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The Player (Cookie Clicker)

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Revision as of 07:51, 25 September 2021 by VileShadows (talk | contribs)
The Player
Cookie Clicker

Background

The Player is an entity in the idle game, Cookie Clicker. The Player is responsible for running their bakery and making as many cookies as possible.

Powers and Stats

Tier: At least 1-C, likely Higher

Name: The Player

Origin: Cookie Clicker

Gender: Unknown

Age: Extra-Temporal

Classification: Player, Baker

Attack Potency: At least Complex Multiverse level (Able to transcend the physical reality of the game by ascending to Heaven, a higher plane of existence, resetting the entire multiverse in the process. The physical reality of cookie clicker is described by the "perforated mille-feuille cosmos upgrade" as consisting of layers upon layers of reality. Can harvest cookies from the real world, which is a higher plane of reality that imagined the cookie clicker universe into existence. Can create and use Javascript consoles to manipulate the game's code into creating more cookies. All universes are said to operate according to "transcendental programming" that the player is able to freely manipulate. Can hijack the cookie production of other universes known as "idleverses"), likely Higher (The layers of physical reality in Cookie Clicker are likened to the layers of human skin, of which there are three of, though this is only used as the minimum number, as no concrete value is given. It is possible that there are many more higher layers of physical reality, with Heaven existing above all of them)

Dimensionality: Unknown

Travel Speed: Extra-Temporal (Able to transcend the physical reality of the game by ascending to Heaven)

Combat Speed: Extra-Temporal (Able to transcend the physical reality of the game by ascending to Heaven)

Reaction Speed: Extra-Temporal (Able to transcend the physical reality of the game by ascending to Heaven)

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: At least Complex Multiverse level, likely Higher (Completely unaffected by the total reset of the game's multiverse upon ascension)

Stamina: Limitless (Can endlessly generate more and more cookies. Able to ascend and reset the game's multiverse as many times as they want)

Range: At least Low Complex Multiversal+, likely Higher via Creation (Can use Javascript consoles to manipulate the code of the game, with every universe being stated to operate based on "transcendental programming" according to the "game design" upgrade. Able to harvest cookies from the "real world" using the upgrade of the same name, a higher plane of reality that imagined the cookie clicker universe into existence. Can condense infinite universes into singular, finite spheres with the "encapsulated realities" upgrade. Able to hijack and control the cookie production of entire parallel universes known as "idleverses". Can create portals to the Cookieverse in order to harvest cookies from it), At least Complex Multiversal, likely Higher via Ascension (Able to transcend the physical reality of the game by ascending to Heaven, a higher plane of existence. While in Heaven, they are capable of spending Heavenly Chips to buy upgrades that help bolster the Player's cookie production in various ways)

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1. Unable to die through aging, as they can split mere seconds into entire eternities and live through them), Acausality (Type 3. Able to exist within Heaven, a higher plane of reality that transcends all physical reality. Unaffected by using time travel to bring cookies forward in time), Creation (Can create various objects which are used to create more cookies. Can create cookies just by clicking the Big Cookie), Dimensional Travel (Able to ascend to Heaven at will, resetting all of physical reality in the process), Self Resurrection (Able to return to the mortal plane at will after ascending to Heaven), Reality Warping (Can rewrite the laws of reality using Javascript consoles. Able to reset all of physical reality by ascending to Heaven), Data Manipulation and Law Manipulation (Able to use Javascript consoles to manipulate the code of the game itself into producing cookies and rewrite the laws of reality using the "game design" upgrade. Cookies passively rewrite the laws of the universe), Higher-Dimensional Manipulation (Able to fuse higher dimensional universes with lower dimensional universes using the "brane transplant" upgrade. Can hijack the cookie production of other universes), Physics Manipulation (Can manipulate the physical laws of the universe, such as being able to change the speed of light using the "light speed limit" upgrade), Matter Manipulation and Transmutation (Can turn various physical quantities into cookies, including dark matter and light. Can use alchemy to turn other elements into cookies), Probability Manipulation and Quantum Manipulation (Can use Chancemakers to generate cookies from sheer probability. This is likely done through quantum fluctuations, a natural phenomenon in which the amount of energy in a given point in space randomly changes), Spatial Manipulation and Size Manipulation (Able to condense an infinite amount of universes into singular, compact spheres), Time Manipulation (Can create entire eternities from individual seconds using the "split seconds" upgrade), Magic (Can use wizard towers to create cookies using magic), Summoning (Capable of summoning Krumblor the Cookie Dragon and Santa Claus. Can summon cookies through magic spells), Portal Creation (Can create portals to the Cookieverse), Light Manipulation (Can use prisms to convert light into cookies), Antimatter Manipulation (Can use antimatter condensers to convert antimatter into cookies), Weather Manipulation (Can change the seasons at will using the Season Switcher), Plant Manipulation (Can cultivate cookie plants using farms)

Resistances: Causality Manipulation (Unaffected by using time travel to bring cookies forward in time. Can transcend conventional time by ascending to Heaven), Reality Warping (Completely unaffected by the total reset of reality upon ascension), Data Manipulation and Law Manipulation (Unaffected by changing the game's code)

Standard Equipment:

*Cookies: Cookies are the primary resource in Cookie Clicker. They serve as both food and currency.

  • Big Cookie: A big cookie that can be clicked to produce more cookies.
  • Cursor: Autoclicks once every 10 seconds.
  • Grandma: A nice grandma to bake more cookies.
  • Farm: Grows cookie plants from cookie seeds.
  • Mine: Mines out cookie dough and chocolate chips.
  • Factory: Produces large quantities of cookies.
  • Bank: Generates cookies from interest.
  • Temple: Full of precious, ancient chocolate.
  • Wizard Tower: Summons cookies with magic spells.
  • Shipment: Brings in fresh cookies from the cookie planet.
  • Alchemy Lab: Turns gold into cookies!
  • Portal: Opens the door to the Cookieverse.
  • Time Machine: Brings cookies from the past, before they were even eaten.
  • Antimatter Condenser: Condenses the antimatter in the universe into cookies.
  • Prism: Converts light itself into cookies.
  • Chancemaker: Generates cookies out of thin air through sheer luck.
  • Fractal Engine: Turns cookies into even more cookies.
  • Javascript Console: Create cookies from the very code this game was written in.
  • Idleverse: There's been countless other idle universes running alongside our own. You've finally found a way to hijack their production and convert whatever they've been making into cookies!

*Reinforced Index Finger: The mouse and cursors are twice as efficient.

"prod prod"

  • Carpal Tunnel Prevention Cream: The mouse and cursors are twice as efficient.

"it... it hurts to click..."

  • Ambidextrous: The mouse and cursors are twice as efficient.

"Look ma, both hands!"

  • Thousand Fingers: The mouse and cursors gain +0.1 cookies for each non-cursor object owned.

"clickity"

  • Million Fingers: Multiplies the gain from Thousand fingers by 5.

"clickityclickity"

  • Billion Fingers: Multiplies the gain from Thousand fingers by 10.

"clickityclickityclickity"

  • Trillion Fingers: Multiplies the gain from Thousand fingers by 20.

"clickityclickityclickityclickity"

  • Quadrillion Fingers: Multiplies the gain from Thousand fingers by 20.

"clickityclickityclickityclickityclick"

  • Quintillion Fingers: Multiplies the gain from Thousand fingers by 20.

"man, just go click click click click click, it’s real easy, man."

  • Sextillion Fingers: Multiplies the gain from Thousand fingers by 20.

"sometimes things just click"

  • Septillion Fimgers: Multiplies the gain from Thousand fingers by 20.

[cursory flavor text]

  • Octillion Fingers: Multiplies the gain from Thousand fingers by 20..

"Turns out you can quite put your finger on it."

  • Nonillion Fingers: Multiplies the gain from Thousand fingers by 20.
"Only for the freakiest handshakes."

*Mice Clicking Mice: Cursors gain +5% CpS per fractal engine. Fractal engines gain +0.1% CpS per cursor.

"Absolutely blasphemous(e)!"

  • Fortune #001: Cursors are 7% more efficient and 7% cheaper.
"Fingers are not the only thing you can count on."

*Farmer Grandmas: Grandmas are twice as efficient. Farms gain +1% CpS per grandma.

"A nice farmer to grow more cookies."

  • Miner Grandmas: Grandmas are twice as efficient. Mines gain +1% CpS per 2 grandmas.

"A nice miner to dig more cookies."

  • Worker Grandmas: Grandmas are twice as efficient. Factories gain +1% CpS per 3 grandmas.

"A nice worker to manufacture more cookies."

  • Baker Grandmas: Grandmas are twice as efficient. Banks gain +1% CpS per 4 grandmas

"A nice banker to cash in more cookies"

  • Priestess Grandmas: Grandmas are twice as efficient. Temples gain +1% CpS per 5 grandmas.

"A nice priestess to praise the great Baker in the sky."

  • Witch Grandmas: Grandmas are twice as efficient. Wizard towers gain +1% CpS per 6 grandmas.

"A nice witch to cast a zip, and a zoop, and poof! Cookies."

  • Cosmic Grandmas: Grandmas are twice as efficient. Shipments gain +1% CpS per 7 grandmas.

"A nice thing to... uh... cookies."

  • Transmuted Grandmas: Grandmas are twice as efficient. Alchemy labs gain +1% CpS per 8 grandmas.

"A nice golden grandma to convert into more cookies."

  • Altered Grandmas: Grandmas are twice as efficient. Portals gain +1% CpS per 9 grandmas.

"a NiCe GrAnDmA tO bA##########"

  • Grandmas' Grandmas: Grandmas are twice as efficient. Time machines gain +1% CpS per 10 grandmas.

"A nice grandma's nice grandma to bake double the cookies."

  • Antigrandmas: Grandmas are twice as efficient. Antimatter condensers gain +1% CpS per 11 grandmas.

"A mean antigrandma to vomit more cookies. (Do not put in contact with normal grandmas; loss of matter may occur.)"

  • Rainbow Grandmas: Grandmas are twice as efficient. Prisms gain +1% CpS per 12 grandmas.

"A luminous grandma to sparkle into cookies."

  • Lucky Grandmas: Grandmas are twice as efficient. Chancemakers gain +1% CpS per 13 grandmas.

"A fortunate grandma that always seems to find more cookies."

  • Metagrandmas: Grandmas are twice as efficient. Fractal engines gain +1% CpS per 14 grandmas.

"A fractal grandma to make more grandmas to make more cookies."

  • Binary Grandmas: Grandmas are twice as efficient. Javascript consoles gain +1% CpS per 15 grandmas.

"A digital grandma to transfer more cookies. (See also : boolean grandmas, string grandmas, and not-a-number grandmas, also known as "NaNs".)"

  • Alternate Grandmas: Grandmas are twice as efficient. Idleverses gain +1% CpS per 16 grandmas.
"A different grandma to bake something else."

*Forwards From Grandma: Grandmas are twice as efficient.

"RE:RE:thought you'd get a kick out of this ;))"

  • Steel-Plated Rolling Pins: Grandmas are twice as efficient.

"Just what you kneaded."

  • Lubricated Dentures: Grandmas are twice as efficient.

"squish"

  • Prune Juice: Grandmas are twice as efficient.

"Gets me going."

  • Double-Thick Glasses: Grandmas are twice as efficient.

"Oh... so THAT's what I've been baking."

  • Aging Agents: Grandmas are twice as efficient.

"Counter-intuitively, grandmas have the uncanny ability to become more powerful the older they get."

  • Xtreme Walkers: Grandmas are twice as efficient.

"Complete with flame decals and a little horn that goes "toot"."

  • The Unbridling: Grandmas are twice as efficient.

"It might be a classic tale of bad parenting, but let's see where grandma is going with this."

  • Reverse Dementia: Grandmas are twice as efficient.

"Extremely unsettling, and somehow even worse than the regular kind."

  • Timeproof Hair Dyes: Grandmas are twice as efficient.

"Why do they always have those strange wispy pink dos? What do they know about candy floss that we don't?"

  • Good Manners: Grandmas are twice as efficient.

"Apparently these ladies are much more amiable if you take the time to learn their strange, ancient customs, which seem to involve saying "please" and "thank you" and staring at the sun with bulging eyes while muttering eldritch curses under your breath."

  • Generation Degeneration: Grandmas are twice as efficient.

"Genetic testing shows that most of your grandmas are infected with a strange degenerative disease that only seems to further their powers; the more time passes, the older they get. This should concern you."

  • Visits: Grandmas are twice as efficient.
"In an extensive double-blind study (sample size: 12 millions), your researchers have found evidence that grandmas are up to twice as productive if you just come by and say hi once in a while. It's nice to check up on your grans! (Do not under any circumstances ingest any tea or tea-like substances the grandmas may offer you.)."

*Ritual Rolling Pins: Grandmas are twice as efficient.

"The result of years of scientific research!"

  • One Mind: Each grandma gains +0.02 base Cps per grandma.

"We are one. We are many."

  • Communal Brainsweep: Each grandma gains another +0.02 base Cps per grandma.

"We fuse. We merge. We grow."

  • Elder Pact: Each grandma gains +0.05 base CpS per portal.

"squirm crawl slither writhe

today we rise"

*Naughty List: Grandmas are twice as productive. Cost scales with Santa level.

"This list contains every unholy deed perpetuated by grandmakind. He won't be checking this one twice. Once. Once is enough."

  • Elderwort Biscuits: Cookie production multiplier +2%. Grandma production multiplier +2%. Dropped by elderwort plants. Cost scales with CpS.

"They taste incredibly stale, even when baked fresh."

  • Script Grannies: Grandmas gain +5% CpS per javascript console. Javascript consoles gain +0.1% CpS per grandma.

"Armies of energy drink-fueled grandmas ready to hack into the cyberspace for renegade e-cookies."

  • Fortune #002: Grandmas are 7% more efficient and 7% cheaper.

"A wrinkle is a crack in a mundane facade."

  • Cat Ladies: Each kitten upgrade boosts grandma CpS by 29%.

"Oh no. Oh no no no. Ohh this isn't right at all."

  • Milkhelp® Lactose Intolerance Relief Tablets: Each rank of milk boosts grandma CpS by 5%.
"Aged like milk."

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Intelligence: Super Genius (Capable of building extremely complex devices to create more cookies with, such as time machines to bring cookies forward through time, antimatter condensers that convert antimatter into cookies, prisms that convert light into cookies, Chancemakers which use sheer probability to materialize cookies from quantum fluctuations, fractal engines which turn cookies into more cookies, and even Javascript consoles which are capable of changing the code of the game itself to produce more cookies. Able to condense infinite universes into single, finite spheres using the "encapsulated realities" upgrade)

Standard Tactics: The Player is not known to fight, as their only goal is to create as many cookies as possible.

Weaknesses: The Player has never displayed their ability to fight offensively and is only concerned with cookie production)

Notable Attacks/Techniques:

  • Click: The Player clicks the Big Cookie, creating more cookies.
  • Build / Create: The Player builds or creates a building or object which is used to create more cookies.

Gallery

Gallery images will be uploaded in a future revision.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: