“ | Don't misunderstand. I'm not doing this only for Mothiva. ...Although it's a pretty big reason. | „ |
~ Zasp |
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Zasp: Difference between revisions
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Revision as of 13:25, 22 June 2024
“ | Don't misunderstand. I'm not doing this only for Mothiva. ...Although it's a pretty big reason. | „ |
~ Zasp |
Background
Zasp is a Wasp in the Ant Kingdom. He is one of the few Wasps to be accepted into the Ant Kingdom as an explorer. He's unaligned with the Wasp Kingdom, instead loyal to Mothiva, forming Team Mothiva with her.
Appearance
He is a tall and slender with crooked antennae. He has a crimson red head, chest and abdomen, and a brown torso and under abdomen, unlike most wasp, who have yellow and brown coloring. His upper legs are also red and on his back are brown wings. His arms, feet, mouth and stinger are all tan. Over his eye is a scar he attained from unknown means.
Personality
Zasp starts off rude, often insulting Team Snakemouth during their encounters with him. However, after being rescued from the Ahoneynation in the Honey Factory, he lightens up, often helping the team out when Mothiva isn't nearby.
Zasp is obsessed with Mothiva, following her everywhere and doing everything she tells him to.
Codex Statistics
Key: Chapter 2 | Chapter 6-7
Tier: 10-C | At least 10-C
Name: Zasp
Origin: Bug Fables: The Everlasting Sapling
Sex: Male
Age: Unknown, likely an adult (Should be older than Vi)
Classification: Metricus Paper Wasps, Member of Team Mothiva
Status: Alive
Alignment: Lawful Good (Is loyal to Queen Elizant II and her kingdom, following the commands he's given by her at anytime)
Dimensionality: 3-D
Attack Potency: Below Average Human level (Fought the likes of Kabbu, Vi, and Leif) | At least Below Average Human level (Has gotten stronger ever since his first battle and can keep up with Team Snakemouth)
Durability: Below Average Human level | At least Below Average Human level
Striking Strength: Below Average | At least Below Average
Lifting Strength: Below Average Human | Below Average Human
Travel Speed: Athletic Human (Comparable to Vi's flight speed. Honey bees can fly up to 28 km/h. Can seem to move distances within a flash) | At least Athletic Human
Combat Speed: Superhuman (Can hit Team Snakemouth) | Relativistic+
Reaction Speed: Superhuman (Should be far superior to a cockroach, which can react at 11 milliseconds. This is about 10x faster than the fastest reaction of a human being 100 milliseconds, making their speed 77 m/s) | Relativistic+ (Shouldn't be too far behind Team Snakemouth in terms of speed)
Stamina: High (Can fight for long periods of time) | High
Range: Below Standard Melee
Intelligence: Above Average (A skilled fighter and knight)
Powers and Techniques
Superhuman Physical Characteristics, Small Size (Bug-Sized), Statistics Amplification (With the Spicy Berry, Zasp can increase his attack power), Rage Power (If Zasp's allies are hit, he can have a charged attack upon seeing it), Acrobatics (Able to preform flips mid-air), Weapon Usage (Uses needles to throw or hit people with), Empathic Manipulation (With Taunt, Zasp enrages people), Statistics Amplification (If Zasp is in front of the team, he should also gain a boost in attack power much like Team Snakemouth does as they follow the same battle format such as being able to use the Turn Relay), Save and Load (By using Ancient Crystals, Zasp can use them to save his progress and retry a battle if he were to lose), Accelerated Development (Should have gotten stronger overtime, much like Team Snakemouth due to keeping up with them later), Passive Purification (Type 1; The Eternal Venom medal states that it cannot let the user naturally recover from poison, meaning that the status effects being removed are due to self-restoration. This would include: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down).
Resistance to Status Effect Inducement, Poison Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Fire Manipulation, Power Nullification, Statistics Reduction (Blocking can block the following status effects: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down)
Equipment
Needles, Spicy Berry
Other
Standard Tactics: Zasp will most likely use his speed and needles to attack, while also using a Spicy Berry.
Weaknesses: None.
Battle Records
None.
None.
None.