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Sonic the Hedgehog (Classic)
Summary
Classic Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Classic Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunge forward to perform his iconic Spin Dash.
Powers and Stats
Tier: 5-B | Varies from at least 5-B up to Low 2-C | Varies from at least 5-B up to Low 2-C
Name: Sonic the Hedgehog, Classic Sonic
Origin: Sonic the Hedgehog
Gender: Male
Age: 15-16 (inconsistent)
Classification: Anthropomorphic Hedgehog, Fastest Thing Alive
Attack Potency: Planet level (Defeated a robot powered by a Chaos Emerald. Every character within Sonic the Fighters can routinely defeat all the others, even when they have the power of Chaos Emeralds. A single Chaos Emerald can shift a continent and shatter the planet) | Varies from at least Planet level up to Macrocosmic level+ (Defeated the Time Eater, which can move through, destroy and create space-time) | Varies from at least Planet level up to Macrocosmic level+
Dimensionality: 3-D
Travel Speed: Relativistic+ (Can move at speeds somewhat comparable to lasers) | Immeasurable (Kept up with and defeated the Time Eater, which can move through time. During the TIme Eater fight, he moves through the center of time) | Immeasurable
Combat Speed: FTL (His Spin Dashes severely exceed lasers in speed) | Immeasurable (Tagged the Time Eater with his attacks. During the TIme Eater fight, he moves through the center of time and can attack through it) | Immeasurable
Reaction Speep: FTL (Sonic can react to lasers from Eggrobos at close range and lasers from the Hotaru which travel in straight lines and generate conventional light in the darkness. He can also react to oncoming enemies while Spin Dashing) | Immeasurable (Can react to and dodge attacks from the Time Eater when they travel through time) | Immeasurable
Lifting Strength: Class 10 (Can push boulders comparable to his size) | At least Class 10 | At least Class 10
Striking Strength: Planet Class | Planet class to Macrocosmic+ | Planet class to Macrocosmic+
Durability: Planet level (Able to trade blows with enemies powered by Chaos Emeralds) | Unknown, likely Macrocosmic level+ (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess) | Unknown, likely Macrocosmic level+
Stamina: Very High (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless | Likely Limitless
Range: Standard melee range. Hundreds of meters with certain abilities | Macrocosmic+ (Due to his attacks reaching through time during his battle with the Time Eater) | Macrocosmic+
Added Invulnerability, Energy Boost, Dimensional Storage, Statistics Amplification (of speed) and Healing (They're canonically contained with hammerspace, and they can restore your energy for your abilities and Super/Hyper form. They serve as an invincibility weapon for the wielder, and can both restore your HP or act as a health gauge. These can also increase your abilities, such as your speed), Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for these abilities), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Holiness Manipulation (Chaos Emeralds can perform miracles), Resurrection and Wish Granting (Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Chaos Energy Manipulation, Statistics Amplification and Energy Absorption (Can use Chaos Emeralds to activate Hyper Mode and use chaos attacks with increased overall ability), Order Manipulation and Reality Warping (Passive. Chaos Emeralds control the harmony of the universe), Life Manipulation (Passive. Chaos Emeralds are the vitality of all things), Plant Manipulation (The Chaos Emeralds did this on their own), Weather Manipulation (The Chaos Emeralds destroyed a storm Dr. Eggman had made on their own), Resistance to BFR (By merely having a single Chaos Emerald on hand, Classic Sonic is warped out of the Special Stage, which resides in a different universe as a trap)
All abilities of his base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Invulnerability, Reality Warping, Holiness Manipulation (This form is achieved through miracle)
All abilities of his base form and super form to a greatly enhanced level, Self-Sustenance (Type 2), Light Manipulation (With Hyper Flash)
Standard Equipment: Chaos Emeralds
Intelligence: Gifted (Has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300)
Weaknesses: Has a hard time swimming in canon
Key: Base | Super Sonic | Hyper Sonic
Note 1: While Sonic isn't shown to use every extension of the Chaos Emeralds' powers regularly, he does use Chaos Control in combat.
Note 2: Hyper Sonic is considered canon and usable given Sonic Mania makes a reference to the Super Emeralds, meaning they should be counted in the canon despite Takashi Iizuka stating they weren't previously. However, this should not be applied beyond Classic Sonic as Hyper Sonic has not been utilized in the Adventure or Modern Era, meaning adding them would be redundant unless the transformation was utilized in the future.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: