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Solid Snake (Acid)
Background
Solid Snake is a member of FOXHOUND who has achieved legendary status, he is brought to duty to infiltrate the Lobito Physics and Chemistry laboratory compound. Snake is led to believe that he is actually Hans Davis, a researcher involved in the development of the new Metal Gear model. In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras. The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
Statistics
Tier: 9-B physically, Low 8-C with weapons
Name: Solid Snake (Codename, real name unknown)
Origin: Metal Gear Acid
Sex: Male
Age: Unknown
Classification: Human, Soldier, Mercenary of Mercenaries
Dimensionality: 3-D
Attack Potency: Wall level physically (Can harm enemies wearing body armor, which takes 0 damage from bullets. Can knock a soldier unconcious with three hits. Can kill enemies with a single spin kick), Small Building level with weapons (His weaponry can harm Metal Gear KODOQUE, who is of this size. Has access to weapons such as C4s), some of his equipment such as the HF blade can negate durability
Durability: Wall level, higher with Body Armor (Can take 0 damage from bullets)
Striking Strength: Wall Class
Lifting Strength: Peak Human
Travel Speed: Peak Human
Combat Speed: Supersonic
Reaction Speed: Supersonic (Can avoid bullets from machine guns and handguns)
Stamina: Very High (Went through constant battles without ever getting tired)
Range: Standard Melee Range physically, Hundreds of Meters with Firearms, higher with HF Blades (HF blades can attack anyone on the map)
Intelligence: Genius (Noted by Snake that actions such as equipping and choosing the front evade card is something "even a child can do". Noted to be a legendary soldier who is a "Mercenary of mercenaries" and "a superhero straight out of the American comics. Eliminated all enemy soldiers when he was surprise attacked. Beat Teliko in a trap where she learned all of the rules and mechanics and Snake had no knowledge of it. Noted by Teliko that Snake is the far better combatant and sniper. Treated an enemy soldier ambush as not that big of a threat noting he's been in much worse situations. Picked up Leone's combat style from the last time he fought him allowing him to use it against him. Could figure out which Teliko was La Clown in disguise)
Powers and Abilities
Enhanced Stealth Mastery (With mute card, Snake makes no noise whatsoever while walking or running), Information Analysis & Data Manipulation (The sneaking suit provided to Snake has been fitted with a CHAIN that stores physical data, it stores a solider's physical data and information related to their surroundings), Damage Reduction (With body armor, reduces damage by 50%. With Dark Loans, damage received by the user reduced to 0 for 3 turns), Instinctive Reaction (With Weak Knees, can evade all attacks. With evade cards, can evade attacks from any direction), Healing (The sneaking suit provides remote medicine, allowing Snake to heal himself. With rations, restores health. With Solar Bank, damage received by the user become 10 for 3 turns. 3 turns later, full recovery), Distance Negation, Durability Negation, Matter Manipulation, Quantum Manipulation, and Vibration Manipulation (With the Cyborg Ninja Card, hits any target on the map with an HF frequency blade, which can vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale. With Body Shot, cuts HP in half), Status Effect Inducement (With stun grenades, knocks enemies unconcious. With Genola Card, all enemy on the map becomes unconscious), Velocity Manipulation (With Action+, increases the number of actions Snake can take. With Strand, every Hit adds 1 Cost to the enemy. With Critical Shot, each hit adds 2 cost to the enemy), Power Modification (With Olga Gurlukovich card, changes three cards out of the six in Snake's deck. With Johnny Sasaki card, changes all six cards on Snake's deck), Camouflage (With stealth card, turns one effectively invisible), Enhanced Senses (With thermal goggles, allows him to see in the dark and dispaly infrared beams. With Major Zero Card, in the dark, all enemies on the map are displayed for 5 turns), Statistics Amplification (With running man card, greatly increases his movement. With Gillian Seed, weapon's hit rate becomes 100%), Explosion Manipulation (With C4, causes a massive explosion that can blow open walls), Technology Manipulation (With chaff grenades, renders electronic devices inoperative), Homing Attack (With stringer missile, locks on target), Fire Manipulation (Makarov, creates a giant fire explosion), Sleep Manipulation (With M9, instills a sleep tranquilizer that instantly puts the target to sleep), Damage Boost (With double shoot card, the number of bullets you shoot that weapon is doubled), Power Nullification (With Counter Block, enemy counterattack not allowed. With Reaction Block, stops one's reactions. With Viper Card, the target of Snake's attack has one Assault rifle in their equipment destroyed. With Ed Brown card, for 5 turns, all target's cannot make reactions. With Jehuty Card, all targets Equipment is destroyed. With Ocelot Card, can be used against any human target on the map. Stops all attacks of the target for 30 turns. With EVA Card, for 30 cost, any target within 3 blocks from the user has close quarters attack disabled (e.g. they can't punch you)), Statistics Reduction (With Hold Up, target equipment level decreased by 1 level), Limited Causality Manipulation (With Extra Turn, the next turn becomes the users turn again), Mind Manipulation (With Psycho Mantis card, hypnotises any target on the map. The enemy will have a question mark above his head. In that state, Snake can walk right in front of an enemy and they won't do anything. With Phase Down, alert status is decreased by one level), Damage Transferal (With Transfuse Blood card, tranfers his life for the allies life), Sound Manipulation (With Mute, no noise is made), Absorption (With Vamp card, half of damaged dealt by user added to user's life), Unlimited Ammo (With Solid Snake (MG) card, grants them infinite use in terms of all abilities), Resistance to Explosion Manipulation (With bomb blast suit, resists explosions), Fire Manipulation (With bomb blast suit, prevents fire)
Standard Equipment
- Cards: Metal Gear Acid uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
This list encompasses all the cards in Metal Gear Acid including their numbers, names, attributes, costs, and the packs in which they can be found. |
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001 SOCOM
002 FAMAS
003 C4
004 Desert Eagle
005 Grenade
006 Stun Grenade
007 Chaff Grenade
008 Stinger (MGS1)
009 USP
010 Makarov
011 AKS74u
012 M4
013 PSG-17 - MGS2 PACK ATK: 60 HIT: 90 7.62mm x 2 REA: 0 FUNCTION Equip Card. 2x90% Hit. HIT% decrease when the target is 10 blocks or more away
014 M97 - MGS2 PACK ATK: 0 HIT: 60 9mm x 2 REA: 10 FUNCTION Equip Card. ADDITIONAL EFFECT Sleep
015 USP (Laser.S)8 - MGS2 PACK ATK: 20 HIT: 90 CAL45 x 4 REA: 30 FUNCTION Equip Card. Free Aim. ADDITIONAL EFFECT Break target equipment
016 AKS74u (Laser.S)7 - MGS2 PACK ATK: 5 HIT: 70 5.45mm x 10 silenced FUNCTION Equip Card. Free Aim. 017 M4 (Laser.S)8 - MGS2 PACK ATK: 10 HIT: 90 5.56mm x 8 REA: 40 FUNCTION Free Aim. Hit+10% of enemies below
018 Colt S.A.A7 - MGS2 PACK ATK: 30 HIT: 75 CAL45 x 3 REA: 50 FUNCTION Equip Card. ADDITIONAL EFFECT Bleeding
019 P907 - MGS2 PACK ATK: 70 HIT: 100 5.7mm x 2 REA: 80 FUNCTION Equip Card. Area Attack ADDITIONAL EFFECT Knock Back
020 SPAS126 - MGS2 PACK ATK: 40 HIT: 100 12GA. x 4 REA: 20 FUNCTION Equip Card. Area Attack ADDITIONAL EFFECT Knock Back
021 Claymore5 - MGS2 PACK ATK: 80 FUNCTION 2 Block explosion. The block you set it, and the block in front of it. Explodes when walked across. May be retrieved while crawling.
022 Nikita Missile8 - MGS2 PACK ATK: 100 FUNCTION After fired, your turn ends (no matter how many ACTIONS you have left) and you take control of the Missile. Each turn, it may move 5 Blocks.
023 MP56 - MGS1 PACK ATK:50 HIT: 80 9mm x 3 REA: 20 FUNCTION Equip Card. Area attack.
024 Remote Control Missile7 - CHRONICLE PACK ATK: 120 FUNCTION Same as the Nikita Missile.
025 Mine5 - CHRONICLE PACK ATK: 100 FUNCTION Use Card. Single Area explosion
026 R-57 - CHRONICLE PACK ATK: 30 HIT: 80 5.56mm x 5 REA: 20 FUNCTION Equip Card. Hit+10% against enemies above.
027 Five-seveN6 - CHRONICLE PACK ATK: 30 HIT: 85 5.7mm x 4 REA: 20 FUNCTION Equip Card. ADDITIONAL EFFECT Knock Back.
028 M92F (Laser.S)9 - CHRONICLE PACK ATK: 40 HIT: 80 9mm x 2 REA: 20% FUNCTION Equip Card. Free Aim.
029 M92F7 - CHRONICLE PACK ATK: 40 HIT: 70 9mm x 2 REA: 20 ADDITIONAL EFFECT Enemy Interference Unabled.
030 GUN DE SOL6 - CHRONICLE PACK ATK: 120 FUNCTION Area Attack. Hits all targets standing in the line, 3 blocks wide in front of the character. ADDITIONAL EFFECT Fire
031 VZ61 Scorpion7 - MGS3 PACK ATK: 100 HIT: 90 7.65mm x 2 REA: 30 FUNCTION Equip Card. Area Attack.
032 AKM8 - MGS3 PACK ATK: 50 HIT: 50 7.62mm x 3 REA: 40 FUNCTION Equip Card. ADDITIONAL EFFECT Changes one out of the 6 cards in your current 'Hand'
033 Punch (CQC)4 - MGS3 PACK REA: 80 FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
034 Kick (CQC)5 - MGS3 PACK REA: 80 FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
035 Throw (CQC)6 - MGS3 PACK FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
036 Rush (CQC)7 - MGS3 PACK FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card except RUSH (CQC)
037 Stoner M6310 - MGS3 PACK ATK: 40 HIT: 70 5.56mm x 5 REA: 40 FUNCTION Equip Card. HIT% Decrease when an enemy is 4 blocks or more away. ADDITIONAL EFFECT Enemy counterattack not allowed.
038 M377 - MGS3 PACK ATK: 80 HIT: 90 12GA. x 3 REA: 40 FUNCTION Area Attack. ADDITIONAL EFFECT Knock Back
039 SVD DragunovATK: 70 HIT: 70 7.62mm x 3 REA: 0 FUNCTION Equip Card. Free Aim. HIT% Decrease when the enemy is 8 blocks or more away. ADDITIONAL EFFECT Knock Back.
040 XM16E9 - MGS3 PACK ATK: 40 HIT: 50 5.56mm x 5 REA: 20 FUNCTION Equip Card. Free Aim. HIT% Decreases when the enemy is 4 blocks or more away. ADDITIONAL EFFECT Destroys enemy equipement.
041 Mosin Nagant8 - MGS3 PACK ATK: 250 HIT: 60 7.62mm x 1 REA: 0 FUNCTION Equip Card. HIT% Decreases when the enemy is 9 blocks or more away. ADDITIONAL EFFECT Against Armor
042 C36 - MGS3 PACK ATK: 250 FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.
043 M15 Grenade8 - MGS3 PACK ATK: 160 FUNCTION Explodes 8 Cost later. ADDITIONAL EFFECT Fire
044 RPG78 - MGS3 PACK ATK:170 FUNCTION Free Aim. Can be used against both machines and humans. ADDITIONAL EFFECT Against Armor
045 Quick Draw4 - MGS1 PACK ATK: minus 5 HIT: minus 20 FUNCTION Used with an equipped weapon. The Cost of using the weapon becomes 0. The effect disappears at the next turn or after used twice.
046 Strand5 - MGS1 PACK FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy. 047 Concentrate4 - MGS1 PACK FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.
048 Equipment LV.27 - MGS1 PACK FUNCTION 4 equip slots to become available. The effect continues for entire stage unless canceled with special cards.
049 Action+6 - MGS1 PACK FUNCTION Increases the number of ACTIONS you can take per turn by 1 (Maximum 4)
050 Marines4 - MGS2 PACK FUNCTION Move Card. Move 4 Blocks.
4 - MGS2 PACK FUNCTION Move Card. Move 4 Blocks.
052 Aim4 - MGS2 PACK FUNCTION Used with an equipped weapon. HIT+20%.
053 Body Shot12 - MGS2 PACK FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.
054 Critical Shot8 - MGS2 PACK FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy
055 Double Shot12 - MGS 2 PACK FUNCTION Used with an equipped weapon. The number of bullets you shoot that weapon is doubled. That means 2x attack.
056 Counter Block4 - MGS2 PACK FUNCTION Used with an equipped weapon. Enemy counterattack not allowed.
057 Spin Kick7 - MGS2 PACK ATK: 60 FUNCTION Area Attack 4 blocks directly from the user. ADDITIONAL EFFECT Knock Back.
058 H.F. Blade5 - MGS2 PACK ATK: 100 FUNCTION Used against target next to you.
059 Dual Blades6 - MGS2 PACK ATK: 90 FUNCTION Used against target next to you. ADDITIONAL EFFECT Break enemy equipment. Bleeding.
060 Briefing5 - MGS2 PACK FUNCTION Draws 6 new cards into your current 'HAND,'
061 Equipment LV.315 - MGS2 PACK FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipment Lv.2.
062 Action++15 - MGS2 PACK FUNCTION Increases the number of ACTIONS you can take per turn by 2 (Max 4)
063 Add Fall5 - MGS1 PACK FUNCTION Used with an equipped weapon. ADDITIONAL EFFECT Knock Back
064 Head Shot8 - MGS2 PACK FUNCTION Used with an equipped weapon. Hit -30%. ADDITIONAL EFFECT Instant Kill
065 Hold Up6 - MGS2 PACK FUNCTION Used directly behind the target. Target equipment level decreased by 1 level.
066 Double Action: Cost+5 - MGS2 PACK FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top center of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. The effect only takes place in the present turn.
067 Funds4 - MGS2 PACK FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
068 Double Action12 - MGS3 PACK FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top center of the play screen) is doubled.
069 Survival Knife4 - MGS3 PACK ATK: 60 x 6 FUNCTION Use Card. Target directly next to you ADDITIONAL EFFECT Bleeding
070 Choke7 - MGS3 PACK FUNCTION Used directly behind the target ADDITIONAL EFFECT Unconscious
071 Attack 1 Enemy7 - MGS3 PACK FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack
072 Hip Shot4 - MGS3 PACK FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective until next turn or used once
073 Extra Turn12 - MGS3 PACK FUNCTION The next turn becomes the users turn again
074 Scope5 - MGS1 PACK FUNCTION Equip Card. The distance of 3 Blocks or more away from the user HIT+30%
075 Body Armor5 - MGS1 PACK REA:50 FUNCTION Equip Card. Damage - 50
076 Card LV.14 - MGS1 PACK FUNCTION Opens security level 1 doors
077 Box A4 - MGS1 PACK FUNCTION Equip Card.
078 Mine D.4 - MGS1 PACK FUNCTION Detects Mines. The effect lasts for 99 Cost.
079 Ration4 - MGS1 PACK FUNCTION Use Card. Life + 150.
080 Handy Survival Kit6 - MGS1 PACK FUNCTION Ally's Life + 100
081 Stealth5 - MGS2 PACK FUNCTION Equip for Use. Cannot be seen by the enemy. The effect lasts for 20 Cost.
082 Uniform-R8 - MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from the front - 50. Damage from back -80.
083 Uniform-B8 - MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from the front - 80
084 Uniform-G8- MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from back -100
085 Card LV.24 - MGS2 PACK FUNCTION Opens security level 2 doors
086 Box B4 - MGS2 PACK FUNCTION Equip to Use
087 Bomb Switch5 - MGS2 PACK FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator).
088 Styptic4 - MGS2 PACK FUNCTION Stops bleeding
089 Handy Medical Kit6 - MGS2 PACK FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
090 Survival Kit9 - MGS2 PACK FUNCTION Ally Life + 200
091 Medical Kit9 - MGS2 PACK FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
092 Book5 - MGS2 PACK FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased.
093 Cool Book5 - MGS2 PACK FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased
094 Phase Down5 - MGS2 PACK FUNCTION Alert status is decreased by one level. (Example: ALERT decreases to EVASION, EVASION decrease CAUTION).
095 Timer4 - MGS2 PACK FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)
096 Therm. G.4 - CHRONICLE PACK FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
097 Box C4 - CHRONICLE PACK FUNCTION Equip to Use
098 Ceramic Armor6 - CHRONICLE PACK REA: 80 FUNCTION Damage -80
099 Bomb Blast SuitREA: 100 FUNCTION Equip Card. Damage -100 ADDITIONAL EFFECT Prevents Fire
100 Ration B1 Unit4 - CHRONICLE PACK FUNCTION User's life recovers 200
101 Ration B2 Unit5 - CHRONICLE PACK FUNCTION User's life recovers 250
102 Ration B3 Unit6 - CHRONICLE PACK FUNCTION User's life recovers 300
103 Builder Bed8 - CHRONICLE PACK FUNCTION Cannot attack when used. Life regenerates 50 each turn.
104 Gijin-san12 - CHRONICLE PACK FUNCTION All Ally's attacks +30 until end of the stage. At Mission Complete, awarded points are halved. Cannot be used with BIG BOSS Card.
105 Dark Loans11 - CHRONICLE PACK FUNCTION Damage received by the user reduced to 0 for 3 turns. 3 turns later users life becomes 1
106 Solar Bank11 - CHRONICLE PACK FUNCTION Damage received by the user become 10 for 3 turns. 3 turns later, full recovery
107 Box D4 - MGS3 PACK FUNCTION Equip to use
108 Bandage12 - MGS3 PACK FUNCTION Users life recovers 400 109 Styptic+6 - MGS3 PACK FUNCTION Stops bleeding and recovers user's life 100
110 Front Evade LV.14 - MGS1 PACK REA:50 FUNCTION Equip Card. Dodges attack from the front
111 Rear Evade LV.14 - MGS1 PACK REA 50 FUNCTION Equip Card. Dodges attack from the back
112 Evade LV.110 - MGS1 PACK REA 50 Function Equip Card. Dodges attacks from any direction
113 Endure7 - MGS1 PACK REA 60 FUNCTION Equip Card. Damage from bullets - 5
114 Hang4 - MGS2 PACK FUNCTION Equip to use. Hanging off certain areas becomes possible. Can be used for 30 cost
115 Handy 1st Aid Kit4 - MGS1 PACK FUNCTION Ally's Life recovers 200. An ally must be next to the user.
116 Cost -40 - MGS1 PACK FUNCTION Use Card. Cost - 4.
117 Ally Cost -46 - MGS1 PACK FUNCTION Use Card. Ally's Cost - 4.
118 FRONT Evade LV.25 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from the front.
119 Rear Evade LV.25 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from the back.
120 Evade LV.212 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from any direction
121 Climb4 - MGS2 PACK FUNCTION Equip to use. Disappears after 40 Cost
122 Sacrifice8 - MGS2 PACK FUNCTION User's life -50, Ally +100
123 Transfuse Blood8 - MGS2 PACK Function User's life +100, Ally -50
124 1st Aid KitCost: 6 Category: Support Card Pack: MGS2 Function: Ally's life +300. The user must be standing next to Ally.
125 Cost -80 - MGS2 PACK Function Use Card. Cost - 8
126 Ally Cost - 80 - MGS2 CARD FUNCTION Use Card. Ally cost - 8.
127 Mute5 - MGS2 PACK FUNCTION Equip for Use. No noise is made for 30 Cost.
128 Hand Grip4 - MGS2 PACK FUNCTION Increases the remaining cost of the HANGING CARD
129 Reaction Block7 - MGS3 PACK FUNCTION Equip to use. Stops reaction for 20 cost
130 Front Evade LV.36 - MGS3 PACK REA: 100 FUNCTION Equip Card. Dodges attacks from the front.
131 Rear Evade LV.36 - MGS3 PACK REA: 100 FUNCTION Equip Card. Dodges attacks from the back.
132 Evade LV.314 - MGS3 PACK FUNCTION Equip Card. Dodges attacks from any direction
133 Cost - 120 - MGS3 PACK FUNCTION Use Card. User Cost - 12
134 Ally Cost - 1210 - MGS3 PACK FUNCTION Use Card. Ally Cost - 12
135 Genome Soldier4 - MGS1 PACK FUNCTION Move Card. Move 4 Blocks
136 * Liquid Snake *4 - MGS1 PACK FUNCTION Equip for Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack.
137 Roy Campbell5 - MGS1 PACK ATK: 150 FUNCTION Use Card. 5x5 Attack of all targets in the area 138 Otacon6 - MGS1 PACK FUNCTION Use Card. Against armor, ATK+10, HIT+10
139 Sniper Wolf5 - MGS1 PACK FUNCTION Use with equipped weapon
140 Vulcan Raven8 - MGS1 PACK FUNCTION Single target Attack becomes a 3x3 Area Attack
141 * Metal Gear REX *30 - MGS1 PACK ATK: 200 FUNCTION Use card. 5x5 area attack on all targets
142 Cyborg Ninja6 - MGS1 PACK ATK: 50 FUNCTION Use Card. Hits any target on the map.
143 Psycho Mantis8 - MGS1 PACK FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. The effect does not last for the entire stage.
144 Mei Ling10 - MGS1 PACK FUNCTION Ally's interference x2. The effect takes place for 30 cost.
145 * Genola *5 - MGS1 PACK FUNCTION All enemy (human targets) on the map becomes unconscious
146 * Solid Snake * (MGS1)6 - MGS1 PACK FUNCTION User life +500
147 Naomi Hunter5 - MGS1 PACK FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers
148 Meryl Silverburgh4 - MGS1 PACK FUNCTION User's cost is 1/2
149 Gurlukovich Sol.4 - MGS2 PACK FUNCTION Move Card. Move 5 Blocks
150 Revolver Ocelot4 - MGS1 PACK FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (e.g. Punch) not allowed
151 Emma Emmerich8 - MGS2 PACK FUNCTION Equip for Use. User dodges all attacks against them until next turn. If used, all equipped cards will be destroyed. Active until next turn.
152 * Fortune *10 - MGS2 PACK FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until 20 shots are dodged
153 Vamp6 - MGS2 PACK FUNCTION Half of damaged dealt by user added to user's life
154 Solid Snake (MGS2)4 - MGS2 PACK FUNCTION Equip to use. The user can hang off certain areas for 90 cost.
155 Iroquois Pliskin4 - MGS2 PACK FUNCTION Equip to use. Can see Infra-Red rays.
156 Solidus Snake8 - MGS2 PACK ATK: 50 x 4 FUNCTION Use Card. Attacks target next to the user.
157 * Metal Gear RAY *30 - MGS2 PACK 1x5 ATK: 250 FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of the user.
158 Jennifer5 - MGS2 PACK FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn
159 Olga Gurlukovich4 - MGS2 PACK FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
160 Johnny Sasaki5 - MGS2 PACK FUNCTION Changes all 6 cards in user's current 'HAND'
161 Raiden4 - MGS2 PACK FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you. Between the 3 Blocks, you can charge through enemies and even jump through spaces
162 Gurlugon4 - MGS2 PACK FUNCTION Use Card. Increases all human enemies cost by 15
163 Gray Fox5 - CHRONICLE PACK FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until next turn
164 Solid Snake (MG)6 - CHRONICLE PACK FUNCTION Infinite Ammo. Any Equip type weapons used gets returned directly to user's 'HAND'. Effective for 30 cost.
165 * Big Boss *5 - CHRONICLE PACK FUNCTION Mission complete points are doubled (Only Used by Snake)
166 Machinegun Kid4 - CHRONICLE PACK FUNCTION Used with any equipped Assault or SMG Bullet weapon. Allows that type of weapon to fire
167 Fire Trooper6 - CHRONICLE PACK ATK: 100 HIT: 90 FUNCTION Use Card. Area attack. ADDITIONAL EFFECT Fire
168 * Metal Gear *20 - CHRONICLE PACK FUNCTION All targets suffer ATK:30 damage ADDITIONAL EFFECT Bleeding
169 Running Man4 - CHRONICLE PACK FUNCTION Move Card. Move 8 Blocks
170 Solid Snake (MG2)7 - CHRONICLE PACK FUNCTION User's MAX Life +100. Effective until the reaction of the card is triggered.
171 Chris Jenner5 - CHRONICLE PACK FUNCTION Any Knock-Back attack received by the user becomes 20 damage instead.
172 Marionette Owl4 - CHRONICLE PACK FUNCTION In the dark, Visible distance is doubled. Effective for 40 cost
173 Viper6 - CHRONICLE PACK FUNCTION Use with an equipped weapon. The target of your attack has one Assault rifle in his equipment destroyed
174 Pyro Baison8 - CHRONICLE PACK ATK: 120 HIT: 70 FUNCTION Use Card. Area Attack ADDITIONAL EFFECT Fire
175 *Metal Gear GANDER*30 - CHRONICLE PACK ATK:100 FUNCTION Use card. Random 5 hits against all targets on the map
176 IdeaSpy 2.57 - CHRONICLE PACK FUNCTION For 5 turns, all cards' cost is halved
177 Gillian Seed6 - CHRONICLE PACK HIT: 100 FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%. Effective until next turn
178 Mika Slayton5 - CHRONICLE PACK FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes 3 cards in their 'HAND'
179 Metal Gear MK-II4 - CHRONICLE PACK FUNCTION Sorts all cards in 'HAND' from the left-hand side, starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON.
180 Jonathan Ingram0 - CHRONICLE PACK FUNCTION User's cost - 20
181 Tony Redwood10 - CHRONICLE PACK FUNCTION All targets HIT rate becomes 100% for 3 turns
182 Karen Hojo5 - CHRONICLE PACK FUNCTION ALLY's 'HAND' has 2 cards destroyed and the user changes 3 cards.
183 Ed Brown15 - CHRONICLE PACK FUNCTION For 5 turns, all target's cannot make reactions (e.g. Counter Attacks)
184 *Jehuty*8 - CHRONICLE PACK FUNCTION All targets Equipment is destroyed (Returned to the initial stage).
185 ADA8 - CHRONICLE PACK FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
186 GRU Sld.5 - MGS3 PACK FUNCTION Move Card. Move 5 Blocks
187 Ocelot Unit4 - MGS3 FUNCTION Move Card. Move 6 Blocks
188 Major Zero5 - MGS3 PACK FUNCTION In the dark, all enemies on the map are displayed for 5 turns
189 Y.B. Volgin7 - MGS3 PACK FUNCTION Used with an equipped weapon. Destroys 1 Handgun card of the target when you shoot with said equipped weapon.
190 N.S. Sokolov7 - MGS3 PACK FUNCTION Used with equipped weapon. Against Armor, ATK +10
191 Naked Snake13 - MGS3 PACK FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
192 The Boss18 - MGS3 PACK FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
193 The Fury9 - MGS3 PACK ATK:140 HIT: 80 FUNCTION Use Card. Area attack
194 Shagohod20 - MGS3 PACK ATK: 120 FUNCTION 10x10 Area attack on all targets within the area
195 Ocelot8 - MGS3 PACK FUNCTION Use Card. Can be used against any human target on the map. Stops all attacks (excluding punch) of the target for 30 turns.
196 EVA6 - MGS3 PACK FUNCTION For 30 cost, any target within 3 blocks from the user has close quarters attack disabled (e.g. they can't punch you).
197 A.L. GraninCost: 0 Category: Character Card Pack: MGS3 FUNCTION Turns users current cost to 15
198 Sneaking Suit8 - MGS1 PACK REA: 100 FUNCTION Equip to Use. Damage from bullets -5.
199 XM88 - MGS3 PACK ATK:50 HIT:60 5.56mm x 6 REA: 70 FUNCTION Equip Card. When used to move, the user may move 6 blocks. ADDITIONAL EFFECT Random effects on the enemy (sleep, fire, bleeding, etc.).
200 Yuka KosakaBST: 35 WST: 23 HIP: 33 Makes user bleed. 201 Asaki YoshidaBST: 34 WST: 23 HIP: 35 Makes user bleed. 202 Yuu SaitoBST: 33 WST: 23 HIP: 33 Makes user bleed. 203 Eri ShibuyaBST: 39 WST: 23 HIP: 33 Makes user bleed. 204 Stinger (MGS2)10 - MGS2 PACK ATK:180 FUNCTION Use Card. |
Other
Standard Tactics: Snake will go for stealth and use one of his various 204+ special items for a situation.
Weaknesses: Snake's shown to be very untrusting in the story, such as when he refused to beleive Alice was a psychic. Was fooled into believing he was Hans Davis.
Note: "Cost" in Metal Gear Acid is in reference to reducing how many turns or abilities one can use.
Battle Records
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