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The Scotsman

“ | OOOOOH!!!! that's some talking coming from a man who wears a basket on his head! I carry me hangers in a basket, you might even make me shiver if you weren't dressed in a nightgowned! Ya look like me nanny | „ |
“ | What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw, Bleathering, Gomeril, Jessie, Oaf-Looking, Scooner, Nyaff, Plookie, Shan, Milk-Drinking, Soy-Faced Shilpit, Mim-Moothed, Sniveling, Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie? | „ |
~ The Scotsman to Samurai Jack |
“ | I ain't lost, ya tree ogre. I might be old, but I've lived long enough to see the world rise against your tyranny! Admit it, ya big oaf! You're scared. The samurai is still out there inspiring people by the thousands. After all these years, you're powerless against him. You've been shivering like a wee baby, hiding in your crib, afraid to show yourself 'cause ya know he's out there, and you can't do anything about it! *Laughs* You're just a big baby! Why don't you go cry to your mama? | „ |
~ The Scotsman to Aku |
Background
The Scotsman was an ally of Samurai Jack (and, sometimes, the deuteragonist), who was first introduced in Episode XI: Jack and the Scotsman, Part 1. He is voiced by John DiMaggio. He is something of a tritagonist in the first four seasons, having the most appearances of any character except for Jack and Aku (along with The Emperor and The Empress), and a supporting character in Season 5.
The Scotsman fathered a massive family with his wife. At the time of his death he had at least 28 daughters; Flora, Maeve, Isla, Bradana, Murdina, Alana, Oban, Ardbey, Fiona, Assie, Bonnie, Lorna, Mawina, Shona, Nora, Piesil, Shanath, Euspeth, Edme, Freya, Gilbartha, Gesha, Grizela, Innes, Dawntha, Cora, Davina, and Kina.
This dropdown contains the synopsis of Aku’s story. Read at your own risk as you may be spoiled otherwise! |
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Codex Statistics
Key: Alive | As a ghost
Tier: 6-B | Unknown
Name: The Scotsman
Origin: Samurai Jack
Sex: Male
Age: Unknown
Classification: Human
Dimensionality: 3-D | 3-D
Attack Potency: Country level (Could stalemate Samurai Jack and fight his future self) | Unknown (Stated to be in his prime although he cannot touch anything)
Durability: Country level (Can tank hits from Samurai Jack) | Unknown
Striking Strength: Country Class | Unknown
Lifting Strength: Unknown | Unknown
Travel Speed: Superhuman | Unknown
Attack Speed: Faster Than Light (Can tag Samurai Jack) | Unknown
Reaction Speed: Faster Than Light | Unknown
Stamina: Superhuman | Limitless
Range: Standard Melee physically, Extended Melee with his sword, Hundreds of Meters with his peg-leg machine gun
Intelligence: At least Genius Intelligence (Could stalemate against Samurai Jack in combat)
Powers and Techniques
Equipment
His sword and some explosives
Notable Techniques
- Master Swordsmanship: The Scotsman is a highly talented swordsman. In his first appearance, he proved to be able to fight Jack to a stalemate, and even appeared to be marginally less exhausted after the battle than Jack was. He is also just as proficient as Jack is at dicing up hordes of lesser opponents.
- Superhuman Stamina: The Scotsman is capable of defeating hundreds of opponents before tiring, as well as being capable of roaming for days while carrying a sleeping Jack when the latter had lost his memory. Additionally, after his first battle with Jack when continually fought him for a day straight, he was apparently slightly less tired than Jack, as he managed to remain on his feet while Jack was seen very tiredly slumped over the side of a bridge, though the Scotsman was still too tired to lift his sword as seen in Episode XI.
- Superhuman Strength: The Scotsman possesses physical strength far beyond what a human could ever hope to achieve. He has been shown to be capable of easily lifting and throwing a tank. He is also capable of running while carrying multi-ton loads and hitting robots with his head and hands so hard as to make them explode.
- Superhuman Durability: The Scotsman appears to be superhumanly durable, as he has been shown enduring circumstances that would maim or kill an ordinary man without injury, such as simply laughing off the bites of robotic alligators.
- Peg-leg machine gun: The Scotsman's left leg has been replaced by a machine gun. He often uses this weapon when facing multiple opponents, and appears to be an excellent marksman. Additionally, the weapon seems to never run out of bullets (or, at least, he has never been shown reloading it). After 50 years, he replaces it with a Mini gun in his old age.
After The Scotsman is revived as a spirit, his left leg manifests as the original machine gun, although he was not seen using it in any capacity, leaving its usability uncertain.
- High-powered Explosives: The Scotsman carries a number of extremely high-yield bombs in a pouch on the front of his belt, which he tends to use in situations where he doesn't feel his opponents are worthy of his sword. These explosives, despite typically being about the size of a hand grenade, possess enough explosive power to level buildings and, in one instance, destroy an entire cruise ship.
Spirit form
- Power of Righteousness: The Scotsman was able to utilize the power of righteousness in the form of music from his bagpipes. It caused discomfort to Aku and repelled the corrupted Ashi away from Jack.
It is able to disintegrate Aku's rain of spikes that were made up from his own mass.
- Passageway Generation: The Scotsman can generate an airborne magical passageway by playing his bagpipes, which he used to lead his daughters in their attack on the forces of Aku's.
Other
Standard Tactics: Leads with swining his sword or using his machine gun peg-leg
Weaknesses: Normal human weaknesses
Gallery
Gallery |
Battle Records
None.