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Cockroach Twin

From The Codex

Background

Cockroach Twin is the name of the two boss enemies at the end of Cossack Stage 3 in Mega Man 4, fought one at a time. These robots were originally made for dome-shaped building maintenance. The first one stays on the ceiling, and the second walks around the whole room in a clockwise pattern. The room has spikes on the bottom, so the player must be careful when jumping. Drill Bomb, Ring Boomerang, and charged Pharaoh Shot are the best options against them.

General Information

Name: Cockroach Twin

Origin: Mega Man 4

Sex: None

Age: Unknown

Classification: Mechaniloid

Species: Robot

Occupation: Intruder Prevention Shutter

Status: Destroyed (Destroyed by Mega Man)

Alignment: Unaligned

Codex Statistics

Tier: At most High 6-A

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Potency) (Fought and harmed Mega Man, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: At most Multi-Continent level (Can take hits from Mega Man)

Striking Strength: At most Multi-Continent Class (Potency)

Lifting Strength: Unknown

Travel Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe)

Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy)(Mechaniloid should have similar sustenance to Robot Masters where all Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[1][2][3][4])

Range: Standard Melee, Hundreds of Meters with Energy Projection (Can shoot out energy blast that should have comparable range to Mega Man's pellets, where he can shoot opponents an entire forest distance away)

Intelligence: Likely Mindless Intelligence (Only activates as a defense system to protect the mother computer and the base)

Knowledge: Likely Mindless level


Powers and Techniques

Superhuman Physical Characteristics, Inorganic Physiology (Non-Living Objects; Cockroach Twins are merely robots, arguably less advanced the Robot Masters as they likely have no real personality functions), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; As a robot, does not need to breathe, eat, or sleep), Immortality (Immortal Metaphysical Aspect; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Mind Manipulation and Soul Manipulation (As a Mechaniloid, has even less emotions and AI then a Robot Master where despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[5])


Equipment

Nothing notable.


Other

Standard Tactics: The Cockroach Twin walks on the ceiling and shoots energy projectiles.

Weaknesses: Has a weakness to Drill Man's drill missile and Ring Man's ring boomerang. If its data is corrupted, it will be incapable of coming back.

References

  1. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  2. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  3. Weapon: Transforming Rockbuster, fires a solar bullet
  4. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.