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Brad Armstrong
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | No. You don't understand. I've been dead for 35 years. Today is the day I live. | „ |
~ Brad Armstrong |
Background
Name: Bradley Edwin Armstrong
Fighting Art: Armstrong Style (A homebrewed mixture of Karate & pain.)
Past Occupation: Martial Arts Instructor
Likes: Helping the Youth
Favorite Food: Potato Chips
Most Hated Thing: Himself
A man with a very tough shell, but a weak core.
Brad Armstrong is the protagonist of LISA: THE PAINFUL. The game surrounds his journey of sacrifice to save Buddy from the Rando Army by any means necessary. He is constantly tormented by the haunting memories of his broken past, the abuse from his father, Marty Armstrong, and the suicide of his sister, Lisa.
Powers and Stats
Tier: 9-A, varies depending on his joy intake, higher at his peak | 9-A, varies depending on his joy intake, higher at his peak and with TNT | At least 9-A, varies depending on his joy intake, higher at his peak and with TNT | At least Low 8-C, higher when joyed up
Name: Brad Armstrong
Origin: LISA
Sex: Male
Age: Unknown, at least 35 years
Classification: Human
Attack Potency: Room level+ (Stronger than Rage Ironhead, who can catch in fire mid-air while doing headbutts, resulting in his Kinetic Energy being at this level), varies depending on his joy intake, higher at his peak (When joyed up, his attacks become several times more powerful than they normally are; when going through withdrawal, his normal attacks do no damage to comparable foes and even his most powerful attacks only deal slight damage) | Room level+ (Stronger than before. He heavily downscales from TNT, which is TNT is capable of reducing eleven human beings located in Bob's Dojo to char, which would require this much energy), varies depending on his joy intake, higher at his peak and with TNT | At least Room level+ (Stronger than before; although still less damaging than TNT, his damage output with his most powerful attacks is not too far off anymore), varies depending on his joy intake, higher at his peak and with TNT | At least Small Building level (He is much stronger than he was before, took on a huge portion of the Rando Army by himself and reduced them all to bloody paste; each individual soldier should not be much weaker than his former base state, he even killed Clint Moss who has slightly higher stats than Buffalo Van Dyke. At this stage, he should be superior to joy mutants like Beady, which can tank TNT and comparable to Satan), higher when joyed up
Dimensionality: 3-D
Travel Speed: At least Athletic Human, Superhuman with Bicycle (The highest speed officially recorded for a bicycle ridden under fair conditions was 82.52 km/h or 22.92 m/s, thanks to even out-of-shape olathians being clearly superhuman it is safe to assume that he rides his Bicycle at at least this speed; he himself far downscales from his Bicycle), at most Superhuman, Supersonic with Bicycle (When he is riding his Bike, he can temporarily almost move in tandem with shots from a revolver, which can tag similarly quick foes during combat; he himself far downscales from his Bicycle)
Combat Speed: Hypersonic (Although a little slower, his early game self is comparable to Rage Ironhead, who can catch in fire mid-air while doing headbutts, which would require him to be this fast. Throughout the events of the game, Brad gradually becomes faster and manages to overtake the speed of Area 1 Rage)
Reaction Speed: Hypersonic
Lifting Strength: At least Class 5, likely higher (He can lift a car stacked on three barrels, a cupboard and a fridge without his arms)
Striking Strength: Room Class+, varies depending on his joy intake, higher at his peak | Room Class+, varies depending on his joy intake, higher at his peak | At least Room Class+, varies depending on his joy intake, higher at his peak | At least Small Building Class, higher when joyed up
Durability: Room level+, higher when joyed up | Room level+, higher when joyed up | At least Room level+, higher when joyed up | At least Small Building level, higher when joyed up
Stamina: At least Superhuman (LISA characters are capable of engaging in combat despite being mortally wounded. Comparable to Dick Dickson, who should in return be comparable to his companion Salvation Black, who himself said that he was stuck in a doorway for two weeks), can recover his stamina during fights by taking on his Horse Stance
Range: Standard Melee Range, up to at least Extended Melee Range with fire balls
Standard Equipment: Sweatband, Poncho, Joy, Bicycle, Dead Flower, Truck Keys, TNT.
- Optional Equipment: A list of items can be found here.
Intelligence: At least Genius combat-wise (He is capable of learning and incorporating the skills of trained martial artists instantly after reading their martial arts scrolls once without having to practice, constantly engaging in combat with foes that can one-shot him and beating champion-class wrestlers), Average otherwise
Weaknesses: Brad will occasionally go through Withdrawal if he hasn't taken Joy in a while, which puts a heavy damper on his stats to the point where he is unable to harm comparable enemies with his normal attacks and only do chip damage with his most powerful ones (this however only sparingly affected him in his last key and over the course of his final fight he lost this trait as he was on the verge of turning into a joy mutant). He is considerably weaker than he initially was if he has lost one or both of his arms and his need for joy will be even greater than before.
Standard Tactics: Although a bit of a wildcard, Brad specializes in close quarters combat and utilizes the moves the Armstrong Style entails. As a failure, his fighting style becomes more aggressive and feral, as evidenced by him starting to bite enemies even if he still has both of his arms at that point. This makes him even more unpredictable than before.
Notable Attacks/Techniques:
*Left Punch: A swift left punch.
- Right Punch: A swift right punch.
- Zipper Punches: A swift one, two punch.
- Double Palm Thrust: A heavy palm thrust.
*Bite: A quick tug with your teeth.
*Bite: A quick tug with your teeth.
*Buster Punches: An Armstrong classic.
*Bite: A quick tug with your teeth.
Key: Base - Area 1 | Base - Area 2 | Base - Area 3 and Beginning of Area 4 | Failure - Area 4
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: