Minun Line

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Pokémon/Minun Line
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The Minun Line consists of Minun, an Electric-type Pokémon that first appeared in Generation III. It is not known to evolve into or from any other Pokémon, though it is often regarded as the counterpart to Plusle.

Minun Line
Origin
Origin Pokémon Ruby and Sapphire
Creator Satoshi Tajiri
First Appearance Pokémon Ruby and Sapphire
Actor Japanese: Kumiko Higa, Kei Shindo
English: Erica Mendez
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Birthday Unknown
Height 1'04"
Weight 9.3 lbs
Ethnicity Minun
Status Alive
Alignment Neutral Good
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Plusle, Minun
Enemies N/A

Background

This dropdown contains the synopsis of Minun Line’s story. Read at your own risk as you may be spoiled otherwise!

Minun places the well-being of its teammates above its own, releasing showers of sparks as it cheers for them. When its partner is in danger, it produces even more sparks. It can create electric pom-poms to use for cheering, and its electrical current is said to improve blood circulation while energizing whoever it targets. Minun lives in grasslands and savannas, but it dislikes water and will shelter beneath the eaves of houses when it rains. It is often seen alongside Plusle. According to Pokémon Sleep, Minun is known to emit sparks while asleep, and it is believed that it may dream of cheering for others with all its strength.

Prior to Generation V, Minun was the only known Pokémon that could have Minus as an Ability.

Name Meaning

The name Minun may come from "minus," likely referencing a negative electrical charge. It may also incorporate "bun" or "bunny."

Language Title Meaning
Japanese マイナン Minun From minus
French Négapi From négative (negative) and possibly ピカピカ pikapika (Japanese onomatopoeia for sparkling)
Spanish Minun Same as English/Japanese name
German Minun Same as English/Japanese name
Italian Minun Same as English/Japanese name
Korean 마이농 Mainong Transcription of its Japanese name
Mandarin Chinese 負電拍拍 / 负电拍拍 Fùdiànpāipāi From 負電 / 负电 fùdiàn (negative charge) and 拍 pāi (clap)
Cantonese Chinese 負電拍拍 Fuhdihnpaakpaak From 正電 fuhdihn (negative charge) and 拍 paak (clap)
Brazilian Portuguese Minun Same as English/Japanese name
Hindi माइनन Minun Transcription of English name
Russian Майнун Maynun Transcription of English name
Thai ไมนัน Mainan Transcription of Japanese name

Appearance

General Description: Minun is a cream-colored bipedal Pokémon with blue markings.

Facial Features: A dot-like nose. A cream-colored minus sign in the middle of its circular blue cheeks.

Physical Features: Long, flat ears that are mostly blue. Stubby, digitless limbs with blue front paws. A short tail tipped with a blue minus sign.

Personality

  • Caring: Minun cares more for its teammates than itself, sending off showers of sparks when it cheers for them. When its partner is in trouble, it gives off increasing amounts of sparks.
  • Cheering: Minun is known to release sparks while it sleeps. It is believed that Minun possibly dreams of cheering for others with all its might.
  • Dislikes Water: Minun lives in grasslands and savannas but hides under the eaves of houses when it rains due to its dislike of water.

Relationships

Plusle

Plusle is Minun's partner Pokémon, sharing the same category of "Cheering Pokémon".

General Information

Name: Minun

Other Names: Minun Line

Origin: Pokémon Ruby and Sapphire

Overall Series: Pokémon

First Appearance: Pokémon Ruby and Sapphire

Company: Gamefreak

Creator: Satoshi Tajiri

Actor

Gender: Varies (The Minun Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Birthday: Unknown

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Mimikyu line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Minun

Religion: N/A

Classification: Cheering Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Plusle, Minun

Enemies: N/A

Height: 1'04"[2]

Weight: 9.3 lbs[2]

Status: Alive

Alignment: Neutral Good (Minun is more concerned about cheering on its partner than its own safety[2])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[3]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[4], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[5])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: B

Tier: 9-B with Physical Attack, 8-C with Special Attack, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source: Electric Type

Physical Attack: Wall level (Potency) (Should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[4], crater the ground with splash[9] break trees in half over time[9] and break frozen trees in half over time[9]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[4]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed[11] which far outpace the showings of regular pokémon)

Special Attack: Building level (Potency) (Has a special attack stat of 75 relative to Rhyhorn's physical attack stat who can collapse and topple buildings through tackling), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger

Physical Defense: Wall level, Higher as an Alpha

Special Defense: Building level (Has a special defense stat of 85 comparable to Rhyhorn's physical attack stat), Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[3], which should make them superior to Chuck who can lift and throw a large boulder[12]), Higher as an Alpha

Travel Speed: Superhuman Speed

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

Reaction Speed: At least Supersonic

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[13], even being able to run TV Programs on their own[14]. Pokémon are capable of holding various kinds of jobs such as working at a café[15], construction work[16], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Wood Mail

  • Description: The Wood Mail (Japanese: ウッディメール Woody Mail) is a type of Mail exclusive to the Generation III games.
  • Usage: Used as a held item. The player writes the message when giving this item to be held by a Pokémon. The message can be sent to other games of the same generation by trading the Pokémon holding this item.
  • Function: It contains a message with up to nine words and phrases using the predefined list from the easy chat system, structured as four rows of two slots and a fifth row with one slot. The message remains available as long as this item is held by a Pokémon or stored in the Mailbox. This item is unable to have any message when stored in the Bag or in the Item Storage System, but there is the option to delete any existing message when storing this item in these places. Once the message is deleted from this item, the player is able to reuse it with a new message. A Pokémon holding this item cannot be placed in the PC, in the Pokémon Day Care, traded to Pokémon Colosseum or XD: Gale of Darkness, or transferred to Pokémon Box Ruby & Sapphire or into Generation IV games through the Pal Park. This item can be removed by Knock Off. However, it cannot be stolen by Covet or Thief.

Cell Battery

  • Description: The Cell Battery (Japanese: じゅうでんち Charge Battery) is a type of held item introduced in Generation V. It raises the holder's Attack when it is hit by a damaging Electric-type move.
  • Usage: Used as a held item.
  • Function: If the holder is hit by an Electric-type damaging move, it consumes the Cell Battery and its Attack is increased by one stage. It does not activate if the holder already has +6 Attack stat stages (unless its Ability is Contrary, in which case it will not activate if the holder has -6 Attack stat stages). It does not activate if the holder is protected from or unaffected by the Electric-type move (e.g. due to Motor Drive or being Ground-type). If multiple Pokémon each holding a Cell Battery are hit by an Electric-type move at once, each hit Pokémon will consume its Cell Battery before Symbiosis transfers any item (including Cell Batteries).

Notable Techniques

Minus

Minun's special attack is boosted when in the vicnity of a user of the Plus ability.

Volt Absorb

Minun is able to absorb any electric type attack and restore health with it.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
4 Thunder Wave Electric Status — 100 Paralyzes the target.
10 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
13 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
19 Spark Electric Special 65 100 Deals damage and has a 30% chance of paralyzing the target.
22 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
28 Charm Normal Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
31 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
37 Thunder Electric Special 120 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
40 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
47 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
3 Thunder Wave Electric Status — 100 Paralyzes the target.
7 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
10 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
15 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
21 Charm Normal Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
24 Copycat Normal Status — — The user uses the last move that was used in battle.
29 Swift Normal Special 60 ∞ Deals damage and never misses.
31 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
35 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
38 Thunder Electric Special 120 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
42 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
44 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
48 Trump Card Normal Special — ∞ Deals damage and never misses. Base power increases as the user's PP for this move decreases.
51 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
3 Thunder Wave Electric Status — 100 Paralyzes the target.
7 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
10 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
15 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
21 Charm Normal Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
24 Copycat Normal Status — — The user uses the last move that was used in battle.
29 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
31 Swift Normal Special 60 ∞ Deals damage and never misses.
35 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
38 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
42 Thunder Electric Special 120 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
44 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
48 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
51 Trump Card Normal Special — ∞ Deals damage and never misses. Base power increases as the user's PP for this move decreases.
56 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
63 Entrainment Normal Status — 100 The target's Ability becomes the same as the user's until it switches out.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Entrainment Normal Status — 100 The target's Ability becomes the same as the user's until it switches out.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
1 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
1 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
3 Thunder Wave Electric Status — 100 Paralyzes the target.
7 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
10 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
15 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
21 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
24 Copycat Normal Status — — The user uses the last move that was used in battle.
29 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
31 Swift Normal Special 60 ∞ Deals damage and never misses.
35 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
38 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
42 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
44 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
48 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
51 Trump Card Normal Special — ∞ Deals damage and never misses. Base power increases as the user's PP for this move decreases.
56 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
63 Entrainment Normal Status — 100 The target's Ability becomes the same as the user's until it switches out.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
1 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
1 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
1 Thunder Wave Electric Status — 100 Paralyzes the target.
4 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
7 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
10 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
13 Switcheroo Dark Status — 100 Swaps the user's held item with the target's.
16 Swift Normal Special 60 ∞ Deals damage and never misses.
19 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
22 Copycat Normal Status — — The user uses the last move that was used in battle.
25 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
28 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
31 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
34 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
37 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
40 Trump Card Normal Special — ∞ Deals damage and never misses. Base power increases as the user's PP for this move decreases.
43 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
46 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
49 Entrainment Normal Status — 100 The target's Ability becomes the same as the user's until it switches out.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
1 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
1 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
1 Thunder Wave Electric Status — 90 Paralyzes the target.
4 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
7 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
10 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
13 Switcheroo Dark Status — 100 Swaps the user's held item with the target's.
16 Swift Normal Special 60 ∞ Deals damage and never misses.
19 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
22 Copycat Normal Status — — The user uses the last move that was used in battle.
25 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
28 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
31 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
34 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
37 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
40 Trump Card Normal Special — ∞ Deals damage and never misses. Base power increases as the user's PP for this move decreases.
43 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
46 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
49 Entrainment Normal Status — 100 The target's Ability becomes the same as the user's until it switches out.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
1 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
1 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
1 Thunder Wave Electric Status — 90 Paralyzes the target.
4 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
7 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
10 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
13 Switcheroo Dark Status — 100 Swaps the user's held item with the target's.
16 Swift Normal Special 60 ∞ Deals damage and never misses.
19 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
22 Copycat Normal Status — — The user uses the last move that was used in battle.
25 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
28 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
31 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
34 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
37 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
40 Last Resort Normal Physical 140 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
43 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
46 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
49 Entrainment Normal Status — 100 The target's Ability becomes the same as the user's until it switches out.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
1 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
1 Thunder Wave Electric Status — 90 Paralyzes the target.
4 Helping Hand Normal Status — — Boosts the power of an ally's move by 50% for this turn. Has +5 priority.
7 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
10 Encore Normal Status — 100 Forces the target to repeat its last move for 3 turns.
13 Switcheroo Dark Status — 100 Swaps the user's held item with the target's.
16 Swift Normal Special 60 ∞ Deals damage and never misses.
19 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
22 Copycat Normal Status — — The user uses the last move that was used in battle.
26 Charge Electric Status — — Raises the user's Special Defense by one stage and doubles the power of the user's next Electric-type move.
31 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
34 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
37 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
40 Last Resort Normal Physical 140 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
43 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target. Accuracy is 100% in rain.
46 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
49 Entrainment Normal Status — 100 The target's Ability becomes the same as the user's until it switches out.


Other

Standard Tactics: Minun will do everything to cheer for its allies even at its own detriment.

Weaknesses

Explanations

Learned Moves through being caught

The Minun Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
02 Charm Fairy Status — 100
03 Fake Tears Dark Status — 100
04 Agility Psychic Status — —
05 Mud-Slap Ground Special 20 100
07 Protect Normal Status — —
20 Trailblaze Grass Physical 50 100
23 Charge Beam Electric Special 50 90
25 Facade Normal Physical 70 100
32 Swift Normal Special 60 ∞
43 Fling Dark Physical — 100
47 Endure Normal Status — —
48 Volt Switch Electric Special 70 100
50 Rain Dance Water Status — —
68 Thunder Punch Electric Physical 75 100
70 Sleep Talk Normal Status — —
72 Electro Ball Electric Special — 100
75 Light Screen Psychic Status — —
81 Grass Knot Grass Special — 100
82 Thunder Wave Electric Status — 90
85 Rest Psychic Status — —
103 Substitute Normal Status — —
122 Encore Normal Status — 100
126 Thunderbolt Electric Special 90 100
127 Play Rough Fairy Physical 90 90
130 Helping Hand Normal Status — —
132 Baton Pass Normal Status — —
136 Electric Terrain Electric Status — —
140 Nasty Plot Dark Status — —
147 Wild Charge Electric Physical 90 100
166 Thunder Electric Special 110 70
171 Tera Blast Normal Special 80 100
173 Charge Electric Status — —
183 Super Fang Normal Physical — 90
191 Uproar Normal Special 90 100
205 Endeavor Normal Physical — 100
211 Electroweb Electric Special 55 95
227 Alluring Voice Fairy Special 80 100

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Ruby
Minun is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates.

Pokémon Sapphire
Minun loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this Pokémon gives off increasing amounts of sparks.

Pokémon Emerald
At a meeting of Pokémon academics, it was announced that simultaneous exposure to electricity from a Plusle and Minun will promote circulation and boost vitality.


Pokémon Fire Red & Leaf Green
Its dislike of water makes it take shelter under the eaves of houses in rain. It uses pom-poms made of sparks for cheering.


Pokémon Diamond, Pearl, & Platinum
It cheers on friends. If its friends are losing, its body lets off more and more sparks.


Pokémon HeartGold & SoulSilver
Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles.


Pokémon Black & White
It cheers on friends. If its friends are losing, its body lets off more and more sparks.


Pokémon Black 2 & White 2
It cheers on friends. If its friends are losing, its body lets off more and more sparks.


Pokémon X
Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles.


Pokémon Y
It cheers on friends. If its friends are losing, its body lets off more and more sparks.


Pokémon Omega Ruby
Minun is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates.

Pokémon Alpha Sapphire
Minun loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this Pokémon gives off increasing amounts of sparks.


Pokémon Brilliant Diamond & Shining Pearl
It cheers on friends. If its friends are losing, its body lets off more and more sparks.


Pokémon Scarlet
Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles.


Pokémon Violet
Its dislike of water makes it take shelter under the eaves of houses in rain. It uses pom-poms made of sparks for cheering.


Pokopia
Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles.

Trivia

  • Minun shares its category with its partner Plusle. They are both known as the Cheering Pokémon.
  • Minun's first major appearance in the animated series was in episode 312, the same number as its position in the National Pokédex.
  • Minun and Plusle share the same base stat total, although their stat distributions differ, with Plusle being more offense-oriented and Minun being more defense-oriented.
  • Unused text in Pokémon Colosseum suggests that a Shadow Minun was going to appear in the game.
  • In Super Smash Bros. Brawl, there are several files for unused playable characters. One of these files is named "Pra_Ma," leading some players to speculate that Plusle and Minun were considered to appear as a tag team, similar to the Ice Climbers.
  • Minun was featured as a disc shooter in the 2006 McDonald's promotional Pokémon toys.
  • Minun appears to be based on a cheerleading mouse, chipmunk, or rabbit. It could also be the incarnation of a negative electric charge.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Ruby and Sapphire Minun Pokédex Entry
  3. ↑ 3.0 3.1 Pokémon Yellow Intro
  4. ↑ 4.0 4.1 4.2 4.3 4.4 Pokémon Legends Arceus
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Pokémon Fire Red
  6. ↑ 6.0 6.1 Pokémon Legends: Z-A
  7. ↑ 7.0 7.1 7.2 Pokémon Emerald
  8. ↑ 8.0 8.1 Pokémon Crystal
  9. ↑ 9.0 9.1 9.2 Pokémon: Magikarp Jump
  10. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  11. ↑ Pokémon Sword & Shield Max Raid Battle
  12. ↑ Pokémon Gold Chuck Battle
  13. ↑ Hey You, Pikachu!
  14. ↑ Pokémon Channel
  15. ↑ Pokémon Café ReMix
  16. ↑ Timburr Pokédex Entry Pokémon White
  17. ↑ Pokémon Sun & Moon SOS Encounters
  18. ↑ 18.0 18.1 Pokémon Move: Struggle
  19. ↑ Pokémon Legends Z-A
  20. ↑ Pokémon Lucario Pokédex Entires
  21. ↑ Pokémon Masters Sabrina and Olympia Conversations
  22. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  23. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  24. ↑ Pokémon Move Spike
  25. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  26. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  27. ↑ Pokémon Move: Swagger
  28. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  29. ↑ 29.0 29.1 29.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  30. ↑ Pokémon Legends Arceus Intro Segment
  31. ↑ Pokémon Move: Sheer Cold
  32. ↑ Pokémon Move Will O Wisp
  33. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  34. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  35. ↑ Pokémon Move: Gastro Acid
  36. ↑ Pokémon Ranger Intro Capture
  37. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  38. ↑ Pokémon Move: Spirit Break
  39. ↑ Pokkén Tournament: Chandelure Final Flicker
  40. ↑ Pokémon Move: Spacial Rend
  41. ↑ Pokémon Move: Roar of Time
  42. ↑ Pokkén Tournament Gardevoir Burst Attacks
  43. ↑ Pokémon Gardevoir Pokédex Entries
  44. ↑ 44.0 44.1 44.2 44.3 44.4 Pokémon Platinum Distortion World
  45. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  46. ↑ Pokémon HeartGold and SoulSilver Minun Pokédex Entry
  47. ↑ 47.00 47.01 47.02 47.03 47.04 47.05 47.06 47.07 47.08 47.09 47.10 47.11 47.12 47.13 47.14 47.15 47.16 47.17 47.18 47.19 47.20 47.21 Pokémon Sword And Shield Gigantamax
  48. ↑ Pokémon Sword And Shield Gigantamax Battles
  49. ↑ Pokémon Move: Swagger
  50. ↑ 50.0 50.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  51. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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