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Beldam (Paper Mario)

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Mmmmmmwee hee hee hee! I have no quarrel with you...but I simply can't allow you to hunt for the Crystal Stars.
~ Beldam

Background

Beldam is one of the main antagonists of Paper Mario: The Thousand-Year Door and the leader of the three Shadow Sirens, which consists of herself and her sisters, Marilyn and Vivian (who is later replaced with Doopliss). She is more than 1,000 years old and is the oldest of the three sisters. She and the Shadow Sirens work with the X-Nauts to find the Crystal Stars and open The Thousand-Year Door. Beldam and her sisters are reoccurring enemies that appear many times throughout Mario's adventure in Paper Mario: The Thousand-Year Door, making numerous attempts to halt his progress. She and her Sirens always appear during even numbered chapters and are fought a total of two times. In the end, Beldam is revealed to have been the one who arranged for the events of the story, using even the X-Nauts as pawns in her scheme.

General Information

Name: Beldam

Origin: Paper Mario: The Thousand-Year Door

Sex: Female

Age: Over 1,000 years old

Classification: Shadow Siren

Status: Alive

Alignment: Lawful Evil to Neutral Good (Beldam was in alliance with the X-Nauts to bring back the Shadow Queen, to which she would ruled over the world serving to her. Prior to this, she was also constantly abusive to Vivian. Though it does appear that they are on good terms now and have given up evil after the events of the game)

Codex Statistics

Tier: Varies. 6-C, up to 2-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Island level, up to Universe level (Capable of harming Mario, Goombella, Koops, Madame Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz)

Durability: Varies. Island level, up to Universe level (Can survive attacks from Mario, Goombella, Koops, Madame Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz)

Striking Strength: Varies. Island Class, Up to Universe Class

Lifting Strength: Unknown

Travel Speed: Varies. Supersonic to Faster Than Light (Comparable to Mario)

Attack Speed: Varies. Relativistic+ to Faster Than Light (Comparable to Mario)

Reaction Speed: Varies. Relativistic+ to Faster Than Light (Comparable to Mario)

Stamina: High

Range: Standard Melee to Tens of Meters to Complex Universal

Intelligence: Genius Intelligence (Tricked the X-Nauts into assisting her, along with creating the rumor that the Crystal Stars led to a treasure so that it all came into play for her bringing back the Shadow Queen)


Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, Longevity (Beldam has existed with the Shadow Queen before she was sealed over a 1,000 years ago), Magic, Ice Manipulation & Durability Negation (Bedlam can create a blizzard to damage and freeze enemies with, which causes piercing damage. Piercing damage bypasses the defense stat. Her punches also ice attacks), Size Manipulation, Power Bestowal, Statistics Amplification, & Statistics Reduction (Bedlam can increase the size of others to increase their attack power. Alternatively, she can shrink people down to reduce their attack power. She can also increase someone's speed), Pseudo-Teleportation & Intangibility (Like Vivian, Beldam can use Veil to phase through the floor), Time Manipulation (Beldam can slow down time against others), Poison Manipulation (Beldam can poison others), Regeneration (Mid; All enemies can recover from being squished by the stage), Non-Standard Interaction (The Mario cast regularly interacts with ghosts), Self-Sustenance (Respiratory Self-Sustenance; The Mario cast can consistently breathe in space and water just fine).


Resistance to Conceptual Manipulation/Paint Manipulation
Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Soul Manipulation ( Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers)

Equipment

None


Notable Techniques

  • Ice Punch: Beldam will punch their enemy that naturally uses ice with it.
  • Blizzard: Beldam will create a blizzard that freezes all enemies and causes piercing damage.
  • Grow: Beldam can increase her size or others, while also getting an increase in power.
  • Shrink: Beldam can shrink her enemies, reducing their power.
  • Slow Time: Beldam will slow time on their enemy.
  • Speedy: Beldam increases her or someone else's speed.
  • Toxic Magic: Beldam will inflict poison on an enemy.

Other

Standard Tactics: Beldam will use her various magic attacks.

Weaknesses: None.

Battle Records

None.

None.

None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."