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From The Codex
So exciting! My grampa was the Champion! But Trainers like you are even stronger! We just need to keep competing! Then we can keep aiming higher! As Pokémon Trainers! And as people! And it's all thanks to our Pokémon! Come again! I want to keep aiming higher!
~ Benga to Nate/Rosa

Background

Benga is

Powers and Stats

Tier: Likely 8-A | At least High 6-A

Name: Benga

Origin: Pokémon

Sex: Male

Age: Unknown, around 12 years old

Classification: Pokémon Trainer, Boss Trainer, Leader of the Black Tower/White Treehollow

Attack Potency: Likely Multi City Block level (Comparable to his durability) | At least Multi Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Nate/Rosa have eight when Benga fought them. Should thus be comparable to Brendan, who has faced Groudon; Groudon was said to be able to raise continents)

Dimensionality: 3-D

Travel Speed: Average Human | Massively Hypersonic+ (Benga’s Pokémon, especially Latios/Latias who can fly, should be comparable to Iris’s Pokémon due to both being on the level of League Champions; Iris’s Hydreigon could fly into space in a very short time)

Combat Speed: Likely FTL | Likely FTL

Reaction Speed: Likely FTL (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | Likely FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)

Lifting Strength: Unknown

Striking Strength: At least Wall Class | At least Multi Continent Class

Durability: Likely Multi City Block level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Nate/Rosa have eight when Benga fought them. Should thus be comparable to Brendan, who has faced Groudon; Groudon was said to be able to raise continents)

Stamina: Superhuman ( ) | Likely Superhuman (Benga’s Pokémon have shown to fight for multiple days alongside him, although their moves are limited by PP and need to be recharged fairly frequently)

Range: Standard melee range, much higher with Pokémon moves


Powers and Abilities:

Flight (Latios naturally flies), Telepathy (Latios can make others see its thoughts), Extrasensory Perception (Latios can detect others through their emotions), Telekinesis (Latios is a Psychic Type, and can use Psychic), Summoning (Latios can summon down meteors with Draco Meteor), Ice Manipulation (Can attack with ice using Icy Wind), Electricity Manipulation (Can attack with electricity using Thunderbolt), Statistics Amplification (The White Herb will raise lowered stats), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Limited Resistance to Plant Manipulation (Takes half damage from Grass Type moves), Limited Resistance to Electricity Manipulation (Takes half damage from Electric Type moves), Limited Resistance to Telekinesis (Takes half damage from Psychic Type moves)
Flight (Latias naturally flies), Telepathy (Latias can telepathically communicate with people), Invisibility & Stealth Mastery (Latias can refract light off of itself to essentially make it invisible, in order to hide from humans), Telekinesis (Latias is a Psychic Type, and can use Psychic), Summoning (Latias can summon down meteors with Draco Meteor), Ice Manipulation (Can attack with ice using Icy Wind), Electricity Manipulation (Can attack with electricity using Thunderbolt), Statistics Amplification (The White Herb will raise lowered stats), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Limited Resistance to Plant Manipulation (Takes half damage from Grass Type moves), Limited Resistance to Electricity Manipulation (Takes half damage from Electric Type moves), Limited Resistance to Telekinesis (Takes half damage from Psychic Type moves)
Air Manipulation (When it moves at high speed, it created blades of wind that fell trees), Earth Manipulation & Vibration Manipulation (Garchomp is a Ground Type, and can use both Earthquake and Stone Edge), Enhanced Senses (The protuberances on its head serve as sensors that can detect nearby prey), Berserk Mode (Can use Outrage, which sends it into a blind rage for a few turns), Fire Manipulation (Can attack with fire using Fire Blast), Stealth Mastery (Sand Veil allows for it to hide in sandstorms, to increase evasiveness), Statistics Amplification (The Life Orb increases Garchomp's attack power), Limited Resistance to Poison Manipulation (Takes half damage from Poison Type moves), Limited Resistance to Earth Manipulation (Takes half damage from Rock Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Resistance to Electricity Manipulation (Takes no damage from Electric Type moves)
Flight (Dragonite is a Flying Type and can naturally fly), Berserk Mode (If Dragonite is enraged, it will enter an uncontrollable state where it will smash everything to smithereens before it's satisfied. It can also use Outrage, which sends it into a blind rage for a few turns), Statistics Amplification (Dragon Dance raises Dragonite's attack and speed. The Life Orb increases Dragonite's attack power), Fire Manipulation (Can attack with fire using Fire Blast), Energy Projection (Unleashes an energy blast with Focus Blast), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Limited Resistance to Plant Manipulation (Takes quarter damage from Grass Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves)
Flight (Volcarona naturally flies), Fire Manipulation (Volcarona is a Fire Type, and can use Fire Blast), Heat Manipulation (Flame Body makes Volcarona's body so hot that it burns on contact), Statistics Amplification (Quiver Dance increases Volcarona's Special Attack, Special Defence, and Speed stats), Sound Manipulation (Bug Buzz attacks with damaging sound waves), Telekinesis (Can use Psychic, which is described as telekinetic power), Limited Resistance to Metal Manipulation (Takes half damage from Steel Type moves), Limited Resistance to Ice Manipulation (Takes half damage from Ice Type moves), Limited Resistance to Plant Manipulation (Takes half damage from Grass Type moves), Resistance to Extreme Cold (Volcarona would appear to put a stop to bitterly cold winters), Resistance to One Hit Kill (Holds a Focus Sash, which will leave it at 1HP regardless of attack)

Standard Equipment:

Name: Benga's Latios

Sex: N/A

Category: Eon Pokémon

Type: Dragon, Psychic

Level: 80 (Gen V)

Ability: Levitate - By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Pokédex Entry:

"Latios has the ability to make others see an image of what it has seen or imagines in its head. This Pokémon is intelligent and understands human speech."

Name: Benga's Latias

Sex: N/A

Category: Eon Pokémon

Type: Dragon, Psychic

Level: 80 (Gen V)

Ability: Levitate - By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Pokédex Entry:

"Latias is highly sensitive to the emotions of people. If it senses any hostility, this Pokémon ruffles the feathers all over its body and cries shrilly to intimidate the foe."

Name: Silver’s Magneton

Sex: Male

Category: Magnet Pokémon

Type: Electric, Steel

Level: 45 (Gen II) | 55 (Gen IV)

Ability: Magnet Pull - Prevents Steel-type Pokémon from escaping.

Pokédex Entry:

"Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball."

Name: Silver’s Gengar

Sex: Male

Category: Shadow Pokémon

Type: Ghost, Poison

Level: 46 (Gen II) | 56 (Gen IV)

Ability: Levitate - Gives full immunity to all Ground-type moves.

Pokédex Entry:

"Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow."

Name: Silver’s Crobat

Sex: Male

Category: Bat Pokémon

Type: Poison, Flying

Level: 48 (Gen II) | 58 (Gen IV)

Ability: Inner Focus - The Pokémon is protected from flinching.

Pokédex Entry:

"If this Pokémon is flying by fluttering only a pair of wings on either the forelegs or hind legs, it's proof that Crobat has been flying a long distance. It switches the wings it uses if it is tired."

Name: Silver’s Alakazam

Sex: Male

Category: Psi Pokémon

Type: Normal

Level: 46 (Gen II) | 56 (Gen IV)

Ability: Synchronize - Passes poison, paralyze, or burn to the Pokémon that inflicted it.

Pokédex Entry:

"Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world."

Name: Silver’s Ho-Oh

Sex: Male

Category: Rainbow Pokémon

Type: Fire, Flying

Level: 135 (Masters EX)

Pokédex Entry:

"Ho-Oh's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow."

*Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.

  • Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
  • Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
  • Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
  • Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
  • Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
  • Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
  • Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
  • Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
  • Escape Rope: A long, durable rope. Use it to escape instantly from a cave or a dungeon.


Intelligence: Genius (Silver is able to commandeer seven wildly different Pokémon with extreme proficiency. He’s defeated the Gym leaders of Johto as well as the Champion, Lance, who each have several years of Pokémon experience under their belt. His Pokémon’s intelligences should essentially be an extension of Silver’s battle expertise)

Weaknesses: Silver himself is not a combatant and is theoretically left wide open to attack | Silver’s Pokémon are each left wide open if Silver is unable to guide and command them. Feraligatr is weak to Grass and Electric Types. Sneasel is weak to Fighting, Rock, Bug, Steel, Fire, and Fairy Types. Magneton is weak to Ground, Fighting, and Fire Types. Gengar is weak to Ground, Ghost, Psychic, and Dark Types. Crobat is weak to Rock, Electric, Psychic, and Ice Types. Alakazam is weak to Bug, Ghost, and Dark Types. Ho-Oh is weak to Rock, Water, and Electric Types.

Notable Attacks/Techniques:

Gen II

  • Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
  • Slash: The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
  • Screech: An earsplitting screech is emitted to sharply reduce the foe's Defense stat.

Gen IV

  • Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
  • Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
  • Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.

Gen II

  • Quick Attack: The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
  • Screech: An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
  • Feint Attack: The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
  • Fury Cutter: The target is slashed with scythes or claws. Its power increases if it hits in succession.
  • Gen IV

    • Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    • Icy Wind: The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    • Metal Claw: The foe is raked with steel claws. It may also raise the user's Attack stat.

    Gen II

  • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
  • SonicBoom: The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
  • Thunder Wave: A weak electric charge is launched at the target. It causes paralysis if it hits.
  • Swift: Star-shaped rays are shot at the opposing team. This attack never misses.
  • Gen IV

    • Discharge: The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    • Magnet Bomb: The user launches a steel bomb that sticks to the target. This attack will not miss.
    • Mirror Shot: The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.

    Gen II

  • Mean Look: The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
  • Curse: A move that works differently for the Ghost type than for all the other types.
  • Shadow Ball: The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
  • Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
  • Gen IV

    • Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    • Sludge Bomb: The user attacks by hurling filthy sludge at the foe. It may also poison the target.

    Gen II

  • Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Bite: The target is bitten with viciously sharp fangs. It may make the target flinch.
  • Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Gen IV

    • Air Cutter: The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

    Gen II

  • Recover: A self-healing move. The user restores its own HP by up to half of its max HP.
  • Future Sight: Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
  • Psychic: The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.
  • Reflect: A wondrous wall is put up to suppress damage from physical attacks for five turns.
  • Gen IV

    • Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.

    Masters EX

  • Overheat: The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
  • Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  • I’ll Show You!: Raises the user's evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
  • Sacred Fire: The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.

  • Key: Benga | Benga’s Pokémon

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: