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User:Eldrazi Kido/sandbox3

From The Codex
Since we don't know what kind of impact it'll have on time, I promised the kaioshin I wouldn't use this but... ITS TIME I GOT SERIOUS TOO!
~ Xeno Goku as he prepares to go all out

Background

Son Goku (孫そん悟ご空くう, Son Gokū), commonly referred to as Xeno Goku or Goku Xeno, is an alternate-timeline version of Son Goku who appears in the videogame spin-off series, Dragon Ball Heroes. At some point in history, an alternative timeline is born when Goku becomes a fundamental ally to the Time Patrol under the Supreme Kai of Time and takes a full-on the job as a Time Patroller, battling against the Dark Empire in order to fulfill his duties as a guardian of history. Xeno Goku in this timeline performed the Super Saiyan God ritual and absorbed his "God Ki" into his various Super Saiyan transformations.

Powers and Stats

Tier: High 2-B

Name: Son Goku "Xeno"

Origin: Dragon Ball Heroes

Gender: Male

Age: At least 54-60, likely higher (Considerably older than his GT counterpart)

Classification: Saiyan God, Time Patroller

Attack Potency:

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Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts, Enhanced Senses (Goku’s nose is as sharp as a dog’s allowing him to smell the scent of people from far away. Can sense people in a village even when they are all hiding), Extrasensory Perception (Goku has been trained by Mr. Popo in learning to hone his sixth sense to be able to notice people attacking him from behind without using his eyes and feeling the environment around him), Bulletproof (Asides from gag scenes, bullets are unable to pierce him), Summoning (Can summon the flying nimbus), Acausality (Type 1 and 3; (The Time Breakers screwing with history and the timelines caused many time paradoxes, distortions and anomalies. However, Xeno Goku was never shown to be affected by this, he can also exist in places beyond and outside time and space just like how demigra can). Passive Probability Manipulation and Probability Manipulation Negation (with the Miracle CI being raised to perfect, he can greatly increase the chances of his attacks landing, and reduce the chances of his opponents attacks landing as well. He can also negate the probability manipulations of others, as we know Charge Impact or CI is a probability hax in DBH.these all work passively as long as gokus conscious), Conceptual Manipulation (Is stronger than his xenoverse counterpart who can interact with abstract beings like Toki-Toki, who is heavily implied to embody time its self, its existence sustains dimensions for the multiverse, Him being used in experiments caused a giant rift in time, time being affected directly affects Toki-Toki and resurrects through his eggs which holds time itself), Passive Damage Reduction and Negation (can passively reduces the damage of moves of a certain level that are quite powerful to 0.)

Flight & Body Control (Could control his tail to move fast enough to have him briefly fly), Afterimage Creation (Could use Jackie Chun’s afterimage technique. Could eventually make an even better version of Chun’s afterimage technique. By the end of original Dragon Ball he learns the flight technique from seeing Tien and co. do it), Ki Manipulation, Reactive Power Level (A saiyan’s power increases if they survive from injury in battle), Power Mimicry (Goku has a consistent streak of mimicking abilities he’s seen others use, the most famous being him easily mimicking the kamehameha, an ability stated by Roshi takes 50 years of practice to use, along with mimicking the demon clan’s air attack abilities and Tien’s solar flare, and Goku being capable of mimicking Roshi’s afterimage technique after seeing him use it against Krillin, with Goku even being able to improve upon it), Precognition (Type 2. During his training with Korrin he learns how to read his opponents movements), Air Manipulation & Breath Attack (Goku can unleash a great blast of air from his lungs to momentarily stop himself in the air), Rage Power (Mere rage can amplify a saiyan a level that's believed to be a myth even by the highest levels of sayains in the verse), Sheer Will (Goku has an immense amount of willpower, to the point that he can start his heart beating again after it stops from sheer will, along with drinking the water of the gods and suffering immense and unexplainable pain for six hours straight without ever giving in just to gain more power), Light Manipulation (With the solar flare, creates a blinding flash of light that blinds the opponent), Healing (Low-Mid. With Senzu beans, can heal even wounds such as holes on one’s body), Reactive Adaptation (Goku is able to adapt to higher levels of gravity after training within them), Telepathy and Mind Reading (Read Krillin's mind, could read into King Kai’s telepathy with Guru and telepathically speak with King Kai), Telekinesis (Could telekinetically move water, though this took a lot of concentration), Ki Sensing, Teleportation & Dimensional and Space-Time BFR (Type 1. Via Instant Transmission. Can forcibly send his opponent to other places such as heaven. Space-Time Transfer can send anyone through space-time), Limited Attack Reflection (His gi created by King Kai allows him to repel weak attacks, ), Power Nullification (Can nullify attacks with his ki alone), Statistics Amplification (With Kaioken and Super Saiyan transformations), Mind Manipulation (Characters can link their ki together and train within each other’s mind enacting in image training), Limited Soul Manipulation & Pain Manipulation (Powerful ki users can exert their ki onto a user greatly harming them, ki is the manifestation of one’s lifeforce, along with the aura giving one the feeling of being crushed), Power Absorption & Transferral (Ki users can transfer their ki to others and absorb the ki given to them from others), Immortality Negation (Type 7; Gotenks can destroy the Dictator’s undead army with their Ki; others with Ki should thus be able to do the same), Non-Physical Interaction (The Z Fighters were able to harm the Ghost Warriors), Healing (Ki is shown to have healing properties), Fusionism (With the potara earrings or the fusion dance Goku is able to fuse with another to amplify his strength to unimaginable levels)

Resistance to Electricity, Heats (Unaffected by the heat of the desert), Gravity Manipulation (Can withstand 100 times Earth's gravity), Extreme Heats, Extreme Colds, & Air Manipulation (Can survive in the hyperbolic time chamber for an entire year, which contains sub-zero temperatures to over one hundred degrees temperatures, along with the chamber having 1/4th the air of the regular world and ten times gravity), Mind Manipulation (The original super sayain was consumed by it's own rage and power losing any sense of itself it had, Goku is capable of maintaing super sayain for as long as he wants), Illusion Creation (When focused Goku can see into his mind's eye to see through illusions)

Standard Equipment:

Notable Techniques

  • Kaio-ken - Xeno Goku learns this technique after dying against his world's Raditz while training under King Kai. While using it and any of its multipliers, Xeno Goku's various capacities and techniques are all proportionally increased. However, the strain of using too high a multiplier and/or for too long can be dangerous and greatly damage his body.
  • Bōjutsu - Due to having wielded the Power Pole in battle as a weapon since childhood like his counterparts, Xeno Goku is master of the art of fighting with a staff specifically the Power Pole which has greater range compared to a traditional staff thanks to its magical property to change size. However as a Time Patroller, Xeno Goku wields the Power Pole which Chronoa provided for him. In the manga version of the Dark King Mechikabura Saga, Xeno Goku uses the Power Pole in his battle with Demon God Salsa who was guarding the blue Hell Gate, using the pole's ability to extend to catch the Demon God off guard showing his skill with the weapon hasn't diminished despite having wielded it very little in his adult life.
    • Sudden Halberd Great Fist (突戟棒拳) - Xeno Goku repeatedly hits the target with the Power Pole, knocking them into the air, and finishes by extending the pole into their chest to launch them away. Xeno Goku's Super Attack in his Super Saiyan form during the Universe Creation Saga in Dragon Ball Heroes.
  • Kamehameha - A powerful ki blast fired with two hands after concentrating a large amount of ki.
    • Super Kamehameha - A stronger version if the Kamehameha invented by Xeno Goku and his counterparts within their respective timelines. Xeno Goku's Super Attack in his base form in World Mission.
    • 10x Kamehameha – Xeno Goku fires a power Kamehameha 10 times stronger than usual in Super Saiyan 4.
    • Instant Kamehameha - Used by Super Saiyan 3 Xeno Goku as his Super Attack in Dragon Ball Z: Dokkan Battle and Dragon Ball Heroes. In World Mission, it is named Warp Kamehameha.
    • Instant Transmission 10x Kamehameha - Used by Super Saiyan 4 Xeno Goku as his super attack in Dragon Ball Heroes. In World Mission, it is named x10 Warp Kamehameha.
    • God Kamehameha - A powerful variation of the Kamehameha.
  • Super God Shock Flash - Goku places hand with his index and middle fingers out near his opponents chest then makes a fist to deliver a hard punch to the opponent's gut that blasts them away with a powerful shock-wave. Used by base Xeno Goku as his super attack in Dragon Ball Heroes. In World Mission, it is named Super Dragon Flash.
  • Dragon Fist - A rush technique that causes a giant gold serpentine-dragon to appear as the user punches through their opponent's body.
    • Full Power Dragon Fist - A much stronger variant used by Xeno Goku in his Super Full Power Saiyan 4 Limit Breaker form.
    • Double Ultimate Dragon Fist - Two Dragon Fists, one used by Xeno Goku and the other used by a partner in a team attack.
      • Limit Breaker Double Ultimate Dragon Fist - A variant of Double Dragon Fist, Xeno Goku and a partner both using Limit Breaker Dragon Fists in a team attack.
  • EX Spirit Bomb - A type of CAA Special Ability and stronger version if the Spirit Bomb used by Xeno Goku in World Mission. Number of ally supporters boosts DMG. Only 1 card with EX Spirit Bomb type CAA Special Ability can be activated once per battle.
    • EX Spirit Bomb Enervator - A variation of EX Spirit Bomb used by Xeno Goku in World Mission. When Goku is an Attacker from R2 onwards, use EX Spirit Bomb Enervator during his Attack Phase. Successfully perform card action to deal DMG to enemy. Number of allies boosts DMG. Ace for a permanent -2000 PWR to all enemies.
    • Unknown EX Spirit Bomb - A variation of EX Spirit Bomb used by Super Saiyan 4 Xeno Goku in World Mission. When Goku is an Attacker from R2 (Round 2) onwards, use Unknown EX Spirit Bomb during his Attack Phase. Successfully perform card action to deal DMG to enemy. Number of allies boosts DMG. Ace for a permanent -3000 PWR to all enemies & permanently increase enemy team CI (Charge Impact) speed.
  • Spirit Control - An advanced ki manipulation ability that allows its user to achieve a multitude of abilities.
    • Instant Transmission – A technique for traveling long distances instantly. This action is usually accompanied by the user placing his index and middle fingers on his forehead to help him concentrate, though if extra time is taken the technique can be performed without this aid.
  • Fusion Dance - A short series of poses that are performed by two characters of equal power levels and roughly equal size. To correctly perform the Fusion, the fusees must strike the poses in a perfectly symmetrical image of one another. The result of a correctly performed Fusion Dance is a superior being whose power is multiplied several-fold over that of the individual fusees.

Intelligence:

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Put some notable/good matches that result in the character's victory.

Put some notable/good matches that result in the character's loss.

Put some notable/good matches with the results still inconclusive.

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