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Brad Armstrong

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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
No. You don't understand. I've been dead for 35 years. Today is the day I live.
~ Brad Armstrong

Background

Name: Bradley Edwin Armstrong

Fighting Art: Armstrong Style (A homebrewed mixture of Karate & pain.)

Past Occupation: Martial Arts Instructor

Likes: Helping the Youth

Favorite Food: Potato Chips

Most Hated Thing: Himself

A man with a very tough shell, but a weak core.

Brad Armstrong is the protagonist of LISA: THE PAINFUL. The game surrounds his journey of sacrifice to save Buddy from the Rando Army by any means necessary. He is constantly tormented by the haunting memories of his broken past, the abuse from his father, Marty Armstrong, and the suicide of his sister, Lisa.

Powers and Stats

Tier: 9-A, varies depending on his joy intake, higher at peak | 9-A, varies depending on his joy intake, higher at peak and with TNT | At least 9-A, likely higher, varies depending on his joy intake, higher at peak and with TNT | At least 9-A, 8-C when joyed up

Name: Brad Armstrong

Origin: LISA

Gender: Male

Age: Unknown, at least 35 years

Classification: Human

Attack Potency: Small Building level (Stronger than Rage Ironhead, who can catch in fire mid-air while doing headbutts, resulting in his Kinetic Energy being at this level), varies depending on his joy intake, higher at peak (When joyed up, his attacks become several times more powerful than they normally are; when going through withdrawal, his normal attacks do no damage to comparable foes and even his most powerful attacks only deal slight damage) | Small Building level (Stronger than before. He heavily downscales from TNT, which is TNT is capable of reducing eleven human beings located in Bob's Dojo to char, which would require this much energy), varies depending on his joy intake, Small Building level+ at peak and with TNT | At least Small Building level, likely Small Building level+ (Stronger than before; although still less damaging than TNT on most occasions, his damage output with his most powerful attacks is not too far off anymore), varies depending on his joy intake, Small Building level+ at peak and with TNT | At least Small Building level+ (He is much stronger than he was before, took on a huge portion of the Rando Army by himself and reduced them all to bloody paste; each individual soldier should be roughly comparable to his former base state. Considerably more hard-hitting than TNT with his most powerful moves), Building level when joyed up

Dimensionality: 3-D

Travel Speed: At least Athletic Human, Superhuman with Bicycle (The highest speed officially recorded for a bicycle ridden under fair conditions was 82.52 km/h or 22.92 m/s, thanks to even out-of-shape olathians being clearly superhuman it is safe to assume that he rides his Bicycle at at least this speed; he himself far downscales from his Bicycle), at most Subsonic, Supersonic with Bicycle (When he is riding his Bike, he can temporarily almost move in tandem with shots from a revolver, which can tag similarly quick foes during combat; he himself far downscales from his Bicycle)

Combat Speed: Hypersonic (Although a little slower, his early game self is comparable to Rage Ironhead, who can catch in fire mid-air while doing headbutts, which would require him to be this fast. Throughout the events of the game, Brad gradually becomes faster and manages to overtake the speed of Area 1 Rage)

Reaction Speed: Hypersonic

Lifting Strength: At least Class 5, likely higher (He can lift a car stacked on three barrels, a cupboard and a fridge without his arms)

Striking Strength: Small Building Class, varies depending on his joy intake, higher at peak | Small Building Class, varies depending on his joy intake, Small Building Class+ at peak | At least Small Building Class, likely Small Building Class+, varies depending on his joy intake, Small Building Class+ at peak | At least Small Building Class+. Building Class when joyed up

Durability: Small Building level, higher when joyed up | Small Building level, Small Building level+ when joyed up | At least Small Building level, likely Small Building level+, higher when joyed up | At least Small Building level+, Building level when joyed up

Stamina: At least Superhuman (LISA characters are capable of engaging in combat despite being mortally wounded. Comparable to Dick Dickson, who should in return be comparable to his companion Salvation Black, who himself said that he was stuck in a doorway for two weeks), can recover his stamina during fights by taking on his Horse Stance

Range: Standard melee range, up to at least extended melee range with fire attacks

Powers and Abilities:

Superhuman Physical Characteristics, Accelerated Development (He gets stronger over the course of fights and can instantly incorporate the skills of trained martial artists into his fighting style without having to train), Genius Intelligence (In terms of combat only), Martial Arts (He is the creator of Armstrong Style, which is a mixture of karate and pain), Fire Manipulation (He can shoot out several different types of fireballs), Vehicular Mastery (Despite there not being anything that indicates him to have had any prior knowledge of how to do so, he is capable of immediately taking a motorcycle off jumps despite being offroad and managing to not lose his balance despite running over multiple people. He is capable of skillfully driving a bicycle, motorcycle and shopping cart even when he has no arms), Healing and Statistics Amplification (When using joy, he recovers all of his health and his attacks become much more powerful), Berserk Mode (He has entered a joy-induced berserk rage on several occasions), Regeneration (Mid-low, semi combat applicable. He can receive deep slices, gunshots, stabbings and more, and only on few occasions does this result in him bleeding profusely; this implies a quick scarring that avoids further bleeding. Not even losing one of his arms makes him bleed out), Resistance to Pain (LISA characters can slices, gunshots and powerful strikes with little impediment to their fighting ability as well as continue fighting while being near death) . As a Failure, he still has the aforementioned abilities, as well as Immortality (Type 6. After fighting against the Rando Army, he was shown to have had several arrows pierce through his skin, with two of them having pierced through his skull. Yet, he was still able to fight against Rando and endure strikes from the latter that "stabbed through his chest and targetted his heart") and eventual Transformation (Failure Brad is on the verge of turning into a joy mutant)
Fire Manipulation and Explosion Manipulation (via Firebombs and Diesel Firebombs), Healing (via various items), Material Purification (via Cigarettes and Bottles of Water. The former have a flavor so smooth that they cure poison and the latter are so refreshing that they can do the same thing), Poison Manipulation (via Bottles of Dirty Water), Fragrance Manipulation (via Nuggets. If Brad rubs one of these on himself during the battle he will stink; this increases his evasion by 10%), Regeneration (Passive, mid-low) with the Picnic Blanket, Resistance to Fire Manipulation with the Damp Poncho, Water Manipulation with the Rain Poncho, Poison Manipulation, Empathic Manipulation and Fear Manipulation with the Locket and Bottles of Water

Standard Equipment: Sweatband, poncho, joy, bicycle, dead flower, truck keys, TNT.

  • Optional Equipment: A list of items can be found here.

Intelligence: At least Genius combat-wise (He is capable of learning and incorporating the skills of trained martial artists instantly after reading their martial arts scrolls once without having to practice, constantly engaging in combat with foes that can one-shot him and beating champion-class wrestlers), Average otherwise

Weaknesses: Brad will occasionally go through Withdrawal if he hasn't taken Joy in a while, which puts a heavy damper on his stats to the point where he is unable to harm comparable enemies with his normal attacks and only do chip damage with his most powerful ones (this however only sparingly affected him in his last key and over the course of his final fight he lost this trait as he was on the verge of turning into a joy mutant). He is considerably weaker than he initially was if he has lost one or both of his arms and his need for joy will be even greater than before.

Standard Tactics: Although a bit of a wildcard, Brad specializes in close quarters combat and utilizes the moves the Armstrong Style entails.

Notable Attacks/Techniques:

*Left Punch: A swift left punch.

  • Right Punch: A swift right punch.
  • Zipper Punches: A swift one, two punch.
  • Double Palm Thrust: A heavy palm thrust.

*Bite: A quick tug with your teeth.

  • Right Punch: A swift right punch.
  • Palm Thrust: A heavy palm thrust.

  • *Bite: A quick tug with your teeth.

    *Buster Punches: An Armstrong classic.

  • Fire Ball: A blast of flaming emotion.
  • Dropkick: A flying double foot press.
  • Surprise Attack: An unsuspected kick to the groin. Causes stunning.
  • Machine Gun Fist: Unleash a flurry of punches.
  • Horse Stance: Assumes a sturdy Horse Stance, increases SP.
  • Tackle: An American classic. Capable of knocking the opponent over.
  • Fire Ball 2: A blast of flaming emotion.
  • Head Slide: A sliding head strike at the opponent's knees. Causes tripping.
  • Headbutt: A full force slam with your shiny head.
  • Fire Ball 3: A blast of flaming emotion.
  • Cannonball: Fly in like a cannonball.
  • Fire Ball 4: A blast of flaming emotion.
  • Charging Headbutt: A flying slam with your shiny head. Capable of stunning.
  • Homerun Head Slide: A sliding head strike at the opponent's knees. Causes tripping.

  • *Bite: A quick tug with your teeth.

  • Dropkick: A flying double foot press.
  • Fire Blast: A blast of flaming emotion.
  • Charging Headbutt: A flying slam with your shining head. Capable of stunning.
  • Burning Head Slide: A sliding head strike at the opponent's knees. Causes tripping.
  • Cry: Help me Lisa? Cry out for relief.
  • Scream: It hurts... you have to scream.

  • Key: Base - Area 1 | Base - Area 2 | Base - Area 3 | Failure - Area 4

    Gallery

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: