Emolga Line

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Pokémon/Emolga Line
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The Emolga Line consists of the Electric/Flying type Pokémon Emolga, who was introduced in Generation V. At this moment, it is not known to evolve into or from any other Pokémon.

Emolga Line
Origin
Origin Pokémon Black & White
Creator Satoshi Tajiri
First Appearance Pokémon Black & White
Actor Japanese: Mika Kanai
English: Sydney Bell
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Height Varies, on average 1'04"
Weight Varies, on average 11.0 lbs
Ethnicity Emolga
Status Active
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Emolga
Enemies N/A

Background

This dropdown contains the synopsis of Emolga’s story. Read at your own risk as you may be spoiled otherwise!

Emolga makes its home in treetops, sometimes nesting in holes carved out by Pikipek, and uses its flaps to glide between trees. It generates electricity in the electric sacs on its cheeks, stores it in its membrane, and releases it while gliding. It does this to scare off bird Pokémon, which allows it to gather large amounts of food. It then cooks its food—berries or bug Pokémon—with electric shocks before eating. Because it tends to stuff its cheeks with food, Emolga sometimes has difficulty flying. While it may look cute, it has a tendency to cause trouble.

Name Meaning

The name Emolga may be combining the kanji 衣紋 (emon), meaning drapery, and モモンガ (momonga), the Japanese word for flying squirrel.

Language Title Meaning
Japanese エモンガ Emolga From 衣紋 emon (drapery) and モモンガ momonga (flying squirrel)
French Emolga Same as English name
Spanish Emolga Same as English name
German Emolga Same as English name
Italian Emolga Same as English name
Korean 에몽가 Emonga Transcription of Japanese name
Mandarin Chinese 電飛鼠 / 电飞鼠 Diànfēishǔ*
導電飛鼠 / 导电飞鼠 Dǎodiànfēishǔ*
From 電 / 电 diàn (electric) and 飛鼠 / 飞鼠 fēishǔ (flying squirrel)
From 導電 / 导电 dǎodiàn (electrical conduction) and 飛鼠 / 飞鼠 fēishǔ (flying squirrel)
Cantonese Chinese 電飛鼠 Dihnfēisyú*
導電飛鼠 Douhdihnfēisyú*
From 電 dihn (electric) and 飛鼠 fēisyú (flying squirrel)
From 導電 douhdihn (electrical conduction) and 飛鼠 fēisyú (flying squirrel)
Brazilian Portuguese Emolga Same as English name

Appearance

General Description: Emolga is a white, rodent-like Pokémon resembling a flying squirrel.

Facial Features: Black eyes. A tiny nose. Yellow electric sacs on its cheeks. Rounded ears at the top of its head, black in coloration with yellow and white sections on the inside. A vaguely hood-like patterning of black around its head, with a spiky extension of the pattern above its face.

Physical Features: Yellow wing-like membrane flaps connected to its three-fingered arms. White, fairly small feet. A black tail in a jagged shape.

General Information

Name: Emolga

Other Names: Emolga Line

Origin: Pokémon Black & White

Overall Series: Pokémon

First Appearance: Pokémon Black & White

Company: Gamefreak

Creator: Satoshi Tajiri

Actor

Gender: Varies (The Emolga Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Emolga line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Emolga

Religion: N/A

Classification: Sky Squirrel Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Emolga

Enemies: N/A

Height: Varies but on average is 1'04"[2]

Weight: Varies but on average is 11.0 lbs[2]

Status: Active

Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[3])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: B

Tier: 8-C, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D'

Power Source: Electric Type/Flying Type

Attack Potency: Building level (Potency) Has an attack and special attack stat of 75, relative to Rhyhorn's physical attack stat who can collapse and topple buildings through tackling), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed[11] which far outpace the showings of regular pokémon)

Durability: At least Wall level, Higher as an Alpha

Striking Strength: Building Class (Potency), Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[12]), Higher as an Alpha

Travel Speed: Superhuman Speed, Higher as an Alpha

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha

Reaction Speed: At least Supersonic, Higher as an Alpha

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[13], even being able to run TV Programs on their own[14]. Pokémon are capable of holding various kinds of jobs such as working at a café[15], construction work[16], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Cheri Berry

  • Description: A Cheri Berry (Japanese: クラボのみ Kurabo Fruit) is a type of Berry. It was introduced in Generation III and is the first Berry numerically in both Hoenn and Sinnoh. It is the spiritual successor of the PRZCureBerry from Generation II, having an identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it cures that Pokémon of paralysis. In Pokémon Legends: Arceus, it can be used to cure a paralyzed Pokémon, or thrown near wild Pokémon to draw their attention.
  • Function: If the holder is paralyzed, it will consume its held Cheri Berry and cure it of paralysis. When forcibly consumed via Fling, Pluck, Bug Bite, or Item Urge, it also cures the consumer of paralysis.

Lum Berry

  • Description: A Lum Berry (Japanese: ラムのみ Lum Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the MiracleBerry from Generation II, having an identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it cures that Pokémon of its non-volatile status condition. This consumes the Lum Berry. In Pokémon Legends: Arceus, it can be used to cure any status condition on a Pokémon, or thrown near wild Pokémon to draw their attention.
  • Function: If the holder is affected by any non-volatile status condition or confusion, it will consume its Lum Berry and cure its status condition. When forcibly consumed via Fling, Pluck, or Bug Bite, it also cures the consumer of its non-volatile status condition or confusion.

Notable Techniques

Static

Emolga is charged with static electricity where coming into contact with it may cause the opponent to be paralyzed.

Motor Drive

Emolga's speed is raised if hit by an electric type move.

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 ThunderShock Electric Special 40 100
4 Quick Attack Normal Physical 40 100
7 Tail Whip Normal Status — 100
10 Charge Electric Status — —
13 Spark Electric Physical 65 100
16 Pursuit Dark Physical 40 100
19 Double Team Normal Status — —
22 Shock Wave Electric Special 60 ∞
26 Electro Ball Electric Special — 100
30 Acrobatics Flying Physical 55 100
34 Light Screen Psychic Status — —
38 Encore Normal Status — 100
42 Volt Switch Electric Special 70 100
46 Agility Psychic Status — —
50 Discharge Electric Special 80 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Thunder Shock Electric Special 40 100
4 Quick Attack Normal Physical 40 100
7 Tail Whip Normal Status — 100
10 Charge Electric Status — —
13 Spark Electric Physical 65 100
15 Nuzzle Electric Physical 20 100
16 Pursuit Dark Physical 40 100
19 Double Team Normal Status — —
22 Shock Wave Electric Special 60 ∞
26 Electro Ball Electric Special — 100
30 Acrobatics Flying Physical 55 100
34 Light Screen Psychic Status — —
38 Encore Normal Status — 100
42 Volt Switch Electric Special 70 100
46 Agility Psychic Status — —
50 Discharge Electric Special 80 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Thunder Shock Electric Special 40 100
4 Quick Attack Normal Physical 40 100
7 Tail Whip Normal Status — 100
10 Charge Electric Status — —
13 Spark Electric Physical 65 100
15 Nuzzle Electric Physical 20 100
16 Pursuit Dark Physical 40 100
19 Double Team Normal Status — —
22 Shock Wave Electric Special 60 ∞
26 Electro Ball Electric Special — 100
30 Acrobatics Flying Physical 55 100
34 Light Screen Psychic Status — —
38 Encore Normal Status — 100
42 Volt Switch Electric Special 70 100
46 Agility Psychic Status — —
50 Discharge Electric Special 80 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Nuzzle Electric Physical 20 100
1 Tail Whip Normal Status — 100
5 Double Team Normal Status — —
10 Quick Attack Normal Physical 40 100
15 Thunder Shock Electric Special 40 100
20 Charge Electric Status — —
25 Acrobatics Flying Physical 55 100
30 Spark Electric Physical 65 100
35 Encore Normal Status — 100
40 Volt Switch Electric Special 70 100
45 Light Screen Psychic Status — —
50 Discharge Electric Special 80 100
55 Agility Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Nuzzle Electric Physical 20 100
1 Tail Whip Normal Status — 100
5 Double Team Normal Status — —
7 Charm Fairy Status — 100
10 Quick Attack Normal Physical 40 100
15 Thunder Shock Electric Special 40 100
20 Charge Electric Status — —
22 Wing Attack Flying Physical 60 100
25 Eerie Impulse Electric Status — 100
29 Spark Electric Physical 65 100
35 Air Slash Flying Special 75 95
40 Volt Switch Electric Special 70 100
44 Light Screen Psychic Status — —
52 Discharge Electric Special 80 100


Other

Standard Tactics: Emolga scatters electricity around as it flies as a warning for others to stay away from its food, it will normally zap at the opponent if they try attacking.

Weaknesses

Explanations

Learned Moves through being caught

The Emolga Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
08 Thunder Wave Electric Status — 90
16 Light Screen Psychic Status — —
17 Protect Normal Status — —
26 Energy Ball Grass Special 90 100
27 Swift Normal Special 60 ∞
32 Double Team Normal Status — —
35 Endure Normal Status — —
39 Discharge Electric Special 80 100
47 Agility Psychic Status — —
64 Solar Beam Grass Special 120 100
66 Volt Switch Electric Special 70 100
67 Thunderbolt Electric Special 90 100
82 U-turn Bug Physical 70 100
85 Substitute Normal Status — —
86 Wild Charge Electric Physical 90 100
87 Iron Tail Steel Physical 100 75
95 Taunt Dark Status — 100
101 Electroweb Electric Special 55 95
106 Thunder Electric Special 110 70
109 Facade Normal Physical 70 100
130 Charge Beam Electric Special 50 90
134 Dual Wingbeat Flying Physical 40 90
145 Razor Wind Normal Special 80 100

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • According to a segment featuring commonly mispronounced Pokémon names during the 2023 Pokémon World Championships livestreams, Emolga is pronounced "ee-MAHL-guh."
  • Emolga was first seen in an image on August 7, 2010.
  • Emolga is the only Pokémon with a base stat total of 428.
    • It is also the only Pokémon to have Motor Drive as a Hidden Ability.
  • According to Nintendo Dream, Emolga was designed to resemble Pikachu, in keeping with the tradition of introducing at least one Electric-type rodent Pokémon in every generation.
  • Emolga is based on a flying squirrel, with its patagial membrane designed to resemble a cape. It may specifically be based on the Japanese dwarf flying squirrel. It may also be based on gliding marsupials such as the sugar glider and the feathertail glider. Its cheeks that store electricity might be based on rodents' cheeks that store food.

Pokédex Entries

Pokémon Black
The energy made in its cheeks' electric pouches is stored inside its membrane and released while it is gliding.

Pokémon White
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Pokémon Black 2 & White 2
It glides on its outstretched membrane while shocking foes with the electricity stored in the pouches on its cheeks.


Pokémon X
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.


Pokémon Y
The energy made in its cheeks' electric pouches is stored inside its membrane and released while it is gliding.


Pokémon Omega Ruby
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Pokémon Alpha Sapphire
The energy made in its cheeks' electric pouches is stored inside its membrane and released while it is gliding.

Pokémon Sun
It glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike.


Pokémon Moon
It grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek.


Pokémon Ultra Sun
They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.


Pokémon Ultra Moon
As it flies, it scatters electricity around, so bird Pokémon keep their distance. That's why Emolga can keep all its food to itself.


Pokémon Sword
As Emolga flutters through the air, it crackles with electricity. This Pokémon is cute, but it can cause a lot of trouble.


Pokémon Shield
This Pokémon absolutely loves sweet berries. Sometimes it stuffs its cheeks full of so much food that it can't fly properly.


Pokémon Legends: Z-A
The energy made in its cheeks' electric pouches is stored inside its patagial membranes and released while it is gliding.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

None.

None.

None.

References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Black & White Emolga Pokédex Entry
  3. ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
  4. ↑ 4.0 4.1 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 5.2 5.3 Pokémon Legends Arceus
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
  7. ↑ 7.0 7.1 Pokémon Legends: Z-A
  8. ↑ 8.0 8.1 8.2 Pokémon Emerald
  9. ↑ 9.0 9.1 Pokémon Crystal
  10. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  11. ↑ Pokémon Sword & Shield Max Raid Battle
  12. ↑ Pokémon Gold Chuck Battle
  13. ↑ Hey You, Pikachu!
  14. ↑ Pokémon Channel
  15. ↑ Pokémon Café ReMix
  16. ↑ Timburr Pokédex Entry Pokémon White
  17. ↑ Pokémon Sun & Moon SOS Encounters
  18. ↑ 18.0 18.1 Pokémon Move: Struggle
  19. ↑ Pokémon Legends Z-A
  20. ↑ Pokémon Lucario Pokédex Entires
  21. ↑ Pokémon Masters Sabrina and Olympia Conversations
  22. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  23. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  24. ↑ Pokémon Move Spike
  25. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  26. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  27. ↑ Pokémon Move: Swagger
  28. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  29. ↑ 29.0 29.1 29.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  30. ↑ Pokémon Legends Arceus Intro Segment
  31. ↑ Pokémon Move: Sheer Cold
  32. ↑ Pokémon Move Will O Wisp
  33. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  34. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  35. ↑ Pokémon Move: Gastro Acid
  36. ↑ Pokémon Ranger Intro Capture
  37. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  38. ↑ Pokémon Move: Spirit Break
  39. ↑ Pokkén Tournament: Chandelure Final Flicker
  40. ↑ Pokémon Move: Spacial Rend
  41. ↑ Pokémon Move: Roar of Time
  42. ↑ Pokkén Tournament Gardevoir Burst Attacks
  43. ↑ Pokémon Gardevoir Pokédex Entries
  44. ↑ 44.0 44.1 44.2 44.3 44.4 Pokémon Platinum Distortion World
  45. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  46. ↑ Pokémon Ultra Moon Emolga Pokédex Entry
  47. ↑ Pokémon Sun Emolga Pokédex Entry
  48. ↑ Pokémon Ultra Sun Emolga Pokédex Entry
  49. ↑ Pokémon Moon Emolga Pokédex Entry
  50. ↑ 50.00 50.01 50.02 50.03 50.04 50.05 50.06 50.07 50.08 50.09 50.10 50.11 50.12 50.13 50.14 50.15 50.16 50.17 50.18 50.19 50.20 50.21 Pokémon Sword And Shield Gigantamax
  51. ↑ Pokémon Sword And Shield Gigantamax Battles
  52. ↑ Pokémon Move: Swagger
  53. ↑ 53.0 53.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  54. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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