The Judge, also known as Pablo, is the first non-player character encountered in the game. He is initially found in Zone 0 and appears throughout the rest of the game in various places. He is most likely the Guardian for Zone 0, for which he possesses a card much like other guardians for each Zone.
The cat appears, at first, to have dropped out of the game at the conclusion of moving through Zone 2 (playing no role in Zone 3). He, in fact, appears again in The Room. At the near end of the game, The Player is offered a choice to instead control The Judge instead of The Batter. The default, standard ending assumes that The Player declines the offer.
The Judge takes no side during most of the game, but he occasionally aids The Player by giving them hints. At the end of the game, before The Batter can flip the switch found at the very end of the level The Room, The Judge steps in and requests The Player's assistance in stopping The Batter. The cat's exact motivations for this change of heart is unknown, although the reversal may stem from a deeply emotional reaction to the unavoidable deaths of Hugo and The Queen moments ago in the game.
If The Player denies the request, The Batter will face The Judge in battle. The fight will serve as a peculiar kind of bookend to the game, given that The Player started off things with a mock battle against the cat in Zone 0. Upon The Judge's defeat, The Batter is free to proceed to the switch and flip it into the "OFF" position. Flicking this will fade the screen to black, followed by a message box informing The Player that "The switch is now on OFF". After this, the credits roll. It is often presumed (although by no means certain) that this means the complete destruction of not just The Room but the entire OFF world.
If The Player accepts, they will control The Judge in a battle against The Batter, who will transform into a spectre-like monster (this is confirmed as not a specific physical alteration but as a change in perspective). If he is defeated, the game ends. The Judge is aware that there is no way to reverse the actions the Batter and The Player made but prefers this over The Batter finishing his mission. He is then seen traversing the railway of the purified Zone 1.
General Information
Name: The Judge, Pablo, Le Juge (Original French name)
Status:Deceased in the official ending (The Judge was killed byThe Batter in the canon ending), Alive in the Secret Ending (Due to The Puppeteer joining him, he was able to destroy The Batter and prevent him from purifying the last world and flipping the switch to OFF)
Alignment:Neutral Good (Initially only helped The Batter because he believed he was on a pilgrimage to purify the world but once he saw the evil he actually did he went to stop him)
Metal Manipulation (Can take attacks from the metal attribute. Can walk around in a purified zone where metal no longer exists, which it was stated without metal there would be no way to walk without sinking into the ground)
Luck ticket: Recovers a moderate amount of HP (100 HP).
Fortune ticket: Recovers a large amount of HP (1000 HP).
Silver flesh: Recovers a moderate amount of competence (50 CP).
Golden flesh: Recovers a large amount of Competence (100 CP).
Joker: Revives a character (Revives and restores 25% max HP).
Moloch’s meat: Cures the Poison condition.
Belial’s meat: Cures all negative status alterations except Death.
Abaddon’s meat: Fully restores the team’s HP and competence out of combat and cures all status conditions. Unusable in battle.
Inspiration: Object that’s utilizable in combat. Deals 75 base damage to a single enemy, increasing with Attack and Esprit.
Expiration: Object that’s utilizable in combat. Deals 400 base damage to a single enemy, increasing with Attack and Esprit.
Eye: Analyses the enemies’ characteristics. Equivalent to using Wide Angle.
Taurus-orb: Increases Judge’s max HP by 50.
Libra-orb: Increases Judge’s max competence by 15.
Scorpio-orb: Increases Judge’s max offense by 5.
Gemini-orb: Increases a Judge’s max defense by 5
Capricorn-orb: Increases a Judge's esprit by 5.
Virgo-orb: Increases Judge’s agility by 5.
Notable Techniques
Conniving Aneurysm: Special attack with low impact.
Malignant Aneurysm: Special attack with average impact.
Critical Aneurysm: Special attack with considerable impact.
Aneurysm Rupture: Special attack with incredible impact.
Unknown Sclerosis: Can inflict Mute status effect, which causes one’s competence to be disabled.
Atypical Sclerosis: Can inflict Blind status effect, which causes one to have their accuracy dropped from being blind.
Purulent Sclerosis: Can inflict Poison status effect, continuously dealing them damage that ignores their armor and durability.
Staggering Sclerosis: Can inflict Palsy status effect, halting them and their competence in their tracks and leaving them vulnerable.
Other
Standard Tactics: The Judge will attack with whatever the Player chooses for him, if he’s not under the control of The Player he will undergo his own strategies which normally revolves around standard attacks and uses competences.
Weaknesses: The Judge is overconfident, as shown during the ending where he placed all his hopes on The Player joining his side instead of The Batter’s and ultimately losing in The Batter’s ending.
Note
A lot of OFF’s explanations and concepts are very limited and require many different interpretations, thus making it difficult to completely ascertain what certain elements mean, thus using what one can piece together in game along with Mortis’ statements, we have supplied the following profile.