“ | ... | „ | |
~ Omori's silence |
“ | OMORI did not succumb | „ | |
~ Omori refusing to die |
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"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | ... | „ | |
~ Omori's silence |
“ | OMORI did not succumb | „ | |
~ Omori refusing to die |
“ | ... | „ | |
~ Omori's silence |
“ | OMORI did not succumb | „ | |
~ Omori refusing to die |
“ | You've caused so much suffering... yet you do nothing. And so you've earned nothing in return. Your friends will never forgive you. They'll abandon you like you did them... and that's what you deserve. | „ |
“ | OMORI did not succumb | „ | |
~ Omori refusing to die |
“ | You tell yourself that you don't want to burden others... But the truth is that you're selfish. You just don't want people to depend on you. When do you think about others? How long are you going to let people take care of you? You say you care but you're a liar. You've never done anything for anyone else. You're useless... less than useless.
You're sick. People like you don't deserve to live. |
„ |
“ | OMORI did not succumb | „ | |
~ Omori refusing to die |
“ | Your friends are wrong about you. The person they love isn't you at all. You let them believe in a lie to protect yourself. You're nothing but a liar... and when they see the truth... They'll hate you as much as you hate yourself. If they know the truth, you'll never be able to regain their trust. No matter what you do, it will be hopeless. All you'll do is make things worse. It would be better to just die. It would be better to just die. | „ |
“ | OMORI will not succumb | „ | |
~ Omori's truely refusing to die |
“ | You killed MARI. She loved you and you killed her. HERO loved her and you killed her. AUBREY loved her and you killed her. KEL loved her and you killed her. BASIL loved her and you killed her. You loved her and you killed her. | „ |
“ | OMORI will not succumb | „ | |
~ Omori truly refusing to die |
“ | You should just die. | „ |
WELCOME TO WHITE SPACE. YOU HAVE BEEN LIVING HERE FOR AS LONG AS YOU CAN REMEMBER. (Click here to proceed.)
Omori is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where WHITE SPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife. He likes to hang out with his friends Aubrey, Kel, and Hero in headspace and at its playground. One day when they went to Basil's house to see his flowers and photo album, he mysteriously disappeared. He then joined up with his friends to help find and rescue their missing friend, exploring the entirety of Headspace to do so and meeting many new faces along the journey both friend and foe.
This dropdown contains the synopsis of Omori’s story. Read at your own risk as you may be spoiled otherwise! |
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Note: Credit to OMORI Wiki APPEARANCEOMORI is a young boy who wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE, and he is also the only character to have blank eyes with no pupils. His overall design stems from SUNNY's twelve-year-old appearance. PERSONALITYNot much can be said about OMORI's personality, as he is a silent protagonist. However, it is implied that he is quite melancholic, as his narration sometimes has gloomy inputs and his final battle dialogue is directly talking down to SUNNY. His abilities are also reflective of this gloominess, being either violent in nature or simply gaining the SAD emotion, or having an advantage while SAD. However, it can be speculated that this is moreso reflective of SUNNY's emotional state, as OMORI is a character built from SUNNY'S conscience in WHITE SPACE and HEADSPACE. At some point following MARI's death, SUNNY began visiting WHITE SPACE through a black-and-white doppelgänger called OMORI. WHITE SPACE is born out of SUNNY's cognition whenever he sleeps, so its contents are subjective from his memories and perceptions. OMORI's existence started as a sort of "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE. Inside WHITE SPACE, OMORI can freely visit an imaginary world where his friends reside along with comical representations of acquaintances and familiar fictional mascots. WHITE SPACE serves as an escape from the truth behind MARI's untimely demise. To this end, SUNNY's OMORI is routinely inside WHITE SPACE, as SUNNY has been a shut-in since MARI's death and all of the interactions we seen within HEADSPACE come with a sense of great familiarity from the characters that reside within. Eventually, BLACK SPACE encroaches on HEADSPACE, and repressing the resurfacing memories requires HEADSPACE to be reset -- which has been done several times over, only serving as a stopgap measure. As SUNNY's repression grew stronger and HEADSPACE continued to change, OMORI continued to change too, and eventually became something more than what his creator originally intended. Years of repressing the truth resulted in OMORI becoming the very image of suicidal guilt and depression that SUNNY denies, essentially making him less of an alter ego. He becomes more of a culmination of the repression of trauma and escapism that SUNNY has done over his past four years as a hikikomori. By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around; however, his goal is still the same: to protect SUNNY from the truth. SUNNY ROUTEWhile OMORI and WHITE SPACE serve only to repress SOMETHING, OMORI begins acting more hostile towards SUNNY as he gets closer to the truth of BLACK SPACE, culminating into OMORI stabbing DREAM BASIL and attempting to make SUNNY cease to be. After SUNNY lands in the hospital from fighting with BASIL on the final night, OMORI fights SUNNY inside WHITE SPACE, presumably for control of his mind and body. There are two possible endings depending on if one of two options is chosen upon losing to OMORI the first time around:
OMORI ROUTEIn this route, things change as SUNNY represses more memories of MARI's death as he chooses to shut himself away even more than before. By the time OMORI arrives in BLACK SPACE, he slowly begins to take over SUNNY's mind and body. However, STRANGER attempts to stop SUNNY from submerging himself further into his dream world of escapism. SUNNY tries to fight off STRANGER but fails as the shadowy figure overwhelms him, leading him to be transported into RED SPACE, where OMORI awaits him on his throne of RED HANDS|hands. From there, OMORI descends from his throne and helps SUNNY withstand STRANGER's wrath. However, upon confronting the STRANGER, it appears that it has given up on trying to convince SUNNY to stop his unhealthy coping mechanism. OMORI is then warped back to BLACK SPACE by a RED HAND, allowing him to rescue BASIL in the CHURCH OF SOMETHING. The two friends leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where all of their friends are sleeping in their beds. Once OMORI and BASIL fall asleep, as instructed by the BIG YELLOW CAT, this results in a soft reset for all of HEADSPACE. This leads to a repeat of the first few minutes of the game with a few changes: BASIL appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for OMORI and friends to complete. SUNNY eventually wakes up, only to find SOMETHING following him at every step of his house. Being unable to suppress SOMETHING's presence, SUNNY succumbs further into his self-hate. If SUNNY chooses to go back to sleep, he ends up overwhelmed by the traumatic memories of his past. OMORI then decides to "save" SUNNY from being fully consumed by his trauma. From there, he assumes complete control over SUNNY, causing the latter to cease to exist as he resigns himself to a never-ending cycle of dreaming forever and being unable to face the truth. After waking up once more, only two of the NEUTRAL ENDINGS can be obtained. NEUTRAL ENDINGSIf SUNNY chooses to GO TO SLEEP in BASIL'S HOUSE after regaining his memories of the truth, the following events will occur. Upon awakening once more, SUNNY finds himself all alone. He heads to the hallway, only to find his friends and POLLY in the hallway, distraught over BASIL's suicide. Opening BASIL's door reveals his corpse slumped against the wall with a large hole in his abdomen represented by SOMETHING. The only option will then be to return home as the rest of the game will play out depending on if SUNNY picks up the knife or not before going to sleep.
BATTLEOMORI is a balanced combatant, with an even spread of stats. Although he is not as involved in the party's conversations, he has the most emotive potential, being able to reach three levels of EMOTIONS compared to two for the others. His combat abilities are a bit more emotionally manipulative, as he has skills that can counter the bonuses each variant of emotion bestows, culminating in the ability to straight-up deal extra damage to an enemy with any emotion using EXPLOIT. He's your main source of inflicting SADNESS and has a few skills that take advantage of him or his target being SAD too. His own FOLLOW-UPS are more selfish than his companions', as his standard follow-ups are the ability to strike again and lower an enemy's Speed. However, he does come with the ability to Release Energy, cooperating with all his companions to perform a devastating all-out attack. OMORI'S power reaches his absolute peak when you choose the OMORI route, as he earns four more skills exclusive to that route when there's ONE DAY LEFT. RED HANDS is gained when he returns to HEADSPACE after resetting it, while VERTIGO, CRIPPLE, and SUFFOCATE are all obtained by revisiting the LOST LIBRARY and fully conquering the embodiments of his past phobias. |
Key: Headspace (Pre-Earth) | Headspace (Post-Earth) | Final Fight
Tier: At Least 8-C, Higher with Emotions, Low 2-B with Reality Warping | At Least High 5-B, Higher with Emotions, Far Higher with Several Skills, Low 2-B with Reality Warping | At Least High 5-B, Higher with Emotions, Far Higher with Several Skills, Low 2-B with Reality Warping
Name: Omori, stylized as OMORI in the game
Origin: OMORI
Sex: Male, Female with the Mystery Potion
Age: Physically based on Sunny when he was 12 in Headspace, existed for 4 years in Headspace as everyone in it was created along with it after Mari's death to hide the truth.
Classification: Human, Sunny's Alter-Ego, The embodiment of Sunny's repression
Status: Deceased (Was erased by Sunny who was able to overcome the truth about Mari's Death in the True Ending. Made Sunny commit suicide after taking over Sunny in the Bad Ending, also killing himself in the process as he is reliant on him in the Bad Ending along with some Neutral Endings.)
Alignment: Chaotic Neutral (Though the characters normally act wholesome and friendly with inhabitants and each other, they have various moments of heartless behavior, such as getting innocent people killed without reacting much to it. Omori exists to solely to hide Sunny from the truth until he fully denies that its his fault at all, when anyone gets too close to the truth, they kill them. They also reset headspace multiple times, and if any attempt to get near the truth is made, Omori will stop it. Upon Sunny fully reaching the truth for himself and having to face the reality of it to overcome it, Omori then broke free from the avatar control of Sunny and fought him to have control over his mind. Omori believes killing Sunny would be better than him having to live with it hence why he thinks Sunny should die in the final fight. He believes Sunny facing it is a mistake and his friends will never forgive him so Omori makes Sunny jump off a hospital in the bad ending. In the Hikkiomori route, Omori saves Sunny from stranger forcing Sunny to deal with the truth and sealing him in Blackspace forever if he doesn't. Sunny's trauma then starts to overpower him but Omori "saves" Sunny by erases him along with resetting headspace so the truth can never be reached again by characters like Basil)
Dimensionality: 3-D
Attack Potency: At Least Building level (In the PROLOGUE of OMORI, Omori and his friends can fight and defeat an early game enemy named Shark Plane that attacks at this level. They are constantly shown and stated to get stronger as the days go on, and as they fight stronger enemies and level up along the way of their journey), Higher with Emotions (Emotions such as Anger can make his attacks stronger and damage boost his attacks based on emotions), Low Multiversal with Reality Warping (Is stated to be able to manipulate Headspace with his imagination. This also includes Blackspace which is another universe connected and hidden by Headspace itself which is stated to be a universe multiple times by many characters. Omori is able to completely reset it when Basil gets too close to the truth, causing the adventures of headspace to happen multiple times with Mari guiding Omori each time. The cycle of Headspace has been acknowledged multiple times before with Stranger stating that they came to rescue Basil once again and that Omori has been to Blackspace before. Stranger also says the cycle is due to Sunny running away from the truth. He is even able to reset it all if his friends are killed to continue their journey. After erasing Sunny's personality, he was able to have complete control over Headspace and true reset it so Basil can no longer reach the truth ever again and be with everyone again) | At Least Large Planet level (Fought and defeated Planet Earth along with Expanded Pluto who fought alongside Earth in the past. It is also stated that Expanded Pluto is the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here[1]), Higher with Emotions, Far Higher with Several Skills (Several of Omori's Skills such as Final Strike, Red Hands, Vertigo, Cripple, and Suffocate can deal big damage to enemies), Low Multiversal with Reality Warping | At Least Large Planet level (Should be even stronger than before with Accelerated Development. Is able to overpower the Dreamer's avatar in his final phase), Higher with Emotions, Far Higher with Several Skills, Low Multiversal with Reality Warping
Durability: At Least Building level (Can take attacks from Shark Plane in the PROLOGUE that is this strong along with getting stronger as the days pass and as they level up), Higher with Emotions (Emotions such as Sad can make Omori's defense higher) | At Least Large Planet level (Can take attacks from The Earth and Expanded Pluto. It is stated that Expanded Pluto is the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here. Can survive Expanded Pluto throwing a moon at him, and even slamming The Earth on the party. Can take The Earth unleashing her energy), Higher with Emotions | At Least Large Planet level (Should be stronger then before with Accelerated Development. Can take attacks from The Dreamer's avatar), Higher with Emotions
Striking Strength: At Least Building Class, Higher with Emotions | At Least Large Planet Class, Higher with Emotions, Far Higher with Several Skills | At Least Large Planet Class, Higher with Emotions, Far Higher with Several Skills
Lifting Strength: Superhuman (Should scale above a weak Sprout Mole that was able to lift a giant statue of Sweetheart) | Class Z (Can suffocate The Earth and Expanded Pluto) | Class Z
Travel Speed: Transonic (Is able to outrun Shark Plane that swoops in on its foes unexpectedly at mach-speed) | Transonic | Transonic
Combat Speed: Massively FTL (Can fight against Pluto who can traverse the universe in his base form and was able to obliterate everything in his path as he traveled before), Higher with Emotions (Emotions such as Happy can increase Omori's speed in combat) | Massively FTL (Can fight against Earth and Expanded Pluto who were able to travel through galaxies and even the universe, obliterating anything in their path as they did so), Higher with Emotions | At least Massively FTL, Higher with Emotions
Reaction Speed: Massively FTL, Higher with Emotions | Massively FTL (Can dodge Expanded Pluto's and Earths attacks. Can dodge Expanded Pluto ramming into the party and slamming the Earth on them. Can dodge a curtain fire of lasers along with his party), Higher with Emotions | At least Massively FTL, Higher with Emotions
Stamina: Superhuman (Can climb a latter leading to space and still be filled with energy at the top. Can refuse to succumb through sheer willpower no matter how strong the attack) | Very High (Should be superior to before) | Limitless (Has no limit to his willpower and will heal himself and make himself stronger every time he is brought to 0 HP and will not succumb no matter how much he is brought down until he can defeat his opponent. He can also use as many skills as he pleases and is no longer limited by Juice as shown through his entire fight)
Range: Planetary physically (Should be comparable to Aubrey who can attack the Earth with her headbutts. Can attack the Earth with his knife), Higher with Weapons such as his Knife that such naturally extend range and Skills that can make entire Earth feel an emotion, Likely Universal with the Universal Remote (The Universal Remote is stated to be able to change the universe), Low Multiversal with Reality Warping and BFR (Can affect the entirety of Sunny's Headspace which includes Blackspace with his imagination and can reset it all. Headspace is stated to be a universe multiple times and the entire purpose of its creation was to cover up the entirety of Blackspace. Can BFR Basil from Headspace to Blackspace) | Planetary physically, Higher with Weapons and Skills, Likely Universal with the Universal Remote, Low Multiversal with Reality Warping and BFR | Planetary physically, Higher with Weapons and Skills, Likely Universal with the Universal Remote, Low Multiversal with Reality Warping and BFR
Intelligence: Extraordinary Genius (Can fight against and defeat all 3 Sir Maximus' who all have hundreds of years of combat experience. He is also able to overcome every obstacle presented in Headspace along with his party. He can also write down an entry in his Foe Facts! book stating backstories and information about an enemy by just encountering them. Can fight and defeat a simulated version of his party with Basil)
His knives, snacks, toys, his many equipment, Red Hands
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Standard Tactics: Omori will engage an opponent with his knife, whilst using various skills and toys to manipulate the opponent's emotional state and lower their physical statistics. If Omori's health or juice ever gets too low, he can use various snacks to restore either to its original state. Omori will also use Red Hands to remove those who get too close to the truth from Headspace, and even reset all of Headspace to prevent the process of the truth being exposed. Omori will also attempt to permanently erase those who stand between him and his ultimate goal of concealing the truth, including the likes of Sunny.
Weaknesses: Emotions in OMORI follow a rock paper scissor system where Sad is weak to Angry, Angry is weak to Happy, and Happy is weak to Sad. Omori would do anything to conceal the truth away, even if it involves killing himself in the process as he did with Sunny in the Bad Ending though this is not normally combat applicable.
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Discussion threads involving Omori |