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Spring Man (Smash Bros.): Difference between revisions
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Revision as of 06:07, 7 August 2020
“ | Spring Man jumps and dashes around the stage while using his stretchy arms to punch, punch, punch—just like he does in the ARMS game. In a pinch, he can unleash his powerful rush attack to pummel the opponent! | „ |
Background
Spring Man is an Assist Trophy in Ultimate. He attacks his opponents using the Toaster ARMS, and has large range. One of his attacks is a Rush, a flurry of punches which can potentially KO opponents. He is also one of several Assist Trophies with the ability to air dodge, which has a similar animation to his aerial dash that can be used to evade attacks in ARMS. He can be KO'd to earn a point. He uses recycled voice clips from ARMS as well.
Powers and Stats
Tier: Low 2-C, possibly 2-B, higher with Rush
Name: Spring Man
Origin: Smash Bros.
Gender: Male
Age: Unknown
Classification: Human
Attack Potency: Macrocosmic level+ (Capable of fighting and KO'ing Mr. Game & Watch, who can fight Master Hand who is far superior to beings such as Arceus and Dialga who birthed time and created the universe, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands.), possibly Macroverse level (Master Hand has several statements of being the creator of the Super Smash Bros. universe which has countless timelines), higher with Rush (He can unleash a stronger flurry of attacks at necessary moment)
Dimensionality: 3-D
Travel Speed: Unknown
Combat Speed: MFTL+ (He can blitz other fighters with his attacks)
Reaction Speed: MFTL+ (Comparable to other fighters, who can react to Galeem's light beams)
Lifting Strength: Class K (Should be comparable to King Dedede who is able to swing his hammer with this much force)
Striking Strength: At least Macrocosmic+, possibly Macroversal, higher with Rush
Durability: Macrocosmic level+, possibly Macroverse kevel, higher with Spirits (Amplify the durability of the fighter) (He can tank attacks from Mr. Game & Watch)
Stamina: Limitless
Range: Extended melee range with ARMS
Powers and Abilities: Superhuman Physical Characteristics, Elasticity, Lower Dimensional Manipulation (He can interact with Mr. Game & Watch, a 2-D being), Non-Physical Interaction (Type 2. He can interact with Mr. Game & Watch. Shadow Bugs are the embodiment of the primordial substance, whereas they are inside of Mr. Game & Watch), Self-Sustenance (All types), Immortality (Type 1, 3, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Soul Manipulation (He can interact with intangible beings and even ghosts on various stages), Acrobatics & Limited Physics Manipulation (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Statistics Amplification (His spirit increases the fist attack strength of those that equip it), Life Absorption (Can drain the life of his opponents with his attacks), Empowerment (Gets stronger when both damaged, undamaged, and eating food), Resistance to Air Manipulation (Can resist the effects of strong winds and air)
Standard Equipment: Nothing notable.
Intelligence: Unknown, likely average
Standard Tactics: He uses his agility to weave between attacks, throwing elastic punches from time to time. He can unleash his Rush attack when the situation calls for it.
Weaknesses: Nothing notable.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: