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Simon Belmont

From The Codex
To prove myself a true Belmont, even legends must fall before me.
~ Simon Belmont to Alucard

Background

In the year 1691, exactly 100 years after his defeat at the hands of Christopher Belmont, Dracula started resurrecting himself once again. As the hearts of men began to darken and a cult of Dracula formed, the Dark Lord himself was resurrected on Easter Day. By this day and age, the Belmont Clan was still passing along their traditions of hard training and vampire hunting, with the newest member of the Clan to wield the Vampire Killer whip being Simon Belmont.

Much like his ancestors before him, Simon Belmont didn’t hesitate to take his whip and head to Dracula’s Castle; he was incredibly motivated by stories of his ancestors before him, namely Trevor and Christopher, who he hoped to live up to. Simon fought his way through Dracula’s Castle, destroying countless creatures of the night, before facing Count Dracula himself.

Although Simon was able to successfully slay the Dark Lord, unbeknownst to him, Dracula had placed a curse on Simon’s back, which would slowly kill him, in hopes of ending the Belmont bloodline for good. Unaware of this curse, Simon watched the castle crumble from far off.

Nearly a year passed, and Simon spent his days defeating any monster he saw near Transylvania, attempting to rid the land of any of Dracula’s remnants. While he was doing so, however, a strange man named Aeon appeared before him, and pulled him into a place known as the Time Rift. Here, Simon learned that there had been a convergence of time, and that a demon known as Galamoth sent his minion, the Time Reaper, to destroy the entire Castlevania time-space.

Eager to get the chance to meet heroes such as Trevor Belmont while traversing the Time Rift, Simon gladly went along with the plot. He hoped to not only save the timeline from destruction, but prove to himself that he was truly a legendary warrior, by challenging Trevor. Simon got his chance to do so, proving himself to Trevor, and finally defeating the Time Reaper. With everything done, Simon was returned to his own time, and continued hunting the demon stragglers.

Nearly six years following Simon’s adventures through the Time Rift, he began to feel incredibly weak. Kneeling at the Belmont Cemetery, he began to contemplate if he was going to soon die, and why. Out of nowhere, a mysterious woman appeared behind Simon, and informed him that seven years ago, Dracula had inflicted him with a terrible curse. She told Simon that the only way to break this curse would be to collect the body parts of Dracula, and then burn them.

Knowing this, Simon got up immediately and began searching all around Transylvania for the parts of Dracula’s body, and eventually he was able to track them all down; not without the help of a few townspeople, though. Simon finally placed the body parts at the altar and was ready to burn them, until they joined together and brought back Dracula’s soul.

Simon fought against Dracula’s Spirit as hard as he had the first time he faced the Dark Lord, and was successful in securing his defeat once again. After this hard-fought battle, Simon’s curse was finally dispersed, and he was brought back to peak health. The townspeople started looking up to Simon as the greatest hero of the age, and gathered around him, thus forming a village around the Belmont’s. This village would be where Simon’s grandson, Juste Belmont, grew up.

Powers and Stats

Tier: 2-C | At least 2-C, likely far higher | At least 2-C, likely far higher

Name: Simon Belmont

Origin: Castlevania

Gender: Male

Age: 29 years old

Classification: Vampire Hunter

Attack Potency: Complex Universe level (Simon has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline) | At least Complex Universe level, likely far higher (Could directly defeat the Time Reaper by himself) | At least Complex Universe level, likely far higher

Dimensionality: 3-D

Travel Speed: Superhuman (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely far higher (Should be faster than before) | At least Superhuman, likely far higher

Combat Speed: FTL | At least FTL, likely far higher | At least FTL, likely far higher

Reaction Speed: FTL (Should be above Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales above Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | At least FTL, likely far higher (Should be faster than before) | At least FTL, likely far higher

Lifting Strength: Unknown

Striking Strength: Complex Universal | At least Complex Universal, likely far higher | At least Complex Universal, likely far higher

Durability: Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline) | At least Complex Universe level, likely far higher (Could take hits from the Time Reaper directly) | At least Complex Universe level, likely far higher

Stamina: Superhuman (Went on two adventures to slay Dracula, both seemingly without rest. During his second iadventure to slay Dracula, Simon was inflicted with a curse that made him believe he was going to die, and yet still traversed the land and defeated the Dark Lord)

Range: Extended Melee Range, Tens of Meters with throwing daggers and axes

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Was trained all his life, and is now skilled in using whips, axes, and knives), Empowerment (Rinaldo Gandolfi confirms that someone worthy causes the Vampire Killer to strengthen to the point that Medusa thought it had reached its complete form), Extrasensory Perception (All Belmont’s can sense the Vampire Killer’s reaction to vampires), Non-Physical Interaction (Simon can harm Death), Immortality Negation (Type 7; Simon can kill the undead)
Soul Manipulation & Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul, and used her soul to develop the ability to harm vampires), Reactive Evolution (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)
Healing (The Herb fully heals Simon), Blessed (The Cross, and Fire Bomb, were blessed by the church), Fire Manipulation (The Fire Bomb explodes into a pillar of flame. The Flame Whip attacks with fire. The Sacred Flame is made of fire), Paralysis Inducement (The Sacred Flame paralyses enemies in place for a moment), Time Manipulation (The Watch can briefly stop time), Invisibility & Invulnerability (The Invisibility Potion makes Simon invisible and invulnerable for a short time), Death Manipulation (The Gold Knife is the knife Death used to bring death to the living), Attack Reflection (Dracula’s Rib will deflect projectiles), Power Bestowal (Dracula’s Nail grants Simon the ability to break things he otherwise couldn’t), Resistance to Illusion Creation (Type 1; Dracula’s Eye lets Simon see beyond false blocks)

Standard Equipment:

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
  • Gold Knife: The knife wielded by Death himself, which he used to reap the lands and bring death to the living.
  • Axe: An axe made with silver, which Simon uses to throw at his enemies.
  • Fire Bomb: A jar of holy water that erupts into flames once it is released out of its container.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Watch: A watch that allows Simon to stop time for a brief moment, although it is costly in hearts for him to use.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Simon’s vicinity.
  • Invisibility Potion: This potion not only makes Simon invisible, but also invulnerable, for a short period of time.
  • Sacred Flame: This fireball not only deals incredible damage, but can paralysis an enemy in place for a second.

Dracula Parts

  • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies.
  • Dracula’s Heart: The heart of Count Dracula.
  • Dracula’s Eye: The eye of Count Dracula, which allows Simon to see past illusions such as fake blocks.
  • Dracula’s Nail: The nail of Count Dracula, it grants Simon strength to break blocks he usually couldn’t.
  • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle.

Clothing

  • Simon’s Plate: A breastplate passed down through generations of Belmont’s.
  • Armor: A plate of armor that Simon wears while he was inflicted by the curse placed upon him by Dracula.
  • Simon’s Bandana: A bandana passed down through generations of Belmont’s.
  • Cape: A large cape Simon briefly wore during his first-ever adventure. It was passed down through generations of Belmont’s.
  • Intelligence: Genius in combat (Due to Dracula growing stronger with each resurrection, he should thus be more dangerous in Simon’s time than Christophers’s; meaning that Simon should be similar to, if not superior to, Christopher in combat. Simon has also foiled three of Dracula’s plots, and been active as a Vampire Hunter for nearly a decade)

    Weaknesses: Has been inflicted with a curse placed on him by Dracula, that kills him in the bad ending of the game. Should thus be vulnerable to similar curses.

    Key: Chronicles | Judgement | Simon’s Quest

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: