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Mega Man (DOS)

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Articles About Mega Man
Classic Series Classic - Pre-Genesis Wave Archie Comics - Post-Genesis Wave Archie Comics - Megamix/Gigamix
X Series X Series - Command Mission - Manga - Archie Comics
Battle Network Series Battle Network Game - Battle Network Anime - Battle Network Manga
Star Force Series Star Force Game - Star Force Anime
Other Series Legends - OVER-1
Non Canon Mega Man DOS - Super Smash Brothers
As Mega Man, the robot wunderkind created to save the world, match your mettle against the mind of Dr. Wily, a megalomaniac with the hardware to match his ego! Search Wily's mechano-botic complex, from its mind-bending maze of electrified corridors, through giant whirling turbines and into paralyzing force fields.

You must find the three keys into the core room! Leap pools of supercharged gunk. Pulverize ion-sucking Batimms and other insidious insectobots. Face a phalanx of slithering, seething cyborgs, all programmed to turn you into radioactive waste! At last, confront CRORQ, a megacomputer revived by the psychotic calculations of Wily's mad brain.

Survive and challenge the mastermind behind the superbrain, Dr. Wily himself!

~ Game Box story for Mega Man (DOS)
Mega Man... on DOS!
~ AVGN's reaction to seeing Mega Man (DOS)

Background

Mega Man is the playable character and main protagonist of Mega Man (DOS).

He is the robot wunderkind created to save the world from the evil mind of Dr. Wily, a megalomaniac who reprogrammed CRORQ, a peacekeeping supercomputer developed by the government, to control robots around the world.

Statistics

Tier: 9-B

Name: Mega Man

Origin: Mega Man DOS

Sex: Male

Age: Unknown

Classification: Robot

Status: Active

Alignment: Lawful Good (Has saved the world from Dr. Wily twice, not killing Wily after defeating him on both occassions)

Dimensionality: 3-D

Attack Potency: Wall level (Can casually destroy walls along with having weapons that can do the same)

Durability: Wall level

Striking Strength: Wall level

Lifting Strength: Unknown

Travel Speed: Likely Supersonic (Can almost keep up with the eletrical currents movement)

Combat Speed: Supersonic (Can avoid electrical currents which should move this fast)

Reaction Speed: Supersonic

Stamina: Likely Limitless (As Mega Man is a robot, he does not ever get tired nor lose energy beyond getting killed)

Range: Standard Melee Range, Higher with Lower Ranged Special Weapons, Dozens of Meters with Plasma Cannon and Higher Ranged Special Weapons (Fires off into a distance and will not stop until it hits an opponent)

Intelligence: Above Average (Took on and defeated all three robot masters, getting their key codes then proceeded to Dr. Wily's fortress and defeated him. Proceeded to fight now six more robot masters and going through a harder Wily's fortress and defeated him again)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery, Inorganic Physiology (Mega Man is a robot), Aquatic Breathing (Can breathe underwater indefinetely) Energy Projection & Plasma Manipulation (With his plasma cannon, shoots out energy pellets), Reactive Adaptation & Power Absorption (When defeating a Robot Master, Mega Man's plasma cannon adapts the new weapon system into it so he can use their abilities), Data Manipulation (Can install weapon datas into his arm for a new weapon) Resistance to Extreme Pressures (Can swim in the bottom of the ocean and endure its pressures just fine), Fires (Can tank falling into fire), Mind Manipulation (Was unaffected by the effect that turned all of the peaceful robots into "humanity-hating berserk droids" across the world)
Weapon Mastery (With Shark Boomerang, a special wepaon that fires a three-bladed boomerang a set distance then returns to Mega Man. With Blade Launcher, fires three razor-edgd cutting blades upward in a spreading pattern), Sound Manipulation & Reflection Manipulation (With Sonic Wave, shoots smal fast moving sound waves that bounce off walls), Forcefield Creation (With Force Field, creates a circular magnetic field around Mega Man, protecting him from enemy projectiles), Explosion Manipulation (With Nuclear Detonator, fires a time bomb that sets off a massive explosion after two seconds), Electricity Manipulation (With the Bit Cannon, fires an electric bolt from Mega Man's plasma cannon), Water Manipulation (With Water Shooter, fires three water balls foward that arc downward at different angles. Oil Stream, fires out a long-ranged oil projectile), Fire Manipulation (With Torch Arm, fires a fireball that travels a straight distance)

Standard Equipment

  • Plasma Cannon: An all purpose cannon for Mega Man, and his main weapon. Shoots out energy pellets, along with adapting new weapon systems to it to give Mega Man extra abilities and firepower.

Notable Techniques

  • Sonic Wave: Sonic Wave is the weapon Mega Man obtains after defeating Sonic Man in the DOS Mega Man game. It shoots small, fast moving sound waves that bounce off walls much like Gemini Laser. It can open a wall in Volt Man's stage.
  • Force Field: Force Field is the weapon Mega Man obtains after defeating Volt Man. It creates a circular magnetic field around Mega Man, protecting him from enemy projectiles as well as draining weapon energy whilst he has it up. He can also deactivate the barrier when the fire button is pressed again. The barrier turns off when it makes contact with something that is not killed in a single hit. It acts as Dyna Man's weakness, because it can short out the fuses on his bombs.
  • Nuclear Detonator: Nuclear Detonator is the weapon Mega Man obtains after defeating Dyna Man. It places a time bomb, similar in function to Bomb Man's Hyper Bomb, in the fact that it typically drops down in a slight arc, and explodes after a set time of about two seconds if it does not hit an enemy before doing so. This weapon can also be detonated early by pressing the fire button again, as long as it has landed on the ground at least once. It is Sonic Man's weakness and can kill him in 2 hits (one shot) but is very difficult to hit him with because it bounces more under water. This weapon is helpful against blocks, as it can destroy them with the power of its explosion. When Dyna Man himself uses them, he'll jump around the arena in a set pattern, dropping the bombs on Mega Man below.
  • Bit Cannon: Bit Cannon is a Special Weapon that Mega Man obtains by defeating Bit Man in Mega Man 3 for DOS. It fires a very slow moving electric bolt.
  • Shark Boomerang: Shark Boomerang is a special weapon that Mega Man obtains by defeating Shark Man in Mega Man 3 for the PC. It fires a three-bladed boomerang, presumably sharpened around the edges, straight forward; after a set distance, it returns to the location it was fired from.
  • Water Shooter: Water Shooter is a Special Weapon Mega Man obtains by defeating Wave Man in Mega Man 3 for the PC. It fires three water balls forward that arc downward at different angles. This weapon is Torch Man's weakness and can kill him in only a few hits (two shots if all three hit in a single shot).
  • Oil Stream: Oil Stream is a Special Weapon Mega Man obtains by defeating Oil Man in the DOS Mega Man 3. It acts as a long-ranged projectile weapon.
  • Blade Launcher: Blade Launcher is a Special Weapon that Mega Man obtains by defeating Blade Man in Mega Man 3 for DOS. It fires three razor-edged cutting blades upward in a spreading pattern, similar to the Triple Blade used by Blade Man from Mega Man 10.
  • Torch Arm: Torch Arm is a Special Weapon that Mega Man obtains by defeating Torch Man in Mega Man 3 for the PC. It releases a fire ball that travels until it hits something.

Other

Standard Tactics: Mega Man will fire attacks from his plasma cannon, adapt weapon systems onto it and use the weapon best suited for the situation.

Weaknesses: Nothing notable.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Mega Man (DOS)