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Sonic the Hedgehog (Classic)

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Revision as of 03:14, 27 December 2019 by Truth Bullets (talk | contribs)

Summary

Classic Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Classic Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunges forward to perform his iconic Spin Dash.

Powers and Stats

Tier: 5-B | Low 2-C | Low 2-C

Name: Sonic the Hedgehog, Classic Sonic

Origin: Sonic the Hedgehog

Gender: Male

Age: 16

Classification: Anthropomorphic Hedgehog, Fastest Thing Alive

'Attack Potency: Planet level (Defeated a robot powered by a Chaos Emerald. Every character within Sonic the Fighters can routinely defeat all the others, even when they have the power of Chaos Emeralds. A single Chaos Emerald can shift a continent and shatter the planet) | Macrocosmic level'+ (Defeated the Time Eater, which can move through, destroy and create space-time)

Dimensionality: 3-D

'Travel Speed: 'Relativistic+ (Can move at speeds somewhat comparable to lasers) | Immeasurable (Kept up with and defeated the Time Eater, which can move through time. During the TIme Eater fight, he moves through the center of time) | Immeasurable

Combat Speed: FTL (His Spin Dashes severely exceed lasers in speed) | Immeasurable (Tagged the Time Eater with his attacks. During the TIme Eater fight, he moves through the center of time and can attack through it) | Immeasurable

Reaction SpeedFTL (Sonic can react to lasers from Eggrobos at close range and lasers from the Hotaru which travel in straight lines and generate conventional light in the darkness. He can also react to oncoming enemies while Spin Dashing) | Immeasurable (Can react to and dodge attacks from the Time Eater when they travel through time) | Immeasurable

Lifting Strength: Class 10 (Can push boulders comparable to his size) | At least Class 10 | At least Class 10

Striking Strength: Planet Class | Immeasurable''' | Immeasurable

Durability: Planet level (Able to trade blows with enemies powered by Chaos Emeralds) | Unknown, likely Macrocosmic level+ (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess) | Unknown, likely Macrocosmic level+

Stamina: Very High (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless | Likely Limitless

Range: Standard melee range. Hundreds of meters with certain abilities | Macrocosmic+ ( | Macrocosmic+

Powers and Abilities:

Superhuman Physical Characteristics, Indomitable Willpower, Breaking the Fourth Wall (Leaves the screen if a player is inactive for four minutes), Self-Sustenance (Type 1; Can breathe in space), Spin Dash, Homing Attack, Vehicular Mastery (Shown driving cars in Sonic Drift), Acrobatics, Minor Toon Force (Able to stay in the air despite Homing Attack not initially working), Dimensional Storage (Can keep Chaos Emeralds and Rings on hand despite having nothing for them), Martial Arts, Regeneration (Mid; Regenerated from being flattened), Time Manipulation (With Time Break, he can slow down time to a near stop), Time Travel (Can travel back to the past and the future in Sonic CD), Non-Physical Interaction (Can harm Hyudoros), Acausality (Type 1; Can meet his future self without disappearing), Temporary Invulnerability (Can render himself invincible for a limited amount of time), Vector Manipulation (Drop Dash has been described as Sonic storing up momentum and then releasing it in one instance), Limited Reality Warping and Spatial Manipulation (Can restore reality and space with his speed), Forcefield Creation and Energy Manipulation (Via Insta-Shield), Time Stop (With Time Stop Monitors), Paralysis Inducement, Air Manipulation, Soul Manipulation (Restored the souls of characters who had been erased by Time Eater with speed), Chaos Energy Manipulation (Can use Chaos Emeralds to go Hyper Mode and use chaos attacks), Energy Absorption (Absorbs pure energy of the Chaos Emeralds to empower him), Limited Durability Negation (Insta-Shield can bypass armors and shields), Resistance to Extreme Heat (Shown here), Cold Temperatures (Shown here), chemical products (Can go through Chemical Plant untouched), Fire Manipulation (Through Fire Shield), Electricity Manipulation (Through Lightning Shield), Existence Erasure (Type 3; Can survive being sent to White Space, a plane of non-existence), and Soul Manipulation (Tails described his experience in White Space as affecting his consciousness, which Sonic didn't experience either)
Enhanced Senses (With Treasure Scanner), Transmutation (Can turn enemies into rings with Ring Time), Aura (Has this with all of the wisps), Flight (With Rocket Shoes), Ice Manipulation (Can form an icy aura through Ice Boost), Statistics Amplification (Of power and speed), Statistics Reduction (Of speed), With the Color Powers: Shapeshifting, Transformation, Fire Manipulation and Explosion Manipulation (With Red Burst), Selective Intangibility (With Cyan Laser), Gravity Manipulation, Levitation, and Transmutation (With Indigo Asteroid), Electricity Manipulation (With Ivory Wisp), Absorption and Size Manipulation (With Purple Frenzy)

Standard Equipment: None | Chaos Emeralds | Super Emeralds

Intelligence: Gifted (Has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300)

Weaknesses: Has a hard time swimming in canon

Key: Base | Super Sonic | Hyper Sonic

Note 1: Classic Sonic can use all of the wisps because he has access to them in Sonic Runners due to him appearing as a playable character.

Note 2: Super Classic Sonic isn't scaled to Time Eater because the feat is regarded as an outlier and it is inconsistent with showings of Chaos Emeralds in the main Classic Era. Sonic's usage of the Chaos Emeralds has canonically bettered with each game as well, meaning it makes sense his earlier timeline incarnation would not as efficiently utilize the energy and abilities of later incarnations of Adventure and Modern.

Note 3: Hyper Sonic is considered canon and usable given Sonic Mania makes a reference to the Super Emeralds, meaning they should be counted in the canon despite Takashi Iizuka stating they weren't previously. However, this should not be applied beyond Classic Sonic as Hyper Sonic has not been utilized in the Adventure or Modern Era, meaning adding them would be redundant unless the transformation was utilized in the future.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: