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Nightmare Balloon Boy

From The Codex
Revision as of 17:34, 8 July 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Balloon Boy
Balloon Boy Original Model - Phantom Variant - Nightmare Variant
Female Variants JJ - Dee Dee
FNaF World Balloon Boy - JJ - Phantom Balloon Boy - Nightmare Balloon Boy - Ballboy - Browboy

Flash that light all you want, it can't save you now.
~ Nightmare Balloon Boy
You're not so big, just a bite-sized morsel.
~ Nightmare Balloon Boy

Background

Nightmare Balloon Boy is a major antagonist and one of the nightmare animatronics of the Five Nights at Freddy's series, first appearing in the Halloween Update expansion (both Standard and Halloween Edition) for Five Nights at Freddy's 4, where he is featured in his minigame known as "Fun with Balloon Boy" and functions very similar to Plushtrap. It is confirmed that he has an impact on the lore; whether his role is important or not is still yet to be determined.

This dropdown contains the synopsis of Nightmare Balloon Boy's story. Read at your own risk as you may be spoiled otherwise!

Physical Appearance

Nightmare Balloon Boy's appearance is similar to the original BB, except with a more menacing design. This includes large, pointed teeth inside of his large mouth (similar to Nightmare Chica), dark-blue eyelids and teeth gums, long claw-like fingers, and more sinister-looking eyes with red irises (similar to Nightmare Chica's Cupcake) as well as narrow gray veins. In fact, his mouth goes all the way around his head. He has a red triangular nose and circular cheeks instead of orange ones. He also has a red and purple striped hat and shirt, instead of his usual red and blue stripes. The pinwheel from the top of his cap is also blue rather than orange with a yellow button up top. His two buttons are indigo instead of the original BB's black ones. His brown hair is slightly shorter than his original counterpart. His blue pants are lighter in color. If one looks carefully, one can see that Nightmare Balloon Boy seems to wear white socks. His shoes bear an exact resemblance to his original counterpart's, albeit they appear lighter in color. Interestingly, Nightmare Balloon Boy appears to be in a perfect and completely undamaged shape.

Like Phantom Balloon Boy, Nightmare Balloon Boy lacks the balloon and "Balloons!" sign as featured in Five Nights at Freddy's 2.

Personality

As revealed in Ultimate Custom Night, Nightmare Balloon Boy talks in complete sentences. As with the other nightmares, he has no qualms about torturing his victims with his bony, metal hands. As evident by his quotes in the aforementioned game, he also has a tendency to mock his victims whenever the opportunity presents itself. The chomping noise heard in one of his quotes indirectly suggests what he does to his victims.

General Information

Name: Nightmare Balloon Boy

Origin: Five Nights at Freddy's 4

Sex: None. Built to be Male.

Age: Unknown

Classification: Nightmare Animatronic

Species: Animatronic

State of Being: Mental Construct in Five Night's at Freddy's 4 (Nightmare Balloon Boy is a nightmare made from a child, not actually existing in reality), Regular in Five Night's at Freddy's Ultimate Custom Night (Nightmare Balloon Boy is a creation of The One You Shouldn't Have Killed, who's meant to take revenge and kill William Afton for all of eternity)

Occupation: None

Status: Active

Alignment: Chaotic Evil (Nightmare Balloon Boy is a creation of The One You Shouldn't Have Killed, who's meant to take revenge and kill William Afton for all of eternity)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can easily kill William Afton. Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class

Lifting Strength: Superhuman (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys. The animatronics can tear apart William Afton)

Travel Speed: Superhuman (Comprable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot

Range: Standard Melee Range

Intelligence: Unknown (While patrolling as an ordinary animatronic, Nightmare Balloon Boy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Techniques

Superhuman Physical Characteristics, Supernatural Protection & Resurrection (Nightmare Balloon Boy can be killed by the Death Coin, but come back due to always being revived by The One You Shouldn't Have Killed), Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static).

Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)


Equipment

None


Other

Standard Tactics:

Nightmare Balloon Boy starts off on the chair and then moves to four sets of doors, hallway, the "X" on the floor, or jumpscares the player. Nightmare Balloon Boy functions exactly as Plushtrap in the "Fun with Plushtrap" minigame, except for the fact that he laughs or says "Hi" or "Hello" in a deep, demonic voice as well as the fact that he moves at a slightly faster speed than Plushtrap.

When he is slumped over in your office, do not shine your light on him. When he is sitting up, however, you must use your flashlight to reset him.
~ Nightmare Balloon Boy Ultimate Custom Night description
When the night starts, Nightmare BB is already slouched over inside the office. After lowering the monitor, there's a chance he'll be sitting up. When slouched, the player needs to avoid shining the flashlight on him, as this will result in an immediate jumpscare. If he is sitting, however, they should shine the light to return him to his slouching position, otherwise he will attack when the player opens up the monitor.

Weaknesses: Stops moving when flashed by a light, albeit he will still attack if it's flashed again while he's still.

Note: This version of Nightmare Balloon Boy is primarily using Ultimate Custom Night as its basis due to being a creation made by Golden Freddy, being noted to be given flesh.

Battle Records

None.

None.

None.