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Marilyn (Paper Mario)

From The Codex
Revision as of 20:45, 19 September 2022 by DatOneWeeb (talk | contribs)
GUH!
~ Marilyn

Background

Marilyn is one of the three Shadow Sirens and the middle sister of the older Beldam and the younger Vivian (who is later replaced by Doopliss). She and her sisters work alongside the X-Nauts to find the seven Crystal Stars and open the Thousand-Year Door. Marilyn and her teammates appear several times throughout Mario's adventure in Paper Mario: The Thousand-Year Door, making numerous attempts to slow him and his partners down and hinder their progress.

Statistics

Tier: 2-C

Name: Marilyn

Origin: Paper Mario: The Thousand-Year Door

Sex: Female

Age: Unknown, possibly centuries

Classification: Shadow Siren

Status: Alive

Alignment: Lawful Evil to Neutral Good (Despite being noted by Goombella to not seem like a bad person, Marilyn still assisted Beldam in helping the Shadow Queen's return. However, by the end of the game, she stops her evil ways after the defeat of the Shadow Queen)

Dimensionality: 3-D

Attack Potency: Universe level (Capable of harming Mario, Goombella, Koops, Madame Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz)

Durability: Universe level (Can survive attacks from Mario, Goombella, Koops, Madame Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz)

Striking Strength: Universal

Lifting Strength: Unknown

Travel Speed: Massively FTL (Comparable to Mario)

Combat Speed: Massively FTL (Comparable to Mario)

Reaction Speed: Massively FTL (Comparable to Mario)

Stamina: High

Range: Standard Melee Range to Hundreds of Meters

Intelligence: Below Average (Marilyn struggles to speak even basic words)


Powers and Abilities

Superhuman Physical Characteristics, Longevity (Should be comparable Beldam, who's existed for 1,000 years), Magic, Electricity Manipulation & Durability Negation (Marilyn can summon lightning to strike enemies with, which causes piercing damage. Piercing damage ignores the defense stat), Statistics Amplification (Marilyn can increase her strength by charging herself up), Non-Physical Interaction (The Mario cast regularly interacts with ghosts), Self-Sustenance (Type 1; The Mario cast can consistently breathe in space and water just fine). Resistance to Conceptual Manipulation/Paint Manipulation
Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Soul Manipulation (Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers)

Standard Equipment

None


Notable Techniques

  • Clap Attack: Marilyn will go towards an enemy and use her strength to clap at them.
  • Charge: Marilyn will charge herself, increasing her power drastically.
  • Thunder: Marilyn will attack enemies using thunder from the sky, causing piercing damage.

Other

Standard Tactics: Marilyn will use her magic and melee attacks on an enemy.

Weaknesses: Lacks basic speech.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Marilyn (Paper Mario)