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Arwing (Zero)

From The Codex
Revision as of 06:24, 7 January 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: User_blog → User)
Articles About Arwing
Continuities Original Continuity - Reboot Continuity - Zero Continuity - Star Fox Command

Background

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

General Information

Name: Arwing

Origin: Star Fox Zero

Sex: None

Age: At least five years old (Was used by Fox's father who died five years ago as of Star Fox Zero)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, James McCloud (formerly), Pigma Dengar (formerly)

Terrain: Lylat System and Atlas outer space, sometimes used in atmosphere

Codex Statistics

Key: Star Fox Zero | Starlink

Tier: 6-B | 6-B

Dimensionality: 3-D

Attack Potency: Country level (Should be no weaker than the Great Fox, which can destroy asteroids) | Country level

Durability: Country level with shields (Should be relative to the Great Fox) | Country level with shields

Speed: High Hypersonic in the atmosphere (While in flight mode, the Arwing can enter Corneria's atmosphere in seconds) | High Hypersonic, Speed of Light with Hyperdrive (Can travel between planets in a short timeframe)

Stamina: Unknown

Range: Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system and in Atlas), Multiversal Cell with Stasis Overload


Powers and Abilities

Superhuman Physical Characteristics, Flight & Spaceflight (The Arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, allies, and lock onto enemies), Transformation (Morphing) & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Acrobatics (The Arwing in walker mode can perform side flips, mimicking the barrel roll), Hacking (The Arwing can hack into technology panels and computers), Healing (With Shield Ring or Shield Star, replenishes the shield health of an Arwing), Invulnerability (With a supply container, the Arwing is granted brief invulnerability or enhanced weaponry).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), BFR (Application Based; The Space Graveyard contains a massive portal that teleports Venom away, which the Arwings are unaffected by), Extreme Heats and Extreme Colds (The Arwings are highly resistant to both Fichina and Titania's enviornment)

All previous abilities to a greater extent. Summoning and Transformation (The Arwing can summon any firearm onto its wings mid combat along with change its wing size, shape, and weight), Information Analysis (Can scan the DNA of lifeforms), Forcefield Creation (Can project a shield around itself), Dimensional Storage, Velocity Manipulation, and Technology Manipulation (The Arwing has a grapple beam that can store items and pull in enemy ships, preventing them from attacking and disabling their engines), Enhanced Regeneration (Can regenerate the Arwing's shields mid combat. Can be further enhanced by mods), Statistics Amplification (Various mods can alter and increase the Arwing's physical performance), Fire Manipulation, Heat Manipulation, Matter Manipulation, and Durability Negation (Can use Fire and Overheat class weapons, the latter of which tears apart armor at the molecular level to bypass defense), Ice Manipulation, Cold Manipulation, and Homing Attack (Can equip Frost and Freezed-based weapons, both of which can freeze opponents and those who touch the frozen area. Weapons like the Frost Barrage also have homing capabilities), Gravity Manipulation and Density Manipulation (Can increase the mass of enemies to prevent them from moving, crush them, or even pull in multiple opponents into one area), Black Hole Creation (The Imploder uses quantum superpositional technology to create mini-singularities, essentially making a Black Hole), Time Manipulation, Time Stop, and Temporal BFR (Can alter space and time with the Levitator; locking opponents into a separate timestream, slowing them down and preventing them from attacking), Shockwave Generation (The Shockwave fires wave-like attacks at enemies). Resistance to Fire Manipulation and Ice Manipulation (Mods reduce elemental damage by a fixed amount. The Meteor Mk2 engulfs the Arwing in fire when charging)


Standard Equipment

*Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.

  • Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.

*Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.

  • Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
  • Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
  • Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
  • Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

*Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.

  • Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
  • Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

*Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.

  • Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
  • Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
  • Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

*Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.

  • Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
  • Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.

*Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.

  • Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
  • Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.


Notable Techniques

  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Note: This is the Arwing of Star Fox Zero and Starlink. Although not much has been said about the canonicity of Starlink's events to Star Fox by Nintendo, it is likely canon given it follows and references the events after Star Fox Zero, and was approved by Nintendo. Furthermore, Ubisoft was responsible for Starlink's development, who already have a history of making Nintendo-approved crossovers.

Battle Records

None.

None.

None.