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Dragon (MOTHER)
Background
The Dragon is a boss enemy in MOTHER (localized as EarthBound Beginnings) encountered in Magicant Underground. However, it is impossible to battle it until at level 25, when it is free to battle at any time, by checking it. It is required to be defeated at some point, as doing so yields the sixth melody. It is depicted as a red, serpent-like creature with a pair of legs and wings, and a tail, but no arms.
The Dragon is a tough enemy as it can use powerful physical attacks that can fell low-level party members, as well as a crying attack that lowers the defense of one party member. As far as PSI goes, it can use PK Thunder γ, dealing approximately 50 HP of lightning damage to the entire party, and PK Fire β, which cuts about 70 HP from all party members.
Due to the Dragon's attack patterns, PSI-Block and Defense Up β work very well in the battle. PSI-Block permanently prevents the Dragon from using its area-of-effect PSI, while raising the party's defense softens the impact of its melee attacks. The player can also use PK Freeze γ to reduce its HP to single digits; this can be followed up with any attack for a quick victory.
The Dragon is reminiscent of the Green Dragon (called just "Dragon" in the Japanese version) from Dragon Quest in the sense that both appear in caves that the player must traverse to continue the adventure, but are likely severely underleveled for the fight the first time they do so. In both cases, the player will not meet the condition to fight the beast at first - in Earthbound Beginnings' case however, the Dragon will also not fight the party until a certain level is reached, reducing the chance of the player's party being obliterated, contrary to its kin series.
General Information
Name: Dragon
Origin: MOTHER
Sex: Unknown
Age: Unknown
Classification: Magicant Being
Species: Dragon
State of Being: Mental Construct (Citizens of Magicant are abstract beings of one's consciousness)
Occupation: None
Status: Deceased (Was a creation of Queen Mary's magicant, which she completely erased by the end of the game)
Alignment: True Neutral (Tests Ninten in his battle to see if he's worthy of hearing his song)
Threat Level: Street Threat (Appears to only fight against whoever awakens it to fight them to see if they're worthy of hearing their song)
Codex Statistics
Tier: At least 8-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Building level (Can fight an end game Ninten, who should be superior to the late mid game MOTHER 2 cast, who can fight and defeat the Kraken, who massively dwarfs an entire ship in size)
Durability: At least Building level
Striking Strength: At least Building Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Supersonic (Can tag Ninten, who can fight similar enemies to the cast of MOTHER 3, who can dodge shouts from the Steel Mechorilla)
Reaction Speed: Supersonic
Stamina: Limitless
Range: Extended Melee, Higher with PSI
Intelligence: Unknown
Powers and Techniques
|-|Innate PSI Abilities=
Energy Manipulation (PSI is the manipulation of psionic energy, being described as a mysterious and useful power[1]), Telekinesis (PSI Users such as Ninten can use their psi to telekinetically unbend a spoon, along with Ness as an infant being able to telekinetically move his baby bottle), Telepathy (PSI users all naturally share PSI Telepathy, Ninten uses this to be able to read minds and speak to animals, Paula uses it to telepathically call to Ness in her dreams, along with telepathically speak to other members of the Chosen Four from across towns or even continents. The ability seems to be universal to all PSI users as their consciousness no matter their age is fully aware and can speak with people), Limited Power Bestowal (PSI users can give PSI abilities to other PSI users, such as when an infant used their mind to give Ninten PSI Teleport, or when the Chosen Four taught a monkey how to use PSI Teleport).
Resistance to Mind Manipulation (The natural PSI users consciousness is already matured and able to defend against other mental attacks)
|-|Unique PSI Abilities=
Electricity Manipulation (Can use PK Thunder r, which shoots a bolt of lightning), Fire Manipulation (Can use PK Fire B)
Other
Standard Tactics: The Dragon will do strong physical attacks, use PSI attacks, or let out a cry and lower one's defense.
Weaknesses: PSI users need to concentrate in order to use their PSI[2].
Battle Records
None.
None.
None.
References
- ↑ "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
- ↑ A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.