Resistance to Paralysis Inducement (Resists being paralysed by Bowyer's arrows after being shot), Transmutation (Can still fight after being turned to a scarecrow or mushroom), Cosmic Radiations (Unaffected by being in space), Conceptual Manipulation (Can take hits from anyone with the ability to remove paint)
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Mallow (Super Mario RPG)
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“ | Who do you think you are, Bruce Lee? You can't just go in there with your fist flying! | „ |
~ Mallow to Mario |
“ | Mario! It’s dangerous out there! You’re gonna help, huh? Whack that weirdo... Save the guy in blue... Me too! I will do what I can! But...from over here! | „ |
~ Mallow to Mario |
Background
Mallow is a Nimbus from Super Mario RPG: Legend of the Seven Stars. He is the biological son of Queen Nimbus and King Nimbus and the adoptive grandson of Frogfucius. He is also the de jure prince of Nimbus Land, as well as Mario's first partner in the game. In battle, Mallow is not especially strong physically; however, he has a strong command of magic, including the ability to heal. All of his special attacks are weather-based.
General Information
Name: Prince Mallow
Origin: Super Mario RPG: Legends of the Seven Stars
Sex: Male
Age: Unknown
Classification: Nimbus, Prince of the Nimbus Land
Status: Alive
Alignment: Neutral Good
Codex Statistics
Tier: Varies. 6-C, up to 2-C
Cardinality: Varies
Dimensionality: 3-D
Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse,with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Island level (Far superior to Exor, who destroyed Star Road), up to Universe level (Defeated Culex, who's power has control over all of time and space, along with this he stated to be able to consume time, and later that he will consume all time and space overtime. Comparable to Mario, Geno, Princess Peach, and Bowser)
Durability: Varies. Island level. Up to Universe level (Can take hits from Culex and clones of himself)
Striking Strength: Varies. Island Class. Up to Universe Class
Lifting Strength: Varies. Class G to Multi-Stellar (Restrained Mario)
Travel Speed: Varies. Supersonic to Faster Than Light (Can keep up with Mario, Princess Peach, and Bowser)
Attack Speed: Varies. Massively Hypersonic (Can react to lightning based attacks such as Bolt). Up to Faster Than Light (Can keep up with Mario, Princess Peach, and Bowser)
Reaction Speed: Varies. Massively Hypersonic (Can react to lightning based attacks such as Bolt). Up to Faster Than Light (Can keep up with Mario, Princess Peach, and Bowser)
Stamina: Peak Human (Can fight for hours with no signs of fatigue)
Range: Melee Range to Extended Melee Range to Tens of Kilometers
Intelligence: Above Average (Despite being naive, Mallow is a capable fighter that can use a variety of weaponry. He can defeat Dojo masters such as Jinx)
Powers and Techniques
'Resistance to Status Effect Inducement, Poison Manipulation, Durability Negation, Elemental Manipulation, Water Manipulation, Earth Manipulation, Fire Manipulation, Ice Manipulation, Air Manipulation, Light Manipulation, Fear Manipulation, Power Nullification, Transmutation, Sleep Manipulation (The Saftey Badge and other equipment makes the wearer resistance to the Instant Death, Fe'ar, Scarecrow/Mushroom, Mute, Sleep, and Poison status effects. The Super Suit can make the wearer immune to fire, water, earth, ice, air, and light attacks)
Equipment
Notable Techniques
Special Moves | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Mastered By | Level Mastered | Type | FP Cost | Magic Power | Hit Rate | Element | Range | Effect | Description | Usable in Menu? | # | ||||||||||
Thunderbolt | Mallow | Starting move | Damage | 2 | 15 | 100% | Thunder | All enemies | -- | "Hit "Y" just before bolt ends!" | No | 7 | ||||||||||
HP Rain | Mallow | 3 | Heal | 2 | 10 | 100% | Neutral | One ally | -- | "HP renewal! Hit "Y" just before shower ends!" | Yes | 8 | ||||||||||
Psychopath | Mallow | 6 | -- | 1 | 0 | 100% | Neutral | One enemy | Shows enemy's current HP and thought. | "See foe's HP and...secrets!" | No | 9 | ||||||||||
Shocker | Mallow | 10 | Damage | 8 | 60 | 100% | Thunder | One enemy | -- | "Hit "Y" just before bolt ends!" | No | 10 | ||||||||||
Snowy | Mallow | 14 | Damage | 12 | 40 | 100% | Ice | All enemies | -- | "Snowman fells foes!" | No | 11 | ||||||||||
Star Rain | Mallow | 18 | Damage | 14 | 55 | 100% | Neutral | All enemies | -- | "Star showers! Hit "Y" just upon contact!" | No | 12 |
Other
Standard Tactics: Mallow will typically use his weapons or magic attacks.
Weaknesses: Mallow was intially a crybaby during earlier in the game. Has limited FP.
Battle Records
None.
None.
None.
- ↑ "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."