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From The Codex
“ | So what if it seems hopeless? If it were me, I still wouldn’t give up. Embrace your dreams. And, whatever happens, protect your honour as SOLDIER. | „ |
~ Zack Fair to Cloud Strife |
Background
Weiss the Immaculate is the main antagonist of Final Fantasy VII: Dirge of Cerberus.
Powers and Stats
Tier: 3-B
Name: Zack Fair
Origin: Final Fantasy VII
Sex: Male
Age: 23 years old
Classification: SOLDIER 1st Class
Attack Potency: At least Low Mass Star level, likely far higher (Zack was able to defeat the Summon, Bahamut Fury, which should be comparable to, if not more powerful than Typhon; Typhon was able to casually flip the planet. He could also defeat Bahamut Fury’s summoner, Genesis Rhapsodos) | Multi-Galaxy level (Defeated Genesis Rhapsodos while he was strengthened by the Red Orb. Base-power Genesis was able to contend with Sephiroth, who was confirmed by Hojo to have known Super Nova at the time of their fight; Super Nova has Sephiroth create a dimension, containing one galaxy with room for countless more)
Dimensionality: 3-D
Travel Speed: Athletic Human (Is comparable to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph)
Combat Speed: At least Massively Hypersonic+ | FTL+
Reaction Speed: At least Massively Hypersonic+ (Could briefly react to a projection of Sephiroth. Should be similar to Cloud Strife, who could dodge the lasers from Shinra security system) | FTL+ (Was able to briefly contend with and react to Sephiroth’s attacks; Sephiroth was confirmed by Hojo to have known Super Nova at the time of their fight, meaning he could react to the comet of his Super Nova)
Lifting Strength: Unknown
Striking Strength: At least Low Mass Star Class, likely far higher | Multi-Galactic level
Durability: At least Low Mass Star level, likely far higher | Multi-Galaxy level
Stamina: Superhuman (Zack was on the run from Shinra for a very long period of time, and yet was still in prime condition to take on basically the entire Shinra infantry. He is able to go on covert missions for several days at a time and still be raring to fight)
Range: Standard melee range, far higher with Materia and Digital Mind Wave
Weapons
- Buster Sword: The six foot long sword, paid for and created by the father of Angeal Hewley as a gift to his son. Angeal would carry this sword around as a symbol of his honour and dreams, to then symbolically pass the sword onto his student, Zack Fair, just before his death.
- SOLDIER Sword: A longsword that Zack was given after his recruitment into SOLDIER, which he’s used (and broken) several times, before being passed down the Buster Sword.
- Umbrella: During his vacation in Costa Del Sol, he temporarily wielded an umbrella in place of his sword to take out incoming attackers.
Items
- Potion: Restores some of Zack's health.
- Hi-Potion: Restores a little of Zack's health.
- X-Potion: Restores a lot of Zack's health.
- Ether: Restores some of Zack's magic power.
- Remedy: Fully cures Zack of status ailments.
- Elixir: Restores Zack’s health, magic power, and cures him of status ailments.
- Phoenix Down: Fully resurrects Zack when he is defeated.
*Command Materia: Small yellow orbs of crystalized Mako energy that Zack can use to empower himself with techniques he couldn’t previously use; including ones that can inflict status effects, like poison and paralysis.
Intelligence: Extraordinary Genius (Zack is a master of combat, able to defeat his superiors, Genesis Rhapsodos and Angeal Hewley, who have years of experience over him. He was also able to defeat Minerva, the manifestation of the Lifestream itself, which has existed for countless years. He can perfectly replicate abilities from his peers from just hearing them; abilities that normal people are said to be incapable of replicating)
Weaknesses: Zack can be very naive at times, which hampers his judgement and can put him in trouble; such as when he refused to fight Angeal and was defeated for it. He’s also highly energetic and can sometimes put himself in situations not favourable to him.
Notable Attacks/Techniques:
- Octaslash: Using his Digital Mind Wave for Sephiroth, Zack can replicate his iconic attack. This has him slash his opponents into the air, and strike them eight consecutive times.
- Rush Assault: Using his Digital Mind Wave for Angeal, Zack can replicate his iconic attack. This has him punch the opponent several times, before charging through them and leaving them in a giant explosion.
- Air Strike: Using his Digital Mind Wave for Tseng, Zack can replicate his iconic attack. This has him call upon an air strike from the Shinra attack helicopter.
- Lucky Stars: Using his Digital Mind Wave for Cissnei, Zack can replicate her iconic technique. Being surrounded by bright stars, Zack is given the ability to temporarily land critical hits with every attack.
- Healing Wave: Using his Digital Mind Wave for Aerith, Zack can replicate her iconic technique. This has him pray to the planet, and he is bestowed with healing energy that fully rejuvenates him.
- Meteor Shots: Using his Digital Mind Wave for Cloud, Zack can replicate his iconic attack. This has Zack jump high up into the air, powering up his sword before blasting out meteor-like energy balls from it at enemies.
- Apocalypse: Using his Digital Mind Wave for Genesis, Zack can replicate his iconic attack. This has Zack summon a large circular pattern on the ground beneath his foes, before lighting it up with powerful electricity.
Key: Pre-Modeoheim | Post-Modeoheim
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: