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Toy Bonnie

From The Codex
Revision as of 14:53, 22 November 2024 by GiverOfThePeace (talk | contribs)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Bonnie
Bonnie Original Model - Toy Model - Shadow Variant - Nightmare Variant - Bon-Bon - Bonnet - Rockstar Model
Spring Bonnie Springtrap - Nightmare Variant
FNaF World Bonnie - Toy Bonnie - Withered Bonnie - Nightmare Bonnie - Plushtrap - Springtrap - Shadow Bonnie - Spring Bonnie - Jack O' Bonnie
What do we have here, someone hiding from me?
~ Toy Bonnie

Background

Toy Bonnie is a major antagonist and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. He is Bonnie's redesigned counterpart from the past and an improved replacement of Bonnie's pre-rebuilt incarnation Withered Bonnie, serving as the guitarist of the newly refurbished Freddy Fazbear's Pizza of 1987.

General Information

Name: Toy Bonnie

Origin: Five Nights at Freddy’s 2

First Appearance: Five Nights at Freddy's 2

Company: Clickteam

Creator: Scott Cawthon

Actor: Stephanie Belinda Quinn (Five Nights at Freddy's Ultimate Custom Night), Kadet Kuhne (Five Nights at Freddy's AR)

Gender: Built to be Male

Sex: None

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Resident: Fazbear's Entertainment

Story Role: Monster, Enemy

Classification: Animatronic bunny

Species: Animatronic

State of Being: Nonliving

Physiology: Animatronic Rabbit Physiology

In-Universe Creator: Fazbear Entertainment

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Height: Unknown

Weight: Unknown

Status: Destroyed (The Toys were scrapped at the end of Five Nights at Freddy's 2[1])

Date of Destruction: 1987

Alignment: Chaotic Evil (The toy animatronics were tampered with by someone, which causes them to be aggressive and attack anyone they see who isn't an animatronic)

Threat Level: Street Threat (The animatronics if they happen to find a person after hours will forcibly stuff one into an animatronic suit[2])

Codex Statistics

Grade: B

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush[3] skulls[4], survive[5] collapsing buildings[6], and are unharmed by a car crash that broke through a billboard[7]. Can one-shot the security guard[8]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[9]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[10])

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (In the timeframe that he disappears, Toy Bonnie can return back to camera 9[11]. Comparable to Freddy Fazbear, who run across from the right end of Fazbear's Pizza[12] to the left end in seconds[13]. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second[14])

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee

Intelligence: Unknown Intelligence (While patrolling as an ordinary animatronic, Toy Bonnie has shown to be well aware of his surroundings and even attempts to trick the night guard in question, directly looking into camera 4)

Knowledge: Unknown level


Powers and Techniques


Equipment


Other

Standard Tactics:

They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you.
Due to being within an animatronic, each animatronic has a movement cycle they go by, Toy Bonnie starts at the Show Stage with the other two toy animatronics, Toy Freddy and Toy Chica. Toy Bonnie begins his path by moving to Party Room 3. Next, he will move to Party Room 4 and will stare into the camera. He then proceeds to Party Room 2, where he can be seen crouching by the vent, about to crawl inside of it. Finally, he sneaks into the Right Air Vent in order to reach the Office. Once the player sees Toy Bonnie in the Right Air Vent's blind spot, the player must equip the Freddy Fazbear Head. If done correctly, the player will see the lights briefly flickering on and off as Toy Bonnie slides from the right to the middle of the room, staring closely at the night guard before vanishing. Failing to equip the head, then raising and lowering the Monitor, will result in a Game Over.

{{Quote|He sneaks in through a trapdoor to the right. There is no way to prevent him from entering the office. The player's only defense is to equip the Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.|Toy Bonnie's description in Ultimate Custom Night}{ Toy Bonnie is only seen in the Office and appears randomly throughout the night. There is no way to prevent him or directly lower his chances of appearing. Toy Bonnie will enter the office signaled by a low buzzing noise and rapidly flickering lights. Toy Bonnie will then enter from the right side of the screen, and pan across towards the middle, twitching constantly. The player generally has until Toy Bonnie makes it towards the middle to put on the mask, or else Toy Bonnie will jumpscare them. Putting on the mask will cause Toy Bonnie to pan out right and leave the office again, staring at Toy Bonnie with the mask generally makes him leave quicker, which can be used to the advantage of the player.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions[29], though the toys seem to have messed with[30] having them attack Jeremy Fitzgerald during the day[31]. Can be fooled by a Freddy mask[32]. Bright light will hold Toy Bonnie in place for a few seconds[33].

Battle Records

None.

None.

None.

References

  1. Five Nights at Freddy's 2 Night 6 Ending
  2. Five Nights at Freddy's 2 Night 1 Phone Call
  3. Five Nights at Freddy's Night 1 Phone Call
  4. Five Nights at Freddy's 4 Post-Night 5 Minigame
  5. Five Nights at Freddy's 3 Night 6 Ending
  6. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  7. Five Nights At Freddy's: Security Breach Good Ending
  8. Five Nights at Freddy's Freddy Fazbear Jumpscares
  9. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  10. Five Nights at Freddy's The Silver Eyes Graphic Novel
  11. Five Nights at Freddy's 2
  12. Five Nights at Freddy's
  13. Five Nights at Freddy's Power Outage
  14. Five Nights at Freddy's 2
  15. Five Nights at Freddy's 2
  16. Five Nights at Freddy's Power Outage
  17. Five Nights at Freddy's
  18. Five Nights at Freddy's 2 Blackouts
  19. Five Nights at Freddy's 2 Night 1 Phone Call
  20. Five Nights at Freddy's 2 Black Outs
  21. Five Nights at Freddy's 2
  22. Five Nights at Freddy's 2 Night 4 Phone Call
  23. Five Nights at Freddy's 2 Night 6 Phone Call
  24. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  25. Five Nights at Freddy's Pizzeria Simulator Night 1
  26. Five Nights at Freddy's: Special Delivery
  27. Five Nights at Freddy's 2 Toy Bonnie Movements
  28. Five Nights at Freddy's 2 Toy Bonnie Movements
  29. Five Nights at Freddy's 2 6 AM
  30. Five Nights at Freddy's 2 Night 6 Phone Call
  31. Five Nights at Freddy's Night 1 Phone Call
  32. Five Nights at Freddy's 2
  33. Five Nights at Freddy's 2 Night 2 Phone Call