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From The Codex
“ | I'm the product of a human and an Esper... Will I ever be able to love someone? | „ |
~ Terra Branford |
Background
Terra Branford is one of the main characters of Final Fantasy VI. Although the game is noted to not have one true main protagonist, Terra is generally seen as the face of the game and has appeared as such in several pieces of media to follow. Terra is the hybrid between a human and an Esper; a magical humanoid race that split off from humans, thousands of years ago. As such, she wields innate magical abilities.
At the beginning of the game, Terra is seen serving under the Gestahlian Empire against her will, as she had been put under the mind control of Kefka Palazzo's specially-made Slave Crown. Fortunately, Terra is able to break free from the Slave Crown, though it leaves her mentally shaken and with amnesia.
Ever since escaping from her imprisonment, Terra made it her life's mission to learn the truth of herself and defeat those who had tried using her powers for evil. This leads her to the grand revelation of her heritage, as a half-Esper, and unlocks within her the ability to assuming a mystical Esper transformation.
Powers and Stats
Tier: High 5-B, higher in Esper Form
Name: Terra Branford
Origin: Final Fantasy VI
Sex: Female
Age: 18 years old
Classification: Human/Esper Hybrid
Attack Potency: Large Planet level (Terra is able to contend with God Kefka, who wields the powers of the weakened Warring Triad; this magical power allowed for the casual lifting of a continent), higher in Esper Form (This form is reached through Trance, which doubles Terra's attack power)
Dimensionality: 3-D
Travel Speed: Athletic Human (She can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph), Massively Hypersonic in Esper Form (Terra can fly across the planet at extreme speeds)
Combat Speed: Massively Hypersonic+
Reaction Speed: Massively Hypersonic+ (Can fight and keep up with God Kefka, who could perceive his own attacks such as the Light of Judgement, which fires at this speed)
Lifting Strength: Unknown
Striking Strength: Large Planet Class, higher in Esper Form
Durability: Large Planet level, higher in Esper Form
Stamina: Superhuman (Terra is able to fight for seveal days at a time, only needing to rest in her Sleeping Bag in Tent when she needs to restore health, and not necessarily for fatigue. She has fought through gauntlets of enemies and faced against several powerful monsters consecutively, without any true need for rest), higher in Esper Form
Range: Standard melee range, Extended melee range with her sword, Hundreds of meters with magic
All previous abilities, Flight, Aura (Terra has an aura when assuming this form)
*Enhancer: Terra's main weapon. It boosts the wielder's magic.
- Mythril Sword: Simple sword forged from mythril.
- Great Sword: Thick, broad-bladed sword.
- Rune Blade: Sword that draws MP from its wielder to deal criticals.
- Bastard Sword: Sword with a long, narrow blade made for thrusting.
- Flametongue: Sword that may cast Fire upon striking an enemy.
- Icebrand: Sword that may cast Blizzard upon striking an enemy.
- Thunder Blade: Sword that may cast Thunder upon striking an enemy.
- Stone Blade: Sword that may cast Break upon striking an enemy.
- Blood Sword: Sword that absorbs HP from its victims.
- Soul Sabre: Drains MP and may cast Death upon striking an enemy.
- Crystal Sword: Glittering blade cut from an enormous crystal shard.
- Excalipoor: Legendary holy sword...?
- Falchion: Single-edged sword that sometimes blocks attacks.
- Organyx: Organic blade that users MP to deal criticals. May break.
- Zantetsuken: May randomly dispatch an enemy in one hit.
- Excalibur: Legendary holy sword.
- Apocalypse: Mighty blade forged in a bygone age.
- Ragnarok: Sword that may cast Flare upon striking an enemy.
- Lightbringer: Legendary sword of the heavens. Randomly casts Holy.
- Ultima Weapon: Sword whose attack power is bound to its wielder's HP.
*Dagger: Light and well-balanced dagger.
*Chain Flail: Spiked steel ball connected by chain to a handle.
Recovery Items
Battle Items
- Magicite Shard: Summons a random Esper to assist in battle.
- Super Ball: Bounces around the battlefield when thrown. Deals damage to all enemies.
- Smoke Bomb: Releases a cloud of thick smoke when thrown. Allows for Terra to escape from battle.
- Teleport Stone: Enchanted with the Teleport spell. Teleports Terra out of a dungeon or battle.
- Sleeping Bag: Fully restores one person's HP and MP. Can be used outdoors.
- Tent: Fully restores the entire party's HP and MP. Can be used outdoors.
Intelligence: Gifted (Although amnesiac for most of the game, Terra is still extremely intelligent. Even when mentally at her worst, Terra is capable of prodigious levels of combat, and can use her innate magical abilities with great proficiency. She is able to fight several extremely experienced opponents, notably Kefka Palazzo, who had been infused with the abilities of three eld gods)
Weaknesses: Terra can be quite naïve at times, and fearful of things due to her mental damage and amnesia. Because of her passive nature, she dislikes fighting greatly and will try to avoid it when she can. Her magical abilities are dependent on her reserve of Mana, which can run out and needs to be replenished. Her Esper form, too, is temporary.
Notable Attacks/Techniques:
- Trance: Allows for Terra to assume her Esper form. This will double her attack power and halve damage taken.
- Cure: Heals minor amount of HP.
- Cura: Heals moderate amount of HP.
- Curaga: Heals major amount of HP.
- Raise: Revives knocked out party member with small amount of HP.
- Arise: Revives knocked out party member with all of their HP.
- Reraise: If target is knocked out, revives him/her with small amount of HP.
- Poisona: Removes Poison and Sap status ailment from one ally.
- Fire: Weak fire-elemental attack.
- Fira: Moderate fire-elemental attack.
- Firaga: Powerful fire-elemental attack.
- Break: Inflicts petrification on the target.
- Holy: Powerful holy-elemental attack.
- Graviga: Reduces HP of all enemies by 3/4.
- Ultima: Powerful non-elemental attack on all enemies that ignores defense.
- Meltdown: Powerful, defense-ignoring fire/wind-elemental attack on all allies and enemies.
- Teleport: Warps Terra out of a dungeon or battle.
- Dispel: Removes all magical effects on the target.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: