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Djimmi the Great

From The Codex
Revision as of 00:11, 12 November 2021 by GiverBot (talk | contribs) (clean up, replaced: Danmaku → Curtain Fire (2))
You look the fool, falling for the first trick I learnt at genie school
You really didn't stack up.
Do you need to borrow my sarcophagus?
"That beating was for free -- no strings attached!
I need a new volunteer... this one collapsed in fear!

Background

Djimmi the Great is a character in Cuphead residing in Inkwell Isle Two as the first shoot-em'-up boss in that region. He is the main boss of Pyramid Peril, which is a desert with an Egyptian-themed city in the middle.

Powers and Stats

Tier: 9-A | 9-A | 9-A | 9-A

Name: Djimmi the Great

Origin: Cuphead

Sex: Male

Age: Old enough to enter casinos, possibly far older

Classification: Genie

Attack Potency: Room level (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One and should scale to his durability. Copied Cuphead and Mugman's powers) | Room level (Larger than before) | Room level | Room level (Much larger than before)

Dimensionality: 3-D

Travel Speed: Subsonic (Faster than Cuphead and Mugman who can move at speeds relative to sound. Copied Cuphead and Mugman's powers) | Immobile | Subsonic | Subsonic

Combat Speed: Supersonic (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles. Should be superior to Hilda Berg) | Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | Supersonic | Supersonic | Supersonic

Lifting Strength: Unknown | Unknown | Unknown | Class 5 (He can sustain his own weight which should be comparable to smaller characters)

Striking Strength: Room Class | Room Class | Room Class | Room Class

Durability: Room level (Survived Cuphead's attacks which could violently fragment Djimmi's stone pillars) | Room level | Room level | Room level (Much larger than before)

Stamina: High (Should be comparable to Cuphead and Mugman)

Range: Hundreds of Meters with various projectiles, unknown with Pocket Reality Manipulation

Powers and Abilities:

Standard Equipment: Chest and Sarcophagus

Intelligence: Unknown (Implied to have gone to "Genie School")

Weaknesses: None Notable

Key: Phase One and Four | Phase Two | Phase Three | Phase Five

Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Djimmi the Great