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Phase Spider (5th Edition)

From The Codex
Articles About phase spider
Editions 1e - 2e - 3e - 4e - 5e

Background

A Phase Spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

Codex Statistics

Tier: 9-A

Name: Phase Spider

Origin: Dungeons and Dragons

Sex: Varies (Phase Spider can be both male and female)

Age: Varies

Classification: Monstrosity

Status: Active

Alignment: Unaligned

Dimensionality: 3-D

Attack Potency: Room level (Phase Spiders can fight with casters of Burning Hands)

Durability: Room level

Striking Strength: Room Class

Lifting Strength: Peak Human (Phase Spiders have a strength score of 20 along with being large which means they can lift 1200 pounds)

Travel Speed: Superhuman (Phase spiders can dodge point blank arrows)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee, Cross-Universal with Ethereal Jaunt

Intelligence: Below Average Intelligence (Phase Spiders have an Intelligence score of 6 which gives them low intelligence)


Powers and Techniques

Superhuman Physical Characteristics, Natural Weaponry, Poison Manipulation, and Paralysis Inducement (Phase Spiders attack by bitting which deal poison damage and can poison their target, if this were to knock the target out it would paralyze them for an hour), Enhanced Senses (Phase Spiders have Darkvision), Surface Scaling (Phase Spiders can cling to walls and ceilings), Stealth Mastery (Phase Spiders are proficient in Stealth), Non-Standard Interaction and Soul Manipulation (Owlbear can harm ghosts seen as they just resist attacks from non-magical weapons), Dimensional Travel (Phase Spiders can magically shift from the Material Plane to the Ethereal Plane, or vice versa.).


Resistance to Web Manipulation (Phase Spiders ignore movement restrictions caused by webbing.)

Notable Techniques

  • Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
  • Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Walker: The spider ignores movement restrictions caused by webbing.

Equipment

Nothing Notable

Other

Standard Tactics: Phase Spiders use their ability to phase to the Ethereal Plane in order to appear out of nowhere and quickly vanishe after attacking

Weaknesses: Nothing Notable

Battle Records