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User:Cerberusleuth/Sandbox

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
The room above is a busy speakeasy. The clients boisterously enjoy illicit libations.

There is a bust of the speakeasy's owner, the MOBSTER KINGPIN. He is obviously the scourge of this pseudo-prohibition era universe. Nobody fucks with him.

~ Narration

It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration

Background

Mobster Kingpin is the main antagonist of Problem Sleuth

Powers and Stats

Tier: At least 9-A, possibly High 8-C. At least 3-A, possibly High 2-B with his ship | | | Unknown, likely High 8-C, possibly far higher

Name: Mobster Kingpin | Dark Matter Mobster Kingpin, Black Hole Mobster Kingpin | Demonhead Mobster Kingpin

Origin: Problem Sleuth

Gender:

Age:

Classification:

Attack Potency: At least Small Building level (Physically stronger than Problem Sleuth), possibly Large Building level (Has the Megaton Key, which weighs a megaton, which he can turn into a pair of brass knuckles in combat) At least Universe level, possibly High Multiverse level with his ship (The steering wheel of his ship can flip the universe upside down, but whether this was done in a Genesis Frog is unknown) | | | Unknown, likely Large Building level, possibly far higher (Vastly superior to Team Sleuth. Dwarfs his ship, and shouldn't be much weaker then his next two faces

Dimensionality:

Travel Speed:

Combat Speed: FTL

Reaction Speed: FTL (Superior to Zombie Ace Dick, who can parry his laser)

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Superhuman Physical Characteristics, Subjective Reality and Immersion (Like all characters in Problem Sleuth, DMK can enter the imaginary world, along with being able to do anything they please in it), Supernatural Luck (Shown here), Summoning (Can summon clowns and Milford Brimley), Absorption (Via Extortion), Immortality (Type 8: All Problem Sleuth characters will go to the underworld upon death, where they can get out if Death is distracted or if they beat Death in a game), Resurrection (Via Insulin Shot), Energy Projection and Aura (Shown and stated here and here), Rage Power, Flight, Gravity Manipulation (Can flip the universe upside down)

{{#tag:tabber||-|First Face=All previous powers to a greater extent (minus the DMMK and BHMK's abilities), Large Size (Type 2: Dwarfs his ship), Abstract Existence (Type 4: Via Abstracted Thought. Only applies to his mind), Possession, Attack Reflection (Can deflect bullets), Telekinesis (Shown here), Portal Creation, Plant Manipulation (Can use thorns), Regeneration (Shown here), Fire Manipulation (Shown here) |-|Second Face=As before, |-|Third and Final Face=All previous powers to a greater extent, including the powers of DMMK and BHMK,

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses: Vulnerable to attacks if he has high blood sugar

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: