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Susie (Deltarune)

From The Codex
Revision as of 05:44, 29 May 2020 by PlozAlcachaz (talk | contribs) (→‎Others: clean up)

Background

Susie is a deuteragonist of Deltarune and the monster Hero of Light that The Prophecy speaks of.

Being an ax wielder and having the most health, Susie takes the role of the party's tank. At the beginning of Chapter 1, she prefers solving conflicts with violence, and always attacks the enemy on top. Early on, Kris and Ralsei can ACT and warn enemies of Susie's attack, making her miss. Susie can also be put to sleep using Ralsei's lullaby, though she wakes up if she takes damage.

Susie frequently makes fun of Ralsei, and eventually joins Lancer and turns against Kris and Ralsei. She does not seem much nicer at the point of rejoining the party, although she assures Lancer that this does not mean they are no longer friends after he shows doubts.

Lancer later betrays the party, which angers Susie. However, after getting into a fight with a reluctant Lancer, she misses on purpose, and promises to resolve the encounter with King peacefully after facing the possibility of upsetting Lancer by hurting King. She joins the party for real, promising to cooperate and is willing to ACT if Kris tells her what to do. She also threatens King when he threatens to throw Lancer off the castle, allowing Lancer to break free of his grip. She then strikes King with her ax when he threatens Kris after the latter uses their shield to block one of King's attacks intended for her.

Once Susie and Kris are about to head back to the Light World after defeating King peacefully, Kris has two choices on what to do. If they head towards the fountain, Susie pleads with them to at least say goodbye to Ralsei and all the Darkners first, indicating she misses their company. If they don't accept, Susie stops them from leaving anyway by telling them that they're lying and that they should at least say goodbye to Lancer first. Alternatively, if they immediately head back to the left instead, Susie expresses surprise, but is happy nonetheless and willing to say goodbye to the Darkners. Once Susie and Kris leave the Dark World, she suggests that they both go back the next day.

Powers and Stats

Tier: At least 9-A, possibly higher

Name: Susie

Origin: Deltarune

Gender: Female

Age: Unknown, In mid teens (Is in a middle school class)

Classification: Monster, Hero of Light

Attack Potency: At least Small Building level, possibly higher (Can walk over spikes with no damage, can harm Kris, and Lancer who casually caused an explosion which was calculated to be this. Can harm Jevil who can cause scythes to explode which generates this amount of energy. Should be comparable to the characters in the Undertale universe as Toriel, Asgore, Undyne, etc. all exist there and SOUL battles work fundamentally the same)

Dimensionality: 3-D

Travel Speed: Supersonic (Could casually outpace soundwaves)

Combat Speed: FTL (Should be comparable to the monsters from Undertale)

Reaction Speed: FTL

Lifting Strength: Unknown (Can casually lift a giant battle axe)

Striking Strength: At least Small Building Class, possibly higher

Durability: At least Small Building level, possibly higher

Stamina: Above Average

Range: Extended Melee Range with axe, higher with attacks (Can swing their sword and still attack people from far away distances)

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Uses an axe in the dark world), Elemental Manipulation (Rude Busters deals moderate "rude-elemental" damage), Healing & Resurrection (Via the various items she has, all healing items can revive party members), Consumption (Type 1. Should be like Kris who can consume moss to heal), Sealing (Sealed Dark Fountain), Extended Blade Range & Distance Negation (Can attack a person via swinging their sword from meters away), Soul Manipulation & Conceptual Manipulation (Type 3. Could rip out their SOUL), Resistance to Physical Attacks (All monsters bodies are attuned to their SOUL thus only attacks that can affect their SOUL can affect them), Soul Manipulation & Conceptual Manipulation (Type 3. Can take hits to the SOUL)

Standard Equipment: 

*Bandage: Also acts as armor, recovers 1 HP.

  • Choco Diamond: Recovers 80 HP.
  • Clubs Sandwich: Recovers 30 HP.
  • Dark Candy: Recovers 40 HP.
  • Darkburger: Recovers 70 HP.
  • Hearts Donut: Recovers 20 HP in the overworld and 10 HP in battle.
  • Lancer Cookie: Recovers 5 HP in the overworld and 50 HP in battle.
  • Revive Mint: Heals a fallen ally to MAX HP. A minty green crystal.
  • RouxlsRoux: Recovers 50 HP in the overworld and 60 HO in battle.
  • Spin Cake: Spin Cake is a secret item that can be obtained by bringing the repaired Top Cake to Top Chef. It is only half as effective as the Top Cake, but it can be replenished infinitely by Top Chef should it be consumed or dropped. It restores 80HP to every party member.
  • Top Cake: The Top Cake is an item that can be obtained from the smith Malius when asked to fix the Broken Cake. The Top Cake restores 160HP to every party member, making it the best healing item available.

Weapons

  • Mane Ax: The Mane Ax is Susie's default weapon. It gives unknown AT.
  • Brave Ax: Brave Ax is a weapon that can be bought from Rouxls Kaard's shop. It can only be equipped by Susie and it gives +2 AT and the Guts effect.
  • Devilsknife: The Devilsknife is a weapon obtained after defeating Jevil through fighting. The Devilsknife can only be equipped by Susie and it gives +5 AT, +4 Magic and reduces Rude Buster's TP cost by 10.
  • Armors

    • Amber Card: Amber Card is an armor item bought in the Dark World. It can be purchased from both Seam's and Rouxls Kaard's respective shops. It gives +1 DF.
    • Dice Brace: The Dice Brace is an armor item found in the Forest. It gives +2 DF.
    • Iron Shackle: The Iron Shackle is an armor item located in Card Castle. It gives +1 AT and +2 DF.
    • Jevilstail: Jevilstail gives +2 AT, DF and Magic.
    • White Ribbon: The White Ribbon is the first piece of armor the party can equip. It gives +2 DF and Cuteness. It is found in the Field, within the Maze of Death.

    *Bouquet: Nice flowers.

  • Glowshard: The Glowshard is an item found hidden inside a hole in ??????. If checked in the inventory, it states its use is unknown. The Glowshard can be used in battle to immediately allow for a Rudinn to be spared. It disappears in the process.

  • Intelligence: Average

    Standard Tactics: Susie is all about strong attacks and will continously attack an opponent without listening to Kris' orders, however, this does change depending on the route taken and she'll listen to what Kris tells her to do rather then attacking.

    Weaknesses: All monsters are weak to an attack with killing intent behind it and if a monster doesn't want to fight, they are weakened greatly. Though due to her natrual bloodlust this doesn't affect her as much.

    Notable Attacks/Techniques:

    • FIGHT: Self Explanatory. Once the FIGHT option is selected, a quick-time event occurs. A cursor slides across a meter from right to left. By pressing Z anytime the cursor is within the meter, the party member successfully attacks the enemy; otherwise it results in a miss. Hitting "Z" on the box located on the leftmost area of the meter deals the most damage, which emphasizes proper timing.
    • Rude Buster: Requires 50% TP, 40% TP whilst having Devilsknife equipped. An attack that does moderately more damage than the standard Fight action. Deals "Rude Damage". Outshone by Red Buster during the King fight. "Deals moderate Rude-elemental damage to one foe. Depends on Attack and Magic."
    • Red Buster: Requires 60% TP. An attack that does significantly more damage than the standard Fight action. Only available as an ACT command during the King fight. Presumably depends on Attack and Magic, instead of dealing "Rude Damage" like its dwindled type, it deals "Red Damage". "Your SOUL shined its power on Susie!"

    Explanations (Optional)

    Why attacking the SOUL is concept manipulation.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: