"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Background
Freddy Fazbear is an animatronic and one of the many antagonists in the franchise.
Freddy is a brown animatronic bear with a lighter shade of brown on both his stomach and puffy muzzle. He stalks the player in the first game during Night 3 and on by moving while the player is not watching the monitor of the cameras.
Powers and Stats
Tier : 9-B
Name: Freddy Fazbear
Origin: Five Nights at Freddy's
Sex: None. Called a male
Age: Inapplicable
Classification: Animatronic bear
Attack Potency : Wall level (Should be comparable to the other animatronics, who can crush skulls and survive burning buildings . Can one-shot the security guard )
Dimensionality : 3-D
Travel Speed : Superhuman (Can run across the right end of Fazbear's Pizza to the left end in seconds )
Combat Speed : Superhuman
Reaction Speed : Superhuman
Lifting Strength : Wall Class
Striking Strength : Peak Human (In The Silver Eyes it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)
Durability : Wall level (Not affected by gunshots, and can take multiple attacks from other animatronics his level)
Stamina : Infinite by the virtue of being a robot
Range : Standard Melee Range
Powers and Abilities :
Superhuman Physical Characteristics , Immortality (Type 6; animatronics are able to be dismantled, such as Mangle ), Enhanced Senses (Can see in the dark ), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them ), Inorganic Physiology (Types 1 and 2; The Puppet is an animatronic that is possessed by a child's soul ), Self-Sustenance (Types 1, 2, & 3), Invisibility (Can turn invisible via cloaking ), Limited Sound Manipulation (Has toreador march in his sound byte ), Illusion Creation (The animatronics at times can make the building change ), Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this), possible Information Analysis (Some of the toy animatronics parts have been put in the new animatronics, the toys have a facial recognition software to detect criminals ), Passive Technological Manipulation (Freddy's mere appearance causes the technology to flicker and turn off , [all animatronics upon entering a room causes the camera to go static ), Berserk Mode (The toy animatronics were stated to get more aggressive overtime ), Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks )Sheer Will & Limited Fusionism (Like others in the verse , their sheer will of vengeance melded into the animatronic, making his body one with it . Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal ), Immortality (Types 7 & 8. The Crying Children are spirits that are running off of vengeance where they will only truly disappear after their birthday party is complete ), Flight (As ghost, they naturally can fly ), Undead Physiology , Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death ), Possession (Like others in the verse , their sheer will of vengeance melded into the animatronic, making his body one with it . Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal ), Astral Projection (Even if their bodies are seperate from the animatronics, they can retain a form of sorts that is incorporeal ), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake ), Time Paradox Immunity (Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNAF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls )
Standard Equipment : Microphone
Intelligence : Unknown (While patrolling as an ordinary animatronic function Freddy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)
Weaknesses: If it hits 6 AM, he will shut down. Can be fooled by a Freddy mask.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):