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Fairy Godmother

From The Codex
But we have to hurry, because even miracles take a little time

Background

The Fairy Godmother is a supporting character in Disney's 1950 animated feature film, Cinderella. The physical embodiment of hope, she is a kindly fairy that is devoted to making dreams come true for the pure-hearted and noble—an act made possible by proclaiming the magic words, "bibbidi-bobbidi-boo".

This dropdown contains the synopsis of Lady Tremaine's story. Read at your own risk as you may be spoiled otherwise!
Cinderella

fter her wicked stepsisters cruelly destroy the dress she plans on wearing to the ball when they recognize the beads and sash that they had thrown away earlier, Cinderella runs out to the backyard of her stepmother Lady Tremaine's château near her father's fountain, where she breaks down in sorrow as she has no way of getting to the ball now, beginning to lose her faith in dreams. However, her faith is still strong enough to summon her Fairy Godmother, who explains that she has arrived to help Cinderella in her hour of need. To get her to the ball, she transforms an ordinary pumpkin into a carriage and four of Cinderella's mice into white horses for the carriage. She attempts to transform Lucifer into something, but he flees, and it is unknown what he would have transformed into, or if he managed to dodge it.

She then turns Cinderella's horse, Major, into a coachman, and her dog Bruno into a footman. Finally, after Cinderella points out her tattered gown, Fairy Godmother measures Cinderella with her wand and bestows a beautiful white dress upon Cinderella, complete with two enchanted glass slippers that only Cinderella can wear due to their small size. Before she departs, the Fairy Godmother gives Cinderella a word of caution: at the stroke of twelve, the spell will be broken, and everything will return to normal. Grateful for the gifts anyway, Cinderella thanks her Fairy Godmother and happily rides off to the ball as Fairy Godmother bids her farewell.

Cinderella 2: Dreams come true

in the second installment of the Cinderella series, Cinderella II: Dreams Come True, the Fairy Godmother is shown at the very beginning telling the story of Cinderella to the mice. Jaq, Gus, and the other mice then decide to create a storybook of their own, reflecting on various events that occurred since they first arrived at the castle.

The Fairy Godmother happily assists the mice in creating the book and actually appears in the second story: Tall Tail. Here, Jaq desperately wants to help Cinderella with her daily duties around the castle, but he cannot because of his small size. Soon enough, Fairy Godmother appears and offers to help Jaq by turning him into a human - Sir Hugh - which he accepts. However, he causes more trouble as a human than he ever did as a mouse.

At the end of the segment, Fairy Godmother returns again, changing Jaq back into a mouse. Though he learns a great lesson from his human adventure, Jaq apparently grows a disliking of magic. At the end of the film, Fairy Godmother helps the mice take their completed book to Cinderella, who gladly reads her new book together

Cinderella III: A Twist in Time

In the third installment of the Cinderella film series, Cinderella and Prince Charming are celebrating an entire year together filled with magic and romance. Unfortunately, during the festivities, the Fairy Godmother accidentally loses her wand, which falls into the hands of Anastasia, one of Cinderella's stepsisters, who quickly takes it to her mother and sister Drizella.

As she witnessed Fairy Godmother's magic doings with the wand, she tries to convince her mother and sister that it is magical. Lady Tremaine and Drizella think that she has lost her mind until Fairy Godmother arrives, requesting the return of her wand. Anastasia refuses and fights her back, accidentally turning their cat Lucifer into a half goose, half-cat hybrid. The astonishing sight convinces Tremaine, and Anastasia accidentally transforms the distracted Fairy Godmother into a stone statue (much to Anastasia's horror).

With the magic of the wand in her hands and no one to stop her, Lady Tremaine alters time and history so that Anastasia was the one to fit the slipper. Fortunately, Cinderella, Jaq, and Gus catch on her plans and battle against Lady Tremaine for the wand, win the battle, retrieve the wand and restore the Fairy Godmother. Alas, the Fairy Godmother retrieves her wand, and she lastly uses it to restore Cinderella's wedding attire, which was destroyed by Lady Tremaine. Before the film ends, Fairy Godmother asks if Cinderella and Prince Charming would like to return to their normal lives, but sees that couple are happy enough as it is, and chooses to let them continue on from there.

General Information

Name: Fairy Godmother

Origin: Cinderella

Sex: Female

Age: Unknown

Classification: Fairy

Status: Alive

Alignment: Lawful Good (The Fairy Godmother is a kind and loving fairy who is the physical embodiment of cinderella's hope)

Codex Statistics

Tier: 10-B, unknown with Magic Wand

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (Has no real destruction feat), Unknown with the Magic Wand (The Magic Wand's power aren't focus on raw power or destruction, however she does state that in wrong hands the wand could be extremely dangerous)

Durability: Human level

Striking Strength: Human Class

Lifting Strength: Average Human, At least Class 1 with the Magic Wand (The wand's magic can lift a horse)

Travel Speed: Average Human

Attack Speed: Average Human

Reaction Speed: Average Human

Stamina: Unknown

Range: Standard Melee, Interplanetary with the magic wand (It's magic affacted the moon and sun)

Intelligence: Above Average Intelligence (Fairy Godmother is a more skilled magic user than Lady Tremaine who on her first time using the wand could use it to reverse time before Cinderella's happy ending)


Powers and Techniques

Abstract Existence (Physical, Relational Abstraction; She is the physical embodiment of cinderella's hope), Magic, Time Manipulation (Lady Tremaine used the Magic Wand to reverse time prior to Cinderella's happpy ending), Weather Manipulation (The Wand's magic caused a storm), Size Manipulation (The Wand's magic made Lucifer smaller), Memory Manipulation (Changed the prince's memory of the ball), Transmutation (The Wand's magic turned Lucifer into a toy), Creation (The Wand's magic can create things), Plant Manipulation (The Wand's magic can make plants and control them), Telekinesis (The Wand's magic can lift beings), Cloth Manipulation (The wand's magic can change clothes), Petrification (The wand's magic turned the Fairy Godmother to stone), Teleportation and Battlefield Removal (Can teleport others away), Explosion Manipulation (The wand can create fireworks)

Limited Resistance to Memory Manipulation (True love in cinderella, allowed Prince Charming to know Anastasia wasn't his true love despite Lady Tremaine changing his memory of the ball)


Equipment

Magic Wand: The Magic Wand is the powerful magical wand of Cinderella's Fairy Godmother. Its powers are summoned by saying the famous magic words "Bibbidi-Bobbidi-Boo".


Other

Standard Tactics: Fairy Godmother never fought before making her a wild card

Weaknesses: Has to pronounce the "Bibbidi-Bobbidi-Boo" formula to use the wand's magic (Althought she can create a green vortex which negates this weakness) and the Wand's magic can be reflected by metal

Note: While Cinderella 2 and 3 technically take place in different timelines, Cinderella 2 offers no notable feat or anything of the sort thus it is quite unecessary to make two profiles

Concept art

Battle Records