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Mega Man (Smash Bros.)
From The Codex
Articles About Mega Man
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Classic Series | Classic Games - Quint - Rockman Shadow - Mega Man? - Megamix/Gigamix - Mega Man Upon a Star - Pachislot Rockman Ability - Pre-Genesis Wave Archie Comics - Post-Genesis Wave Archie Comics - Mega Man? Archie Comics - 1994 Animated Series - Tiger Electronic Games - Novas Aventuras de Megaman - Super Smash Brothers - Marvel vs. Capcom - Cannon Spike |
X Series | X Series - Command Mission - Rockman X Carddass series - Manga - Archie Comics - 1994 Animated Series - Novas Aventuras de Megaman - Marvel vs. Capcom - Project X Zone |
Battle Network Series | Battle Network Game - Battle Network Anime - Battle Network Manga |
Star Force Series | Star Force Game - Star Force Anime |
Legends Series | Legends - Tatsunoko vs. Capcom |
Other Series | OVER-1 - Mega Man DOS - Mega Man: Fully Charged - Captain N: The Game Master - Street Fighter × Tekken |
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“ | The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | „ |
~ Mega Man's trophy description |
“ | Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward. | „ |
~ Mega Man's alt trophy description |
![](/images/thumb/4/46/Mega_Man_SSBU.png/400px-Mega_Man_SSBU.png)
Background
Mega Man, also referred to as Mega or Rock, is a character from the eponymous Mega Man series by Capcom. He was announced as a playable character for Super Smash Bros. For Wii U/3DS in the E3 2013 Nintendo Direct.
This dropdown contains the synopsis of Mega Man’s story. Read at your own risk as you may be spoiled otherwise! |
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Origin
Based on these successes, Light then built six Robot Masters: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, and Elec Man. Once he got wind of this news, Dr. Wily grew jealous of the recognition Light received for their work. Wily then began his designs for world conquest, which involved stealing the Robot Masters and reprogramming them to do his bidding. Seeing Rock and Roll as useless, Wily left them behind, inadvertently creating his ultimate undoing, as Rock would volunteer to be converted into a fighting robot. As Mega Man, he would thwart Wily's plans time and time again. As Mega Man, Rock possesses the Mega Buster, a weapon that converts his hands into a powerful energy cannon. From Mega Man 4 onwards until Mega Man 9, the Mega Buster can be charged to release a Charge Shot. Beginning in Mega Man 3 and again continuing until Mega Man 9, he also possesses the ability to slide along the ground. Both of these abilities return in Mega Man 11. Mega Man's most impressive ability, however, is his Variable Weapons System, which allows him to copy the powers of Robot Masters he defeats. These weapons then prove useful for taking out smaller enemies or another Robot Master weak to that particular weapon in a rock-paper-scissor style system. Mega Man is consistently shown to have a strong sense of justice, highly valuing peace. These values were what led him to be converted into a fighting robot in the first place, and the games stress Mega Man's never-ending fight to ensure peace. It should be noted that these values were manually coded by Dr. Light, as he canonically does not have free will beyond the limits of his programming. Mega Man does have his breaking point, though, as seen in Mega Man 7. Tired of his repeated attempts at world domination, Mega Man attempts to kill Dr. Wily, but cannot do so due to his binding to Asimov's laws of robotics. It was this incident that drove Dr. Light to create a more advanced, human-like android that did not adhere to the laws of robotics, resulting in Mega Man's successor, Mega Man X. This news inspires Dr. Wily to do the same, which results in the creation of Zero. The ultimate fate of Mega Man is unclear, however, as there are no traces of his existence by the events of Mega Man X, which takes place a century after the original series. Mega Man has a large group of allies and companions who help him on his adventures. Dr. Light and Roll often serve in an advisory capacity, while other robots help him more directly. Rush, Mega Man's robotic dog, serves as transportation for him by transforming into tools such as a spring or jet, or by directly merging with Mega Man. Other robot helpers include Eddie, a small robot that distributes items, Beat, a bird robot that attacks enemies and saves Mega Man from falling into pits, and Auto, a robot assistant of Dr. Light that creates parts and upgrades for Mega Man. After a brief stint of working for Dr. Wily in Mega Man 3, Proto Man occasionally appears to assist Mega Man and give him advice on how to proceed with certain robot masters. Mega Man also has a rival called Bass and his own robotic dog Treble (called Forte and Gospel respectively in Japan). Created by Dr. Wily and initially arch enemies with Mega Man, Bass' villainous tendencies later shifted into more of an anti-heroic role after Wily effectively disregarded him while Zero was in development. Super Smash Bros. for Wii U/3DS
Mega Man is placed 27th on the tier list, placing him within the C tier. With his arsenal of projectiles at his disposal, Mega Man is granted a strong spacing game. Some of these projectiles also have useful utility, with Metal Blade being able to be thrown in all 8 directions, Crash Bomber being ideal for pressuring shields, and up aerial having the potential to KO opponents easily at the top blast line. Mega Man also possesses some highly powerful finishers, such as up tilt, down smash, and down aerial, and he also has great air mobility due to his good air speed and high air acceleration. However, being dependent on projectiles leaves Mega Man at a disadvantage against opponents with reflectors (and Villager), and his quick falling speed and high weight give him a vulnerability to vertical hits. Overall, Mega Man's high learning curve has not allowed for much tournament representation, but his results have been impressive thanks to the efforts of players such as ScAtt and Kameme. Super Smash Bros. Ultimate
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General Information
Name: Mega Man
Origin: Super Smash Bros. For Wii U/3DS, originally from Mega Man
Sex: Male
Age: Unknown
Classification: Smash Fighter, Trophy Fighter
Species: Robot
Occupation: None
Status: Alive, Deceased in the Galeem and Dharkon endings (Died in the Galeem and Dharkon endings)
Alignment: Neutral Good (Aided in the defeat of Galeem and Dharkon who were trying to eradicate the universe in either light or darkness respectively)
Codex Statistics
Grade: A
Tier: Unknown-E, Higher with Spirits and Final Smash
Cardinality: Unknown
Dimensionality: 3-D
Attack Potency: Unknown: Lower Reality level (Can fight and defeat Master Hand, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand Is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large), Higher with Spirits and Final Smash (Spirits are used to power up smash characters and are the very thing that aided them to defeat Galeem)
Durability: Unknown: Lower Reality level, Higher with Spirits
Striking Strength: Unknown: Lower Reality Class, Higher with Spirits
Lifting Strength: Unknown: Lower Reality Class (Comparable to King Dedede who can swing his hammer at massive force)
Travel Speed: Superhuman (Can travel around the World of Light map in a short timespan), Higher with Spirits
Attack Speed: Massively Hypersonic (Can tag Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods), Higher with Spirits
Reaction Speed: Massively Hypersonic, Higher with Spirits
Stamina: Very High (Can fight with up to 7 opponents at once without shows of being tired), higher with Spirits
Range: Standard Melee, Several Meters with pellet shots, Unknown with Mega Legends (Creates a black hole that sends the opponent to a different space)
Intelligence: Gifted Intelligence(Can fight and defeat Master Hand who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)
Powers and Techniques
Resistance to Fire Manipulation & Explosion Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks), Weapons (Via Weapon Resist, decreases damage taken from melee weapons like swords and whips), Blunt Force Trauma (Via Sprinting Endurance, makes it harder to be launched while running, airborn endurance, makes it harder to be launched when in the air).
Resistance to Ice Manipulation (Can break out of freezies)
Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (3-D; Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)
Equipment
Nothing notable.
Optional Equipment
Item | Description |
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Assist Trophy | When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. |
Back Shield | Defends the wearer from attacks towards their back. |
Banana Gun | Ejects the banana out of the peel and the player is left with the banana peel after using it. |
Banana Peel | Once thrown, trips opponents that touch it. |
Barrel | Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. |
Barrel Cannon | Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. |
Beam Sword | Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. |
Beastball | Reappears near an opponent after being thrown and targets them, covered in flames. |
Beehive | Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. |
Beetle | Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. |
Black Hole | Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. |
Blast Box | Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. |
Bob-omb | Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. |
Bombchu | Can move up walls and across floors and ceilings. Explodes on contact with opponent. |
Bomber | Explodes in the player's hand when used. Only affects enemies. |
Boomerang | Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. |
Boss Galaga | Carries foes upward to the top of the screen. Can be destroyed by attacking it. |
Bullet Bill | Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected. |
Bumper | Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. |
Bunny Hood | Increases the user's movement speed, jump height, and falling speed. |
Capsule | Contains a single item. Has a one-in-eight chance of exploding. |
Cloaking Device | Renders the user mostly invisible and makes them immune to damage (but not knockback). |
Cracker Launcher | Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch. |
Crate | Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. |
Cucco | Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. |
Daybreak | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant pseudo-pseudo-laser across the stage, almost guaranteed to KO anyone it hits. |
Death's Scythe | Instantly KOs opponents at high percentages. |
Deku Nut | When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). |
Dragoon | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. |
Drill | Allows the wearer to fire a large drill. |
Fairy Bottle | Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. |
Fake Smash Ball | Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. |
Fan | Fastest-swinging battering item. High shield damage. |
Fire Bar | Causes fire damage. Grows shorter with each successful attack. |
Fire Flower | Produces a continuous stream of short-range fire. |
Flipper | Once thrown, halts in the air and bops characters that run into it. |
Food | Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. |
Franklin Badge | Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. |
Freezie | Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. |
Golden Hammer | Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. |
Gooey Bomb | When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. |
Grass | When picked up, another item appears in its place. |
Green Shell | When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. |
Gust Bellows | Blows gusts of wind at other players to push them away. |
Hammer | One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. |
Healing Field | Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. |
Healing Sprout | Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb. |
Heart Container | Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). |
Hocotate Bomb | A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time. |
Home-Run Bat | An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. |
Hothead | Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. |
Killer Eye | When placed, can fire energy beams in the direction it faces. Hitting it flips it around. |
Killing Edge | A sword that deals x2 more damage and knockback when glowing. |
Lightning Bolt | When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. |
Lip's Stick | Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. |
Master Ball | Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. |
Maxim Tomato | The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). |
Metal Box | Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). |
Motion-Sensor Bomb | Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. |
Mr. Saturn | Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. |
Ore Club | An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. |
Parasol | Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. |
Party Ball | Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. |
Pitfall | Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. |
Poison Mushroom | Slides across the stage. When touched, shrinks the character. |
Poké Ball | Once thrown and lands on the ground, unleashes a Pokémon to aid the user. |
POW Block | When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. |
Rage Blaster | Fires a blast of energy. The higher the percent a user has, the more damage it does. |
Ramblin' Evil Mushroom | A mushroom will grow on the opponent's head, reversing the left and right controls. |
Ray Gun | Fires blasts of energy that have infinite horizontal range. |
Red Shell | When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. |
Rocket Belt | Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. |
Rolling Crate | When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. |
Sandbag | When attacked, produces items. |
Screw Attack | Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. |
Smart Bomb | Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. |
Smash Ball | Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. |
Smoke Ball | Once thrown, spews smoke around its immediate area. May stick to opponents. |
Soccer Ball | Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. |
Special Flag | Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. |
Spiny Shell | Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent. |
Spring | When idle, repels characters when touched depending on whether it is upright or sideways. |
Staff | Shoots a beam. The farther the opponent is, the more damage it deals. |
Star Rod | Has a limited supply of long-range star shots produced on f-tilt or f-smash. |
Steel Diver | A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. |
Super Launch Star | Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. |
Super Leaf | Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. |
Super Mushroom | Slides across the stage. When touched, enlarges the character. |
Super Scope | Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. |
Super Star | Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. |
Superspicy Curry | Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. |
Team Healer | Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. |
Timer | Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. |
Unira | Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. |
Warp Star | Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. |
X Bomb | Creates a cross-shaped explosion that spans most of the screen. |
Other
Standard Tactics: Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.
Weaknesses: Holding their shield too long will cause it to break leaving them in a dazed state.
Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.
Trivia
- Mega Man, Simon Belmont, Hero, Banjo and Kazooie are the only third-party playable characters in the Super Smash Bros. series to have debuted on a Nintendo system. Mega Man and Simon doing so on the NES games Mega Man and Castlevania, respectively, the Hero debuted on the Nintendo 3DS with Dragon Quest XI (and his alternate costumes, Erdrick and Solo, both debuted on the NES), and Banjo and Kazooie made their formal debuts in Banjo-Kazooie for the Nintendo 64.
- Mega Man, Steve and Pac-Man are the only playable third-party characters who don't have any voice clips.
- Mega Man and Pac-Man are also the only third-party characters to debut as starters.
- Mega Man's ability to wall jump in the Smash series is a reference to the subseries Mega Man X, where Mega Man's wall kick was an integral part of the game.
- Mega Man himself has also been shown capable of wall jumps in Mega Man: The Power Battle and Mega Man 2: The Power Fighters.
- Mega Man is the second playable character to be referred to by an alias, rather than a form of their real name, after Solid Snake and predating Bayonetta and Joker.
- Mega Man is the only fighter in the series to stand completely still while idle, if not performing idle animations. This is based on his original sprite in Mega Man. He also stays still when crouching and when after a victory pose.
- Mega Man is also the only humanoid fighter with eyes who does not blink, due to him being a robot. Ironically, Mega Man was one of the first games to include blinking sprites, and the developer direct for Super Smash Bros. 4 shows Mega Man blinking in an early build.
Battle Records
None.
None.
None.
References
- ↑ "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."
- ↑ Super Smash Bros. For Wii U and 3DS Mr. Game & Watch Trophy
- ↑ Super Smash Bros. Melee Mr. Game & Watch Unlock
- ↑ Super Smash Bros. For Wii U and 3DS Flat Zone X