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User:Tealboi01/Sandbox
“ | I can do anything! | „ |
~ Jevil |
Background
Jevil is a Darkner and antagonist in Chapter 1 of Deltarune, in which he serves as the first bonus boss encountered. He is one of the holders of a Shadow Crystal.
Powers and Stats
Tier: 9-A
Name: Jevil
Origin: Deltarune
Sex: Male
Age: Unknown
Classification: Darkner, Jester
Attack Potency: Room level (Can cause his scythes to explode with this amount of energy)
Dimensionality: 3-D
Travel Speed: Supersonic
Combat Speed: Supersonic
Reaction Speed: Supersonic
Striking Strength: Room Class
Durability: Room level (Can take multiple hits from Kris, Susie, and Ralsei)
Stamina: Very High
Range: Tens of Meters with attacks
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1 and 6. Claimed to have been over 100 years as well as being unkillable, which is supported by Kris' and co.'s attempts at trying to kill him being futile and only tiring him out), Longevity, Sheer Will (Could keep fighting despite being "truly exhausted"), Transformation and Large Size (Type 1. Can transform himself into a giant Devilsknife), Flight (Can float in midair), Body Control and Elasticity (Hitting him causes his head to spring off and reattach to his body), Afterimage Creation (Can causally make afterimages by moving), Invisibility (Can flicker from being visible to invisible), Reality Warping (Could warp the area where he is fought in), Personal Domain and BFR (When one encounters a monster they get into a fight, a FIGHT is an encounter in a monster's personal domain allowing them to fight humans, this has various rules such as turn-based combat), Soul Manipulation and Essence Manipulation (Can directly attack the SOUL), Curtain Fire, Energy Projection, Homing Attack (Can make his projectiles home in on the SOUL), SUmmoning and Explosion Manipulation (Of his scythes, which he can cause to explode), Duplication and Teleportation (Can make temporary clones of himself as well as teleport), Chaos Manipulation (Can seemingly cause chaos at will), Air Manipulation (Fighting him is said to be like being caught in a whirlwind and the air was described as being "free"), Nothingness Manipulation (Made his prison vanish after his fight), Resistance to Physical Attacks (All monsters bodies are attuned to their SOUL thus only attacks that can affect their SOUL can affect them), Soul Manipulation & Essence Manipulation (Can take hits to the SOUL), Mind Manipulation and Sleep Manipulation (Needed to be hypnotized 10 times to even become vulnerable to a sleep inducement spell
Standard Equipment: Devilsknife and Jevil's Tail
Intelligence: Above Average (Is quite knowledgeable about the Dark World and is a skilled combatant, having created the most complex and versatile attacks among bosses)
Standard Tactics:
Weaknesses:
Feats:
Notable Attacks/Techniques:
Key:
Note:
Explanations
Gallery
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
{{Discussions}}