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User:Christian Higdon/Sandbox
Summary
Mario is the heroic Italian plumber of the Mushroom Kingdom, often rescuing Princess Peach from Bowser's clawed grip. Mario was born as one of the seven Star Children, children destined for greatness. When being delivered to his parents by a stork, Kamek stole his brother Luigi, and Mario was dropped onto an island inhabited by cheerful, colorful dinosaurs named Yoshis. One of them offered to help save his brother, and together they rescued Luigi from Baby Bowser, and ever since, Mario has been thwarting Bowser's plans.
Powers and Stats
Tier: 4-A, likely 2-C | At least 3-C, likely 2-C | 1-A
Name: Mario
Origin: Mario Bros
Gender: Male
Age: In his 30s
Classification: Human, plumber
Attack Potency: Multi-Solar System level (Has defeated Bowser countless times, even when Bowser was in possession of Power Stars. With the Power Stars, Bowser can create dimensions that contain multiple stars), likely Low Macroverse level (Bowser threatened the mushroom worlds, which are said to be bottomless, or infinite in size and can also make universe sized realms, yet Mario normally beats him. Mario beat Wart, who put a curse over Subcon and its inhabitants and also beat Mouser, who can destroy dreams) | At least Galaxy level (Is powered by a Luma, which can turn into galaxies and are capable of producing "galaxy-rattling shots".), likely Low Macroverse level (Is far better than before) | Transcendent level (Dimentio was going to destroy everything. Plato's book "The Republic" exists in Mario, and is referred to as "the truth" by Aristotle, who in real life was the only person to object to Plato's Theory of Forms introduced in The Republic. There are analogies that bear resemblances to those in said book, and likewise, the game says that it explains the world, the universe and all things, and answers countless questions. In the end, if The Republic is actually legitimate in Mario, it would mean the Intelligible World with all Universal concepts exists, and thus aspatial and atemporal Forms also exist, and thus The Void would erase them all, and thus Dimentio would be able to too. And if Dimentio can, of course, Mario scales)
Dimensionality: 3-D
Travel Speed: Infinite (Had his speed complimented by the Zeekeeper, and can also keep up with him and Giant Dreamy Luigi, as well as characters equal to or faster than Zeekeeper. Zeekeeper can tear a dimensional rift. Rifts are, by definition, absent of time and space. Zeekeeper is fully capable of moving inside of them, which gives him infinite speed. And as said, Mario definitely scales to this. In Tick Tock Clock, the progression of time is dependent on when you enter the world. Entering at 12 o'clock stops time completely, yet Mario can still move freely in this state. Can move within the dimensional rift between each Secret Level. These aren't pre-destined rifts, either, as Shadow Mario left and never appeared in the Secret Level with Mario. With that said, this must have been a white, empty rift that Mario and Shadow Mario moved through on their own. The background moving was only because the two Marios were moving, evidenced by their blurs, so this was indeed an empty rift)
Combat Speed: Infinite
Reaction Speed: Infinite
Lifting Strength: Class G
Striking Strength: Multi-Solar System Class, likely Low Macroversal | At least Galactic, likely Low Macroversal | Transcendental
Durability: Multi-Solar System level, likely Low Macroverse level (Can take hits from Bowser when the Koopa King is in possession of a Power Star) | At least Galaxy level, likely Low Macroverse level (Could take hits from Bowser when he is powered by a Grand Star, and Grand Stars are stronger than Lumas.) | Transcendent level (Could survive blows from Super Dimentio.)
Stamina: Limitless (Due to being a Star Child)
Range: Interstellar | Galactic | Transcendent
Standard Equipment: A myriad of Power-ups, Megavitamins, the Miracle Cure, Syringe (Which can turn enemies into pigs), Super Sheet, Rifle, Pipe Bazooka, Cannon Block, Flash Block, Propeller Block, Coin Block, POW Block, Ice Skate, Kuribo's Boot, Spiny Helmet, Beetle Helmet, Warp Whistle, Bombs, Super Scope, two Hammers (M&L and Paper Mario), two Star Rods (Mario Party and Paper Mario), Star Driver, Magic Wand, Laser Blaster, Power Drinks, Peppers, Sleepy Bomb, Bad Mushroom, Freight Bomb, Fire Bomb, Ice Bomb, Rock Candy, Star Egg, Pure Water, Retry Clocks, Earlier Times, Spin Drill, F.L.U.D.D., Water Propelled Rockets, Battle Cards, Copy Block, Badges, Crystal Stars, Sticker Album/Royal Stickers, Color Cards & Paint, Pure Hearts, Music Keys, Feather, Super Suit, Mega Glove, Ultra Hammer, Lazy Shell, the Lost Mushroom, a plunger, a wrench, a monkey wrench, a small hammer, Plumber's Putty, a small hacksaw, Plunger Staff, a Light Plunger, Spy Plumbing Gear, Plumber's Helper, a Plumbing Snake, tons of sports equipment, S.F.C. Nun-Chucks, Mushroom Sword, Star Shield, Power Stars, an axe and Blaster. In the live-action movie, he has a van, a wrench, Bob-ombs, Thwomp Boots, a Banzai Bill, a flamethrower, a Fireball Cannon and a Devolution Gun
Weaknesses: None Notable
Notable Attacks/Techniques:
- Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
- Drill Spin: After using a Spin Jump or spinning in air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
- Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
- Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
- Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.
- Expanded Triple Jump: (Unofficial name) Mario will perform the Triple Jump. The final jump makes him invincible to enemies and attacks.
- Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques include:
- Fireball: Mario will shoot a ball of fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
- Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the target, inflicting a burn status upon the opponent.
- Fire Orb: Mario fires an assault of small fireballs at his target.
- Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
- Ultra Flame: Mario launch enormous and large fireballs that attack all foe onscreen. The entire surrounding glows red during the attack.
- Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.
- Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
- Fiery Metal Mario: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.
- Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.
- Magic Weapon: Mario forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a battle against the Behemoth.
- Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.
- Bye-Bye Cannon: After summoning a cannon and jumping in it, the cannon will fire clones of Mario and his ally that also jumped in. They attack the foe with a string of jumps and follow up with an assault of the stronger Spin Jump afterwards for maximum damage.
- Jet Board Dash: Mario rides on a rocket-powered skateboard, building up it's speed. He then strikes the target with his hammer after reaching maximum speed.
- Bomb Derby: Mario summons a stack of bombs to chuck at his foes with his hammer. This attack can lower enemies' attack power.
- Cannonball Chuck: Mario summons a giant cannonball. He then swing and hurls at it toward his target, creating a shockwave from the impact.
- Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increasing his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.
- Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)
- Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:
- Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
- Cape Mario: Float, fly, create an earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
- Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
- Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
- Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
- Hammer Mario: Throw hammers and block fire when ducking
- Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
- Vanish Mario: Intangibility and invisibility for a few seconds
- Boo Mario: Can float, go through walls, turn invisible, and attract Boos
- Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
- Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
- Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
- Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
- White Tanooki Mario: This is basically the same item as the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item.
- White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being its appearance and ability to walk on water.
- Gold Mario: Fires enormous gold fireballs that create a shockwave explosion on contact instantly killing enemies and turning them into coins. It is also shown to increase attack damage and resistances to opponents attacks
- Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Mario, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one hit kill ability
- Double Mario: Mario creates a clone of himself. He can spawn up to five of them.
Key: Base Mario | Luma Amped | With the Pure Hearts
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: