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User:Tealboi01/Sandbox

From The Codex
he Soul of Cinder is the manifestation of all Lords of Cinder that have pledged to defend the First Flame by linking it.
~ The Soul of Cinder's description

Background

The Soul of Cinder is a boss enemy in Dark Souls III and is the final boss of the game. It appears as a tall, charred knight, wielding the Coiled Sword and is seen as the amalgamation of all the previous Lords of Cinder, including the Chosen Undead and the Bearer of the Curse (had they linked the flame). The Soul of Cinder's role as the deific manifestation of the previous Lords of Cinder is to defend the flame; as such, they act as the final line of defense against the Ashen One when they arrive at the resting place of the First Flame.

Powers and Stats

Tier: 2-C

Name: Soul of Cinder

Origin: Dark Souls

Gender: Genderless (The Soul of Cinder is an incarnation of various Lords of Cinder, both female and male)

Age: Unknown by itself, but its souls are thousands of years old

Classification: Amalgamation of all the Lords of Cinder, Defender of the First Flame

Attack Potency: Complex Universe level (Is the amalgamation of all the previous Lord of Cinders, whom each could can ignite the First Flame, a source of power that is described as being time itself and it's wavering is capable of causing space to invert onto itself, such as with the Ringed City. The First Flame's essence also maintains the stability of time and it's wavering presence was leading to the destruction of two universes)

Dimensionality: 3-D

Travel Speed: Extra-Temporal (Superior to all the previous Lords of Cinder, including Lord Gwyn, who predated the existence of the First Flame, which is time itsef)

Combat Speed: Extra-Temporal

Reaction Speed: Extra-Temporal

Lifting Strength: At least Class K, likely higher (Physically superior to the previous Lords of Cinder, including the Chosen Undead, who can block and parry hits from the Asylum Demon)

Striking Strength: Complex Universal

Durability: Complex Universe level (Has the durability of all combined Lords of Cinder, who can endure attacks from each other and have the power to maintain the First Flame)

Stamina: Extremely High (Scales above the previous Lords of Cinder, whom are capable of carving their way through hundreds of enemies without much rest in-between each encounter and fuel the First Flame for thousands of years)

Range: Extended Melee Range with the Firelink Greatsword and other weapons, Tens of Meters to Kilometers with magic

Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Abstract Existence (Type 3. The Lord of Cinder is the embodiment of all Lords of Cinder and is a manifestation of their power), Undead Physiology, Immortality (Type 1, 6, 7 and 8; Reliant on The First Flame, which constantly keeps them alive and resurrects them should they fall in combat), Resurrection, Soul Absorption (All Undead absorb souls from defeated enemies), Weapon Usage, Martial Arts, Magic (Soul of Cinder can utilize magic in their attacks through spells or in their weapons, imbuing their essence), Non-Physical Interaction, (Can interact with souls and can interact with and destroy Chosen Undead from alternate worlds, who enter the reality as ghosts/astral projections), Fire Manipulation (As a Lord of Cinder, they have the power to control flames, being able to ignite them or even imbue their weapons with their essence), Space-Time Manipulation (The First Flame is capable of causing distortions in space and time, with Solaire even describing it as worlds converging), Life & Death Manipulation (Ideas such as Life and Death emerged from the existence of The First Flame), Conceptual Manipulation (Many ideas came from the The First Flame; The First Flame embodies and is one with Time), Existence Erasure (Solaire stated that heroes of ancient past were phasing in and out of existence due to The First Flame's power), Creation (Many parallel realities were created as a result of The First Flame, which also split the world into many different timelines), Void Manipulation and Pocket Reality Manipulation (Manus, who bears part of The First Flame are capable of creating realms of infinite sized nothingness), Fire Manipulation (Pyromancies such as Fireball, Fire Orb, Great Fireball and a variety of others in the same field allow Soul of Cinder to project flames, which burns the souls of their opponents), Magma Manipulation (Specific pyromancies such as Firestorm and its variations, in addition to Fire Whip can create lava trails), Energy Manipulation (Through attacks such as Soul Arrow, Homing Soulmass, Soul Spear and many other techniques), Poison Manipulation (Poison Mist and Toxic Mist both are capable of poisoning opponents and giving them the poison status), Acid Manipulation (Acid Mist allows Soul of Cinder to create acid so potent that it corrodes weapons and other items an opponent has instantly), Statistics Amplification (Iron Flesh and Power Within can increase the stats of Soul of Cinder, such as Attack and Defense), Empathic Manipulation (Undead Report charms Soul of Cinder's opponetns and make them either docile or in some cases, an ally of himself), Sound Manipulation (Aural Decoy creates a distant sound to distract opponents and Hush removes sound from The Soul of Cinder, making them dead silent), Shapeshifting (Chameleon grants Soul of Cinder the power to shapeshift and match their envirnoment to trick opponents), Darkness Manipulation (Dark techniques involve manipulating the absence of light to attacks opponents), Healing (Miracles such as Heal allows Soul of Cinder to recover his health and some such as Soothing Sunlight can heal his allies around him), Vibration Manipulation and Attack Reflection (Wrath of The Gods creates a powerful shockwave that reflects almost any type of magic), Statistics Reduction (Can reduce the damage of magical-based attacks with Magic Barrier), Gravity Manipulation (Can negate all non-lethal fall damage with Fall Control, can increase the weight of enemies until they can only move slowly with Tranquil Walk of Peace), Light Manipulation (Has the power to manipulate light to illuminate areas and attack with sun rays concentrated into spears with Sunlight Spear), Electricity Manipulation (Spells such as Spear of Lightning grant Soul of Cinder with the power to control bolts of lightning and physically throw them at opponents), Teleportation (Via Homeward Bone and Homeward miracle), Summoning (Can summon massive blades from the ground with Gravelord Sword Dance), Limited Dimensional Travel and Summoning (The White Sign Soapstone allows them to be summoned to another world and summon other soapstone users to their world), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin, Curse Manipulation, Petrification and Bleeding effects,

Standard Equipment: Firelink Greatsword, Scimitar, Pike, and Staff

Intelligence: Supergenius (Possesess all of the knowledge, skill, and intelligence of every previous Lord before them

Standard Tactics:

Weaknesses: Takes additional damage from Magic, Lightning, and Dark based attacks.

Notable Attacks/Techniques:

  • Power Within: A pyromancy that, when cast, significantly raises the caster's attack rating, as well as providing a large boost to stamina regeneration. This does, however, come at the cost of eating away at the Soul of Cinder, resulting in their HP being drained rapidly for the duration.
  • Great Combustion: A large, powerful blast of flames launched from the Soul of Cinder's hands.
  • Great Chaos Fire Orb: Hurls a great chaos fire orb at the target, dealing Fire damage. After the initial impact, a pool of lava will remain for three seconds, dealing additional damage to the target if stepped in.
  • Poison Mist: When cast, a mist is released in front of the Soul of Cinder, causing gradual Poison buildup to foes that stand in it. Once contracted, Poison causes three damage per second for the duration.
  • Sacred Oath: Provides a 10% physical damage and elemental damage absorption buff and increases physical damage dealt by 10% for 60 seconds.
  • Heal: Restores HP for the caster and nearby allies equal to 3 times the Spell Buff of the catalyst.
  • Bountiful Light: Gradually restores a large amount of HP.
  • Crystal Soul Spear: Fires a piercing crystal soul spear that can go through a line of enemies. Once fired, this spell has limited homing abilities.
  • Farron Hail: Fires a cascade of soul darts at the target, dealing magic damage.
  • Homing Crystal Soulmass: Releases a homing crystal soulmass with piercing qualities.
  • Soul Stream: Fires a torrential volley of souls dealing Magic damage to any enemy within it.
  • Soul Greatsword: Creates a soul greatsword in front of the caster, dealing magic damage to any enemy within the cone of attack.
  • Great Farron Dart: Fires a powerful soul dart at the target, dealing magic damage.
  • Sunlight Spear: Hurls a sunlight spear at the target to inflicting heavy lightning damage to anything struck by it, and to any enemies that were directly beside the target.
  • Splintering Lightning Spear: The Soul of Cinder hurls a lightning spear into the sky, causing other lightning bolts to rain down in the vicinity.
  • Lightning Stake: Deals heavy lightning damage to anything struck by the immediate impact of the bolt, as well as sundering their poise.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

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