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Shuckle Line
The Shuckle Line consists of the dual-type BUG/Rock Pokémon Shuckle. It was first introduced in Generation II and isn't known to evolve into or from any other Pokémon.
| Shuckle Line | |
|---|---|
| Origin | |
| Origin | Pokémon Gold, Silver, & Crystal |
| Creator | Satoshi Tajiri |
| First Appearance | Pokémon Gold, Silver, & Crystal |
| Characteristics | |
| Species | Pokémon |
| Gender | Varies |
| Pronouns | Varies |
| Sexuality | Heterosexual |
| Age | Varies |
| Birthday | Unknown |
| Height | 2'00" |
| Weight | 45.2 lbs |
| Status | Alive |
| Alignment | True Neutral |
| Archetype | Elemental Animal |
| Occupation | N/A |
| Time Period | Modern Time |
| Language | Pokémon Language |
| Combat Style | Elemental Combat |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Shuckle |
| Enemies | Unknown |
Background
| This dropdown contains the synopsis of Shuckle Line’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Rather than actively hunting or foraging for food like most other Pokémon, Shuckle gathers Berries and stores them inside its shell. These Berries liquefy and ferment as they decompose in Shuckle's digestive juices, and Shuckle then consumes the resulting mixture. The same digestive juices are used to dissolve rocks, allowing Shuckle to hide beneath them. It is commonly found in mountainous areas. As noted in the Sleep Style Dex, Shuckle can secrete Berry Juice—produced from the mixed Berries stored in its shell—through its toes. By retracting its legs into its shell and shaking its body, Shuckle can blend the liquid with just the right proportions of ingredients, making the juice even more delicious. |
Name Meaning
The name Shuckle may be a combination of "shuck," meaning husk, and either "barnacle" or "turtle."
Tsubotsubo may come from 壺 (tsubo), meaning jar, and 富士壺 (fujitsubo), the Japanese word for acorn barnacle.
| Language | Title | Meaning |
|---|---|---|
| Japanese | ツボツボ Tsubotsubo | From 壺 tsubo (jar) and 富士壺 fujitsubo (acorn barnacle) |
| French | Caratroc | From carapace (shell) and troc (exchange) or roc (rock) |
| Spanish | Shuckle | Same as English name |
| German | Pottrott | From Pott (colloquial word for jar) and verrotten (to rot) |
| Italian | Shuckle | Same as English name |
| Korean | 단단지 Dandanji | From 단단하다 dandanhada (to be hard or stiff) and 단지 danji (pot) |
| Mandarin Chinese | 壺壺 / 壶壶 Húhú | From 壺 / 壶 hú (jar) and 藤壺 / 藤壶 ténghú (barnacle) |
| Cantonese Chinese | 壺壺 Wùhwùh | From 壺 wùh (jar) and 藤壺 tàhngwùh (barnacle) |
| Brazilian Portuguese | Shuckle | Same as English name |
| Hindi | शेलसीप Shellseep | From shell and सीप seep (oyster) |
| Russian | Шакл Shakl | Transcription of English name |
| Thai | สึโบสึโบะ Suebosuebo | Transcription of Japanese name |
Appearance
General Description: Shuckle is a slender Pokémon with a yellow body that appears to be soft. Until they are in use, Shuckle's limbs appear limp. It is encased in a hard, defensive red shell that has many holes in it.
Physical Features: The holes in its shell are rimmed with white.
General Information
Name: Shuckle
Other Names: Shuckle Line
Origin: Pokémon Gold, Silver, & Crystal
Overall Series: Pokémon
First Appearance: Pokémon Gold, Silver, & Crystal
Company: Gamefreak
Creator: Satoshi Tajiri
Actor: N/A
Gender: Varies (The Shuckle Line has a gender ratio of 50% for males and 50% for females)
Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])
Pronouns: Varies
Handedness: Varies
Age: Varies
Birthday: Unknown
Time Period: Modern Time
Timeline: Game Timeline
Homeworld: Earth
Residence: Varies (The Shuckle line live on many different routes in many different regions)
Story Role: Recruitable enemy
Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)
Influence: Unknown Influence
Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)
Religion: N/A
Classification: Mold Pokémon[2]
Species: Pokémon
State of Being: Regular
Physiology: Pokémon Physiology
In-Universe Creator: Arceus
Occupation: N/A
Combat Style: Elemental Combat
Affiliations: Shuckle
Enemies: Unknown
Status: Alive
Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[3])
Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])
- Type(s) of Potential: Growth Potential
- Level of Potential: Fixed
- Description: Pokémon doing battle and[6] winning will gain[7] experience and level up, becoming stronger,[8] and may learn new moves[9].
- Limitations: Once a wild Pokémon reaches level 100, they are unable to grow further.
Archetype: Elemental Animal
Codex Statistics
Grade: B
Tier: 9-B, Higher as an Alpha
Cardinality: Finite
Dimensionality: 3-D
Power Source: Bug Type/Rock Type
Attack Potency: Attack Potency: Wall level (Potency) (Should be comparable to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[10] break trees in half over time[10] and break frozen trees in half over time[10]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[11] or Dynamaxed[12] which far outpace the showings of regular pokémon)
Durability: At least Building level (Has a defense and special defense stat of 230, making it vastly superior to Rhyhorn, who can collapse and topple buildings through tackling)
Striking Strength: Wall Class (Potency), Higher as an Alpha
Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[13])
Travel Speed: Superhuman Speed (Trainers can move faster then Pokémon which would include ones that are dogs and cats, with their Pokémon being able to follow behind them[14])
Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)
Reaction Speed: At least Supersonic
Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)
Range: Standard Melee. Varies with Moves
Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[15], even being able to run TV Programs on their own[16]. Pokémon are capable of holding various kinds of jobs such as working at a café[17], construction work[18], customer service, cloth making, power line setting and various others)
Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[19])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[20].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[21] gaining new abilities that their previous form did not have[8])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[22])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[24])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[25])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[26])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[27]
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[6] winning will gain[7] experience and level up becoming stronger[8] and may learn new moves[9].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[28])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[29])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Chip Damage (Pokémon can chip away at each other's health overtime to eventually defeat the opponent[30])
- Escape Prevention (If a Pokémon becomes agitated[31] one cannot flee[31])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[32]).
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[33], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[34])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[5])
- Sealing (Pokémon normally require being damaged or inflicted with status conditions[35] to attempt to be caught[6] usually only working after multiple attempts[6])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[36])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[37])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[31], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[38] making them no longer dangerous[39])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[40] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[41], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[42], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[43] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[44], it is even noted in all of Gardevoir's Pokédex entries that they will create a small black hole to protect her trainer[45])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[46]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[46]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[47])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[46], where time doesn't flow and space isn't stable[46] being opposite to the universe[46])
- Shuckle eats held Berries when its HP drops to half or less sooner than usual with Gluttony.
- Damage Reduction (With Sturdy, Shuckle cannot get knocked out with one hit even by one hit KO attacks)
- Power Modification (With Contrary, Shuckle reverses any stat changes making any attempt at boosting stats lower them instead and attempts to lower its stats will boost them)
- Acid Manipulation (The fluids Shuckle secretes by its toes carves holes in rocks for nesting and can be mixed wtih berries to make a drink[48]).
- Resistance to
- Elemental Manipulation
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves, however due to being dual-typed with bug it loses its fire and flying type resistance.
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves, however it due to being dual-typed with rock it loses all of these resistances.
- Elemental Manipulation
- Normal Type Moves
- Counter (With Bide, Shuckle endures attacks for two turns and then strikes back dealing double the damage taken)
- Statistics Boost (With Shell Smash, Shuckle breaks its shell, lowering Shuckle's defense and special defense stat to sharply raise its attack, special attack, and speed stats)
- Impact Damage
- Forcefield Manipulation (Safeguard creates a protective field around Shuckle that protects them from status effects)
- Mind Manipulation' (With Encore, Shuckle compels the opponent to keep using only the move it last used for three to seven turns)
- Rock Type Moves
- Picks up and throws a small rock at the opponent with Rock Throw.
- Statistics Boost (With Rollout, Shuckle continually rolls into the target over five turns, with each roll becoming more powerful)
- Penetration Damage (With Stone Edge, Mew stabs the opponent from below with sharpened stones, can land critical hits more easily)
- Earth Manipulation (With Rock Slide, Shuckle hurls large boulders at the opposing Pokémon to inflict damage and may make them flinch)
- Bug Type Moves
- Statistics Reduction (With Struggle Bug, while resisting, Shuckle attacks the opposing Pokémon, causing the targets special attack stat to lower)
- Penetration Damage & Consumption (With Bug Bite, Shuckle bites the target and if the target is holding the berry, Shuckle eats it and gains its effect)
- Thread Manipulation (With Sticky Web, Shuckle weaves a sticky net around the opposing team which lowers their speed stat upon switching into battle)
- Spatial Manipulation (Dynamax Pokémon warp the space around them to appear larger than they truly are)
- Weather Manipulation (Dynamax Pokémon create storms within their dens which grow stronger for each pokémon defeated until trainers get blown out of it)
- Vibration Manipulation (Dynamax Pokémon can create a shockwave which nullifies stat changes and abilities)
- Nullification
- Statistics Nullification: The shockwave negates both positive and negative stat change from all other pokémons. It also removes negative stat changes from the user.
- Power Nullification: The shockwave negates all the abilities of the opposing pokémon.
- Purification (The Shockwave cures the user if affacted by a status condition)
- Bypassing
- Forcefield Bypassing: Max Moves can also bypass the moves protect which has a forcefield up[49].
- Precognition Bypassing: Max Moves can also bypass the moves detect where the person sees the future and readies to defend themself[49].
- Undodgeable Attacks (Dynamax moves cannot miss even when accuracy is lowered[49])
- Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode[49] once defeated)
- Forcefield Manipulation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with[49], along with also being able to use Max Guard)
- Dragon Type Moves
- Air Manipulation and Statistics Reduction (Max Wyrmind[49] summons a dragon type tornado, this decreases the opponent physical attack)
- Flying Type Moves
- Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream[49], this upgrades the user's speed)
- Electric Type Moves
- Electricity Manipulation (Max Lightning[49] is an electric move, summons an electric terrain upon use)
- Energy Projection
- Normal Type Moves
- Energy Manipulation
- Energy Projection (Max Strike[49] summons a giant beam out of the ground which lowers the opponent's speed)
- Energy Manipulation
- Fighting Type Moves
- Statistics Amplification (Max Knuckles[49] summons a giant punch that upgrades the user physical attack)
- Grass Type Moves
- Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth[49] creates giant mushrooms that explode on the opponent, this summons a grassy terrain upon use who heals everyone on it)
- Bug Type Moves
- Explosion Manipulation and Statistics Reduction (Max Flutterby[49] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)
- Dark Type Moves
- Darkness Manipulation and Statistics Reduction (Max Darkness[49] is a dark type move that lowers the opponents special defense)
- Ground Type Moves
- Earth Manipulation (Max Quake[49] is a Ground type move that upgrades Special Defense)
- Rock Type Moves
- Earth Manipulation & Weather Manipulation (Max Rockfall[49] is a rock type move that summons a sandstorm)
- Ice Type Moves
- Ice Manipulation and Weather Manipulation (Can use Max Hailstorm[49] summons a hail upon use)
- Water Type Moves
- Water Manipulation and Weather Manipulation (Can use Max Geyser[49] summons a rain upon use)
- Steel Type Moves
- Metal Manipulation and Statistics Amplification (Max Steelspike[49] is a steel type move, this amplifies the defense of the user)
- Ghost Type Moves
- Telekinesis and Statistics Reduction (Max Phantasm[49] use's giant floating object to attack the opponent, this reduces the opponent defense)
- Normal Type Moves
- Forcefield Manipulation (Max Guard[49] creates a giant forcefield around the Dynamax Pokémon)
- Resistance to
- Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered[49])
- Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured[50])
- Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched)
- Power Swapping (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's)
- Battlefield Removal, Forced Switch and Intimidation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar)
- Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move)
- Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable)
- One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold)
- Damage Transferal (Dynamax Pokémon are immune to Destiny Bond)
- Mimicry
- Physiology Mimicry Users of Impostor or Transform cannot turn into Dynamax Pokémons.
- Power Mimicry Max Moves cannot be copied
- Weight-based attacks (Dynamax Pokémon are immune to weight-based attacks)
- Immunity to
- Elemental Manipulation
- Normal: Normal Types are naturally immune to ghost type moves
- Ghost: Ghost Types are naturally immune to normal type moves and fighting type moves
- Dark: Dark Types are naturally immune to psychic type moves
- Steel: Steel Types are naturally immune to poison type moves
- Fairy: Fairy Types are naturally immune to dragon type moves
- Elemental Manipulation
- Resistance to
- Limited Mimicry
- Physiology Mimicry: The typing of Terastallized Pokémon cannot be copied by Transform.
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
Berry
- Description: The Berry (Japanese: きのみ Berry) is a type of Berry exclusive to the Generation II games. It restores 10 HP to a Pokémon. From Generation III onward, the Berry is succeeded by the Oran Berry.
- Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. This consumes the Berry.
- Function: If the holder's HP falls below 50%, it will consume its held Berry and restore 10 HP.
Oran Berry
- Description: An Oran Berry (Japanese: オレンのみ Oran Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the standard Berry from Generation II, having an identical effect when used on or by a Pokémon.
- Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. It is consumed after use. In Pokémon Legends: Arceus, it restores 20 HP to the Pokémon, and can also be thrown near wild Pokémon to draw their attention.
- Function: Generation III: If the holder's HP is below 50% at the end of a turn, it will consume its held Oran Berry and restore 10 HP. Generation IV onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Generation V onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Due to a glitch, dropping below half HP by taking self-inflicted damage from confusion will not activate the Oran Berry. If the holder has Ripen, it will instead restore 20 HP.
Berry Juice
- Description: Berry Juice (Japanese: きのみジュース Berry Juice) is a type of medicine introduced in Generation II. It is a drink that restores a Pokémon's HP. It can be used as a held item.
- Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 20 HP to that Pokémon. It is consumed after use.
- Function: If the holder's HP falls below 50%, it will consume its held Berry Juice and restore 20 HP.
Notable Techniques
Sturdy
Shuckle prevents itself from dying in one hit, even if it's a one-hit KO move being used.
Gluttony
Shuckle eats Berries much sooner then expected.
Contrary
Shuckle reverses any stat changes, making it where one trying to increase their stats have their stats decrease instead and anything that decreases stats instead increases stats.
Other
Standard Tactics: Shuckle hides within its shell and eats its berries.
Weaknesses
- Standard Pokémon Weaknesses: Pokémon being greatly angered causes them to be confused[51]. The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[20]. Pokémon become too scared to move when dealing with an entity[52] that cannot be ID'd[52].Startling a Pokémon in the middle of its evolution will cause it to not evolve[53].
- Type Weakness
- Rock Type Weaknesses: Rock Type moves are not very effective against fighting types, ground types, and steel types. As a rock type, it is weak to water type attacks, grass type attacks, fighting type attacks, ground type attacks, and steel type attacks.
- Bug Type Weaknesses: Bug Type moves are not very effective against fire types, fighting types, poison types, flying types, ghost types, steel types, and fairy types. As a bug type, it is weak to fire type attacks, flying type attacks, and rock type attacks.
Explanations
Learned Moves through being caught
The Shuckle Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
Pokédex Entries
| Pokémon Gold | |
| The Berries it stores in its vase-like shell decompose and become a gooey liquid. |
| Pokémon Silver | |
| It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still. |
| Pokémon Crystal | |
| The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with Berries to make a drink. |
| Pokémon Stadium 2 (Pokémon Red, Silver, or Crystal inserted) | |
| The Berries it stores in its vase like shell decompose and become a gooey liquid. |
| Pokémon Stadium 2 (Pokémon Blue, Gold, or Yellow inserted) | |
| It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still. |
| Pokémon Ruby/Sapphire | |
| Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice. |
| Pokémon Emerald | |
| A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice. |
| Pokémon Fire Red | |
| It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still. |
| Pokémon Leaf Green | |
| The Berries it stores in its vaselike shell decompose and become a gooey liquid. |
| Pokémon Diamond, Pearl, & Platinum | |
| It stores berries in its shell. The berries eventually ferment to become delicious juices. |
| Pokémon HeartGold | |
| The berries it stores in its vase-like shell decompose and become a gooey liquid. |
| Pokémon Soulsilver | |
| It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still. |
| Pokémon Black & White | |
| It stores berries in its shell. The berries eventually ferment to become delicious juices. |
| Pokémon Black 2 & White 2 | |
| The berries stored in its vaselike shell eventually become a thick, pulpy juice. |
| Pokémon X | |
| The berries stored in its jar-like shell eventually become a thick, pulpy juice. |
| Pokémon Y | |
| It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still. |
| Pokémon Omega Ruby/Alpha Sapphire | |
| Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice. |
| Pokémon Sword | |
| It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still. |
| Pokémon Shield | |
| The berries stored in its vaselike shell eventually become a thick, pulpy juice. |
| Pokémon Brilliant Diamond/Shining Pearl | |
| It stores berries in its shell. The berries mix with its body fluids to become delicious juices. |
Trivia
- Shuckle's base stats have the greatest standard deviation of any Pokémon, at 103.21, making them the most unevenly distributed of any Pokémon. As a result, Shuckle is either among the highest or lowest in every base stat category.
- It has the lowest base HP stat of all Rock-type Pokémon, at 20.
- It has the lowest base Attack stat of all Bug-type and Rock-type Pokémon, at 10.
- It has the highest base Defense stat of all obtainable Pokémon, tied with Mega Steelix and Mega Aggron, at 230.
- It has the lowest base Special Attack stat of all obtainable Pokémon, tied with Feebas, Bonsly, and Alolan Sandshrew, at 10.
- It has the highest base Special Defense stat of all obtainable Pokémon, at 230.
- It has the lowest base Speed stat of all obtainable Pokémon, tied with Munchlax and Pyukumuku, at 5.
- By using Power Trick, Shuckle can temporarily swap its Attack and Defense, giving it an effective base Attack stat of 230, which would then be the highest of any obtainable Pokémon, and an effective base Defense stat of 10, which would then be the lowest of any Rock-type or Bug-type.
- In Pokémon GO, Shuckle has the lowest maximum CP of any Pokémon that does not evolve, at 458.
- It has the lowest Attack stat of any obtainable Pokémon, at 17.
- It also has the highest Defense stat of any obtainable Pokémon, at 396.
- Despite being weak to Water-type moves and being unable to use Surf, it appears in the sea in Pal Park.
- In Generation II, the first Shuckle holding a Berry in the player's party has a 1/16 chance to turn it into a Berry Juice after each battle.
- According to Ultra Sun and Ultra Moon, Shuckle was designed by Shigeki Morimoto.
- In Generation II, Shuckle can learn Sweet Scent via breeding, but not via TM.
- Shuckle was designed by Shigeki Morimoto.
- Shuckle seems to be based on an endolith, an organism that lives inside porous rocks or animal shells. Given its category, the Mold Pokémon, Shuckle may be based on a fungus or mold variety of endolith. Its category could also allude to fungi such as cedar-apple rust, which bears a strong resemblance to Shuckle, or fungi-like slime molds.
- Given its Bug typing, Shuckle may also draw inspiration from scale insects, small shelled parasites that produce a sweet fluid called honeydew that attracts other insects. In particular, it may be based on the barnacle scale, with characteristics of actual barnacles. This species is part of the Coccidae family, also known as "tortoise scales," which may explain Shuckle's resemblance to a turtle or a tortoise. It could also be seen as a reference to the food fermentation process, with its Rock type alluding to the pottery used to store and ferment aliments in some cultures, and its Pokémon category referring to some fungi used in cultured foods.
- Shuckle may also have been based on certain varieties of mollusk, as it shares some characteristics with them, including the shell, the muscular but limp-seeming feet, the use of acids to receive food or to break down obstacles, the liking for fermented foods, and living close to the water. Its worm-like aspect may also take inspiration from a nematode or a worm in an apple.
- As implied by its association with berries, its various Pokédex entries mentioning fermentation, and its use by Pike Queen Lucy, a serpentine-based Pokémon specialist, Shuckle may be inspired by snake wine. This was made more explicit by its Spaceworld '99 sprites.
- It could also draw inspiration from snake-necked turtles, linking the snake and turtle concepts.
Gallery
Codex Statistics Questions
Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?
A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.
Battle Records
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References
- ↑ Pokémon Move Attract
- ↑ 2.0 2.1 2.2 Pokémon Soul Silver Shuckle Pokédex Entry
- ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
- ↑ 4.0 4.1 Pokémon Yellow Intro
- ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
- ↑ 7.0 7.1 Pokémon Legends: Z-A
- ↑ 8.0 8.1 8.2 Pokémon Emerald
- ↑ 9.0 9.1 Pokémon Crystal
- ↑ 10.0 10.1 10.2 Pokémon: Magikarp Jump
- ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
- ↑ Pokémon Sword & Shield Max Raid Battle
- ↑ Pokémon Gold Chuck Battle
- ↑ All 171 Pokemon Walking Animations in Let's Go Pikachu and Eevee
- ↑ Hey You, Pikachu!
- ↑ Pokémon Channel
- ↑ Pokémon Café ReMix
- ↑ Timburr Pokédex Entry Pokémon White
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 20.0 20.1 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ Pokémon Lucario Pokédex Entires
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
- ↑ 31.0 31.1 31.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Ranger Intro Capture
- ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokédex Entries
- ↑ 46.0 46.1 46.2 46.3 46.4 Pokémon Platinum Distortion World
- ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ Pokémon Crystal Shuckle Pokédex Entry
- ↑ 49.00 49.01 49.02 49.03 49.04 49.05 49.06 49.07 49.08 49.09 49.10 49.11 49.12 49.13 49.14 49.15 49.16 49.17 49.18 49.19 49.20 49.21 Pokémon Sword And Shield Gigantamax
- ↑ Pokémon Sword And Shield Gigantamax Battles
- ↑ Pokémon Move: Swagger
- ↑ 52.0 52.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign
Versus Threads
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