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Clawgrip: Difference between revisions
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'''[[Range]]:''' '''Standard Melee Range''', '''Several Meters''' with Rocks | '''[[Range]]:''' '''Standard Melee Range''', '''Several Meters''' with Rocks | ||
'''[[Intelligence]]:''' '''Average''' | '''[[Intelligence]]:''' '''Average Intelligence''' | ||
'''[[Knowledge]]:''' '''Novice level''' | |||
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==[[Powers and Techniques]]== | ==[[Powers and Techniques]]== |
Revision as of 17:50, 12 September 2024
"Under Construction!" | |
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views. |
“ | Yar! You'll make a tasty treat! | „ |
~ Clawgrip |
Background
Clawgrip was a Sidestepper, before being turned into a giant crab by Wart, at an attempt to stop Mario, Luigi, Toad, and Princess Peach.
General Information
Name: Clawgrip
Origin: Doki Doki Panic/Super Mario Bros.
Sex: Male
Age: Unknown
Classification: Sidestepper
Status: Deceased
Alignment: Neutral Evil (Follows order from Wart's plan to take over Subcon)
Codex Statistics
Tier: Varies. 8-B, up to 2-C
Cardinality: Varies
Dimensionality: 3-D
Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). City Block level, up to Universe level (Amplified by Wart. Can harm Mario, Luigi, Toad, and Princess Peach)
Durability: Varies. City Block level, up to Universe level
Striking Strength: Varies. City Block Class, up to Universe Class
Lifting Strength: Unknown
Travel Speed: Varies. Supersonic to Faster Than Light (Kept up with Mario and co.)
Attack Speed: Varies. Supersonic to Faster Than Light
Reaction Speed: Varies. Supersonic to Faster Than Light
Stamina: High
Range: Standard Melee Range, Several Meters with Rocks
Intelligence: Average Intelligence
Knowledge: Novice level
Powers and Techniques
Superhuman Physical Characteristics, Rage Power (Sidesteppers get faster when hit), Self-Sustenance (Respiratory Self-Sustenance; Mario characters can breathe in space and underwater), Non-Standard Interaction (Mario characters can harm Boos and ghosts), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers).
Resistance to Heat (Sidesteppers can be near lava), Paint Manipulation
Equipment
Rocks
Other
Standard Tactics: Clawgrip will simply throw large rocks at its opponent.
Weaknesses: His own rocks can be thrown back at him.
Battle Records
None.
None.
- ↑ "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."