Shuckle Line

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Pokémon/Shuckle Line
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The Shuckle Line consists of the dual-type BUG/Rock Pokémon Shuckle. It was first introduced in Generation II and isn't known to evolve into or from any other Pokémon.

Shuckle Line
Origin
Origin Pokémon Gold, Silver, & Crystal
Creator Satoshi Tajiri
First Appearance Pokémon Gold, Silver, & Crystal
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Birthday Unknown
Height 2'00"
Weight 45.2 lbs
Status Alive
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Shuckle
Enemies Unknown

Background

This dropdown contains the synopsis of Shuckle Line’s story. Read at your own risk as you may be spoiled otherwise!

Rather than actively hunting or foraging for food like most other Pokémon, Shuckle gathers Berries and stores them inside its shell. These Berries liquefy and ferment as they decompose in Shuckle's digestive juices, and Shuckle then consumes the resulting mixture. The same digestive juices are used to dissolve rocks, allowing Shuckle to hide beneath them. It is commonly found in mountainous areas. As noted in the Sleep Style Dex, Shuckle can secrete Berry Juice—produced from the mixed Berries stored in its shell—through its toes. By retracting its legs into its shell and shaking its body, Shuckle can blend the liquid with just the right proportions of ingredients, making the juice even more delicious.

Name Meaning

The name Shuckle may be a combination of "shuck," meaning husk, and either "barnacle" or "turtle."

Tsubotsubo may come from 壺 (tsubo), meaning jar, and 富士壺 (fujitsubo), the Japanese word for acorn barnacle.

Language Title Meaning
Japanese ツボツボ Tsubotsubo From 壺 tsubo (jar) and 富士壺 fujitsubo (acorn barnacle)
French Caratroc From carapace (shell) and troc (exchange) or roc (rock)
Spanish Shuckle Same as English name
German Pottrott From Pott (colloquial word for jar) and verrotten (to rot)
Italian Shuckle Same as English name
Korean 단단지 Dandanji From 단단하다 dandanhada (to be hard or stiff) and 단지 danji (pot)
Mandarin Chinese 壺壺 / 壶壶 Húhú From 壺 / 壶 hú (jar) and 藤壺 / 藤壶 ténghú (barnacle)
Cantonese Chinese 壺壺 Wùhwùh From 壺 wùh (jar) and 藤壺 tàhngwùh (barnacle)
Brazilian Portuguese Shuckle Same as English name
Hindi शेलसीप Shellseep From shell and सीप seep (oyster)
Russian Шакл Shakl Transcription of English name
Thai สึโบสึโบะ Suebosuebo Transcription of Japanese name

Appearance

General Description: Shuckle is a slender Pokémon with a yellow body that appears to be soft. Until they are in use, Shuckle's limbs appear limp. It is encased in a hard, defensive red shell that has many holes in it.

Physical Features: The holes in its shell are rimmed with white.

General Information

Name: Shuckle

Other Names: Shuckle Line

Origin: Pokémon Gold, Silver, & Crystal

Overall Series: Pokémon

First Appearance: Pokémon Gold, Silver, & Crystal

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Varies (The Shuckle Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Birthday: Unknown

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Shuckle line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Religion: N/A

Classification: Mold Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Shuckle

Enemies: Unknown

Height: 2'00"[2]

Weight: 45.2 lbs[2]

Status: Alive

Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[3])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: B

Tier: 9-B, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source: Bug Type/Rock Type

Attack Potency: Attack Potency: Wall level (Potency) (Should be comparable to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[10] break trees in half over time[10] and break frozen trees in half over time[10]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[11] or Dynamaxed[12] which far outpace the showings of regular pokémon)

Durability: At least Building level (Has a defense and special defense stat of 230, making it vastly superior to Rhyhorn, who can collapse and topple buildings through tackling)

Striking Strength: Wall Class (Potency), Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[13])

Travel Speed: Superhuman Speed (Trainers can move faster then Pokémon which would include ones that are dogs and cats, with their Pokémon being able to follow behind them[14])

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

Reaction Speed: At least Supersonic

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[15], even being able to run TV Programs on their own[16]. Pokémon are capable of holding various kinds of jobs such as working at a café[17], construction work[18], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Berry

  • Description: The Berry (Japanese: きのみ Berry) is a type of Berry exclusive to the Generation II games. It restores 10 HP to a Pokémon. From Generation III onward, the Berry is succeeded by the Oran Berry.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. This consumes the Berry.
  • Function: If the holder's HP falls below 50%, it will consume its held Berry and restore 10 HP.

Oran Berry

  • Description: An Oran Berry (Japanese: オレンのみ Oran Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the standard Berry from Generation II, having an identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. It is consumed after use. In Pokémon Legends: Arceus, it restores 20 HP to the Pokémon, and can also be thrown near wild Pokémon to draw their attention.
  • Function: Generation III: If the holder's HP is below 50% at the end of a turn, it will consume its held Oran Berry and restore 10 HP. Generation IV onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Generation V onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Due to a glitch, dropping below half HP by taking self-inflicted damage from confusion will not activate the Oran Berry. If the holder has Ripen, it will instead restore 20 HP.

Berry Juice

  • Description: Berry Juice (Japanese: きのみジュース Berry Juice) is a type of medicine introduced in Generation II. It is a drink that restores a Pokémon's HP. It can be used as a held item.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 20 HP to that Pokémon. It is consumed after use.
  • Function: If the holder's HP falls below 50%, it will consume its held Berry Juice and restore 20 HP.

Notable Techniques

Sturdy

Shuckle prevents itself from dying in one hit, even if it's a one-hit KO move being used.

Gluttony

Shuckle eats Berries much sooner then expected.

Contrary

Shuckle reverses any stat changes, making it where one trying to increase their stats have their stats decrease instead and anything that decreases stats instead increases stats.

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Constrict Normal Physical 10 100
1 Withdraw Water Status — —
9 Wrap Normal Physical 15 85
14 Encore Normal Status — 100
23 Safeguard Normal Status — —
28 Bide Normal Physical — 100
37 Rest Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Constrict Normal Physical 10 100
1 Withdraw Water Status — —
9 Wrap Normal Physical 15 85
14 Encore Normal Status — 100
23 Safeguard Normal Status — —
28 Bide Normal Physical — 100
37 Rest Psychic Status — —

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Constrict Normal Physical 10 100
1 Withdraw Water Status — —
9 Bide Normal Physical — 100
14 Encore Normal Status — 100
22 Safeguard Normal Status — —
27 Wrap Normal Physical 15 85
35 Rest Psychic Status — —
40 Gastro Acid Poison Status — 100
48 Power Trick Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bide Normal Physical — —
1 Constrict Normal Physical 10 100
1 Withdraw Water Status — —
9 Encore Normal Status — 100
14 Safeguard Normal Status — —
22 Wrap Normal Physical 15 85
27 Rest Psychic Status — —
35 Gastro Acid Poison Status — 100
40 Bug Bite Bug Physical 60 100
48 Power Trick Psychic Status — —

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bide Normal Physical — —
1 Constrict Normal Physical 10 100
1 Struggle Bug Bug Special 30 100
1 Withdraw Water Status — —
7 Encore Normal Status — 100
13 Wrap Normal Physical 15 90
19 Safeguard Normal Status — —
25 Rest Psychic Status — —
31 Gastro Acid Poison Status — 100
37 Rollout Rock Physical 30 90
43 Power Trick Psychic Status — —
49 Bug Bite Bug Physical 60 100
55 Guard Split Psychic Status — —
55 Power Split Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bide Normal Physical — —
1 Constrict Normal Physical 10 100
1 Rollout Rock Physical 30 90
1 Withdraw Water Status — —
5 Encore Normal Status — 100
9 Wrap Normal Physical 15 90
12 Struggle Bug Bug Special 30 100
16 Safeguard Normal Status — —
20 Rest Psychic Status — —
23 Rock Throw Rock Physical 50 90
27 Gastro Acid Poison Status — 100
31 Power Trick Psychic Status — —
34 Shell Smash Normal Status — —
38 Rock Slide Rock Physical 75 90
42 Bug Bite Bug Physical 60 100
45 Guard Split Psychic Status — —
45 Power Split Psychic Status — —
49 Stone Edge Rock Physical 100 80

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bide Normal Physical — —
1 Constrict Normal Physical 10 100
1 Rollout Rock Physical 30 90
1 Sticky Web Bug Status — —
1 Withdraw Water Status — —
5 Encore Normal Status — 100
9 Wrap Normal Physical 15 90
12 Struggle Bug Bug Special 50 100
16 Safeguard Normal Status — —
20 Rest Psychic Status — —
23 Rock Throw Rock Physical 50 90
27 Gastro Acid Poison Status — 100
31 Power Trick Psychic Status — —
34 Shell Smash Normal Status — —
38 Rock Slide Rock Physical 75 90
42 Bug Bite Bug Physical 60 100
45 Guard Split Psychic Status — —
45 Power Split Psychic Status — —
49 Stone Edge Rock Physical 100 80
53 Sticky Web Bug Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bide Normal Physical — —
1 Constrict Normal Physical 10 100
1 Rollout Rock Physical 30 90
1 Sticky Web Bug Status — —
1 Withdraw Water Status — —
5 Encore Normal Status — 100
9 Wrap Normal Physical 15 90
12 Struggle Bug Bug Special 50 100
16 Safeguard Normal Status — —
20 Rest Psychic Status — —
23 Rock Throw Rock Physical 50 90
27 Gastro Acid Poison Status — 100
31 Power Trick Psychic Status — —
34 Shell Smash Normal Status — —
38 Rock Slide Rock Physical 75 90
42 Bug Bite Bug Physical 60 100
45 Guard Split Psychic Status — —
45 Power Split Psychic Status — —
49 Stone Edge Rock Physical 100 80
53 Sticky Web Bug Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Withdraw Water Status — —
1 Wrap Normal Physical 15 90
5 Rollout Rock Physical 30 90
10 Struggle Bug Bug Special 50 100
15 Rock Throw Rock Physical 50 90
20 Safeguard Normal Status — —
25 Rest Psychic Status — —
30 Bug Bite Bug Physical 60 100
35 Guard Split Psychic Status — —
35 Power Split Psychic Status — —
40 Rock Slide Rock Physical 75 90
45 Gastro Acid Poison Status — 100
50 Sticky Web Bug Status — —
55 Power Trick Psychic Status — —
60 Stone Edge Rock Physical 100 80
65 Shell Smash Normal Status — —


Other

Standard Tactics: Shuckle hides within its shell and eats its berries.

Weaknesses

Explanations

Learned Moves through being caught

The Shuckle Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Pwr. Acc. PP
TM15 Dig Ground Physical 80 100% 10
TM19 Safeguard Normal Status — —% 25
TM21 Rest Psychic Status — —% 10
TM22 Rock Slide Rock Physical 75 90% 10
TM24 Snore Normal Special 50 100% 15
TM25 Protect Normal Status — —% 10
TM31 Attract Normal Status — 100% 15
TM32 Sandstorm Rock Status — —% 10
TM34 Sunny Day Fire Status — —% 5
TM39 Facade Normal Physical 70 100% 20
TM41 Helping Hand Normal Status — —% 20
TM48 Rock Tomb Rock Physical 60 95% 15
TM49 Sand Tomb Ground Physical 35 85% 15
TM53 Mud Shot Ground Special 55 95% 15
TM54 Rock Blast Rock Physical 25 90% 10
TM74 Venoshock Poison Special 65 100% 10
TM76 Round Normal Special 60 100% 15
TM81 Bulldoze Ground Physical 60 100% 20
TR01 Body Slam Normal Physical 85 100% 15
TR10 Earthquake Ground Physical 100 100% 10
TR20 Substitute Normal Status — —% 10
TR21 Reversal Fighting Physical — 100% 15
TR22 Sludge Bomb Poison Special 90 100% 10
TR26 Endure Normal Status — —% 10
TR27 Sleep Talk Normal Status — —% 10
TR30 Encore Normal Status — 100% 5
TR46 Iron Defense Steel Status — —% 15
TR52 Gyro Ball Steel Physical — 100% 5
TR67 Earth Power Ground Special 90 100% 10
TR75 Stone Edge Rock Physical 100 80% 5
TR76 Stealth Rock Rock Status — —% 20
TR78 Sludge Wave Poison Special 95 100% 10

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Gold
The Berries it stores in its vase-like shell decompose and become a gooey liquid.


Pokémon Silver
It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.


Pokémon Crystal
The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with Berries to make a drink.


Pokémon Stadium 2 (Pokémon Red, Silver, or Crystal inserted)
The Berries it stores in its vase like shell decompose and become a gooey liquid.

Pokémon Stadium 2 (Pokémon Blue, Gold, or Yellow inserted)
It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.


Pokémon Ruby/Sapphire
Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.

Pokémon Emerald
A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.


Pokémon Fire Red
It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.


Pokémon Leaf Green
The Berries it stores in its vaselike shell decompose and become a gooey liquid.


Pokémon Diamond, Pearl, & Platinum
It stores berries in its shell. The berries eventually ferment to become delicious juices.


Pokémon HeartGold
The berries it stores in its vase-like shell decompose and become a gooey liquid.


Pokémon Soulsilver
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.


Pokémon Black & White
It stores berries in its shell. The berries eventually ferment to become delicious juices.


Pokémon Black 2 & White 2
The berries stored in its vaselike shell eventually become a thick, pulpy juice.


Pokémon X
The berries stored in its jar-like shell eventually become a thick, pulpy juice.


Pokémon Y
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.


Pokémon Omega Ruby/Alpha Sapphire
Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.

Pokémon Sword
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.


Pokémon Shield
The berries stored in its vaselike shell eventually become a thick, pulpy juice.

Pokémon Brilliant Diamond/Shining Pearl
It stores berries in its shell. The berries mix with its body fluids to become delicious juices.

Trivia

  • Shuckle's base stats have the greatest standard deviation of any Pokémon, at 103.21, making them the most unevenly distributed of any Pokémon. As a result, Shuckle is either among the highest or lowest in every base stat category.
    • It has the lowest base HP stat of all Rock-type Pokémon, at 20.
    • It has the lowest base Attack stat of all Bug-type and Rock-type Pokémon, at 10.
    • It has the highest base Defense stat of all obtainable Pokémon, tied with Mega Steelix and Mega Aggron, at 230.
    • It has the lowest base Special Attack stat of all obtainable Pokémon, tied with Feebas, Bonsly, and Alolan Sandshrew, at 10.
    • It has the highest base Special Defense stat of all obtainable Pokémon, at 230.
    • It has the lowest base Speed stat of all obtainable Pokémon, tied with Munchlax and Pyukumuku, at 5.
    • By using Power Trick, Shuckle can temporarily swap its Attack and Defense, giving it an effective base Attack stat of 230, which would then be the highest of any obtainable Pokémon, and an effective base Defense stat of 10, which would then be the lowest of any Rock-type or Bug-type.
  • In Pokémon GO, Shuckle has the lowest maximum CP of any Pokémon that does not evolve, at 458.
    • It has the lowest Attack stat of any obtainable Pokémon, at 17.
    • It also has the highest Defense stat of any obtainable Pokémon, at 396.
  • Despite being weak to Water-type moves and being unable to use Surf, it appears in the sea in Pal Park.
  • In Generation II, the first Shuckle holding a Berry in the player's party has a 1/16 chance to turn it into a Berry Juice after each battle.
  • According to Ultra Sun and Ultra Moon, Shuckle was designed by Shigeki Morimoto.
  • In Generation II, Shuckle can learn Sweet Scent via breeding, but not via TM.
  • Shuckle was designed by Shigeki Morimoto.
  • Shuckle seems to be based on an endolith, an organism that lives inside porous rocks or animal shells. Given its category, the Mold Pokémon, Shuckle may be based on a fungus or mold variety of endolith. Its category could also allude to fungi such as cedar-apple rust, which bears a strong resemblance to Shuckle, or fungi-like slime molds.
  • Given its Bug typing, Shuckle may also draw inspiration from scale insects, small shelled parasites that produce a sweet fluid called honeydew that attracts other insects. In particular, it may be based on the barnacle scale, with characteristics of actual barnacles. This species is part of the Coccidae family, also known as "tortoise scales," which may explain Shuckle's resemblance to a turtle or a tortoise. It could also be seen as a reference to the food fermentation process, with its Rock type alluding to the pottery used to store and ferment aliments in some cultures, and its Pokémon category referring to some fungi used in cultured foods.
  • Shuckle may also have been based on certain varieties of mollusk, as it shares some characteristics with them, including the shell, the muscular but limp-seeming feet, the use of acids to receive food or to break down obstacles, the liking for fermented foods, and living close to the water. Its worm-like aspect may also take inspiration from a nematode or a worm in an apple.
  • As implied by its association with berries, its various Pokédex entries mentioning fermentation, and its use by Pike Queen Lucy, a serpentine-based Pokémon specialist, Shuckle may be inspired by snake wine. This was made more explicit by its Spaceworld '99 sprites.
  • It could also draw inspiration from snake-necked turtles, linking the snake and turtle concepts.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 Pokémon Soul Silver Shuckle Pokédex Entry
  3. ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
  4. ↑ 4.0 4.1 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
  7. ↑ 7.0 7.1 Pokémon Legends: Z-A
  8. ↑ 8.0 8.1 8.2 Pokémon Emerald
  9. ↑ 9.0 9.1 Pokémon Crystal
  10. ↑ 10.0 10.1 10.2 Pokémon: Magikarp Jump
  11. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  12. ↑ Pokémon Sword & Shield Max Raid Battle
  13. ↑ Pokémon Gold Chuck Battle
  14. ↑ All 171 Pokemon Walking Animations in Let's Go Pikachu and Eevee
  15. ↑ Hey You, Pikachu!
  16. ↑ Pokémon Channel
  17. ↑ Pokémon Café ReMix
  18. ↑ Timburr Pokédex Entry Pokémon White
  19. ↑ Pokémon Sun & Moon SOS Encounters
  20. ↑ 20.0 20.1 Pokémon Move: Struggle
  21. ↑ Pokémon Legends Z-A
  22. ↑ Pokémon Lucario Pokédex Entires
  23. ↑ Pokémon Masters Sabrina and Olympia Conversations
  24. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  25. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  26. ↑ Pokémon Move Spike
  27. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  28. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  29. ↑ Pokémon Move: Swagger
  30. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  31. ↑ 31.0 31.1 31.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  32. ↑ Pokémon Legends Arceus Intro Segment
  33. ↑ Pokémon Move: Sheer Cold
  34. ↑ Pokémon Move Will O Wisp
  35. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  36. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  37. ↑ Pokémon Move: Gastro Acid
  38. ↑ Pokémon Ranger Intro Capture
  39. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  40. ↑ Pokémon Move: Spirit Break
  41. ↑ Pokkén Tournament: Chandelure Final Flicker
  42. ↑ Pokémon Move: Spacial Rend
  43. ↑ Pokémon Move: Roar of Time
  44. ↑ Pokkén Tournament Gardevoir Burst Attacks
  45. ↑ Pokémon Gardevoir Pokédex Entries
  46. ↑ 46.0 46.1 46.2 46.3 46.4 Pokémon Platinum Distortion World
  47. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  48. ↑ Pokémon Crystal Shuckle Pokédex Entry
  49. ↑ 49.00 49.01 49.02 49.03 49.04 49.05 49.06 49.07 49.08 49.09 49.10 49.11 49.12 49.13 49.14 49.15 49.16 49.17 49.18 49.19 49.20 49.21 Pokémon Sword And Shield Gigantamax
  50. ↑ Pokémon Sword And Shield Gigantamax Battles
  51. ↑ Pokémon Move: Swagger
  52. ↑ 52.0 52.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  53. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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