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Thunder and Storm: Difference between revisions

From The Codex
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'''[[Threat Level]]:''' '''Metropolitan Threat''' (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)
'''[[Threat Level]]:''' '''Metropolitan Threat''' (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)
==Codex Statistics==
==Codex Statistics==
'''[[Grade]]:''' '''A'''
'''[[Tiering System|Tier]]:''' '''8-C'''  
'''[[Tiering System|Tier]]:''' '''8-C'''  



Latest revision as of 14:37, 6 December 2024

These twin terrors attack with the power of the elements. Find shelter from the onslaught and use PSI powers to attack the two of them at once.
~ Thunder and Storm’s EarthBound Player's Guide description

Background

Thunder and Storm are the sixth Sanctuary Boss in MOTHER 2 (localized as EarthBound) and guard the sixth Your Sanctuary, Pink Cloud. While they are technically two entities, Thunder and Storm fight as one and share a single HP pool and moveset. They tend to take deep breaths before using their devastating "intertwine" attack, so Ness and his friends will always have fair warning. After being defeated, the way is clear for Ness to record the Pink Cloud's melody.

General Information

Name: Thunder and Storm

Origin: MOTHER 2

Sex: Male

Age: Unknown

Classification: Thunder and Storm, Boss

Species: Unknown

State of Being: Regular

Occupation: Sanctuary Guardian

Affiliations: Giygas

Enemies: Ness

Status: Alive

Alignment: Lawful Evil (Sanctuary Guardians are under the influence of Giygas and have stole Ness' sanctuary locations)

Threat Level: Metropolitan Threat (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)

Codex Statistics

Grade: A

Tier: 8-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Buiding level (Potency) (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Frank. Can create storms to attack, and should be superior to early Summers Ness, who can fight and defeat the Kraken, who massively dwarfs an entire ship in size)

Durability: Buiding level

Striking Strength: Building Class (Potency)

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: At least Transonic (Can tag Ness)

Reaction Speed: At least Transonic

Stamina: Unknown

Range: Standard Melee, possibly Higher with PSI

Intelligence: Genius Intelligence (As the Thunder and Storm has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)


Powers and Techniques

Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Weather Manipulation (Can create a storm), Electricity Manipulation (Can use a Crashing Boom Bang attack, which is the equivalent of PSI Thunder B).


Resistance to Fire Manipulation, Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a low resistance to PSI Fire & Freeze. Has a 50% resistance to hypnosis. Has a high resistance to brainshock. Immune to paralysis)


Other

Standard Tactics: They will either bash or rush and intertwined with the target, after a couple of turns they will summon a storm.

Weaknesses: PSI users need to concentrate in order to use their PSI[2].

Battle Records

None.

None.

None.

References

  1. "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
  2. A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.