We're aware the website is currently moving slow, we're currently fixing the problem.

For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com

The Wiki Forums are up! Check them here!

There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!

Skwovet Line

From The Codex
Pokémon/Skwovet Line
Jump to navigationJump to search



The Skwovet Line composed of the base form Skwovet and the first stage evolution Greedent are pokémon who were introduced in Generation VIII. Both Skwovet and Greedent are pure Normal Type. Skwovet eveolves into Greedent starting at level 24.

Skwovet, Greedent
Origin
Origin Pokémon
Creator Satoshi Tajiri
First Appearance Pokémon Sword & Shield
Actor N/A
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Varies
Age Varies
Height 0.3 m (x̄) (Skwovet) 0.6 m (x̄) (Greedent)
Weight 2.5 kg (x̄) (Skwovet), 6.0 kg (x̄) (Greedent)
Ethnicity Skwovet, Greedent
Status Active
Alignment Unaligned
Archetype Elemental Animal
Occupation N/A
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth

Name Origin

Skwovet may be a combination of squirrel and covet.

Greedent may be a combination of greed and rodent.

Appearance

General Description:

Skwovet is a squirrel-like Pokémon. It is grayish-brown in color, with a large fluffy tail, which is dark-grayish-brown at the top. Skwovet has a light-grayish-brown underbelly, and the color extends to its mouth and parts of its cheeks. It has two orange freckles underneath each eye and an orange nose. Its ears are similar in color to its tail, and they have orange insides.

  • Alternate form:
    • Shiny: Skwovet's fur becomes muted rose while its tail and tip of its ears become tuscan red.

General Description:

Greedent is a bipedal, squirrel-like Pokémon with a tan and brown plump body, a buck tooth, orange nose, stumpy limbs, and a huge tail twice as long as its body. It has a darker brown area on its cheeks that can also be found on its chest, the underside of its tail, and the tips of its ears. Its fur is fluffy and messy. It also has orange freckles on its big cheeks and orange inside of its ears. Its eyes are a black oval-shape with white pupils, with a ring of light brown fur surrounding them.

  • Alternate form:
    • Shiny: Greedent's belly, cheek, back of tail and tip of ears fur becomes muted rose while the rest of its fur becomes peach darling

General Information

Name: Skwovet (Base stage), Greedent (First stage evolution)

Other Name: Skwovet Line

Origin: Pokémon

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Varies (The Skwovet Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Varies

Pronouns: Varies

Handedness: Varies

Age: Varies

Time Period: Modern Time

Timeline: Main Timeline

Homeworld: Earth

Residence: Varies (The Skwovet line live on many diffrent routes in many diffrent regions)

Story Role: Recruitable enemy

Legacy: Unknown Legacy

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Skwovet/Greedent

Religion: Unknown

Classification: Cheeky Pokémon (Skwovet), Greedy Pokémon (Greedent)

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Height: Varies but 0.3 m on average (Skwovet are on average 0.3 meters tall but can be as small as below 0.15 meters or as tall as above 0.45 meters), Varies but 0.6 m on average (Greedent are on average 0.6 meters tall but can be as small as below 0.3 meters or as tall as above 0.9 meters)

Weight: Varies but 2.5 kg on average (Skwovet are on average 2.5 kg but can be as light weight as below 1.25 kg or as heavy as above 3.75 kg), Varies but 6.0 kg on average (Greedent are on average 6 kg but can be as light weight as below 3 kg or as heavy as above 9 kg)

Status: Active

Alignment: Unaligned (Much like regular wild animals, Pokémons are simply guided by their instinct)

Threat Level: Street Threat (Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[1], even going into the grass without a Pokemon is considered such a threat to humans that they need their own Pokemon for protection[2])

Potential

Archetype: Elemental Animal

Codex Statistics

Key: Skwovet | Greedent

Key Information

  • Skwovet: This key covers Skwovet, the base pokémon of the Skwovet line.
  • Greedent: This key covers Greedent, the first stage of the Skwovet line.

Grade:

Tier:

9-B, Higher as an Alpha

8-C, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source: Elemental Power

Attack Potency:

Wall level (Buster) (Should be on par with weak pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[1], crater the ground with splash[6] break trees in half over time[6] and break frozen trees in half over time[6]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[1]), Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[7] or Dynamaxed [8] which far outpace the showings of regular pokémon)

Building level (Potency) (Should be on par with mid-game wild pokémons such as Rhyhorn who can collapse and topple buildings through tackling), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger

Durability:

Wall level (Naturally more durable than humans who can tank explosions that destroy an entire wooden bridge[9] and falls that cause the screen to shake[10]), Higher as an Alpha

Building level, Higher as an Alpha

Striking Strength:

Wall Class (Buster), Higher as an Alpha

Building Class (Potency), Higher as an Alpha

Lifting Strength:

Unknown: True Class

Unknown: True Class

Travel Speed:

Attack Speed:

At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

At least Supersonic

Reaction Speed:

At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

At least Supersonic

Stamina: Superhuman (Pokémon are naturally hardwired for combat, beign able to still battle at full capacity while badly poisoned)

Range:

Below Standard Melee, Far Higher with moves

Standard Melee, Far Higher with moves

Intelligence: Average intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[11], even being able to run TV Programs on their own[12]. Pokémon are capable of holding various kinds of jobs such as working at a café[13], construction work[14], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)









Oran Berry

  • Description: An Oran Berry (Japanese: オレンのみ Oran Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the standard Berry from Generation II, having an identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. It is consumed after use.

In Pokémon Legends: Arceus, it restores 20 HP to the Pokémon, and can also be thrown near wild Pokémon to draw their attention.

  • Function: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. If the holder has Ripen, it will instead restore 20 HP. When forcibly consumed via Fling, Pluck, Bug Bite, Teatime, or Item Urge, it restore 10 HP to the consumer.

Leppa Berry

  • Description: A Leppa Berry (Japanese: ヒメリのみ Himeri Fruit) is a type of Berry introduced in Generation III. It is considered a spiritual successor to the MysteryBerry from Generation II, having a nearly identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 PP to a selected move. It is consumed after use. In Pokémon Legends: Arceus, it restores 10 PP to a Pokémon's move, and can also be thrown near wild Pokémon to draw their attention.
  • Function: A Leppa Berry, if held by a Pokémon, restores 10 PP to a move that drops to 0 PP. If the holder has Ripen, it will instead restore 20 PP. When forcibly consumed via Fling, Pluck, Bug Bite, Teatime, or Item Urge, PP will be restored to the first move that has 0 PP left if such a move exists, or otherwise to the first move that has any PP missing.

Sitrus Berry

  • Description: A Sitrus Berry (Japanese: オボンのみ Obon Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the Gold Berry from Generation II, initially having an identical effect when used on or by a Pokémon. The effect of the Sitrus Berry was later changed in Generation IV so that it restores 25% of the user's max HP.
  • Usage: Used as a held item.
    • Generation III: When used from the Bag on a Pokémon, it restores 30 HP to that Pokémon. It is consumed after use.
    • Generation IV onward: When used from the Bag on a Pokémon, it restores the Pokémon's HP by 25% of its maximum HP to that Pokémon. It is consumed after use. In Pokémon Legends: Arceus, it restores the Pokémon's HP by 50% of its maximum HP, and can also be thrown near wild Pokémon to draw their attention.
  • Function:
    • Generation III: When held by a Pokémon, if the holder's HP is below 50% at the end of a turn, it will consume its held Sitrus Berry and restore 30 HP.
    • Generation IV onward: When held by a Pokémon, if the holder's HP falls below 50%, it will consume its held Sitrus Berry and restore 25% of its maximum HP. When forcibly consumed via Fling, Pluck, or Bug Bite, it restore 25% of the consumer's maximum HP.

Leppa Berry

  • Description: A Leppa Berry (Japanese: ヒメリのみ Himeri Fruit) is a type of Berry introduced in Generation III. It is considered a spiritual successor to the MysteryBerry from Generation II, having a nearly identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 PP to a selected move. It is consumed after use. In Pokémon Legends: Arceus, it restores 10 PP to a Pokémon's move, and can also be thrown near wild Pokémon to draw their attention.
  • Function: A Leppa Berry, if held by a Pokémon, restores 10 PP to a move that drops to 0 PP. If the holder has Ripen, it will instead restore 20 PP. When forcibly consumed via Fling, Pluck, Bug Bite, Teatime, or Item Urge, PP will be restored to the first move that has 0 PP left if such a move exists, or otherwise to the first move that has any PP missing.

Notable Techniques

  • Cheek Pouch: The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry's usual effect.
  • Gluttony: If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Name Learned Type Category Power Point Power Accuracy Effect
Tackle Level 1 Normal Physical 35 40 100% A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip Level 1 Normal Status 30 100% The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Bite Level 5 Dark Physical 25 60 100% The target is bitten with viciously sharp fangs. This may also make the target flinch.
Stuffed Cheeks Level 10 Normal Status 10 The user eats its held Berry, then sharply boosts its Defense stat.
Stockpile Level 15 Normal Status 20 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Spit up Level 15 Normal Status 10 100% The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Swallow Level 15 Normal Status 10 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Body Slam Level 20 Normal Physical 15 85 100% The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Rest Level 25 Psychic Status 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Counter Level 30 Fighting Physical 20 100% A retaliatory attack that counters any physical move, inflicting double the damage taken.
Bullet Seed Level 35 Grass Physical 30 25 100% A retaliatory attack that counters any physical move, inflicting double the damage taken.
Super Fang Level 40 Grass Physical 10 90% The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Belch Level 45 Poison Special 10 120 90% The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum Egg Move Normal Status 10 The user maximizes its Attack stat but loses HP equal to half its max HP.
Defense Curl Egg Move Normal Status 40 The user curls up and boosts its Defense stat. This also doubles the power of Rollout and Ice Ball.
Rollout Egg Move Rock Physical 20 30 90% The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Last Resort Egg Move Normal Physical 5 140 90% This move can be used only after the user has used all the other moves it knows in the battle.
Pokémon GO
Base HP Base Attack Base Defense
172 95 86
Egg Distance Buddy Distance Evolution Requirement
N/A 1 km 50 candies
ATTACKS
Fast Attacks Tackle, Bite, Bullet Seed
Charged Attacks Body Slam, Crunch, Trailblaze*

  • Cheek Pouch: The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry's usual effect.
  • Gluttony: If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Name Learned Type Category Power Point Power Accuracy Effect
Tackle Level 1/Prior Evolution Normal Physical 35 40 100% A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip Level 1/Prior Evolution Normal Status 30 100% The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Bite Level 1/Prior Evolution Dark Physical 25 60 100% The target is bitten with viciously sharp fangs. This may also make the target flinch.
Stuffed Cheeks Level 1/Prior Evolution Normal Status 10 The user eats its held Berry, then sharply boosts its Defense stat.
Covet Prior Evolution Normal Physical 25 60 100% The user endearingly approaches the target, then steals the target's held item.
Stockpile Level 15/Prior Evolution Normal Status 20 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Spit up Level 15/Prior Evolution Normal Status 10 100% The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Swallow Level 15/Prior Evolution Normal Status 10 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Body Slam Level 20/Prior Evolution Normal Physical 15 85 100% The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Rest Level 27/Prior Evolution Psychic Status 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Counter Level 34/Prior Evolution Fighting Physical 20 100% A retaliatory attack that counters any physical move, inflicting double the damage taken.
Bullet Seed Level 41/Prior Evolution Grass Physical 30 25 100% A retaliatory attack that counters any physical move, inflicting double the damage taken.
Super Fang Level 48/Prior Evolution Grass Physical 10 90% The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Belch Level 55/Prior Evolution Poison Special 10 120 90% The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum Egg Move Normal Status 10 The user maximizes its Attack stat but loses HP equal to half its max HP.
Defense Curl Egg Move Normal Status 40 The user curls up and boosts its Defense stat. This also doubles the power of Rollout and Ice Ball.
Rollout Egg Move Rock Physical 20 30 90% The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Last Resort Egg Move Normal Physical 5 140 90% This move can be used only after the user has used all the other moves it knows in the battle.

Pokémon GO
Base HP Base Attack Base Defense
260 160 156
Egg Distance Buddy Distance Evolution Requirement
N/A 1 km N/A
ATTACKS
Fast Attacks Tackle, Bite, Bullet Seed, Mud Shot*
Charged Attacks Body Slam, Crunch, Trailblaze*

Pokémon Café Remix
Puzzle Abilities
Puzzle Score Lv. 1: 110    Lv. 25: 302
Megaphones Lv. 1: x1 / 35 links    Lv. 25: x1 / 30 links
Skill Info
Skill Gauge 60
Standard Skill Clears Pokémon icons and gimmicks below
Powered-Up Skill Clears more Pokémon icons and gimmicks below
Specialty Gimmick Info
Lv.3 Clear up to 3 Popcorn by making a combo next to them
Lv.5 Get double the contents from up to 2 Eggs by making a combo next to them
Lv.15 Clear up to 2 Chocolate by making a combo next to them
Hidden Specialty Gimmick
Unlock No hidden specialty gimmick is available yet.
Outfit Grade Up
Outfit Grade 1 Puzzle score +5%
Outfit Grade 2 Puzzle score +5%
Outfit Grade 3 Puzzle score +5%
Outfit Grade 4 Puzzle score +5%, Popcorn Score +
Pokémon Café Remix
Puzzle Abilities
Puzzle Score Lv. 1: 110    Lv. 25: 302
Megaphones Lv. 1: x1 / 35 links    Lv. 25: x1 / 30 links
Skill Info
Skill Gauge 60
Standard Skill Clears Pokémon icons and gimmicks below, then replaces Pokémon icons with icons of the most common Pokémon
Powered-Up Skill Clears more Pokémon icons and gimmicks below, then replaces many Pokémon icons with icons of the most common Pokémon
Specialty Gimmick Info
Lv.3 Clear up to 3 Popcorn by making a combo next to them
Lv.5 Get double the contents from up to 2 Eggs by making a combo next to them
Lv.15 Clear up to 2 Chocolate by making a combo next to them
Hidden Specialty Gimmick
Unlock No hidden specialty gimmick is available yet.
Outfit Grade Up
Outfit Grade 1 Puzzle score +5%
Outfit Grade 2 Puzzle score +5%
Outfit Grade 3 Puzzle score +5%
Outfit Grade 4 Puzzle score +5%, Popcorn Score +
Pokémon Café Remix
Puzzle Abilities
Puzzle Score Lv. 1: 120    Lv. 25: 360
Megaphones Lv. 1: x1 / 35 links    Lv. 25: x1 / 30 links
Skill Info
Skill Gauge 60
Standard Skill Clears Pokémon icons and gimmicks below, then replaces Pokémon icons with icons of the most common Pokémon. The section it replaces changes every time you use the skill.
Powered-Up Skill Clears more Pokémon icons and gimmicks below, then replaces many Pokémon icons with icons of the most common Pokémon. The section it replaces changes every time you use the skill.
Specialty Gimmick Info
Lv.3 Clear up to 3 Popcorn by making a combo next to them
Lv.5 Get double the contents from up to 2 Eggs by making a combo next to them
Lv.15 Clear up to 2 Chocolate by making a combo next to them
Hidden Specialty Gimmick
Unlock No hidden specialty gimmick is available yet.
Outfit Grade Up
Outfit Grade 1 Puzzle score +5%
Outfit Grade 2 Puzzle score +5%
Outfit Grade 3 Puzzle score +5%
Outfit Grade 4 Puzzle score +5%, Chocolate Score ++

|-

  • Max Strike: The user breaks the floor below them to fire a giant blast. Decreases the Speed of the target and its allies by one stage.
  • Max Knuckle: Fires a gigantic punch at the opponent before exploding on contact. Increases the Attack of the user and its allies by one stage.
  • Max Airstream: Shoots a tornado at the opponent. Increases the Speed of the user and its allies by one stage.
  • Max Quake: The user goes below the ground and rapidly goes to the opponent to launch a giant explosion below them. Increases the Special Defense of the user and its allies by one stage.
  • Max Rockfall: Creates a gigantic rectangle-shaped rock to fall down on the opponent before exploding. Creates a sandstorm for five turns.
  • Max Flutterby: Creates an army of butterfly to fly directly into the opponent before exploding. Decreases the Special Attack of the target and its allies by one stage.
  • Max Phantasm: Makes object levitate before charging at the opponent and explode into a purple-like beam. Decreases the Defense of the target and its allies by one stage.
  • Max Steelspike: Creates a bunch of metal spike in a linear position and then 2 giant steel spike to the opponent. Increases the Defense of the user and its allies by one stage.
  • Max Flare: Fires an enormous fire blast at the opponent. Creates harsh sunlight for five turns.
  • Max Geyser: Fires an enormous water blast at the opponent. Creates rain for five turns.
  • Max Overgrowth: Fires seeds that rapidly turn into mushrooms before exploding. Creates Grassy Terrain for five turns.
  • Max Lightning: Summons a giant cloud that strikes a powerful thunder at the opponent. Creates Electric Terrain for five turns.
  • Max Hailstorm: Creates a hail storm with giant ice cube to fall on the opponent. Creates hail for five turns.
  • Max Wyrmwind: Creates a giant tornado on the opponent's location for massive damage. Decreases the Attack of the target and its allies by one stage.
  • Max Darkness: Fires two giant darkness laser at the opponent before exploding on impact. Decreases the Special Defense of the target and its allies by one stage.

Other

Standard Tactics:

Skwovet will likely attempt to use Normal Type moves alongside its other techniques.

Greedent will likely attempt to use Normal Type moves alongside its other techniques.

Weaknesses


Pokedéx Entries

Pokémon Sword
Found throughout the Galar region, this Pokémon becomes uneasy if its cheeks are ever completely empty of berries.


Pokémon Shield
It eats berries nonstop—a habit that has made it more resilient than it looks. It'll show up on farms, searching for yet more berries.


Pokémon Scarlet
It stores berries in its cheeks. When there are no berries to be found, Skwovet will stuff pebbles into its cheeks to stave off its cravings.


Pokémon Violet
No matter how much it stuffs its belly with food, it is always anxious about getting hungry again. So, it stashes berries in its cheeks and tail.


Pokopia
No matter how much it stuffs its belly with food, it is always anxious about getting hungry again. So, it stashes berries in its cheeks and tail.

Pokémon Sword
It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss.


Pokémon Shield
Common throughout the Galar region, this Pokémon has strong teeth and can chew through the toughest of berry shells.


Pokémon Scarlet
If it spots a berry tree, it will immediately go to gather berries without a sideways glance—even if it’s in the middle of a battle.


Pokémon Violet
This Pokémon makes off with heaps of fallen berries by wrapping them in its tail, which is roughly twice the length of its body.

Explanations

Learned Moves through being caught

The Skwovet Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM/TR# Name Type Category Power Point Power Accuracy Effect
TM15 Dig Ground Physical 10 80 100% The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
TM21 Rest Psychic Status 5 The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions.
TM23 Theif Dark Physical 25 60 100% The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM24 Snore Normal Special 15 50 100% This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Normal Status 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Normal Status 15 100% If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
TM39 Facade Normal Physical 20 70 100% The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
TM50 Bullet Seed Grass Physical 30 25 100% The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
TM53 Mud Shot Ground Special 10 55 95% The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM57 Payback Dark Physical 10 50 100% The user stores power, then attacks. This move's power is doubled if the user moves after the target.
TM58 Assurance Dark Physical 10 60 100% This move's power is doubled if the target has already taken some damage in the same turn.
TM59 Fling Dark Physical 10 100% The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM76 Round Normal Special 15 60 100% The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
TM84 Tail Slap Normal Physical 10 25 85% The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
TM97 Brutal Swing Dark Physical 20 60 100% The user swings its body around violently to inflict damage on everything in its vicinity.
TR01 Body Slam Normal Physical 15 85 100% The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM17 Amnesia Psychic Status 10 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TR20 Substitute Normal Status 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TR26 Endure Normal Status 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TR27 Sleep Talk Normal Status 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TR31 Iron Tail Steel Physical 15 100 75% The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR32 Crunch Dark Physical 15 80 100% The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TR35 Uproar Normal Special 10 90 100% The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR42 Hyper Voice Normal Special 10 90 100% The user attacks by letting loose a horribly loud, resounding cry.
TR52 Gyro Ball Steel Physical 5 100% The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
TR59 Seed Bomb Grass Physical 10 80 100% The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
TM/TR# Name Type Category Power Point Power Accuracy Effect
TM08 Hyper Beam Normal Special 5 150 90% The target is attacked with a powerful beam. The recoil will leave the user unable to move for a short time.
TM09 Giga Impact Normal Physical 5 150 90% The user charges at the target using every bit of its power. The recoil will leave the user unable to move for a short time.
TM15 Dig Ground Physical 10 80 100% The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
TM21 Rest Psychic Status 5 The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions.
TM23 Theif Dark Physical 25 60 100% The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM24 Snore Normal Special 15 50 100% This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Normal Status 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Normal Status 15 100% If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
TM39 Facade Normal Physical 20 70 100% The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
TM50 Bullet Seed Grass Physical 30 25 100% The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
TM53 Mud Shot Ground Special 10 55 95% The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM57 Payback Dark Physical 10 50 100% The user stores power, then attacks. This move's power is doubled if the user moves after the target.
TM58 Assurance Dark Physical 10 60 100% This move's power is doubled if the target has already taken some damage in the same turn.
TM59 Fling Dark Physical 10 100% The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Thunder Fang Electric Physical 15 65 95% The user creates a protective field that prevents status conditions for five turns.
TM66 Thunder Fang Electric Physical 15 65 95% The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM67 Ice Fang Ice Physical 15 65 95% The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.
TM68 Fire Fang Fire Physical 15 65 95% The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.
TM76 Round Normal Special 15 60 100% The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
TM84 Tail Slap Normal Physical 10 25 85% The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
TM97 Brutal Swing Dark Physical 20 60 100% The user swings its body around violently to inflict damage on everything in its vicinity.
TM98 Stomping Tantrum Ground Physical 10 75 100% Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
TR00 Sword Dance Normal Status 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TR01 Body Slam Normal Physical 15 85 100% The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TR10 Earthquake Ground Physical 10 100 100% The user sets off an earthquake that strikes every Pokémon around it.
TM17 Amnesia Psychic Status 10 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TR20 Substitute Normal Status 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TR26 Endure Normal Status 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TR27 Sleep Talk Normal Status 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TR31 Iron Tail Steel Physical 15 100 75% The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR32 Crunch Dark Physical 15 80 100% The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TR35 Uproar Normal Special 10 90 100% The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR39 Superpower Fighting Physical 5 120 100% The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
TR42 Hyper Voice Normal Special 10 90 100% The user attacks by letting loose a horribly loud, resounding cry.
TR52 Gyro Ball Steel Physical 5 100% The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
TR59 Seed Bomb Grass Physical 10 80 100% The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
TR86 Wild Charge Electric Physical 15 90 100% The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
TR97 Psychic Fangs Psychic Physical 10 85 100% The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.
TR99 Body Press Fighting Physical 10 80 100% The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Battle Records

0 - 0 - 0


None.


None.


None.

References

  1. 1.0 1.1 1.2 1.3 1.4 Pokémon Legends Arceus
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Fire Red
  3. 3.0 3.1 Pokémon Legends: Z-A
  4. 4.0 4.1 4.2 Pokémon Emerald
  5. 5.0 5.1 Pokémon Crystal
  6. 6.0 6.1 6.2 Pokémon: Magikarp Jump
  7. Pokémon Legends: Z-A Rogue Mega Evolution Battle
  8. Pokémon Sword & Shield Max Raid Battle
  9. Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
  10. Pokémon Crystal Olivine Tower
  11. Hey You, Pikachu!
  12. Pokémon Channel
  13. Pokémon Café ReMix
  14. Timburr Pokédex Entry Pokémon White
  15. Pokémon Sun & Moon SOS Encounters
  16. 16.0 16.1 Pokémon Move: Struggle
  17. Pokémon Legends Z-A
  18. Pokémon Masters Sabrina and Olympia Conversations
  19. Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  20. Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  21. Pokémon Lets Go Pikachu Lets go Eevee
  22. Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  23. Pokémon Move: Swagger
  24. Pokémon Legends Arceus Intro Segment
  25. Pokémon Move: Sheer Cold
  26. Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  27. Pokémon X & Y Snowbelle City Top-Left Most House
  28. Pokémon Move: Gastro Acid
  29. 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 29.16 29.17 29.18 29.19 29.20 29.21 29.22 29.23 29.24 29.25 29.26 29.27 29.28 29.29 29.30 29.31 29.32 29.33 29.34 29.35 29.36 29.37 29.38 29.39 29.40 29.41 29.42 29.43 Pokémon Sword And Shield Gigantamax
  30. 30.0 30.1 Pokémon Sword And Shield Gigantamax Battles
  31. Greedent Shield Pokédex entery
  32. Pokémon Move: Swagger
  33. 33.0 33.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  34. Pokémon Ruby Route 116 Trainer Tip Sign
  35. Greedent Scarlet Pokédex entery

Versus Threads

0 - 0 - 0


None.


None.


None.

Fragrance Manipulation