Plusle Line

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Pokémon/Plusle Line
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The Plusle Line consists of Plusle, an Electric-type Pokémon that debuted in Generation III. It is not known to evolve into or from any other Pokémon, though it is often considered a counterpart to Minun.

Plusle Line
Origin
Origin Pokémon Ruby and Sapphire
Creator Satoshi Tajiri
First Appearance Pokémon Ruby and Sapphire
Actor Akiko Kawase
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Birthday Unknown
Height 1'04"
Weight 9.3 lbs
Ethnicity Plusle
Status Alive
Alignment Neutral Good
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Plusle, Minun
Enemies N/A

Background

This dropdown contains the synopsis of Plusle Line’s story. Read at your own risk as you may be spoiled otherwise!

Plusle can form sparkly pom-poms by shorting out the electrical current in its palms. It uses these pom-poms to cheer on its teammates and cries loudly whenever they lose. It climbs telephone poles to absorb electricity and makes its home in grasslands and savannas. Plusle is frequently seen alongside Minun. As noted in Pokémon Sleep, Plusle has been observed waving its sparkly pom-poms while asleep, leading to speculation that it dreams of cheering for others during its slumber.

Prior to Generation V, Plusle was the only known Pokémon that could have Plus as an Ability.

Name Meaning

The names Plusle and Prasle may come from "plus," likely referencing a positive electrical charge. They could also be derived from a partial anagram of "pulse."

Language Title Meaning
Japanese プラスル Prasle From plus and possibly pulse
French Posipi From positive and possibly ピカピカ pikapika (Japanese onomatopoeia for sparkling)
Spanish Plusle Same as English name
German Plusle Same as English name
Italian Plusle Same as English name
Korean 플러시 Plusy From plus
Mandarin Chinese 正電拍拍 / 正电拍拍 Zhèngdiànpāipāi From 正電 / 正电 zhèngdiàn (positive charge) and 拍 pāi (clap)
Cantonese Chinese 正電拍拍 Jingdihnpaakpaak From 正電 jingdihn (positive charge) and 拍 paak (clap)
Brazilian Portuguese Plusle Same as English name

Appearance

General Description: Plusle is a cream-colored bipedal Pokémon with red markings.

Facial Features: A dot-like nose. A cream-colored plus sign in the middle of its circular red cheeks.

Physical Features: Long, flat ears that are mostly red. Stubby, digitless limbs with red front paws. A short tail tipped with a red plus sign.

Personality

  • Cheers for Teammates: Plusle can create sparkly pom-poms by shorting out the electrical current in its palms. It uses these pom-poms to cheer on its teammates and cries loudly if they lose. Plusle has been seen waving its sparkly pom-poms while asleep. It is thought that Plusle dreams of cheering for others during its sleep.

Relationships

Minun

Minun is Plusle's partner Pokémon, sharing the same category of "Cheering Pokémon".

General Information

Name: Plusle

Other Names: Plusle Line

Origin: Pokémon Ruby and Sapphire

Overall Series: Pokémon

First Appearance: Pokémon Ruby and Sapphire

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: Akiko Kawase

Gender: Varies (The Plusle Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Birthday: Unknown

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Mimikyu line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Plusle

Religion: N/A

Classification: Cheering Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Plusle, Minun

Enemies: N/A

Height: 1'04"[2]

Weight: 9.3 lbs[2]

Status: Alive

Alignment: Neutral Good (Plusle loves cheering on its fellow Pokémon, creating pom-poms for cheering[2])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[3]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[4], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[5])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: B

Tier: 9-B with Physical Attack, 8-C with Special Attack, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source: Electric Type

Physical Attack: Wall level (Potency) (Should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[4], crater the ground with splash[9] break trees in half over time[9] and break frozen trees in half over time[9]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[4]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed[11] which far outpace the showings of regular pokémon)

Special Attack: Building level (Potency) (Has a special attack stat of 85 comparable to Rhyhorn's physical attack stat who can collapse and topple buildings through tackling), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger

Physical Defense: Wall level, Higher as an Alpha

Special Defense: Building level (Has a special defense stat of 75 relative to Rhyhorn's physical attack stat), Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[3], which should make them superior to Chuck who can lift and throw a large boulder[12]), Higher as an Alpha

Travel Speed: Superhuman Speed

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

Reaction Speed: At least Supersonic

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[13], even being able to run TV Programs on their own[14]. Pokémon are capable of holding various kinds of jobs such as working at a café[15], construction work[16], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Cell Battery

  • Description: The Cell Battery (Japanese: じゅうでんち Charge Battery) is a type of held item introduced in Generation V. It raises the holder's Attack when it is hit by a damaging Electric-type move.
  • Usage: Used as a held item.
  • Function: If the holder is hit by an Electric-type damaging move, it consumes the Cell Battery and its Attack is increased by one stage. It does not activate if the holder already has +6 Attack stat stages (unless its Ability is Contrary, in which case it will not activate if the holder has -6 Attack stat stages). It does not activate if the holder is protected from or unaffected by the Electric-type move (e.g. due to Motor Drive or being Ground-type). If multiple Pokémon each holding a Cell Battery are hit by an Electric-type move at once, each hit Pokémon will consume its Cell Battery before Symbiosis transfers any item (including Cell Batteries).

Notable Techniques

Plus

Plusle's special attack is boosted when in the vicnity of a user of the Minus ability.

Lightning Rod

Plusle has all electric attacks come towards it and has their special attack boosted in the process.

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
4 Thunder Wave Electric Status — 100
10 Quick Attack Normal Physical 40 100
13 Helping Hand Normal Status — —
19 Spark Electric Special 65 100
22 Encore Normal Status — 100
28 Fake Tears Dark Status — 100
31 Charge Electric Status — —
37 Thunder Electric Special 120 70
40 Baton Pass Normal Status — —
47 Agility Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
3 Thunder Wave Electric Status — 100
7 Quick Attack Normal Physical 40 100
10 Helping Hand Normal Status — —
15 Spark Electric Physical 65 100
17 Encore Normal Status — 100
21 Fake Tears Dark Status — 100
24 Copycat Normal Status — —
29 Swift Normal Special 60 ∞
31 Fake Tears Dark Status — 100
35 Charge Electric Status — —
38 Thunder Electric Special 120 70
42 Baton Pass Normal Status — —
44 Agility Psychic Status — —
48 Last Resort Normal Physical 130 100
51 Nasty Plot Dark Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
3 Thunder Wave Electric Status — 100
7 Quick Attack Normal Physical 40 100
10 Helping Hand Normal Status — —
15 Spark Electric Physical 65 100
17 Encore Normal Status — 100
21 Fake Tears Dark Status — 100
24 Copycat Normal Status — —
29 Electro Ball Electric Special — 100
31 Swift Normal Special 60 ∞
35 Fake Tears Dark Status — 100
38 Charge Electric Status — —
42 Thunder Electric Special 120 70
44 Baton Pass Normal Status — —
48 Agility Psychic Status — —
51 Last Resort Normal Physical 140 100
56 Nasty Plot Dark Status — —
63 Entrainment Normal Status — 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Entrainment Normal Status — 100
1 Growl Normal Status — 100
1 Nasty Plot Dark Status — —
1 Nuzzle Electric Physical 20 100
1 Play Nice Normal Status — —
3 Thunder Wave Electric Status — 100
7 Quick Attack Normal Physical 40 100
10 Helping Hand Normal Status — —
15 Spark Electric Physical 65 100
17 Encore Normal Status — 100
21 Play Nice Normal Status — —
24 Copycat Normal Status — —
29 Electro Ball Electric Special — 100
31 Swift Normal Special 60 ∞
35 Fake Tears Dark Status — 100
38 Charge Electric Status — —
42 Thunder Electric Special 110 70
44 Baton Pass Normal Status — —
48 Agility Psychic Status — —
50 Last Resort Normal Physical 140 100
56 Nasty Plot Dark Status — —
63 Entrainment Normal Status — 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
1 Nuzzle Electric Physical 20 100
1 Play Nice Normal Status — —
1 Quick Attack Normal Physical 40 100
1 Thunder Wave Electric Status — 100
4 Helping Hand Normal Status — —
7 Spark Electric Physical 65 100
10 Encore Normal Status — 100
13 Bestow Normal Status — —
16 Swift Normal Special 60 ∞
19 Electro Ball Electric Special — 100
22 Copycat Normal Status — —
25 Charm Fairy Status — 100
28 Charge Electric Status — —
31 Discharge Electric Special 80 100
34 Baton Pass Normal Status — —
37 Agility Psychic Status — —
40 Last Resort Normal Physical 140 100
43 Thunder Electric Special 110 70
46 Nasty Plot Dark Status — —
49 Entrainment Normal Status — 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
1 Nuzzle Electric Physical 20 100
1 Play Nice Normal Status — —
1 Quick Attack Normal Physical 40 100
1 Thunder Wave Electric Status — 90
4 Helping Hand Normal Status — —
7 Spark Electric Physical 65 100
10 Encore Normal Status — 100
13 Bestow Normal Status — —
16 Swift Normal Special 60 ∞
19 Electro Ball Electric Special — 100
22 Copycat Normal Status — —
25 Charm Fairy Status — 100
28 Charge Electric Status — —
31 Discharge Electric Special 80 100
34 Baton Pass Normal Status — —
37 Agility Psychic Status — —
40 Last Resort Normal Physical 140 100
43 Thunder Electric Special 110 70
46 Nasty Plot Dark Status — —
49 Entrainment Normal Status — 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
1 Nuzzle Electric Physical 20 100
1 Play Nice Normal Status — —
1 Quick Attack Normal Physical 40 100
1 Thunder Wave Electric Status — 90
4 Helping Hand Normal Status — —
7 Spark Electric Physical 65 100
10 Encore Normal Status — 100
13 Skill Swap Psychic Status — —
16 Swift Normal Special 60 ∞
19 Electro Ball Electric Special — 100
22 Copycat Normal Status — —
25 Charm Fairy Status — 100
28 Charge Electric Status — —
31 Discharge Electric Special 80 100
34 Baton Pass Normal Status — —
37 Agility Psychic Status — —
40 Last Resort Normal Physical 140 100
43 Thunder Electric Special 110 70
46 Nasty Plot Dark Status — —
49 Entrainment Normal Status — 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
1 Play Nice Normal Status — —
1 Quick Attack Normal Physical 40 100
1 Thunder Wave Electric Status — 90
4 Helping Hand Normal Status — —
7 Spark Electric Physical 65 100
10 Encore Normal Status — 100
13 Switcheroo Dark Status — 100
16 Swift Normal Special 60 ∞
19 Electro Ball Electric Special — 100
22 Copycat Normal Status — —
26 Charge Electric Status — —
31 Discharge Electric Special 80 100
34 Baton Pass Normal Status — —
37 Agility Psychic Status — —
40 Last Resort Normal Physical 140 100
43 Thunder Electric Special 110 70
46 Nasty Plot Dark Status — —
49 Entrainment Normal Status — 100


Other

Standard Tactics: Plusle gets excited while cheering for its ally, causing it's electricity to grow along with draining electricity from nearby wires.

Weaknesses

Explanations

Learned Moves through being caught

The Plusle Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
02 Charm Fairy Status — 100
03 Fake Tears Dark Status — 100
04 Agility Psychic Status — —
05 Mud-Slap Ground Special 20 100
07 Protect Normal Status — —
20 Trailblaze Grass Physical 50 100
23 Charge Beam Electric Special 50 90
25 Facade Normal Physical 70 100
32 Swift Normal Special 60 ∞
43 Fling Dark Physical — 100
47 Endure Normal Status — —
48 Volt Switch Electric Special 70 100
50 Rain Dance Water Status — —
68 Thunder Punch Electric Physical 75 100
70 Sleep Talk Normal Status — —
72 Electro Ball Electric Special — 100
75 Light Screen Psychic Status — —
81 Grass Knot Grass Special — 100
82 Thunder Wave Electric Status — 90
85 Rest Psychic Status — —
96 Eerie Impulse Electric Status — 100
98 Skill Swap Psychic Status — —
103 Substitute Normal Status — —
122 Encore Normal Status — 100
126 Thunderbolt Electric Special 90 100
127 Play Rough Fairy Physical 90 90
130 Helping Hand Normal Status — —
132 Baton Pass Normal Status — —
136 Electric Terrain Electric Status — —
140 Nasty Plot Dark Status — —
147 Wild Charge Electric Physical 90 100
166 Thunder Electric Special 110 70
171 Tera Blast Normal Special 80 100
173 Charge Electric Status — —
183 Super Fang Normal Physical — 90
191 Uproar Normal Special 90 100
205 Endeavor Normal Physical — 100
211 Electroweb Electric Special 55 95
227 Alluring Voice Fairy Special 80 100

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Ruby
Plusle always acts as a cheerleader for its partners. Whenever a teammate puts out a good effort in battle, this Pokémon shorts out its body to create the crackling noises of sparks to show its joy.

Pokémon Sapphire
When Plusle is cheering on its partner, it flashes with electric sparks from all over its body. If its partner loses, this Pokémon cries loudly.

Pokémon Emerald
It has the trait of cheering on its fellow Pokémon. By shorting out the electricity it releases from its paws, it creates pom-poms for cheering.


Pokémon Fire Red & Leaf Green
It cheers on partners while scattering sparks from its body. It climbs telephone poles to absorb electricity.


Pokémon Diamond, Pearl, & Platinum
It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.


Pokémon HeartGold & SoulSilver
It absorbs electricity from telephone poles. It shorts out its body to create crackling noises.


Pokémon Black & White
It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.


Pokémon Black 2 & White 2
It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.


Pokémon X
It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.


Pokémon Y
It absorbs electricity from telephone poles. It shorts out its body to create crackling noises.


Pokémon Omega Ruby
Plusle always acts as a cheerleader for its partners. Whenever a teammate puts out a good effort in battle, this Pokémon shorts out its body to create the crackling noises of sparks to show its joy.

Pokémon Alpha Sapphire
When Plusle is cheering on its partner, it flashes with electric sparks from all over its body. If its partner loses, this Pokémon cries loudly.


Pokémon Brilliant Diamond & Shining Pearl
It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.


Pokémon Scarlet
It cheers on partners while scattering sparks from its body. It climbs telephone poles to absorb electricity.


Pokémon Violet
This Pokémon absorbs electricity from telephone poles. It shorts out the electricity stored inside its body to create noises.


Pokopia
This Pokémon absorbs electricity from telephone poles. It shorts out the electricity stored inside its body to create noises.

Trivia

  • Plusle shares its category with its partner Minun. They are both known as the Cheering Pokémon.
  • Plusle and Minun share the same base stat total, although their stat distributions differ, with Plusle being more offense-oriented and Minun being more defense-oriented.
  • In Super Smash Bros. Brawl, there are several files for unused playable characters. One of these files is named "Pra_Mai," leading some players to speculate that Plusle and Minun were considered to appear as a tag team, similar to the Ice Climbers.
  • Plusle was featured as a disc shooter in the 2006 McDonald's promotional Pokémon toys.
  • Plusle seems to be based on a cheerleading mouse, chipmunk, or rabbit. It could also be an incarnation of a positive electric charge.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

None.

None.

None.

References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Pokémon Emerald Plusle Pokédex Entry
  3. ↑ 3.0 3.1 Pokémon Yellow Intro
  4. ↑ 4.0 4.1 4.2 4.3 4.4 Pokémon Legends Arceus
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Pokémon Fire Red
  6. ↑ 6.0 6.1 Pokémon Legends: Z-A
  7. ↑ 7.0 7.1 7.2 Pokémon Emerald
  8. ↑ 8.0 8.1 Pokémon Crystal
  9. ↑ 9.0 9.1 9.2 Pokémon: Magikarp Jump
  10. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  11. ↑ Pokémon Sword & Shield Max Raid Battle
  12. ↑ Pokémon Gold Chuck Battle
  13. ↑ Hey You, Pikachu!
  14. ↑ Pokémon Channel
  15. ↑ Pokémon Café ReMix
  16. ↑ Timburr Pokédex Entry Pokémon White
  17. ↑ Pokémon Sun & Moon SOS Encounters
  18. ↑ 18.0 18.1 Pokémon Move: Struggle
  19. ↑ Pokémon Legends Z-A
  20. ↑ Pokémon Lucario Pokédex Entires
  21. ↑ Pokémon Masters Sabrina and Olympia Conversations
  22. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  23. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  24. ↑ Pokémon Move Spike
  25. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  26. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  27. ↑ Pokémon Move: Swagger
  28. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  29. ↑ 29.0 29.1 29.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  30. ↑ Pokémon Legends Arceus Intro Segment
  31. ↑ Pokémon Move: Sheer Cold
  32. ↑ Pokémon Move Will O Wisp
  33. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  34. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  35. ↑ Pokémon Move: Gastro Acid
  36. ↑ Pokémon Ranger Intro Capture
  37. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  38. ↑ Pokémon Move: Spirit Break
  39. ↑ Pokkén Tournament: Chandelure Final Flicker
  40. ↑ Pokémon Move: Spacial Rend
  41. ↑ Pokémon Move: Roar of Time
  42. ↑ Pokkén Tournament Gardevoir Burst Attacks
  43. ↑ Pokémon Gardevoir Pokédex Entries
  44. ↑ 44.0 44.1 44.2 44.3 44.4 Pokémon Platinum Distortion World
  45. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  46. ↑ Pokémon HeartGold and SoulSilver Minun Pokédex Entry
  47. ↑ Pokémon FireRed and LeafGreen Minun Pokédex Entry
  48. ↑ 48.00 48.01 48.02 48.03 48.04 48.05 48.06 48.07 48.08 48.09 48.10 48.11 48.12 48.13 48.14 48.15 48.16 48.17 48.18 48.19 48.20 48.21 Pokémon Sword And Shield Gigantamax
  49. ↑ Pokémon Sword And Shield Gigantamax Battles
  50. ↑ Pokémon Move: Swagger
  51. ↑ 51.0 51.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  52. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

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