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Parakarry
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“ | Another letter, duly delivered. A postman's job is never done. | „ |
~ Parakarry |
Background
Parakarry is Mario's fourth party member in Paper Mario. He is a cyan-shelled Koopa Paratroopa wearing a flight helmet, brown shoes, and a mail bag, and is the Mushroom Kingdom's primary mail carrier, delivering Princess Peach's party invitation to Mario and Luigi, which begins the events of Paper Mario. He along with Corporal Paraplonk, Koops, and Holly Koopa are the only Koopas that have shoes that are a different color to their shells.
General Information
Name: Parakarry
Origin: Paper Mario
Sex: Male
Age: Unknown
Classification: Parakoopa Troopa
Codex Statistics
Tier: Varies. 6-C, up to 2-C
Cardinality: Varies
Dimensionality: 3-D
Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Island level (Paper Mario is regarded as a narrative sequel to Super Mario RPG, making him comparable to Mallow and Geno), up to Universe level (Can fight and defeat Bowser alongside Mario)
Durability: Varies. Island level, up to Universe level (Survived hits from Bowser using the Star Rod), Far Higher with his shell
Striking Strength: Varies. Island Class, Up to Universe Class
Lifting Strength: Unknown
Travel Speed: Varies. Supersonic to Faster Than Light (Comparable to Mario)
Attack Speed: Varies. At most Relativistic+ to Faster Than Light (Comparable to Mario)
Reaction Speed: Varies. At most Relativistic+ (Can block a flash of light from the Big Lantern Ghost) to Faster Than Light (Comparable to Mario)
Stamina: Very High (Can fight hoards of enemies and bosses without showing fatigue while traveling all over various locations)
Range: Standard Melee Range
Intelligence: At least Above Average (Capable of defeating The Master, a dojo master, alongside his pupils)
Powers and Techniques
Superhuman Physical Characteristics, Flight (With his wings), BFR (With Air Lift, which lifts an enemy away from battle), Durability Negation (With Air Ride, which inflicts piercing damage, ignoring defense), Acausality (Irregular Causality; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Parakarry battled on), Self-Sustenance (Respiratory Self-Sustenance; Can breathe in space), Non-Standard Interaction (Can harm ghosts and interact with Lady Bow), Wish Granting & Truth Manipulation (The Star Spirits grant wishes to those who are deemed as good and towards people all over the world), Martial Arts (Defeated The Master and his pupils within their dojo), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers).
Resistance to Conceptual Manipulation, Heat (Can traverse inside of Bowser's castle and the inside of a volcano), Cold (Can traverse in snowy areas), Plot Manipulation, Fire Manipulation, Electricity Manipulation (His shell can hit people made up of fire or have an electric aura)
Equipment
None.
Notable Techniques
Attack | Flower Points Needed | Effect | To Attack | Attack Power | Move Ranks |
---|---|---|---|---|---|
Sky Dive | None | Parakarry kicks one enemy while airborne. | Press A right before landing. | Initial: 1/2 Super Rank: 2/3 Ultra Rank: 4/5 |
Initial |
Shell Shot | 3 | Parakarry retreats into his shell and shoots himself at an enemy. | Hold the stick to the left to aim at the target, then release the stick and Parakarry will rocket himself into the target, doing a good amount of damage. | Initial: 0/5 Super Rank: 0/6 Ultra Rank: 0/7 |
Initial |
Air Lift | 3 | Parakarry removes one enemy out of the battlefield. This will fail if the enemy has spikes or is on fire. | Press A repeatedly. | N/A | Super Rank |
Air Raid | 6 | Parakarry will fly around like crazy, inflicting Piercing attack to all enemies. | Repeatedly tilt the stick to the left to fill the gauge. | Initial: N/A Super Rank: N/A Ultra Rank: 2-6 |
Ultra Rank |
Other
Standard Tactics: Parakarry will generally fly and hit his opponents in the air.
Weaknesses: None.
Battle Records
None.
None.
- ↑ "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."