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Juste Belmont
“ | I told you so. Do not underestimate the power of my bloodline!! | „ |
~ Juste Belmont to Dracula Wraith |
Background
After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.
The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.
Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.
Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.
Thus, Maxim had developed two separate personalities; Maxim (his regular self,) and Dark Maxim (his possessed form.) This created two alternate dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they duelled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.
There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.
Taking Maxim and Lydie, Juste finally escaped the crumbling castle and revelled in his victory. Lydie and Maxim returned consciousness and the three apoligzed for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.
Powers and Stats
Tier: At least 2-C, likely far higher
Name: Juste Belmont
Origin: Castlevania
Sex: Male
Age: 18 years old
Classification: Vampire Hunter
Attack Potency: At least Complex Universe level, likely far higher (Is considered the fiercest and most prodigious hunter even among the other Belmont’s, at least at the time. This should put him above Simon Belmont, who could directly defeat the Time Reaper by himself; the Time Reaper was going to destroy the entire Castlevania Timeline)
Dimensionality: 3-D
Travel Speed: Superhuman (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)
Combat Speed: FTL
Reaction Speed: FTL (Should be above Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales above Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based)
Lifting Strength: Unknown
Striking Strength: At least Complex Universal Class, likely far higher
Durability: At least Complex Universe level, likely far higher (Should be more durable than Simon Belmont, who could take hits from the Time Reaper directly; the Time Reaper's power was going to destroy the Castlevania Timeline)
Stamina: Superhuman (Juste travelled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)
Range: Extended Melee Range, Tens of Meters with throwing daggers and axes
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
Sub-Weapons
- Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
- Mirage Knife: Dagger combined with the Fire Book. Allows Juste to summon fireballs in place of his knives.
- Magic Missile: Dagger combined with the Ice Book. Juste shoots out ice daggers that home-in on opponents.
- Sparkling Rain: Dagger combined with the Bolt Book. Juste shoots lightning bolts to the sky, which rain down onto foes.
- Thousand Dagger: Dagger combined with the Wind Book. Juste frantically throws one thousand daggers in quick succession.
- Summon Garuda: Dagger combined with the Summoning Tome. A massive bird is summoned, that showers down on enemies with razor-sharp feathers.
- Axe: An axe made with silver, which Juste uses to throw at his enemies.
- Soul of Hydra: Axe combined with the Fire Book. Creates two flaming dragons that seek out enemies.
- Hail Stone: Axe combined with the Ice Book. Juste creates a giant boulder of hail to fall on his opponents.
- Lightning Bolt: Axe combined with the Bolt Book. Juste floats into the air as lightning bolts fly out of his body to electrocute enemies.
- Axe Trap: Axe combined with the Wind Book. Juste summons an axe that spins around him and acts as an offensive shield.
- Evil Wing: Axe combined with the Summoning Tome. Juste is transformed into a winged demon, whose wings fly off of his body and circle the screen to damage foes.
- Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Juste’s vicinity.
- Burning Cross: Cross combined with the Fire Book. This is a flaming cross that expels fire as it spins.
- Ice Servant: Cross combined with the Ice Book. A floating cross appears behind Juste, that shoots icicles at his enemies.
- Holy Cross: Cross combined with the Bolt Book. Juste unleashes the most powerful attack of his bloodline, the Grand Cross.
- Guardian Cross: Cross combined with the Wind Book. Seven crosses constantly circle Juste, acting as a barrier between him and his enemies.
- Summon Warlock: Cross combined with the Summoning Tome. Juste summons a powerful Warlock, who calls upon meteors from space to crash down upon foes.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Bounding Flame: Holy Water combined with the Fire Book. Juste shoots a bouncing fireball.
- Ice Cubic: Holy Water combined with the Ice Book. Ice shields form around Juste, which explode to harm enemies.
- Ground Bolt: Holy Water combined with the Bolt Book. Juste calls down a lightning bolt on his opponents that moves along the ground for a short time.
- Hydro Typhoon: Holy Water combined with the Wind Book. Much like Richter Belmont’s signature attack, Hydro Storm, Juste calls down a devastating rain of holy water from above.
- Summon Aquarius: Holy Water combined with the Summoning Tome. An angelic woman flies across the screen holding a vase, sprinkling damaging blue sparkles on enemies.
- Holy Book: A sacred book blessed by the church, which surrounds Juste and deals holy damage.
- Heat Spiral: Holy Book combined with the Fire Book. Juste throws the Holy Book, which begins spinning and creating a pillar of flame.
- Judgement Water: Holy Book combined with the Ice Book. Juste floats into the air as two blue waves eject from both sides of him, harming anyone in the way.
- Shield: Holy Book combined with the Bolt Book. Juste summons two shields in front of him, harming anything that comes in contact.
- Protect Bible: Holy Book combined with the Wind Book. Three bibles appear from within Juste and begin circling around him like a shield.
- Summon Faerie: Holy Book combined with the Summoning Tome. A faerie is summoned that attacks foes with a large mallet.
- Sacred Fist: Allows for Juste to unleash a flurry of punches.
- Shining Knuckle: Sacred Fist combined with the Fire Book. Juste shoots out a slow, floating fireball.
- Icicle Dash: Sacred Fist combined with the Ice Book. An ice ball forms around Juste’s fist, which he uses to punch and impale opponents.
- Homing Thunder: Sacred Fist combined with the Bolt Book. Just shoots three lightning bolts ahead of him to strike enemies.
- Fighting Spirit Fist: Sacred Fist combined with the Wind Book. Juste charges energy in his hands before shooting it out in a concentrated blast.
- Summon Asura: Sacred Fist combined with the Summoning Tome. A god of wrath known as Asura appears and pummels foes with his fists.
Spell Books
- Fire Book: This is a red spellbook that adds fire attributes onto his Sub-Weapons.
- Ice Book: This is a blue spellbook that adds ice attributes onto his Sub-Weapons.
- Bolt Book: This is a yellow spellbook that adds electric attributes onto his Sub-Weapons.
- Wind Book: This is a red spellbook that adds wind attributes onto his Sub-Weapons.
- Summoning Tome: This is a black spellbook that allows for Juste to summon different creatures when added onto his Sub-Weapons.
Dracula Parts
- Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents Juste from being inflicted with curses.
- Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents Juste from being petrified.
- Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents Juste from being poisoned.
- Nail of Vlad: This is Count Dracula’s nail, which, when held, increases Juste’s strength.
- Fang of Vlad: This is Count Dracula’s fang, which, when held, increases Juste’s defence.
- Ring of Vlad: This is Count Dracula’s ring, which, when held, increases Juste’s luck.
Clothing
Items
- Potion: A potion that recovers a small amount of Juste’s health.
- High Potion: A potion that recovers a decent amount of Juste’s health.
- Elixer: A potion that recovers all of Juste’s health.
- Mana Prism: Medicine that restores a large amount of Juste’s magic power.
- Big Mana Prism: A pill that restores some of Juste’s magic power.
- Anti-Venom: A potion that removes all effects of poison.
- Uncurse Potion: A potion that removes all effects of curses.
- Medicine Jar: A jar of medicine that makes Juste temporarily invincible.
- Soul Orb: An orb that informs Juste how much health his enemies have remaining, and how much damage they’ve received.
- Fairy Journal: A small journal that will inform Juste the names of people he meets just by encountering them.
- Monster Tome: An ancient tome that will detect, and then record down data and lore of monsters and other people that Juste has come across.
Intelligence: Extraordinary Genius in combat (Due to his magical knowledge and expertise, he should be superior to all others in his Clan. Juste on-hand knows more than a dozen spells and Sub-Weapon/spellbook fusions that he uses extremely proficiently, and allowed for him to completely crush both Maxim and the Dracula Wraith)
Weaknesses: None notable.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: