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Sonic the Hedgehog (Classic)

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~ Sonic the Hedgehog

Background

Sonic the Hedgehog is the main protagonist of the eponymous series of video games developed by SEGA. As young teenage anthropomorphic hedgehog, Sonic decided to use his incredible speed for the advantage of those in need, as he regularly combats Doctor Ivo "Eggman" Robotnik, and his evil machinations. Along his multiple journeys, Sonic has regularly collected seven powerful relics known as the Chaos Emeralds, which he uses to become Super Sonic and unlock unmatched power.

This Sonic started out his adventure the same way as the Sonic from the main timeline, until he was suddenly taken from his Classic Era into the events of Sonic Generations by the Time Eater. Here, Classic Timeline Sonic met his older Main Timeline self, and the two teamed up to thwart both the Classic and Main Dr. Eggman's.

After both hedgehog's becoming Super Sonic and destroying the Time Eater, Classic Timeline Sonic was able to return to his own time. Having learned new abilities, and gained more future knowledge from having interacted with his older self, the timeline was suddenly branched; creating the differences between the Main and Classic Timelines.

This Sonic went on to go through the events of Sonic Mania, which is an event that never happened in the Main Timeline. With Dr. Eggman locating a powerful relic known as the Phantom Ruby, it was absorbed by one of his robots known as the Heavy King, who became the Phantom King. Sonic, alongside Tails, Knuckles, Mighty, and Ray, set out to stop Dr. Eggman and the Phantom King. They were able to successfully do so, but miraculously the Phantom Ruby activated and sucked Sonic into another dimension.

Classic Sonic found himself having been pulled back into the Main Timeline, where he was able to reacquaint himself with the Main Tails and Main Sonic, in their quest to stop Dr. Eggman and Infinite. After successfully helping in doing so, Classic Sonic said his final goodbye to Main Sonic, and returned to his own timeline.

Statistics

Key: Base | Super Sonic

Tier: At least 7-A | 5-B

Name: Sonic the Hedgehog

Origin: Sonic Mania

Sex: Male

Age: Around 15 years old

Classification: Hedgehog, The Blue Blur, The Fastest Thing Alive, Sonic from Another Dimension

Dimensionality: 3-D

Attack Potency: At least Mountain level (Is comparable to his main timeline counterpart, who destroyed the chain holding Little Planet) | Planet level (Is empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)

Durability: At least Mountain level, rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill

Striking Strength: At least Mountain Class | Planet Class

Lifting Strength: Class 10 (Comparable to his main timeline counterpart who can push boulders comparable to his size) | At least Class 10

Travel Speed: FTL (Comparable to his main timeline counterpart, who stated that light speed was "small time" to him) | FTL+ (Comparable to his main timeline counterpart Super Form, (who could travel to Nonaggression Zone in a short timeframe))

Combat Speed: FTL | FTL+

Reaction Speed: FTL (Comparable to his main timeline counterpart, can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | FTL+

Stamina: Superhuman (Went through the entire adventure of Sonic Mania, and then immediately fought through the events of Sonic Forces, all without rest), Psuedo-Limitless as Super Sonic (Sonic can maintain his Super form indefinitely so long as he has access to rings)

Range: Standard Melee, Cross-Universal with Chaos abilities

Intelligence: Genius (Has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300)


Powers and Abilities

Superhuman Physical Characteristics, Breaking the Fourth Wall (Leaves the screen if a player is inactive for four minutes), Transformation (Via his Super and Hyper forms), Self-Sustenance (Type 1. Can breathe in space), Limited Acausality (Type 2. The future in Sonic is essentially unwritten and constantly changing with events Sonic and co. do in the present affecting the future), Spin Dash, Vehicular Mastery (Shown driving cars in Sonic Drift), Acrobatics, Limited Toon Force (Able to stay in the air despite Homing Attack not initially working), Martial Arts, Regeneration (Mid; Regenerated from being flattened), Non-Physical Interaction and Soul Manipulation (Can harm Hyudoros), Time Paradox Immunity (Type 0. Can meet his future self without disappearing), Vector Manipulation (Drop Dash has been described as Sonic storing up momentum and then releasing it in one instance), Limited Time Manipulation (Can restore time with his speed), Forcefield Creation and Energy Manipulation (Via Insta-Shield), Energy Manipulation and Forcefield Creation (Via Insta-Shield), Resistance to Heat Manipulation (Shown here), Ice Manipulation (Breaks free of ice when frozen), Poison Manipulation (Can go through Chemical Plant and is unharmed by its toxins)

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|-|Optional Equipment= Homing Attack (With the Gold Shield), Temporary Invulnerability and Aura (Can render himself invincible with an aura for a limited amount of time), Time Stop (With Time Stop Monitors), Fire Manipulation (Can imbue his spin attacks with fire using the Flame Shield), Spatial Manipulation (With the Teleporter Monitor), Paralysis Inducement and Electricity Manipulation (Can send out Moto-Bugs to zap enemies, stopping them in their tracks momentarily), Resistance to Fire Manipulation (Through Flame Shield), Electricity Manipulation and Energy Manipulation (Through the Lightning Shield)

|-|With Chaos Emeralds=
Transformation (Via his Super and Hyper forms), Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Resurrection (Non-Combat Applicable. Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Plant Manipulation (The Chaos Emeralds did this on their own)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' conciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself), Resistance to Space-Time Manipulation (His Mania version who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)


Standard Equipment

Rings, Chaos Emeralds


Other

Weaknesses: Sonic canonically has a hard time swimming and can't breathe underwater.

Battle Records

None.

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None.

Discussions (Link For Mobile Users):

Discussion threads involving Sonic the Hedgehog (Classic)