Fighting Art: Armstrong Style (A homebrewed mixture of Karate & pain.)
Past Occupation: Martial Arts Instructor
Likes: Helping the Youth
Favorite Food: Potato Chips
Most Hated Thing: Himself
A man with a very tough shell, but a weak core.
Brad Armstrong is the protagonist of LISA: THE PAINFUL. The game surrounds his journey of sacrifice to save Buddy from the Rando Army by any means necessary. He is constantly tormented by the haunting memories of his broken past, the abuse from his father, Marty Armstrong, and the suicide of his sister, Lisa.
Codex Statistics
Key:Base - Area 1 | Base - Area 2 | Base - Area 3 and Beginning of Area 4 | Failure - Area 4
Tier:9-A, Varies depending on his joy intake, Higher at his peak | 9-A, Varies depending on his joy intake, Higher at his peak and with TNT | At least 9-A, Varies depending on his joy intake, Higher at his peak and with TNT | At least Low 8-C, Higher when joyed up
Attack Potency:Room level (Stronger than Rage Ironhead, who can catch in fire mid-air while doing headbutts, resulting in his Kinetic Energy being at this level), Varies depending on his joy intake, Higher at his peak (When joyed up, his attacks become several times more powerful than they normally are; when going through withdrawal, his normal attacks do no damage to comparable foes and even his most powerful attacks only deal slight damage) | Room level (Stronger than before. He heavily downscales from TNT, which is TNT is capable of reducing eleven human beings located in Bob's Dojo to char, which would require this much energy), Varies depending on his joy intake, Higher at his peak and with TNT | At least Room level (Stronger than before; although still less damaging than TNT, his damage output with his most powerful attacks is not too far off anymore), Varies depending on his joy intake, Higher at his peak and with TNT | At least Small Building level (He is much stronger than he was before, took on a huge portion of the Rando Army by himself and reduced them all to bloody paste; each individual soldier should not be much weaker than his former base state, he even killed Clint Moss who has slightly higher stats than Buffalo Van Dyke. At this stage, he should be superior to joy mutants like Beady, which can tank TNT and comparable to Satan), Higher when joyed up
Durability:Room level, Higher when joyed up | Room level, Higher when joyed up | At least Room level, Higher when joyed up | At least Small Building level, Higher when joyed up
Striking Strength:Room Class, Varies depending on his joy intake, Higher at his peak | Room Class, Varies depending on his joy intake, Higher at his peak | At least Room Class, Varies depending on his joy intake, Higher at his peak | At least Small Building Class, Higher when joyed up
Attack Speed: At least Supersonic+ (Although a little slower, his early game self is comparable to Rage Ironhead, who can catch in fire mid-air while doing headbutts, which would require him to be this fast. Throughout the events of the game, Brad gradually becomes faster and manages to overtake the speed of Area 1 Rage)
Range:Standard Melee, up to at least Extended Melee with fire balls
Intelligence:Genius Intelligence (He is capable of learning and incorporating the skills of trained martial artists instantly after reading their martial arts scrolls once without having to practice)
Knowledge:Expert level (Constantly engags in combat with foes that can one-shot him and beating champion-class wrestlers)
Surprise Attack: An unsuspected kick to the groin. Causes stunning.
Machine Gun Fist: Unleash a flurry of punches.
Horse Stance: Assumes a sturdy Horse Stance, increases SP.
Tackle: An American classic. Capable of knocking the opponent over.
Fire Ball 2: A blast of flaming emotion.
Head Slide: A sliding head strike at the opponent's knees. Causes tripping.
Headbutt: A full force slam with your shiny head.
Fire Ball 3: A blast of flaming emotion.
Cannonball: Fly in like a cannonball.
Fire Ball 4: A blast of flaming emotion.
Charging Headbutt: A flying slam with your shiny head. Capable of stunning.
Homerun Head Slide: A sliding head strike at the opponent's knees. Causes tripping.
Bite: A quick tug with your teeth.
Dropkick: A flying double foot press.
Fire Blast: A blast of flaming emotion.
Charging Headbutt: A flying slam with your shining head. Capable of stunning.
Burning Head Slide: A sliding head strike at the opponent's knees. Causes tripping.
Cry: Help me Lisa? Cry out for relief.
Scream: It hurts... you have to scream.
Other
Standard Tactics: Although a bit of a wildcard, Brad specializes in close quarters combat and utilizes the moves the Armstrong Style entails. As a failure, his fighting style becomes more aggressive and feral, as evidenced by him starting to bite enemies even if he still has both of his arms at that point. This makes him even more unpredictable than before.
Weaknesses: Brad will occasionally go through Withdrawal if he hasn't taken Joy in a while, which puts a heavy damper on his stats to the point where he is unable to harm comparable enemies with his normal attacks and only do chip damage with his most powerful ones (this however only sparingly affected him in his last key and over the course of his final fight he lost this trait as he was on the verge of turning into a joy mutant). He is considerably weaker than he initially was if he has lost one or both of his arms and his need for joy will be even greater than before.