'''Actor:''' Inezh (Actor for live action segments in ''Resident Evil''), Catherine Disher (''Resident Evil 3: Nemesis''), Heidi Anderson (''Resident Evil'' remake), Patricia Ja Lee (''Resident Evil: The Umbrella Chronicles'' & ''Resident Evil 5''), Michelle Ruff (''Resident Evil: Revelations''), Nicole Tompkins (''Resident Evil: Death Island''). Atsuko Yuya as the Japanese actress for the ''Resident Evil'' remake and onwards.
'''Sex:''' Female
'''Sex:''' Female
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'''Affiliations:''' Chris Redfield, Barry Burton, Brad Vickers, Joseph Frost, Rebecca Chambers, Richard Aiken, Dewey Edward, Enrico Marini, Forest Speyer, J. Kenneth Sullivan, Parker Luciani
'''Affiliations:''' Chris Redfield, Barry Burton, Brad Vickers, Joseph Frost, Rebecca Chambers, Richard Aiken, Dewey Edward, Enrico Marini, Forest Speyer, J. Kenneth Sullivan, Parker Luciani
'''Enemies:''' B.O.W.s, Umbrella Corporation, Lisa Trevor, Albert Wesker, Tyrant-002, Nemesis-T Type, Nikolai Zinoviev, Jessica Sherawat, Morgan Lansdale, Il Veltro, The Federal Bioterrorism Commission, Jack Norman, Dylan Blake
'''Enemies:''' B.O.W.s, Umbrella Corporation, Lisa Trevor, Albert Wesker, Tyrant-002, Nemesis-T Type, Nikolai Zinoviev, Sergei Vladimir, T-A.L.O.S, Jessica Sherawat, Morgan Lansdale, Il Veltro, The Federal Bioterrorism Commission, Oswell E. Spencer, Jack Norman, Dylan Blake
'''Height:'''
'''Height:'''
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'''[[Stamina]]:''' '''Peak Human''' (Went through all of Spencer's mansion, its courtyard, its nearby homes, guardhouse, and underground lab while fighting dozens of enemies within overnight. Should be superior to Rebecca Chambers, who on top of staying up for the mentioned events, was also awake and having a similar event happen to her as she went on to fight hoards of enemies) | '''Superhuman''' (Can stay up for long periods of time fighting various monsters and B.O.W.s without taking breaks. Should be comparable to Chris Redfield, who traveled across Africa for over two days while fighting hoards of infected enemies. Should also be comparable to Carlos who was likely awake for three days during the events of the third game) | '''Superhuman'''
'''[[Stamina]]:''' '''Peak Human''' (Went through all of Spencer's mansion, its courtyard, its nearby homes, guardhouse, and underground lab while fighting dozens of enemies within overnight. Should be superior to Rebecca Chambers, who on top of staying up for the mentioned events, was also awake and having a similar event happen to her as she went on to fight hoards of enemies) | '''Superhuman''' (Can stay up for long periods of time fighting various monsters and B.O.W.s without taking breaks. Should be comparable to Chris Redfield, who traveled across Africa for over two days while fighting hoards of infected enemies. Should also be comparable to Carlos who was likely awake for three days during the events of the third game) | '''Superhuman'''
'''[[Range]]:''' '''Standard Melee Range''', '''Several Meters''' to '''Hundreds of Meters''' with weapons
'''[[Range]]:''' '''Standard Melee Range''' through hand to hand and melee weapons, '''Several Meters''' to '''Hundreds of Meters''' with explosives, guns, and missiles
'''[[Intelligence]]:''' '''Genius''' (Jill's intellegence is one of her defining features through the series. Prior to the events of the first game, Jill was formerly part of the U.S. Army Delta Force as an operator, someone who uses both assaulters and snipers during their missions at least in her early 20s. During her time, Jill has developed skills such as being the main person for breaking in areas due to her expertise in lockpicking. She's also gained the skill in how to dispose bombs. She's also knowledgable in playing the piano. Jill's expertize allowed her to be the first woman to join the Special Tactics and Rescue Service (S.T.A.R.S.), an elite special force that employed ex-military personnel and academic experts for appropriate positions within the police department. This led to Jill eventually needing to deal with Umbrella Corporation's various B.O.W.s, who unlike other members, was one of the few that was able to survive rhe incident. During her time, Jill was able to go through and solve all of the mansion's various puzzles that were intended to keep secrets and hidden items lost while fighting various enemies on her own. Some of which required her to brew a speical chemical to weaken a modified super plant due to her prior knowledge on chemcials/drugs, or find ways to hack into the Umbrella labs. Jill is skilled in using a large variety of weapons, including guns, explosives, and knives. Her shooting skills are noted be exceptional, as she's able to get in headshots from long distances while in a moving helicopter, accurately shoot at enemies while her partner in closeby, and dual wiels pistols while scoring in headshots. She can kill physically enhanced zombies on her own with just a knife. Outside of weaponry, Jill is no stranger when it comes to hand-to-hand combat. She's capable of disarming other S.T.A.R.S. members while unguarded, able to release herself out of a chokehold, fight underwater, avoid attacks from stronger enemies, have an advantage in a fight against other trained soldiers such as Leon S. Kennedy, and can escape various grabs from different types of monsters larger than herself. With seemingly no prior experience, she's able to work out the control system of a large ship. Can accurately get the exact weight of a machine designed to only open if the precise weight is applied)
'''[[Intelligence]]:''' '''Genius''' (Jill's intellegence is one of her defining features through the series. Prior to the events of the first game, Jill was formerly part of the U.S. Army Delta Force as an operator, someone who uses both assaulters and snipers during their missions at least in her early 20s. During her time, Jill has developed skills such as being the main person for breaking in areas due to her expertise in lockpicking. She's also gained the skill in how to dispose bombs. She's also knowledgable in playing the piano. Jill's expertize allowed her to be the first woman to join the Special Tactics and Rescue Service (S.T.A.R.S.), an elite special force that employed ex-military personnel and academic experts for appropriate positions within the police department. This led to Jill eventually needing to deal with Umbrella Corporation's various B.O.W.s, who unlike other members, was one of the few that was able to survive rhe incident. During her time, Jill was able to go through and solve all of the mansion's various puzzles that were intended to keep secrets and hidden items lost while fighting various enemies on her own. Some of which required her to brew a speical chemical to weaken a modified super plant due to her prior knowledge on chemcials/drugs, or find ways to hack into the Umbrella labs. Jill is skilled in using a large variety of weapons, including guns, explosives, and knives. Her shooting skills are noted be exceptional, as she's able to get in headshots from long distances while in a moving helicopter, accurately shoot at enemies while her partner in closeby, and dual wiels pistols while scoring in headshots. She can kill physically enhanced zombies on her own with just a knife. Outside of weaponry, Jill is no stranger when it comes to hand-to-hand combat. She's capable of disarming other S.T.A.R.S. members while unguarded, able to release herself out of a chokehold, fight underwater, avoid attacks from stronger enemies, have an advantage in a fight against other trained soldiers such as Leon S. Kennedy, and can escape various grabs from different types of monsters larger than herself. With seemingly no prior experience, she's able to work out the control system of a large ship. Can accurately get the exact weight of a machine designed to only open if the precise weight is applied)
There are only three S.T.A.R.S. members left now. Captain Wesker, Barry, and myself. We don't know where Chris is.
„
~ Jill
“
Wesker... you're PATHETIC.
„
~ Jill
“
It's okay. He's alive. I just know...
„
~ Jill
“
It's dangerous going alone. I'll come with you.
„
~ Jill
“
That's why having S.T.A.R.S. nosing about is so inconvenient.
„
~ Jill
“
So you're a slave of Umbrella now, along with these virus monsters.
„
~ Jill
“
Jill: Oh, Barry!
Barry: That was too close! You were almost a Jill sandwich.
Jill: You're right! Barry, thanks for saving my life.
„
“
It all began as an ordinary day in September... An ordinary day in Raccoon City, a city controlled by Umbrella. No one dared to opposed them... and that lack of strength would ultimately lead to their destruction. I suppose they had to suffer the consequences for their actions, but there would be no forgiveness. If only they had the courage to fight. It’s true once the wheels of justice began to turn, nothing can stop them. Nothing. It was Raccoon City’s last chance... and my last chance... My last escape.
„
~ Jill
“
You want S.T.A.R.S? I'll give you S.T.A.R.S!
„
~ Jill to Nemesis
“
That’s it. Umbrella’s going down.
„
~ Jill
“
It all began as an ordinary day in September... An ordinary day in Raccoon City, a city controlled by Umbrella. No one dared to opposed them... and that lack of strength would ultimately lead to their destruction. I suppose they had to suffer the consequences for their actions, but there would be no forgiveness. If only they had the courage to fight. It’s true once the wheels of justice began to turn, nothing can stop them. Nothing. It was Raccoon City’s last chance... and my last chance... My last escape.
„
~ Jill
“
You want S.T.A.R.S? I'll give you S.T.A.R.S!
„
~ Jill to Nemesis
“
That’s it. Umbrella’s going down.
„
~ Jill
“
We have to let the world know what happened.
„
~ Jill
“
And that's all she wrote for the Zenobia.
„
~ Jill
“
The storm is gone now, but how long will it last?
„
~ Jill
“
Hard to believe that was eight years ago. I guess I am getting older.
„
~ Jill
“
"Moonlight Sonata"... I remember the last time I played this.
„
~ Jill
“
You sure know how to keep a girl waiting.
„
~ Jill
“
I couldn't control my actions, oh, but God, I was still aware. Forgive me.
„
~ Jill
“
I'm alright! You need to stop him! Chris! You're the only one who can! Before it's too late. Don't you trust your partner?
„
~ Jill
“
You're right. Let's go see if we can help them.
„
~ Jill
“
Innocent people are being poisoned and used as weapons. Whoever is doing that has no soul and if we want to stop them, we can't afford to think about numb or souls or any of that shit... at least I can't.
„
~ Jill
“
You'd kill everyone because you feel guilty for killing your friend? Deal with it yourself, asshole!
Actor: Inezh (Actor for live action segments in Resident Evil), Catherine Disher (Resident Evil 3: Nemesis), Heidi Anderson (Resident Evil remake), Patricia Ja Lee (Resident Evil: The Umbrella Chronicles & Resident Evil 5), Michelle Ruff (Resident Evil: Revelations), Nicole Tompkins (Resident Evil: Death Island). Atsuko Yuya as the Japanese actress for the Resident Evil remake and onwards.
Occupation: U.S. Army Delta Force operator (?–1996), S.T.A.R.S. Alpha Team Rear Security (1996–1998), Private Anti-Biohazard Service operative (2003), Bioterrorism Security Assessment Alliance Special Operations Agent (2005–present)
Ranking: Special Operations Agent
Affiliations: Chris Redfield, Barry Burton, Brad Vickers, Joseph Frost, Rebecca Chambers, Richard Aiken, Dewey Edward, Enrico Marini, Forest Speyer, J. Kenneth Sullivan, Parker Luciani
Enemies: B.O.W.s, Umbrella Corporation, Lisa Trevor, Albert Wesker, Tyrant-002, Nemesis-T Type, Nikolai Zinoviev, Sergei Vladimir, T-A.L.O.S, Jessica Sherawat, Morgan Lansdale, Il Veltro, The Federal Bioterrorism Commission, Oswell E. Spencer, Jack Norman, Dylan Blake
Alignment:Neutral Good (Jill for the majority of her life has worked under some sort of army, police, or agents force who is typically given out orders in order to rescue those in dangers, now commonly from biohazard weapons. She's willing to risk her life to save those in trouble, and in some cases will end up ignoring orders to rescue any possible survivors or in order to learn the truth) | Neutral Good | Lawful Evil (The P30 injected in Jill caused her to be under control over Wesker in wanting to infect the entire planet with a deadly virus)
Protection Level:Metropolitan Protectors (Protects Raccoon City from terrorist attacks) | Global Protectors (Fights against terrorists who have threatened to expose the whole world to various deadly viruses)
Threat Level:Global Threat (Was assisting Wesker in releasing the Uroboros Virus to infect the entire planet when under his control)
Codex Statistics
Key:Pre-Raccoon City Incident | Post-Raccoon City Incident | Kijuju Autonomous Zone Incident (P30)
Key Information
Pre-Raccoon City Incident: Any events that take place prior to Resident Evil 3: Nemesis, as Jill was far less experienced in fighting against bioweapons while being clearly depicted as weaker/less skillful. A notable examples is when Jill is knocked out by a single hit from Lisa Trevor and Tyrant-002 in the first game, while in the third game she can take a beating from Nemesis, an enemy that's considered to be more powerful than the previously listed B.O.W.s. She's also capable of physically harming enemies such as the Hunters in later entries, an enemy who can easily overpower Jill within the first game. She's also able to survive a point-blank explosion and harm enemies who can also survive them, something that instantly killed her in the first game. This primarily covers her information during the first game's Mansion Incident, with some information being before that.
Post-Raccoon City Incident: Any events that take place during and after Resident Evil 3: Nemesis, currently at Resident Evil: Death Island. Jill after the Mansion Incident has shown a larger improvement in skill and strength, with her job now taking care of terrorists who threaten the world with various viruses/infections. Jill, alongside other characters, are more depicted as superhumans enganging in fast pace combat in comparison to her initial slower approach towards threats.
Kijuju Autonomous Zone Incident (P30): This in particular refers to Jill in Resident Evil 5 during the main campaign. She was injected with a drug known as P30, which enhances her strength, but caused her to be controlled by Wesker.
Tier:9-C. 9-B to 9-A with weapons | 9-B, Higher with weapons. 9-A with the Rocket Launcher & Missiles | 9-B, Higher with weapons
Stamina:Peak Human (Went through all of Spencer's mansion, its courtyard, its nearby homes, guardhouse, and underground lab while fighting dozens of enemies within overnight. Should be superior to Rebecca Chambers, who on top of staying up for the mentioned events, was also awake and having a similar event happen to her as she went on to fight hoards of enemies) | Superhuman (Can stay up for long periods of time fighting various monsters and B.O.W.s without taking breaks. Should be comparable to Chris Redfield, who traveled across Africa for over two days while fighting hoards of infected enemies. Should also be comparable to Carlos who was likely awake for three days during the events of the third game) | Superhuman
Range:Standard Melee Range through hand to hand and melee weapons, Several Meters to Hundreds of Meters with explosives, guns, and missiles
Intelligence:Genius (Jill's intellegence is one of her defining features through the series. Prior to the events of the first game, Jill was formerly part of the U.S. Army Delta Force as an operator, someone who uses both assaulters and snipers during their missions at least in her early 20s. During her time, Jill has developed skills such as being the main person for breaking in areas due to her expertise in lockpicking. She's also gained the skill in how to dispose bombs. She's also knowledgable in playing the piano. Jill's expertize allowed her to be the first woman to join the Special Tactics and Rescue Service (S.T.A.R.S.), an elite special force that employed ex-military personnel and academic experts for appropriate positions within the police department. This led to Jill eventually needing to deal with Umbrella Corporation's various B.O.W.s, who unlike other members, was one of the few that was able to survive rhe incident. During her time, Jill was able to go through and solve all of the mansion's various puzzles that were intended to keep secrets and hidden items lost while fighting various enemies on her own. Some of which required her to brew a speical chemical to weaken a modified super plant due to her prior knowledge on chemcials/drugs, or find ways to hack into the Umbrella labs. Jill is skilled in using a large variety of weapons, including guns, explosives, and knives. Her shooting skills are noted be exceptional, as she's able to get in headshots from long distances while in a moving helicopter, accurately shoot at enemies while her partner in closeby, and dual wiels pistols while scoring in headshots. She can kill physically enhanced zombies on her own with just a knife. Outside of weaponry, Jill is no stranger when it comes to hand-to-hand combat. She's capable of disarming other S.T.A.R.S. members while unguarded, able to release herself out of a chokehold, fight underwater, avoid attacks from stronger enemies, have an advantage in a fight against other trained soldiers such as Leon S. Kennedy, and can escape various grabs from different types of monsters larger than herself. With seemingly no prior experience, she's able to work out the control system of a large ship. Can accurately get the exact weight of a machine designed to only open if the precise weight is applied)
A mid-size, lightweight survival knife. Jill's personal protection knife used for close encounters.
Handgun
A S.T.A.R.S. custom automatic. Fires 9mm Parabellum rounds.
Dagger
By stabbing this dagger you'll be able to protect yourself and escape from hostile situations.
Stun Gun
A self-defense item. You'll be able to take down an assailant, leaving him disoriented momentarily.
Shotgun
Fires 12 Gauge Shells. A weapon that is capable of firing wide-range.
Assault Shotgun
Fires 12 Gauge Shells. A S.T.A.R.S. custom arsenal and also Richard's favourite.
Grenade Launcher
Grenades are already loaded.
Self Defense Gun
A self defense gun that fires .22 Magnum rounds. One round has been fired already.
Magnum Revolver
It's loaded with Magnum rounds.
Barry's 44 Magnum
Fires .44 Magnum rounds. An extremely powerful handgun, not to mention one of Barry's favourites.
Rocket Launcher
A very destructive weapon that fires rockets with a large blast radius.
Recovery Items
Name
Image
Description
Green Herb
An herb that grows wild in this region.
Red Herb
An herb that grows wild in this region.
Blue Herb
An herb that grows wild in this region.
First Aid Spray
A medicinal spray that can heal wounds completely.
First Aid Box
There was a Green Herb / Blue Herb / First Aid Spray inside.
Serum
There's just enough for one dose.
Mixed Herbs (G+G)
A mixture of 2 Green Herbs.
Mixed Herbs (G+R)
A mixture of Green and Red Herbs.
Mixed Herbs (G+B)
A mixture of Green and Blue Herbs.
Mixed Herbs (G+G+B)
A mixture of 2 Green Herbs and Blue Herb.
Mixed Herbs (G+G+G)
A mixture of 3 Green Herbs.
Mixed Herbs (G+R+B)
A mixture of Green, Blue, and Red Herbs.
Notable Techniques
Other
Standard Tactics: Jill normally opts for using whatever long ranged weapon she has, typically a pistol for her is easy to grab and quick to use. If given the chance, she will resort to using a stronger weapon to inflict more damage, especially when her opponent is considered deadly. If forced up close, Jill will use both her knife and various kicks to keep the enemy away from her.
Weaknesses: Has limited ammunition. | Same as before. | Same as before. Will try to resist fighting if faced against familiar faces such as Chris Redfield. The P30 device can be removed, which will weaken her as the drug doesn't last long unless it's continuously injected.