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Juste Belmont

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.

The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.

Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.

Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.

Thus, Maxim had developed two separate personalities; Maxim (his regular self), and Dark Maxim (his possessed form). This created two alternate-dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they dueled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.

There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.

Taking Maxim and Lydie, Juste finally escaped the crumbling castle and reveled in his victory. Lydie and Maxim returned consciousness and the three apologized for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.

Personality

General Information

Name: Juste Belmont[2]

Origin: Castlevania: Harmony of Dissonance

First Appearance: Castlevania: Harmony of Dissonance

Company: Konami

Creator: Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 16 years old when gaining the Vampire Killer[3], 18 in Harmony of Dissonance (Maxim's expedition took 2 years after Juste inherited the Vampire Killer, making Juste 18[4])

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Simon Belmont (His grandfather[6]), Maxim Kischine (His long time friend and rival), Lydie Erlanger (His childhood friend and love interest)

Enemies: Death, Dracula Wraith

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1700s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Extremely focused on his missions and mature, though with a kind heart willing to bend rules in order to do what he knows is right. Left to rescue Lydie Erlanger the moment he found out she was missing, and then did all he could to save Maxim Kischine's soul after learning that he'd been possessed)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[7])

Codex Statistics

Grade: S (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16, with his magical powers deriving from the Fernandez (Belnades) family[8])

Tier: At least 7-C, Higher with Nail of Vlad & Crushing Stone, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Juste can fight and defeat Dracula Wraith, a wraith that embodies all of the pieces of Dracula, where Dracula also serves as the absolute evil, the opposite to God[9], where for God to be perfectly good, there must be a being of perfect darkness[10], being the entity opposite to God[11], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]), Higher with Nail of Vlad (With Nail of Vlad, increases Juste's strength[14]) & Crushing Stone (With Crushing Stone[15], enhances the whip with a charged attack that can break through stone[16]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[17])

Durability: At least Town level, Higher with Fang of Vlad (With the Fang of Vlad, increases Juste's defense[18]), Far Higher with Sheer Will

Striking Strength: At least Town Class, Higher with Nail of Vlad, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]. Can easily carry furniture such as a king-sized bed on his person without his movement being hindered[25]), Far Higher with Sheer Will

Travel Speed: At least Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[26]). At most Faster Than Light through full Aura (Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[27]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Juste traveled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes, Far Higher with Spell Fusion

Intelligence: Supergenius Intelligence (Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[33]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[34]), Higher with Magic Necklace (The Magic Necklace makes Juste wiser[35]) & Mystic Brooch (The Mystic Brooch makes Juste much wiser[36])

Knowledge: Grandmaster level (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16[37]. Can fight and defeat Dracula's Wraith, who posssesses the powers and skills of Dracula (Castlevania), where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[38]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[39], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40]. During and before Trevor's time[41], the Belmont's were feared because of their immense power[42]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[43]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[44]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[45]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[46]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[47]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[48]. Many of the famous Belmont weapons were left behind by Trevor[49]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[50]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[51]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[52]), Aura (Belmonts release a glow of aura around them[53], that envelops their body[54]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[55]. Leon could sense and feel that Joachim Armster was a vampire[56]. Leon could sense the rage from a Vampire Killer[57]. Trevor could sense a bad omen approaching[58]. Christopher Belmont felt a "chill" upon Dracula's return[59]. Belmonts such as Juste could sense Death's overwhelming power[60]. Belmonts such as Juste could sense the aura of the two different layers of the castles[61]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[62]. Julius could sense the dark powers within Soma Cruz[63]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[64]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[65]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[66]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[67]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[68]. where Leon gained magical energy that would naturally be passed down to all of his descendants[69]. Belmonts such as Julius naturally has magical powers due to this[70], along with Juste having magical powers deriving from the Fernandez (Belnades) family[71]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[72]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[73]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[74] the infinite corridor[75]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[76]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[77]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[78], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[79]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[80]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[81]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[82]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[83]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[84]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[85])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[86]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[87]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[88]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[89]), Absorption (Belmonts can fight and take hits from the mist[90], a creature that swallows up the living[91]), Life-Force Absorption (Belmonts can take hits from the Spirit[92], which is an evil spirit that sucks up people's life energy[93]), Corruption (Belmonts can be bitten by vampires without instantly turning[94]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[95]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[96]), Paralysis Inducement (Belmonts can be paralyzed[97], and slowly recover from the effects of it[98]), Attack Reflection (Belmonts can[99] hit Dracula[100] with different[101] projectile[102] attacks[103], this extends to even Morrises'[104], where Dracula's mere rib bone reflects all projectiles back[105]), Petrification (Belmonts can[106] take hits[107], from Medusa heads[108] who can turn one into stone upon contacting them[109]. Belmonts can[110] can break out of[111], being petrified[112]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[113]), Time Stop (Belmonts are unaffected by time being stopped[114]. With time in Castlevania being so potent that not even eternity can withstand time[115], along with even artificial life being subject to the laws of time[116]), Poison Manipulation (Belmonts can take hits from the poison zombie[117], which spews a deadly poison that can rot flesh on contact[118]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[119] an ordinary hero feel like a spineless coward[120]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[121]), Absolute Zero (Belmonts can take ice from the frost demon[122], a demon that wields absolute cold[123] and a total command of cold[124], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[125]), Essence Manipulation (Belmonts can take hits from Succubus[126], who can suck up a person's essence[127]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[128]), Death Manipulation & Fate Manipulation (Belmonts cannot[129] be killed[130] by the[131] likes of[132] Death and his scythes[133], who is noted to govern the fate of death[134], being noted to have the power to govern the end of all living things[135], and can use his scythes to kill abstractions such as distance and sound[136]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[137], where contracts are made to be absolute and bind one to it's agreements[138])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[139], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[140]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[141]), Possession (The castle possesses objects with its magic, such as a ouija table[142]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[143]. The Castle has doors sealed off without solving puzzles[144]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[145]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[146], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[147]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[148]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[149]. The castle increases one's dark desires, allowing Dracula to easily control them[150]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[151]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[152]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[153]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[154]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[155]), Curse Manipulation (The Curse status that spirits inflict[156] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[157]), Life Manipulation (The castle can bring inanimate statues to life to attack[158]. Can cause the glass murals to come to life and attack[159]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[160]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[161])

Weapon Mastery (Whip Mastery; The Whip is Juste's main weapon, being able to use it to attack in all directions[162], along with being capable of dangling it around, dealing damage to any enemy that comes into contact with it[163]. Knife Mastery; With knife, Juste throws a knife at high speed and accuracy[164]. Axe Mastery; Can throw an axe accurately and deftly in combat[165]. Cross Mastery; Can wield and throw the cross like a boomerang, making it always come back to him[166]), Accelerated Development (Leveling, Physical Stats & Abilities; As Juste defeats more enemies throughout the castle, he levels up and grows stronger[167]), Extrasensory Perception (Could sense Death's overwhelming power[168]. Could sense the aura of the two different layers of the castles[169]), Energy Absorption (Juste can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[170]), Fusionism (With Spell Fusion, Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[171]).



Resistance to Fear Manipulation (Can hold and use the rib of Vlad[172], where Dracula's mere rib bone is enough to make[173] an ordinary hero feel like a spineless coward[174])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[175]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[176]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[177]. The Alchemy whip can create wind blades around its user to protect them from all directions[178]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[179]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[180]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[181])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[182], even those who are half-vampire such as Alucard[183]), Magic (The Vampire Killer has been referred to as a magic whip[184]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[185]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[186] which includes[187] ghosts[188]. This is also shown in Haunted Castle Revisited[189]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[190]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[191]. Can interact with creatures of the night made of fire[192]. Can fully disperse and destroy water bubbles instead of the attack just going through it[193]. Blood Interaction; Can harm and kill enemies made of blood[194]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[195] to where he was immune to all other[196] weapons prior other then the Vampire Killer[197]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[198]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[199]. The Vampire Killer can nullify energy projectiles through hitting them[200], even those from Dracula[201]. Can negate fire projectiles[202]. Electricity Nullification; Can completely disperse and nullify electricity attacks[203]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[204]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[205]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[206]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[207] and scream out in pain, where it is an immortal being immune to pain and suffering[208]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[209]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[210]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[211]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[212]. Death is a being unconstrained by mortality[213]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[214]), Resurrection Bypassing (The Vampire Killer can kill zombies[215], who are corpses brought back to life from the power of hate[216]), Purification (The Vampire Killer can purify people who was turned into a monster[217]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[218]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[219]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[220]. The whip can have fire burst around the enemies even without them dying[221]. Causes even objects like coffins to burst into flames[222]. This is even shown in Lament of Innocence, once Leon has the vampire killer[223]. This is even shown in graphic novels such as Belmonts Legacy[224]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[225]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[226], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[227]. One must sacrifice their lifeforce in order to wield it[228]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[229]), Light Manipulation (The Whip can create orbs of light to light up torches[230])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[231]), Mimicry (Doppelganger is unable to mimic the vampire killer during[232] the time of Lament of Innocence[233])

Ice Manipulation (With Blue Stone, adds ice to attacks made with a whip[234]), Air Manipulation (With Green Stone, adds wind to attacks made with a whip[235]), Fire Manipulation (With Red Stone, adds fire to attacks made with a whip[236]), Electricity Manipulation (With the Yellow Stone, adds lightning to attacks made with a whip[237]), Energy Projection (With the Bullet Tip[238], can fire an energy projectile from the whip when at maximum health, using the soul of Christopher Belmont[239][240]), Statistics Boost (With Crushing Stone[241], enhances the whip with a charged attack that can break through stone[242])

Healing (With Summoning Tome, Juste can restore his health[247]), Weapon Creation (With Knife + Logos Ring combo, Juste is able to throw three knives towards an enemy[248]. With Cross + Wind Book combo, seven crosses spin around Juste while hitting nearby enemies[249]. With Cross + Bolt Book combo, a pillar of light appears with Juste creating numerous huge crosses spiraling around the pillar[250]), Curtain Fire (Rapid Fire; With Knife + Wind Book combo, Juste throws dozens of daggers at fast speeds[251]. With Knife + Bolt Book, numerous shuriken-like light attacks fly to the sky and rain down on enemies a moment later[252]. With Cross + Ice Book combo, creates a giant icicle that shoots out a rapid-fire amount of icicles at an enemy[253]. Omnidirectional; With Cross + Summoning Tome combo, summons a mage that causes numerous meteors to fall and damage all enemies on screen[254]), Weapon Control' (With Holy Book + Earth Ring combo, forms a holy book that flies around Juste, protecting him from all attacks and damaging anything it hits[255]. With Holy Book + Wind Book combo, two holy books orbit Juste, protecting him from all attacks and damaging anything it hits[256]), Homing Attack (With Knife + Ice Book combo, Juste creates a missile that homes in onto enemies[257]), Summoning (With Knife + Summoning Tome, summons a purple pheonix that spread its wings and rain down its sharp pinion[258]. With Holy Water + Summoning Tome combo, summons an angel that flies through the screen, dropping holy water on enemies[259]. With Holy Book + Summoning Tome combo, a fairy will follow Juste, once an enemy appears, she will use a toy hammer to hit the target for heavy damage[260]. With Cross + Summoning Tome combo, summons a mage that causes numerous meteors to fall and damage all enemies on screen[261]. With Sacred Fist + Summoning Tome, summons Kali who deals multi-hit damage by punching enemies in quick succession across the screen[262]), Transformation (Transformative Arsenal; With Axe + Summoning Tome combo, Juste changes himself into a demon, using his wings to attack all nearby enemies[263]), Statistics Boost (With Cross + Nova Ring combo, throws the cross at a higher speed[264]. With Sacred Fist + Aurora Ring, uses the sacred fist attack with a wider area[265]), Fire Manipulation (With Knife + Fire Book combo, nine knives appear around Juste and form a fireball that bounces around the area[266]. With Axe + Fire Book, two flame dragons surround a nearby target[267]. With Holy Water + Fire Book combo, creates a ball of fire that rolls on the floor and bounces around[268]. With Holy Book + Fire Book combo, creates a tornado of fire that engulfs nearby enemies[269]. With Cross + Fire Book combo, creates a huge cross in flames that will swirl faster and unleash fireballs in a spiral when touching enemies[270]. With Sacred Fist + Fire Book combo, spreads four fireballs towards enemies[271]), Density Manipulation (With Axe + Heaven Ring combo, throws the axe with slower movement, allowing for more then one hit with it[272]), Energy Manipulation (With Sacred Fist + Wind Book combo, fires a huge energy wave[273]), Air Manipulation (With Axe + Wind Book combination, releases an axe which circles Juste where he's standing[274]), Ice Manipulation (With Axe + Ice Book combo, creates a huge icicle to attack enemies[275]. With Holy Water + Ice Book combo, creates three huge ice crystals that damage all enemies that are hit and when it shatters[276]. With Holy Book + Ice Book, two streams of freezing waves shoot out from Juste[277]. With Cross + Ice Book combo, sends out a cross made of ice that will appear behind Juste and shoot sharp icicles towards enemies[278]. With Sacred Fist + Ice Book, rushes forwards with a huge icicle in Juste's hand[279]), Water Manipulation (With Holy Water + Wind Book combo, causes water rains down from the sky[280]), Electricity Manipulation (With Axe + Bolt Book combo, creates bolts of lightning from Juste's body that strikes nearby enemies[281]. With Holy Water + Bolt Book, creates a lightning bolt that strikes down and moves backward and fowards[282]. With Holy Book + Bolt Book combo, two electrical cog materials appear in front of Juste, acting as a shield and harming any enemy they come into contact with[283]. With Sacred Fist + Bolt Book combo, lightning bolt charges from Juste's hand and strikes multiple enemies[284]), Holy Fire Manipulation (The Holy Water + Chaos Ring combo has holy blue fire jump around to reach more enemies[285])

Healing (With Healing Mail, when standing still, this armor restores Juste's health slowly[286]. With Walk Armor, while in motion, the armor restores Juste's health[287]), Multiple Jumps & Infinity Manipulation (With Infinite Boots, these boots make infinite jumps possible[288]), Spirit Manipulation (With the Magical Armor, affects its user's spirit in order to reduce magic consumption rate[289]), Darkness Manipulation (With the Twilight Cloak, a pitch-black cloak that creates an air of darkness around Juste[290]).



Resistance to Ice Manipulation & Absolute Zero (With Blizzard Robe, the robe has a high resistance to ice[291]), Fire Manipulation & Heat Manipulation (With Fie Mail, the armor has a high resistance to fire[292]), Electricity Manipulation (With Lightning Robe, the robe has a high resistance to lightning[293]), Air Manipulation (With Wind Cloak, a cloak with a high resistance to wind[294]), Gravity Manipulation (With Floating Boots, boots that defy the laws of gravity[295])

Statistics Boost (With Aurora Ring, increases the strength of the Sacred Fist[296]. With the Chaos Ring, increases the strength of Holy Water[297]. With the Cipher's Charm, speeds up the rate at which MP is restored[298]. With the Earth Ring, increases the strength of the Holy Book[299]. With Heaven's Ring, increases the strength of the Axe[300]. With Logoth's Ring, increases the strength of the Knife[301]. With the Nova Ring, increases the strength of the Cross[302]. With the Magic Necklace, makes Juste wiser[303]. With the Mystic Brooch, makes Juste much wiser[304]), Supernatural Luck (With the Lucky Charm, increases Juste's luck[305]. With the Lucky Ring, increases Juste's luck[306]. With the Greed Amulet, increases the user's luck in finding money[307]. With Heart Choker, increases the appearance rate of big hearts[308]. With the Rare Ring, increases the appearance rate of rare items[309]), Resistance Manipulation (With Medusa's Pendant, increases Juste's resistance to petrification[310]. With Mirror Pendant, increases Juste's resistance to poison[311]).

Resistance to Curse Manipulation (With Holy Ring, the ring's holy powers make it hard for curses to be cast on user[312])

Power Bestowal (With Lizard Tail, enables Juste to be able to slide[313]), Multiple Jumps (With Sylph Feather, while in midair, Juste may perform an additional jump[314]), Acrobatics (With Griffin's Wing, by pressing down/up and jump, Juste can perform a high jump[315]), Information Analysis (With Soul Orb, allows Juste to recognize how much damage an enemy has received[316]. With Fairy Journal, allows Juste to recognize the names of his enemies[317]. With Monster Tome, allows Juste to see the data of the monsters he has met[318]), Attack Reflection (Has the Rib of Vlad[319], where Dracula's mere rib bone reflects all projectiles back[320]), Nullification (Curse Nullification; With the Eye of Vlad, has the power to negate curses[321]. Petrification Nullification; With the Heart of Vlad, has the power to negate petrification[322]. Poison Negation; With the Rib of Vlad, has the power to negate poison[323]), Statistics Boost (With Nail of Vlad, increases Juste's strength[324]. With the Fang of Vlad, increases Juste's defense[325]), Supernatural Luck (Dracula's ring increases the luck of those who wear it[326]),


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

The Vampire Killer receives several whip upgrades:

Whip Upgrade Description Stats Found
Blue Stone Adds ice to attacks made with a whip. STR +2 Aqueduct of Dragons A
Bullet Tip Causes bullets to fire from whip's tip only when user's HP is max. STR +5 Skeleton Cave B
Crushing Stone By holding ATTACK down, a "charged attack" can break some walls. STR +5 Clock Tower B
Energy Circle Holding the ATTACK button down causes user's whip to spin around. Shrine of the Apostates A
Green Stone Adds wind to attacks made with a whip. STR +2 Clock Tower A
Platinum Tip Adds a platinum ball to the tip of a whip. STR +20 Castle Entrance A
Red Stone Adds fire to attacks made with a whip. STR +2 Marble Corridor A
Steel Tip Adds a steel ball to the tip of a whip. STR +10 Castle Top Floor A
Yellow Stone Adds lightning to attacks made with a whip. STR +2 Luminous Cavern B

Sub-Weapons

  • Dagger: A collection of throwing daggers in Juste’s possession, which can be thrown at enemies at high speeds.
    • Mirage Knife: Dagger combined with the Fire Book. Allows Juste to summon fireballs in place of his knives.
    • Magic Missile: Dagger combined with the Ice Book. Juste shoots out ice daggers that home-in on opponents.
    • Sparkling Rain: Dagger combined with the Bolt Book. Juste shoots lightning bolts to the sky, which rain down onto foes.
    • Thousand Dagger: Dagger combined with the Wind Book. Juste frantically throws one thousand daggers in quick succession.
    • Summon Garuda: Dagger combined with the Summoning Tome. A massive bird is summoned, that showers down on enemies with razor-sharp feathers.
  • Axe: An axe made with silver, which Juste uses to throw at his enemies.
    • Soul of Hydra: Axe combined with the Fire Book. Creates two flaming dragons that seek out enemies.
    • Hail Stone: Axe combined with the Ice Book. Juste creates a giant boulder of hail to fall on his opponents.
    • Lightning Bolt: Axe combined with the Bolt Book. Juste floats into the air as lightning bolts fly out of his body to electrocute enemies.
    • Axe Trap: Axe combined with the Wind Book. Juste summons an axe that spins around him and acts as an offensive shield.
    • Evil Wing: Axe combined with the Summoning Tome. Juste is transformed into a winged demon, whose wings fly off of his body and circle the screen to damage foes.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Juste’s vicinity.
    • Burning Cross: Cross combined with the Fire Book. This is a flaming cross that expels fire as it spins.
    • Ice Servant: Cross combined with the Ice Book. A floating cross appears behind Juste, that shoots icicles at his enemies.
    • Holy Cross: Cross combined with the Bolt Book. Juste unleashes the most powerful attack of his bloodline, the Grand Cross.
    • Guardian Cross: Cross combined with the Wind Book. Seven crosses constantly circle Juste, acting as a barrier between him and his enemies.
    • Summon Warlock: Cross combined with the Summoning Tome. Juste summons a powerful Warlock, who calls upon meteors from space to crash down upon foes.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
    • Bounding Flame: Holy Water combined with the Fire Book. Juste shoots a bouncing fireball.
    • Ice Cubic: Holy Water combined with the Ice Book. Ice shields form around Juste, which explode to harm enemies.
    • Ground Bolt: Holy Water combined with the Bolt Book. Juste calls down a lightning bolt on his opponents that moves along the ground for a short time.
    • Hydro Typhoon: Holy Water combined with the Wind Book. Much like Richter Belmont’s signature attack, Hydro Storm, Juste calls down a devastating rain of holy water from above.
    • Summon Aquarius: Holy Water combined with the Summoning Tome. An angelic woman flies across the screen holding a vase, sprinkling damaging blue sparkles on enemies.
  • Holy Book: A sacred book blessed by the church, which surrounds Juste and deals holy damage.
    • Heat Spiral: Holy Book combined with the Fire Book. Juste throws the Holy Book, which begins spinning and creating a pillar of flame.
    • Judgment Water: Holy Book combined with the Ice Book. Juste floats into the air as two blue waves eject from both sides of him, harming anyone in the way.
    • Shield: Holy Book combined with the Bolt Book. Juste summons two shields in front of him, harming anything that comes in contact.
    • Protect Bible: Holy Book combined with the Wind Book. Three bibles appear from within Juste and begin circling around him like a shield.
    • Summon Faerie: Holy Book combined with the Summoning Tome. A faerie is summoned that attacks foes with a large mallet.
  • Sacred Fist: Allows for Juste to unleash a flurry of punches.
    • Shining Knuckle: Sacred Fist combined with the Fire Book. Juste shoots out a slow, floating fireball.
    • Icicle Dash: Sacred Fist combined with the Ice Book. An ice ball forms around Juste’s fist, which he uses to punch and impale opponents.
    • Homing Thunder: Sacred Fist combined with the Bolt Book. Just shoots three lightning bolts ahead of him to strike enemies.
    • Fighting Spirit Fist: Sacred Fist combined with the Wind Book. Juste charges energy in his hands before shooting it out in a concentrated blast.
    • Summon Asura: Sacred Fist combined with the Summoning Tome. A god of wrath known as Asura appears and pummels foes with his fists.

Spell Books

  • Fire Book: This is a red spellbook that adds fire attributes onto his Sub-Weapons.
  • Ice Book: This is a blue spellbook that adds ice attributes onto his Sub-Weapons.
  • Bolt Book: This is a yellow spellbook that adds electric attributes onto his Sub-Weapons.
  • Wind Book: This is a red spellbook that adds wind attributes onto his Sub-Weapons.
  • Summoning Tome: This is a black spellbook that allows for Juste to summon different creatures when added onto his Sub-Weapons.

Dracula Parts

  • Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents Juste from being inflicted with curses.
  • Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents Juste from being petrified.
  • Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents Juste from being poisoned.
  • Nail of Vlad: This is Count Dracula’s nail, which, when held, increases Juste’s strength.
  • Fang of Vlad: This is Count Dracula’s fang, which, when held, increases Juste’s defence.
  • Ring of Vlad: This is Count Dracula’s ring, which, when held, increases Juste’s luck.

Armor

Armor Description Stats Found Drop
Ancient Armor Legend has it that this armor was worn by ancient gods. DEF +45 Axe Armor Lv2
Ancient Robe This robe is rumored to have once been worn by a great wise man. DEF +48, INT +10 Clear Bone
Battle Armor Armor designed for easy maneuverability during battles. DEF +62 Bought in Luminous Cavern A for $6000 Master Lizard
Blizzard Robe Robe with a high resistance to ice. DEF +30, INT +8 Sky Walkway B
Brigandine Armor made from a combination of wood and metal. DEF +40 Mimic
Bronze Armor Armor made of bronze. DEF +18 Skeleton Rib
Casual Wear Clothes usually worn by city folks. DEF +1, INT +5 Bought in Castle Treasury B and Luminous Cavern B for $98 Zombie
Ceramic Mail Armor crafted from a material that modern alchemists can't comprehend. DEF +90 Bought in Luminous Cavern A for $15000
Chain Mail Armor made up of chain nettings. DEF +28 Ruler Sword Lv2
Cloth Tunic Armor made of cloth. DEF +14 Castle Treasury
Cuirass Armor Armor made from fabric treated with a special liquid. DEF +22 Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $1200 Big Balloon
Double Mail Double-layered armor. DEF +55 Gorgon
Fancy Clothes Beautifully embroidered clothes. DEF +18, INT +6 The Wailing Way A
Field Armor Armor woven from long blades of grass. Surprisingly sturdy. DEF +8 Armor Knight
Fire Mail Armor with a high resistance to fire. DEF +36 Fleaman Armor
Guardian Armor The body of Guardian Armor. DEF +36 Guardian Armor
Healing Mail When standing still, this armor restores its user's HP slowly. DEF +15 Clock Tower B
Heavy Armor This armor looks extremely heavy. DEF +48 Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000 Poison Lizard
Kaiser Mail Armor said to have been worn by emperors. DEF +75, STR +5, INT +5, LCK +5 Castle Top Floor B
Leather Armor Easily maneuvered armor made from tanned hides. DEF +4 Castle Entrance A
Lightning Robe Robe with a high resistance to lightning. DEF +44, INT +9 Skeleton Cave A
Loose Clothing Designed to allow for the easy dodging of attacks. DEF +20, INT +7 Witch
Magical Armor This armor affects its user's spirit. MP consumption rate is reduced. DEF +64 Castle Entrance A
Moon Armor Armor affected by the Moon. DEF +40 (Castle A), DEF +80 (Castle B) Castle Treasury A
Mystical Robe A robe with strange hidden powers. Increases its user's INT. DEF +35, INT +8 Castle Top Floor B
Noble Robe An elegant robe suitable to nobility. DEF +30, INT +8 0
Padded Armor Leather armor into which metal pieces have been sewn. DEF +23 Castle Treasury
Parade Armor Gaudily decorated armor. Some people find it appealing. DEF +26 Fishman
Plate Coat Long metal armor coat that protects its user above the knees. DEF +12 Bought in Clock Tower A, Clock Tower B, Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $800 Lizard Man
Plate Mail Armor made entirely of metal and thus extremely heavy. DEF +52 Castle Treasury A
Puff Coat A fashionable coat. DEF +25 Ruler Sword
Ramail Coat It appears to be a normal coat, but metal has been woven into it. DEF +29, INT +7 Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1005 Feather Demon
Rock Leather Layered leather armor, hardened with wax. DEF +20 Skeleton Ape
Rubber Armor Armor made from a rubber-like, soft material. DEF +6 Bought in Castle Treasury B, Castle Top Floor B and Luminous Cavern B for $250 Bone Soldier
Scale Armor Armor made up of layered metal scales. DEF +30 Clock Tower A
Silver Armor Armor forged of silver. DEF +75 Castle Top Floor A
Summer Clothes Thin garments that are extremely comfortable in hot weather. DEF +2, INT +5 Marble Corridor A
Sun Armor Armor affected by the Sun. DEF +80 (Castle A), DEF +40 (Castle B) Castle Treasury B
T-Shirt A bit on the casual side, but looks fashionable on some. DEF +3, INT +5 Bought in Clock Tower A, Clock Tower B, Castle Top Floor B and Luminous Cavern B for $199
Thin Robe Robe made from pieces of thin cloth and is light as a feather. DEF +15, INT +5 Ectoplasm
Walk Armor This armor restores its user's HP when in motion. DEF +30 Luminous Cavern B
War Fatigues Battle Wear. Certain areas are reinforced for added protection. DEF +46, STR +8, INT +9 Castle Entrance B

Cloaks

Armor Description Stats Found Drop
Crimson Cloak A cloak that is red as blood. DEF +12 Flying Bone
Emerald Cloak A bright green cloak. DEF +5 Chapel of Dissonance A
Ninja Cloak An assassin's cloak from the gold country. DEF +15, LCK +5 Victory Armor
Silk Cloak A cloak made from fine silk and is extremely light. DEF +2 The Wailing Way A
Twilight Cloak A pitch-black cloak that creates an air of darkness around it's user. DEF +18, LCK +8 Marble Corridor A
Velvet Cloak A cloak made of velvet. DEF +3 Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Luminous Cavern A for $1350 Bone Liquid
Wind Cloak A cloak with a high resistance to wind. DEF +12 Clock Tower B

Hand and Arm Gear

Armor Description Stats Found Drop
Arm Guards Good protection for the entire arm, but arms get a bit sweaty. DEF +18 Ruler Sword Lv2
Arm Plates Armor for the arm made entirely of metal. DEF +21 Luminous Cavern A Bloody Glove A glove soaked with much blood. DEF +25 Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2100 Blaze Master
Gauntlets Gauntlets are armor for the hands. DEF +4 Scarecrow
Gloves A cushioned glove that protects its user's hand. DEF +7 Bone Archer
Guardian Glove The arm of Guardian Armor. DEF +14 Guardian Armor
Hard Gloves Gloves made of hardened leather. DEF +10 Aqueduct of Dragons A
Leather Gloves Gloves made of leather. Warm. DEF +2 Marble Corridor A
Steel Glove A glove made of steel. DEF +28 Spriggan

Head Gear

Armor Description Stats Found Drop
Armet A helmet fashioned to protect the back of its user's head DEF +15 Bought in Clock Tower A, Clock Tower B, Castle Treasury A and Castle Top Floor A for $1800 White Dragon Lv3
Bagonette A helmet woven from thin strips of metal DEF +12 Clock Tower A
Barbuta A helmet with an attached face guard DEF +13 Feather Demon
Barrel Helmet A tube-shaped helmet DEF +18 Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2300
Bascinet A helmet made of chain netting DEF +16 Harpy
Bicocette A metal helmet that protects the top of its user's head DEF +8 Skeleton Spider
Cabacete A helmet with ear guards. Wearing this helmet reduces hearing DEF +23 Bought in Castle Treasury A and Luminous Cavern A for $3800
Cloth Helmet A helmet made from extremely hardened cloth DEF +3 Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $160 Skeleton Flail, Disc Armor
Face Guard An item designed to protect its user's face DEF +10 Sky Walkway A
Fancy Bandana A stylish bandana DEF +1 Room of Illusion A
Full Helmet A helmet that covers the user's head all the way to the neck DEF +22 Luminous Cavern A
Gold Headband A headband made of gold DEF +28 Pike Master
Greek Helm A Corinthian-style helmet DEF +9 Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $750 Ruler Sword
Guardian Helm The head of Guardian Armor DEF +14 Guardian Armor
Iron Helmet A helmet made of iron DEF +21 Melty Zombie
Kettle Hat A kettle-shaped helmet DEF +20 Axe Armor Lv2
Leather Cap A cap made of leather DEF +4 Skeleton Cave B
Leather Helmet A helmet made of leather DEF +6 Skeleton Spear
Morion A helmet with an attached neckguard for safety DEF +19 Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000
Piros Helm A helmet from a faraway land DEF +11 Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1050 Merman
Plain Circlet A simple circlet DEF +3 Rock Armor
Platinum Crown A crown made of platinum DEF +30 Bought in Castle Entrance A and Castle Entrance B for $9999
Pot Helm A helmet resembling an upside-down pot DEF +24 Luminous Cavern A
Red Silk Hat A semi-dressy crimson silk hat DEF +25, INT +6 Bought in Castle Entrance A and Castle Entrance B for $9800
Sallet A helmet with strong medals embedded in its frame DEF +7 Bought in Clock Tower A, Clock Tower B, Luminous Cavern B and Castle Top Floor B for $340
Silk Hat User appears dapper in this hat DEF +17 Skeleton Mirror
Silver Tiara A tiara crafted from silver DEF +25 Sylph
Steel Helmet A helmet made of steel DEF +26 Blaze Master
Sturdy Turban Turbans are a big hit in areas of the world with hot climates DEF +2 Slime
Viking Helm A helmet often used by the Vikings DEF +27 Marble Corridor B

Leg Protection

Armor Description Stats Found Drop
Ankle Guards Shoes designed for extra ankle protection. DEF +5 Skeleton Cave B
Bronze Boots Boots made of bronze. DEF +6 Bone Thrower
Floating Boots Boots that defy the laws of gravity. Pike Master
Greaves Armored trousers strengthened with metal plates. DEF +12 Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $1700 Ruler Sword Lv3
Guardian Boots The legs of Guardian Armor. DEF +8 Guardian Armor
Infinite Boots These boots make infinite jumps possible. Bought in Castle Entrance A and Castle Entrance B for $12000
Iron Boots Boots made of iron. Cold in the wintertime. DEF +9 Axe Armor
Leather Boots Boots made of leather. Quite comfortable. DEF +2 Castle Entrance A
Leggings The front sides of these boots are strengthened with metal plates. DEF +16 Luminous Cavern A
Platinum Shoes Shoes made of platinum. Extremely valuable. DEF +25 Bought in Castle Entrance A and Castle Entrance B for $5000
Shin Guards Protective footwear made from leather. Also protects the shins. DEF +1 Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $140 Peeping Eye
Silver Boots Boots made of silver. DEF +20 Bought in Castle Treasury A and Luminous Cavern A for $2800

Accessories

Armor Description Stats Found Drop
Aurora Ring Increases the strength of the Sacred Fist Bought in Castle Top Floor A for $5000
Bangle A wrist protector DEF +3 Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Castle Top Floor B for $550 Axe Armor
Chaos Ring Increases the strength of Holy Water Sky Walkway A
Cipher's Charm Speeds up the rate at which MP are restored Skeleton Cave A
Crested Band Some kind of crest is etched into this bracelet DEF +15 Hammer-Hammer
Earth Ring Increases the strength of the Holy Book Aqueduct of Dragons B
Gold Necklace Necklace made of gold. A bit on the flashy side DEF +3 Arabaki
Greed Amulet This amulet increases its user's luck in finding money Castle Treasury A
Heart Chocker Heart-shaped chocker. Increases the appearance rate of big hearts Clock Tower B
Heaven's Ring Increases the strength of the Axe Castle Treasury A
Holy Ring This ring's holy powers make it hard for curses to be cast on user Castle Treasury A
Kaiser Knuckles It is said that this knuckle band was once used by emperors DEF +3, STR +3 Clock Tower B
Logoth's Ring Increases the strength of the Knife The Wailing Way A
Lucky Charm This charm increases its user's LCK. You are not allowed to look inside it LCK +10 Room of Illusion A
Lucky Ring Increases it user's LCK LCK +20 Clock Tower B Rare Ghost
Magic Necklace This magical necklace makes its user wiser INT +5 Bought in Castle Treasury A for $5000 Anthro Skeleton
Medusa Pendant This pendant increases its user's resistance to petrification Gold Medusa
Mirror Pendant This pendant increases its user's resistance to poison Man-Eater
Mystic Brooch This brooch makes its user much wiser INT +15 Rare Ghost
Nova Ring Increases the strength of the Cross Bought in Castle Top Floor B for $5000
Pendant The kind of charm you can purchase anywhere DEF +1 Medusa Head
Rare Ring Increases the appearance rate of rare items Skeleton Cave A
Silver Bangle A bangle made of silver DEF +20 Gorgon
Wristband Offers an excellent source of support DEF +2 Castle Treasury B

Special Items

Item Description Stats Found
Crush Boots Used with high jump, it's possible to smash through some ceilings. DEF +15 The Wailing Way B
JB's Bracelet Juste has grown attached to this bracelet and always wears it. Start game with it
MK's Bracelet Given to Juste by Maxim as a memento. Sky Walkway A (from Maxim)
Night Goggles Gives user the ability to see in the dark to a certain degree. INT +2, LCK +1 Sky Walkway A
Noon Star It cannot be seen at night. Simon Wraith, Specter

Items

  • Potion: A potion that recovers a small amount of Juste’s health.
  • High Potion: A potion that recovers a decent amount of Juste’s health.
  • Elixer: A potion that recovers all of Juste’s health.
  • Mana Prism: Medicine that restores a large amount of Juste’s magic power.
  • Big Mana Prism: A pill that restores some of Juste’s magic power.
  • Anti-Venom: A potion that removes all effects of poison.
  • Uncurse Potion: A potion that removes all effects of curses.
  • Medicine Jar: A jar of medicine that makes Juste temporarily invincible.
  • Soul Orb: An orb that informs Juste how much health his enemies have remaining, and how much damage they’ve received.
  • Fairy Journal: A small journal that will inform Juste of the names of people he meets just by encountering them.
  • Monster Tome: An ancient tome that will detect, and then record down data and lore of monsters and other people that Juste has come across.

Notable Techniques

Spell Fusion

Spell Fusion is a mode of attack in which Juste uses a variety of different magic spells by combining a sub-weapon and Spell book to cast a powerful magic spell. Knife Combos

  • Knife + Logost Ring: Throws three knives towards enemies.
  • Knife + Fire Book: Nine knives appear around Juste, forming a fireball and bouncing around the screen, the knives that appear can damage enemies.
  • Knife + Wind Book: Throws numerous knives in rapid succession, Juste is invincible during the period that he's throwing these knives.
  • Knife + Ice Book: Juste creates multiple missiles that home onto targets.
  • Knife + Bolt Book: Juste creates numerous shuriken beams into the sky which rain down on enemies a moment later.
  • Knife + Summoning Tome: Juste summons a purple Pheonix that flies into the screen, spreading its wings and raining down its sharp feathers on all enemies.

Axe Combos

  • Axe + Heaven Ring: Throw an axe with slower movement, giving Juste the chance to hit an enemy more than once with the axe.
  • Axe + Fire Book: Just conjures two flame dragons that surround nearby targets.
  • Axe + Wind Book: Juste releases an axe which circles Juste at the point he was standing.
  • Axe + Ice Book: Just calls forth a gigantic icicle that damages anything that collides with it.
  • Axe + Bolt Book: Juste creates bolts of lightning that strike nearby enemies.
  • Axe + Summoning Tome: Juste changes himself into a demon and flips his wings to slash enemies all across the screen.

Holy Water Combos

  • Holy Water + Chaos Ring: Throws holy water down with the water splashing from its origin.
  • Holy Water + Fire Book: Creates a ball of fire that rolls on the floor and jumps around before disappearing.
  • Holy Water + Wind Book: Creates a massive water storm that rains from the sky, Juste is temporarily invincible during this.
  • Holy Water + Ice Book: Juste conjures three huge ice crystals on top of enemies, damaging enemies from the initial contact and when they shatter.
  • Holy Water + Bolt Book: Juste conjures a lightning bolt that strikes down and moves back and forth.
  • Holy Water + Summoning Tome: Summons an Angel that splashes water from the vase on all enemies on the screen.

Holy Book Combos

  • Holy Book + Earth Ring: Has the Holy Book orbit around Juste for a given time, acting as a shield that can also damage enemies.
  • Holy Book + Fire book: Creates a tornado of fire that engulfs nearby enemies.
  • Holy Book + Wind Book: Creates two holy books orbiting around Juste, forming a shield that also damages enemies.
  • Holy Book + Ice Book: Creates two streams of freezing waves that shoot out from Juste's sides.
  • Holy Book + Bolt Book: Creates two electrical cog materials that appear in front of Juste, acting as a shield, damaging any enemy it comes into contact with.
  • Holy Book + Summoning Tome: Summons a fairy who will follow Juste, hitting a target with a toy hammer for heavy damage.

Cross Combos

  • Cross + Nova Ring: Throws cross at high speeds, though the speed of it returning is the same as the regular cross.
  • Cross + Fire Book: Creates a huge cross in flame that swirls around the air. If it touches an enemy, it will swirl faster and unleash fireballs in a spiral.
  • Cross + Wind Book: Creates seven crosses spinning around Juste while hitting nearby enemies, each hit will shrink the cross until they disappear.
  • Cross + Bolt Book: A pillar of light will appear with Juste in the center with numerous huge crosses spiralling around the pillar. Grants temporary invincibility for Juste while he is in the middle of this attack.
  • Cross + Summoning Tome: Summons a mage who summons numerous meteors that damage all enemies on screen.

Sacred Fist Combos

  • Sacred Fist + Aurora Ring: Allows the sacred fist technique to have a wider area.
  • Sacred Fist + Fire Book: Spreads four slow-moving fireballs towards enemies.
  • Sacred Fist + Wind Book: Juste fires a large energy wave.
  • Sacred Fist + Ice Book: Juste punches the enemy with a huge icicle wrapped around his hand.
  • Sacred Fist + Summoning Tome: Summons Kali, who punches all across the screen, hitting all enemies on screen.

Other

Standard Tactics: Juste will utilize his whip with various spell fusions or sub-weapons that best suit the situation.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • Juste's appearance is very similar to Alucard.
  • Juste means "righteous" in French.
  • The fact that he is the only Belmont who has white hair and a very pale skin could be the result of him having albinism, a congenital disorder characterized by the complete or partial absence of pigment in the skin, hair and eyes; and also may be a reference to usual representations of characters in manga and anime where the white (shiro) hair is either used for an old person that has wisdom, a pure person that lacks connection with the physical world, or a character with special/magical abilities. This would also explain the white hair in Nathan, Soma, and Hector's designs.
  • Since he is the only Belmont descendant from Sypha Belnades that focuses more on magic than physical combat, unlike the rest of the Clan, the elemental Spell Books could actually be the same ones she used in Castlevania III: Dracula's Curse.
  • Since Dracula Wraith was not the real Dracula, it makes Juste and Leon the only two playable Belmonts in the series who have not fought against Dracula.
  • Juste appeared in the Greatest Five special move from Castlevania: Portrait of Ruin.
  • Despite depictions of the Vampire Killer in official artworks being that of a leather whip, the in-game model and sound effects suggest he arrived to the castle with the whip fully upgraded in the Morning Star form.
  • Juste is the only Belmont so far that has been shown using Familiars and summoning creatures to help him, thanks to the Summoning Tome.
  • Juste is eventually succeeded by Richter Belmont. Due to this and his love interest Lydie; Juste and Lydie are likely Richter's grandparents.

Battle Records

19 - 0 - 0


  • Giant Bat - Fight[338]
    • Conditions: None.
    • Location: Castle A: Marble Corridor
  • Living Armor - Fight[339]
    • Conditions: None.
    • Location: Castle A: Shrine of the Apostates
  • Skull Knight - Fight[340]
    • Conditions: None.
    • Location: Castle B: Skeleton Cave
  • Golem - Fight[341]
    • Conditions: None.
    • Location: Castle B: Luminous Cavern
  • Minotaur - Fight[342]
    • Conditions: None.
    • Location: Castle B: Castle Top Floor
  • Devil - Fight[343]
    • Conditions: None.
    • Location: Castle A: Sky Walkway
  • Giant Merman - Fight[344]
    • Conditions: None.
    • Location: Castle A: Aqueduct of Dragons
  • Max Slimer - Fight[345]
    • Conditions: None.
    • Location: Castle A: Clock Tower
  • Peeping Big - Fight[346]
    • Conditions: None.
    • Location: Castle B: Clock Tower
  • Legion (Saint) - Fight[347]
    • Conditions: None.
    • Location: Castle B: Sky Walkway
  • Shadow - Fight[348]
    • Conditions: None.
    • Location: Castle B: Sky Walkway
  • Pazuzu - Fight[349]
    • Conditions: None.
    • Location: Castle A: Castle Top Floor
  • Minotaur Lv2 - Fight[350]
    • Conditions: None.
    • Location: Castle A: Castle Top Floor
  • Legion (Corpse) - Fight[351]
    • Conditions: None.
    • Location: Castle A: Skeleton Cave
  • Talos - Fight[352]
    • Conditions: None.
    • Location: Castle A: Luminous Cavern
  • Cyclops - Fight[354]
    • Conditions: None.
    • Location: Castle B: Shrine of the Apostates

None

None

References

  1. Castlevania: Harmony of Dissonance
  2. Castlevania: Harmony of Dissonance
  3. Castlevania: Harmony of Dissonance Game Manual Page 22
  4. Castlevania: Harmony of Dissonance Game Manual Page 22
  5. Castlevania Lament of Innocence
  6. Castlevania: Harmony of Dissonance
  7. Castlevania: Lament of Innocence Ending
  8. Castlevania: Harmony of Dissonance Game Manual Page 22
  9. Castlevania: Aria of Sorrow Ending
  10. Castlevania: Dawn of Sorrow Dark Lord Candidates
  11. Castlevania: Dawn of Sorrow Ending
  12. Castlevania Judgment: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania: Harmony of Dissonance Nail of Vlad Description
  15. Castlevania: Harmony of Dissonance Crushing Stone Description
  16. Castlevania: Harmony of Dissonance
  17. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  18. Castlevania: Harmony of Dissonance Fang of Vlad Description
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. History of Castlevania - Crescent of the Moon Pages 40-41
  21. Akumajou Densetsu Famicon Intro English Patch
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Castlevania: Harmony of Dissonance
  26. Castlevania: Lament of Innocence Ending
  27. Castlevania: Harmony of Dissonance
  28. Castlevania: Aria of Sorrow Ending
  29. Castlevania: Dawn of Sorrow Dark Lord Candidates
  30. Castlevania: Dawn of Sorrow Ending
  31. Castlevania Aria of Sorrows
  32. Castlevania Grimoire of Souls Enemy Compendium Showcase
  33. Castlevnaia: Harmony of Dissonance Game Manual Page 16
  34. Castlevania: Lament of Innocence Game Manual Page 10
  35. Castlevania: Harmony of Dissonance Magic Necklace Description
  36. Castlevania: Harmony of Dissonance Mystic Brooch Description
  37. Castlevania: Harmony of Dissonance Game Manual Page 22
  38. Lament of Innocence Perfect Guidebook
  39. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  40. History of Castlevania - Crescent of the Moon Pages 40-41
  41. History of Castlevania - Crescent of the Moon Pages 40-41
  42. Akumajou Densetsu Famicon Intro English Patch
  43. Castlevania: The Dracula X Chronicles Intro
  44. Castlevania: Dracula X Final Boss
  45. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  46. Castlevania: Lament of Innocence Game Manual Page 10
  47. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  48. Castlevania: The Belmont's Legacy Issue 1
  49. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  50. Castlevania: Lament of Innocence Game Manual Page 10
  51. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  52. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  53. Castlevania: Curse of Darkness Trevor Boss Fight
  54. Castlevania: Harmony of Dissonance
  55. Castlevania Judgment Simon Belmont Story Mode
  56. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  57. Castlevania: Lament of Innocence
  58. Castlevania: Curse of Darkness Volume 2 Chapter 3
  59. Castlevania: The Belmont Legacy #2
  60. Castlevania: Harmony of Dissonance
  61. Castlevania: Harmony of Dissonance
  62. Castlevania: Symphony of the Night Bestiary No. 106
  63. Castlevania: Aria of Sorrow
  64. Castlevania: Aria of Sorrow
  65. Castlevania: Aria of Sorrow Julius Boss
  66. Castlevania Legends Game Manual Page 12
  67. Castlevania: The Belmont Legacy #1
  68. Castlevania: Lament of Innocence
  69. Castlevania: Lament of Innocence Page 10
  70. Castlevania: Aria of Sorrow
  71. Castlevania: Harmony of Dissonance Game Manual Page 22
  72. Castlevania: Lament of Innocent
  73. Castlevania: Harmony of Dissonance
  74. Castlevania: Curse of Darkness Trevor Second Boss Fight
  75. Castlevania: Curse of Darkness Infinite Corridor
  76. Castlevania: Lament of Innocence
  77. Castlevania: Lament of Innocence Garden Forgotten By Time
  78. Castlevania Judgment Simon Belmont Ultimate Attack
  79. Castlevania Judgment Trevor Belmont Ultimate Attack
  80. Castlevania: Lament of Innocence Game Manual Page 10
  81. Castlevania: Legends Game Manual Page 8
  82. Castlevania: Lament of Innocence
  83. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  84. Castlevania Legends Game Manual Page 9
  85. Castlevania: Dawn of Sorrow
  86. Castlevania Chronicles
  87. Castlevania: Lament of Innocence
  88. Castlevania: Lament of Innocence
  89. Castlevania: The Dracula X Chronicles Stage 1
  90. Castlevania: Lament of Innocence
  91. Castlevania: Lament of Innocence Bestiary No. 031
  92. Castlevania: Lament of Innocence
  93. Castlevania: Lament of Innocence Bestiary No. 010
  94. Castlevania 64
  95. Castlevania: Lament of Innocence Bestiary No. 016
  96. Castlevania: Lament of Innocence Game Manual Page 10
  97. Castlevania: Lament of Innocence Game Manual Page 11
  98. Castlevania: Lament of Innocence
  99. Castlevania NES Final Boss
  100. Castlevania III: Dracual's Curse Final Boss
  101. Castlevania: Dracula X Final Boss
  102. Castlevania 64 Final Boss
  103. Castlevania Adventure Rebirth Final Boss
  104. Castlevania: Bloodlines Final Boss
  105. Castlevania II: Simon's Quest
  106. Castlevania: Order of Shadows
  107. Super Castlevania IV
  108. Castlevania III: Dracula's Curse
  109. Castlevania Harmony of Despair
  110. Castlevania: Order of Shadows
  111. Castlevania Chronicles
  112. Castlevania: Lament of Innocence
  113. Castlevania: Order of Ecclesia
  114. Castlevania: Curse of Darkness Trevor Boss Fight
  115. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  116. Castlevania Judgment Aeon's Hyper Attack on Golem
  117. Castlevania: Lament of Innocence
  118. Castlevania: Lament of Innocence Bestiary No. 030
  119. Castlevania II: Simon's Quest
  120. Castlevania II: Simon's Quest Game Manual Page 9
  121. Castlevania: Curse of Darkness Bestiary No. 112
  122. Castlevania: Lament of Innocence
  123. Castlevania: Lament of Innocence Bestiary No. 040
  124. Castlevania: Curse of Darkness Bestiary No. 065
  125. Castlevania Nocturne of Recollection
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence Bestiary No. 076
  128. Castlevania: Lament Innocence
  129. Castlevania III: Dracula's Curse Death Boss
  130. Castlevania Death Boss
  131. Castlevania: Rondo of Blood Death Boss
  132. Castlevania: Harmony of Dissonance Death Boss
  133. Castlevania 64 Death Boss
  134. Castlevania Judgment Aeon's Hyper Attack Sequences
  135. Castlevania Judgment Aeon's Hyper Attack on Death
  136. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  137. Castlevania 64 Renon Boss
  138. Castlevania 64 Carrie Fernandez Bad Ending
  139. Castlevania: Harmony of Dissonance
  140. Castlevania: Harmony of Dissonance
  141. Castlevania: Symphony of the Night Bestiary No. 40
  142. Castlevania: Symphony of the Night Bestiary No. 16
  143. Castlevania: Portrait of Ruin Bestiary No. 133
  144. Castlevania: Lament of Innocence
  145. Castlevania 64
  146. Castlevania: Portrait of Ruin
  147. Castlevania: Portrait of Ruin
  148. Castlevania: Harmony of Dissonance
  149. Castlevania: Circle of the Moon
  150. Castlevania: Circle of the Moon
  151. Castlevania: Order of Ecclesia Bestiary No. 061
  152. Castlevania: Portrait of Ruin Bestiary No. 131
  153. Castlevania: Symphony of the Night Bestiary No. 44
  154. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  155. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  156. Castlevania: Grimoire of Souls
  157. Castlevania 64
  158. Castlevania Chronicles
  159. Castlevania Chronicles
  160. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  161. Castlevania: Curse of Darkness Bestiary No. 115
  162. Castlevania: Harmony of Dissonance Game Manual Page 14
  163. Castlevania: Harmony of Dissonance
  164. Castlevania: Harmony of Dissonance
  165. Castlevania: Harmony of Dissonance
  166. Castlevania: Harmony of Dissonance
  167. Castlevania: Harmony of Dissonance
  168. Castlevania: Harmony of Dissonance
  169. Castlevania: Harmony of Dissonance
  170. Castlevania: Lament of Innocence Game Manual Page 10
  171. Castlevnaia: Harmony of Dissonance Game Manual Page 16
  172. Castlevania: Harmony of Dissonance Rib of Vlad Description
  173. Castlevania II: Simon's Quest
  174. Castlevania II: Simon's Quest Game Manual Page 9
  175. Castlevania: Lament of Innocence
  176. Castlevania: Lament of Innocence
  177. Castlevania: Lament of Innocence
  178. Castlevania: Lament of Innocence
  179. Castlevania: Lament of Innocence
  180. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  181. Castlevania: Lament of Innocence Bestiary No. 72
  182. Castlevania: Lament of Innocence
  183. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  184. Castlevania NES Game Manual Page 4
  185. Super Castlevania IV
  186. Castlevania NES
  187. Castlevania NES Game Manual Page 4
  188. Castlevania NES Game Manual Pages 7-9
  189. Haunted Castle Revisited Dominus Collection
  190. Castlvania: Judgment Simon Belmont Story Mode
  191. Haunted Castle Revisited Dominus Collection
  192. Castlevania III: Dracula's Curse
  193. Castlevania: The Adventure ReBirth
  194. Castlevania 64
  195. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  196. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  197. Castlevania: Lament of Innocence
  198. Castlevania: Aria of Sorrow
  199. Castlevania: The Arcade Dracula Boss
  200. Castlevania NES
  201. Castlevania NES
  202. Castlevania Chronicles
  203. Castlevania: The Adventure ReBirth
  204. Haunted Castle Revisited Dominus Collection
  205. Castlevania II: Belmont's Revenge Game Manual Page 4
  206. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  207. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  208. Castlevania: The Arcade White Dragon Boss
  209. Castlevania II: Belmont's Revenge Game Manual Page 4
  210. Castlevania: Harmony of Dissonance Final Boss
  211. Castlevania: Rondo of Blood Death Boss
  212. Castlevania: Lament of Innocence Ending
  213. Castlevania Judgment Death True Story Mode Ending
  214. Castlevania: Lament of Innocence Final Boss
  215. Castlevania: Harmony of Dissonance
  216. Castlevania: Curse of Darkness Bestiary No. 009
  217. Castlevania III: Dracula's Curse
  218. Castlevania II: Belmont's Revenge Soleil Boss
  219. Haunted Castle Revisited Dominus Collection
  220. Super Castlevania IV
  221. Super Castlevania IV
  222. Super Castlevania IV
  223. Castlevania: Lament of Innocence
  224. Castlevania: The Belmonts Legacy #3
  225. Castlevania: Curse of Darkness
  226. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  227. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  228. Castlevania: Portrait of Ruin
  229. Haunted Castle Revisited Dominus Collection
  230. Castlevania: Lament of Innocence
  231. Castlevania II: Simon's Quest
  232. Castlevania: Lament of Innocence
  233. Castlevania: Lament of Innocence Bestiary No. 073
  234. Castlevania: Harmony of Dissonance Blue Stone Description
  235. Castlevania: Harmony of Dissonance Green Stone Description
  236. Castlevania: Harmony of Dissonance Red Stone Description
  237. Castlevania: Harmony of Dissonance Yellow Stone Description
  238. Castlevania: Harmony of Dissonance Bullet Tip Description
  239. Castlevania: Harmony of Dissonance
  240. The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
  241. Castlevania: Harmony of Dissonance Crushing Stone Description
  242. Castlevania: Harmony of Dissonance
  243. Castlevania: Harmony of Dissonance
  244. Castlevania II: Simon's Quest Page 11
  245. Castlevania II: Simon's Quest
  246. Castlevania: Harmony of Dissonance
  247. Castlevania: Harmony of Dissonance
  248. Castlevania: Harmony of Dissonance
  249. Castlevania: Harmony of Dissonance
  250. Castlevania: Harmony of Dissonance
  251. Castlevania: Harmony of Dissonance
  252. Castlevania: Harmony of Dissonance
  253. Castlevania: Harmony of Dissonance
  254. Castlevania: Harmony of Dissonance
  255. Castlevania: Harmony of Dissonance
  256. Castlevania: Harmony of Dissonance
  257. Castlevania: Harmony of Dissonance
  258. Castlevania: Harmony of Dissonance
  259. Castlevania: Harmony of Dissonance
  260. Castlevania: Harmony of Dissonance
  261. Castlevania: Harmony of Dissonance
  262. Castlevania: Harmony of Dissonance
  263. Castlevania: Harmony of Dissonance
  264. Castlevania: Harmony of Dissonance
  265. Castlevania: Harmony of Dissonance
  266. Castlevania: Harmony of Dissonance
  267. Castlevania: Harmony of Dissonance
  268. Castlevania: Harmony of Dissonance
  269. Castlevania: Harmony of Dissonance
  270. Castlevania: Harmony of Dissonance
  271. Castlevania: Harmony of Dissonance
  272. Castlevania: Harmony of Dissonance
  273. Castlevania: Harmony of Dissonance
  274. Castlevania: Harmony of Dissonance
  275. Castlevania: Harmony of Dissonance
  276. Castlevania: Harmony of Dissonance
  277. Castlevania: Harmony of Dissonance
  278. Castlevania: Harmony of Dissonance
  279. Castlevania: Harmony of Dissonance
  280. Castlevania: Harmony of Dissonance
  281. Castlevania: Harmony of Dissonance
  282. Castlevania: Harmony of Dissonance
  283. Castlevania: Harmony of Dissonance
  284. Castlevania: Harmony of Dissonance
  285. Castlevania: Harmony of Dissonance
  286. Castlevania: Harmony of Dissonance Healing Mail Description
  287. Castlevania: Harmony of Dissonance Walk Armor Description
  288. Castlevania: Harmony of Dissonance Infinite Boots Description
  289. Castlevania: Harmony of Dissonance Magical Armor Description
  290. Castlevania: Harmony of Dissonance Twilight Cloak Description
  291. Castlevania: Harmony of Dissonance Blizzard Robe Description
  292. Castlevania: Harmony of Dissonance Fire Mail Description
  293. Castlevania: Harmony of Dissonance Lightning Robe Description
  294. Castlevania: Harmony of Dissonance Wind Cloak Description
  295. Castlevania: Harmony of Dissonance Floating Boots Description
  296. Castlevania: Harmony of Dissonance Aurora Ring Description
  297. Castlevania: Harmony of Dissonance Chaos Ring Description
  298. Castlevania: Harmony of Dissonance Cipher's Charm Description
  299. Castlevania: Harmony of Dissonance Earth Ring Description
  300. Castlevania: Harmony of Dissonance Heaven's Ring Description
  301. Castlevania: Harmony of Dissonance Logoth's Ring Description
  302. Castlevania: Harmony of Dissonance Nova Ring Description
  303. Castlevania: Harmony of Dissonance Magic Necklace Description
  304. Castlevania: Harmony of Dissonance Mystic Brooch Description
  305. Castlevania: Harmony of Dissonance Lucky Charm Description
  306. Castlevania: Harmony of Dissonance Lucky Ring Description
  307. Castlevania: Harmony of Dissonance Greed Amulet Description
  308. Castlevania: Harmony of Dissonance Heart Choker Description
  309. Castlevania: Harmony of Dissonance Rare Ring Description
  310. Castlevania: Harmony of Dissonance Medusa Pendant Description
  311. Castlevania: Harmony of Dissonance Mirror Pendant Description
  312. Castlevania: Harmony of Dissonance Holy Ring Description
  313. Castlevania: Harmony of Dissonance Lizard Tail Description
  314. Castlevania: Harmony of Dissonance Sylph Feather Description
  315. Castlevania: Harmony of Dissonance Griffin's Wing Description
  316. Castlevania: Harmony of Dissonance Soul Orb Description
  317. Castlevania: Harmony of Dissonance Fairy Journal Description
  318. Castlevania: Harmony of Dissonance Monster Tome Description
  319. Castlevania: Harmony of Dissonance Rib of Vlad Description
  320. Castlevania II: Simon's Quest
  321. Castlevania: Harmony of Dissonance Eye of Vlad Description
  322. Castlevania: Harmony of Dissonance Heart of Vlad Description
  323. Castlevania: Harmony of Dissonance Rib of Vlad Description
  324. Castlevania: Harmony of Dissonance Nail of Vlad Description
  325. Castlevania: Harmony of Dissonance Fang of Vlad Description
  326. Castlevania: Harmony of Dissonance Vlad's Ring Description
  327. Castlevania: Harmony of Dissonance Medicine Jar Description
  328. Castlevania: Harmony of Dissonance Game Manual Page 19
  329. Castlevania: Harmony of Dissonance Anti-Venom Description
  330. Castlevania: Harmony of Dissonance Uncurse Potion Description
  331. Castlevania: Harmony of Dissonance Big Mana Prism Description
  332. Castlevania: Harmony of Dissonance Elixer Description
  333. Castlevania: Harmony of Dissonance Cabecete Description
  334. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  335. Castlevania: Circle of the Moon
  336. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  337. Castlevania: Harmony of Dissonance Entrance
  338. Castlevania: Harmony of Dissonance
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