For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com
The Wiki Forums are up! Check them here!
There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!
Skwovet Line
The Skwovet Line composed of the base form Skwovet and the first stage evolution Greedent are pokémon who were introduced in Generation VIII. Both Skwovet and Greedent are pure Normal Type. Skwovet eveolves into Greedent starting at level 24.
| Skwovet, Greedent | |
|---|---|
| Origin | |
| Origin | Pokémon |
| Creator | Satoshi Tajiri |
| First Appearance | Pokémon Sword & Shield |
| Actor | N/A |
| Characteristics | |
| Species | Pokémon |
| Gender | Varies |
| Pronouns | Varies |
| Sexuality | Varies |
| Age | Varies |
| Height | 0.3 m (x̄) (Skwovet) 0.6 m (x̄) (Greedent) |
| Weight | 2.5 kg (x̄) (Skwovet), 6.0 kg (x̄) (Greedent) |
| Ethnicity | Skwovet, Greedent |
| Status | Active |
| Alignment | Unaligned |
| Archetype | Elemental Animal |
| Occupation | N/A |
| Language | Pokémon Language |
| Combat Style | Elemental Combat |
| Homeworld | Earth |
Name Origin
Skwovet may be a combination of squirrel and covet.
Greedent may be a combination of greed and rodent.
Appearance
General Description:
Skwovet is a squirrel-like Pokémon. It is grayish-brown in color, with a large fluffy tail, which is dark-grayish-brown at the top. Skwovet has a light-grayish-brown underbelly, and the color extends to its mouth and parts of its cheeks. It has two orange freckles underneath each eye and an orange nose. Its ears are similar in color to its tail, and they have orange insides.
- Alternate form:
- Shiny: Skwovet's fur becomes muted rose while its tail and tip of its ears become tuscan red.
General Description:
Greedent is a bipedal, squirrel-like Pokémon with a tan and brown plump body, a buck tooth, orange nose, stumpy limbs, and a huge tail twice as long as its body. It has a darker brown area on its cheeks that can also be found on its chest, the underside of its tail, and the tips of its ears. Its fur is fluffy and messy. It also has orange freckles on its big cheeks and orange inside of its ears. Its eyes are a black oval-shape with white pupils, with a ring of light brown fur surrounding them.
- Alternate form:
- Shiny: Greedent's belly, cheek, back of tail and tip of ears fur becomes muted rose while the rest of its fur becomes peach darling
General Information
Name: Skwovet (Base stage), Greedent (First stage evolution)
Other Name: Skwovet Line
Origin: Pokémon
Company: Gamefreak
Creator: Satoshi Tajiri
Actor: N/A
Gender: Varies (The Skwovet Line has a gender ratio of 50% for males and 50% for females)
Sexuality: Varies
Pronouns: Varies
Handedness: Varies
Age: Varies
Time Period: Modern Time
Timeline: Main Timeline
Homeworld: Earth
Residence: Varies (The Skwovet line live on many diffrent routes in many diffrent regions)
Story Role: Recruitable enemy
Legacy: Unknown Legacy
Influence: Unknown Influence
Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)
Ethnicity: Skwovet/Greedent
Religion: Unknown
Classification: Cheeky Pokémon (Skwovet), Greedy Pokémon (Greedent)
Species: Pokémon
State of Being: Regular
Physiology: Pokémon Physiology
In-Universe Creator: Arceus
Occupation: N/A
Combat Style: Elemental Combat
Height: Varies but 0.3 m on average (Skwovet are on average 0.3 meters tall but can be as small as below 0.15 meters or as tall as above 0.45 meters), Varies but 0.6 m on average (Greedent are on average 0.6 meters tall but can be as small as below 0.3 meters or as tall as above 0.9 meters)
Weight: Varies but 2.5 kg on average (Skwovet are on average 2.5 kg but can be as light weight as below 1.25 kg or as heavy as above 3.75 kg), Varies but 6.0 kg on average (Greedent are on average 6 kg but can be as light weight as below 3 kg or as heavy as above 9 kg)
Status: Active
Alignment: Unaligned (Much like regular wild animals, Pokémons are simply guided by their instinct)
Threat Level: Street Threat (Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[1], even going into the grass without a Pokemon is considered such a threat to humans that they need their own Pokemon for protection[2])
- Type(s) of Potential: Growth Potential
- Level of Potential: Fixed
- Description:Pokémon doing battle and[2] winning will gain[3] experience and level up, becoming stronger,[4] and may learn new moves[5].
- Limitations: Once a wild Pokémon reaches level 100, they are unable to grow further.
Archetype: Elemental Animal
Codex Statistics
Key: Skwovet | Greedent
Key Information
- Skwovet: This key covers Skwovet, the base pokémon of the Skwovet line.
- Greedent: This key covers Greedent, the first stage of the Skwovet line.
C
C
Tier:
9-B, Higher as an Alpha
8-C, Higher as an Alpha
Cardinality: Finite
Dimensionality: 3-D
Wall level (Buster) (Should be on par with weak pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[1], crater the ground with splash[6] break trees in half over time[6] and break frozen trees in half over time[6]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[1]), Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[7] or Dynamaxed [8] which far outpace the showings of regular pokémon)
Building level (Potency) (Should be on par with mid-game wild pokémons such as Rhyhorn who can collapse and topple buildings through tackling), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger
Wall level (Naturally more durable than humans who can tank explosions that destroy an entire wooden bridge[9] and falls that cause the screen to shake[10]), Higher as an Alpha
Building level, Higher as an Alpha
Wall Class (Buster), Higher as an Alpha
Building Class (Potency), Higher as an Alpha
Unknown: True Class
Unknown: True Class
Average Human (Has a slightly lower speeed stat than Metapod can keep up with humans)
Average Human (Has a lower speed stat than before)
At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)
At least Supersonic
At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)
At least Supersonic
Stamina: Superhuman (Pokémon are naturally hardwired for combat, beign able to still battle at full capacity while badly poisoned)
Below Standard Melee, Far Higher with moves
Standard Melee, Far Higher with moves
Intelligence: Average intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[11], even being able to run TV Programs on their own[12]. Pokémon are capable of holding various kinds of jobs such as working at a café[13], construction work[14], customer service, cloth making, power line setting and various others)
Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[15])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[16].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[17] gaining new abilities that their previous form did not have[4])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[19])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[20])
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[21]
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[2] winning will gain[3] experience and level up becoming stronger[4] and may learn new moves[5].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[22])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[23])
- Consumption (Pokmeon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[24]).
- Limited Resistance to
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[1])
- Sealing (Pokémon normally require being damaged or inflicted with status conditions[26] to attempt to be caught[2] usually only working after multiple attempts[2])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[27])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[28])
- Superhuman Physical Characteristics
- Small Size
- Small Animal Sized: Skwovet are 0.3 meters tall on average.
- Healing (The Cheek Pouch abiliy makes it so the user recovers HP by consuming their held berry on top of its usual effect]. With an Oran Berry which restores 10 HP)
- Restoration (With a Leppa Berry which restores 10 PP from a move)
- Normal Type Moves
- Can charge into an opponent with Tackle.
- Statistics Reduction (Tail Whip has the user wags its tail cutely, making opponents less wary and lowering their Defense stat)
- Statistics Boost (Stuff Cheeks as the user eat their held berry which sharply boosts its Defense stat. Stockpile has the user charge up power which raises both its Defense and Sp. Def stats. Belly Drum has the user maximizes its Attack stat in exchange for half its max HP. Defense Curl has the user curl up to cover to conceal weak spots which raises its Defense stat)
- Energy Projection (Spit Up has the user release all the power stored by Stockpile at once. Last Resort has the user fire a star-shaped projectile)
- Absorption and Healing (Swallow has the user absorb all the power stored by Stockpile to heal itself)
- Limited Light Manipulation (Alpha Pokémon have glowing red eyes)
- Vibration Manipulation (The cry of alpha Pokémon can knock down trainers)
- Spatial Manipulation (Dynamax Pokémon warp the space around them to appear larger than they truly are)
- Weather Manipulation (Dynamax Pokémon create storms within their dens which grow stronger for each pokémon defeated until trainers get blown out of it)
- Vibration Manipulation (Dynamax Pokémon can create a shockwave which nullifies stat changes and abilities)
- Nullification
- Statistics Nullification: The shockwave negates both positive and negative stat change from all other pokémons. It also removes negative stat changes from the user.
- Power Nullification: The shockwave negates all the abilities of the opposing pokémon.
- Purification (The Shockwave cures the user if affacted by a status condition)
- Bypassing
- Forcefield Bypassing: Max Moves can also bypass the moves protect which has a forcefield up[29].
- Precognition Bypassing: Max Moves can also bypass the moves detect where the person sees the future and readies to defend themself[29].
- Undodgeable Attacks (Dynamax moves cannot miss even when accuracy is lowered[29])
- Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode[29] once defeated)
- Forcefield Manipulation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with[29], along with also being able to use Max Guard)
- Dragon Type Moves
- Air Manipulation and Statistics Reduction (Max Wyrmind[29] summons a dragon type tornado, this decreases the opponent physical attack)
- Flying Type Moves
- Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream[29], this upgrades the user's speed)
- Electric Type Moves
- Electricity Manipulation (Max Lightning[29] is an electric move, summons an electric terrain upon use)
- Energy Projection
- Normal Type Moves
- Energy Manipulation
- Energy Projection (Max Strike[29] summons a giant beam out of the ground which lowers the opponent's speed)
- Energy Manipulation
- Fighting Type Moves
- Statistics Amplification (Max Knuckles[29] summons a giant punch that upgrades the user physical attack)
- Grass Type Moves
- Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth[29] creates giant mushrooms that explode on the opponent, this summons a grassy terrain upon use who heals everyone on it)
- Bug Type Moves
- Explosion Manipulation and Statistics Reduction (Max Flutterby[29] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)
- Dark Type Moves
- Darkness Manipulation and Statistics Reduction (Max Darkness[29] is a dark type move that lowers the opponents special defense)
- Ground Type Moves
- Earth Manipulation (Max Quake[29] is a Ground type move that upgrades Special Defense)
- Rock Type Moves
- Earth Manipulation & Weather Manipulation (Max Rockfall[29] is a rock type move that summons a sandstorm)
- Ice Type Moves
- Ice Manipulation and Weather Manipulation (Can use Max Hailstorm[29] summons a hail upon use)
- Water Type Moves
- Water Manipulation and Weather Manipulation (Can use Max Geyser[29] summons a rain upon use)
- Steel Type Moves
- Metal Manipulation and Statistics Amplification (Max Steelspike[29] is a steel type move, this amplifies the defense of the user)
- Ghost Type Moves
- Telekinesis and Statistics Reduction (Max Phantasm[29] use's giant floating object to attack the opponent, this reduces the opponent defense)
- Normal Type Moves
- Forcefield Manipulation (Max Guard[29] creates a giant forcefield around the Dynamax Pokémon)
- Resistance to
- Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered[29])
- Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured[30])
- Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched)
- Power Swapping (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's)
- Battlefield Removal, Forced Switch and Intimidation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar)
- Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move)
- Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable)
- One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold)
- Damage Transferal (Dynamax Pokémon are immune to Destiny Bond)
- Mimicry
- Physiology Mimicry Users of Impostor or Transform cannot turn into Dynamax Pokémons.
- Power Mimicry Max Moves cannot be copied
- Weight-based attacks (Dynamax Pokémon are immune to weight-based attacks)
- Immunity to
- Elemental Manipulation
- Normal: Normal Types are naturally immune to ghost type moves
- Ghost: Ghost Types are naturally immune to normal type moves and fighting type moves
- Normal Type Moves
- Fighting Type Moves
- Dark: Dark Types are naturally immune to psychic type moves
- Steel: Steel Types are naturally immune to poison type moves
- Fairy: Fairy Types are naturally immune to dragon type moves
- Dragon Type Moves
- Elemental Manipulation
- Resistance to
- Limited Mimicry
- Physiology Mimicry: The typing of Terastallized Pokémon cannot be copied by Transform.
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Fire Type Attacks
- Grass Type Attacks
- Ice Type Attacks
- Bug Type Attacks
- Steel Type Attacks
- Fairy Type Attacks
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Grass Type Attacks
- Fighting Type Attacks
- Poison Type Attacks
- Bug Type Attacks
- Fairy Type Moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Normal Type Attacks
- Fire Type Attacks
- Poison Type Attacks
- Flying Type Attacks
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Normal Type Attacks
- Grass Type Attacks
- Ice Type Attacks
- Flying Type Attacks
- Psychic Type Attacks
- Bug Type Attacks
- Rock Type Attacks
- Dragon Type Attacks
- Steel Type Attacks
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Superhuman Physical Characteristics
- Small Size
- Natural Weaponry (Has strong teeth that can chew through the toughest of berry shells[31]
- Healing (The Cheek Pouch abiliy makes it so the user recovers HP by consuming their held berry on top of its usual effect]. With a Sitrus Berry which restores 25% of the user's maximum HP)
- Restoration (With a Leppa Berry which restores 10 PP from a move)
- Normal Type Moves
- Statistics Reduction (Tail Whip has the user wags its tail cutely, making opponents less wary and lowering their Defense stat)
- Social Influencing (Covet has the user endearingly approache the opponent before striking and stealing their held item)
- Statistics Boost (Stuff Cheeks as the user eat their held berry which sharply boosts its Defense stat. Stockpile has the user charge up power which raises both its Defense and Sp. Def stats. Belly Drum has the user maximizes its Attack stat in exchange for half its max HP. Defense Curl has the user curl up to cover to conceal weak spots which raises its Defense stat)
- Energy Projection (Spit Up has the user release all the power stored by Stockpile at once. Last Resort has the user fire a star-shaped projectile)
- Absorption and Healing (Swallow has the user absorb all the power stored by Stockpile to heal itself)
- Limited Light Manipulation (Alpha Pokémon have glowing red eyes)
- Vibration Manipulation (The cry of alpha Pokémon can knock down trainers)
- Limited Light Manipulation (Alpha Pokémon have glowing red eyes)
- Vibration Manipulation (The cry of alpha Pokémon can knock down trainers)
- Spatial Manipulation (Dynamax Pokémon warp the space around them to appear larger than they truly are)
- Weather Manipulation (Dynamax Pokémon create storms within their dens which grow stronger for each pokémon defeated until trainers get blown out of it)
- Vibration Manipulation (Dynamax Pokémon can create a shockwave which nullifies stat changes and abilities)
- Nullification
- Statistics Nullification: The shockwave negates both positive and negative stat change from all other pokémons. It also removes negative stat changes from the user.
- Power Nullification: The shockwave negates all the abilities of the opposing pokémon.
- Purification (The Shockwave cures the user if affacted by a status condition)
- Bypassing
- Forcefield Bypassing: Max Moves can also bypass the moves protect which has a forcefield up[29].
- Precognition Bypassing: Max Moves can also bypass the moves detect where the person sees the future and readies to defend themself[29].
- Undodgeable Attacks (Dynamax moves cannot miss even when accuracy is lowered[29])
- Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode[29] once defeated)
- Forcefield Manipulation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with[29], along with also being able to use Max Guard)
- Dragon Type Moves
- Air Manipulation and Statistics Reduction (Max Wyrmind[29] summons a dragon type tornado, this decreases the opponent physical attack)
- Flying Type Moves
- Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream[29], this upgrades the user's speed)
- Electric Type Moves
- Electricity Manipulation (Max Lightning[29] is an electric move, summons an electric terrain upon use)
- Energy Projection
- Normal Type Moves
- Energy Manipulation
- Energy Projection (Max Strike[29] summons a giant beam out of the ground which lowers the opponent's speed)
- Energy Manipulation
- Fighting Type Moves
- Statistics Amplification (Max Knuckles[29] summons a giant punch that upgrades the user physical attack)
- Grass Type Moves
- Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth[29] creates giant mushrooms that explode on the opponent, this summons a grassy terrain upon use who heals everyone on it)
- Bug Type Moves
- Explosion Manipulation and Statistics Reduction (Max Flutterby[29] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)
- Dark Type Moves
- Darkness Manipulation and Statistics Reduction (Max Darkness[29] is a dark type move that lowers the opponents special defense)
- Ground Type Moves
- Earth Manipulation (Max Quake[29] is a Ground type move that upgrades Special Defense)
- Rock Type Moves
- Earth Manipulation & Weather Manipulation (Max Rockfall[29] is a rock type move that summons a sandstorm)
- Ice Type Moves
- Ice Manipulation and Weather Manipulation (Can use Max Hailstorm[29] summons a hail upon use)
- Water Type Moves
- Water Manipulation and Weather Manipulation (Can use Max Geyser[29] summons a rain upon use)
- Steel Type Moves
- Metal Manipulation and Statistics Amplification (Max Steelspike[29] is a steel type move, this amplifies the defense of the user)
- Ghost Type Moves
- Telekinesis and Statistics Reduction (Max Phantasm[29] use's giant floating object to attack the opponent, this reduces the opponent defense)
- Normal Type Moves
- Forcefield Manipulation (Max Guard[29] creates a giant forcefield around the Dynamax Pokémon)
- Resistance to
- Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered[29])
- Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured[30])
- Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched)
- Power Swapping (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's)
- Battlefield Removal, Forced Switch and Intimidation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar)
- Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move)
- Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable)
- One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold)
- Damage Transferal (Dynamax Pokémon are immune to Destiny Bond)
- Mimicry
- Physiology Mimicry Users of Impostor or Transform cannot turn into Dynamax Pokémons.
- Power Mimicry Max Moves cannot be copied
- Weight-based attacks (Dynamax Pokémon are immune to weight-based attacks)
- Immunity to
- Elemental Manipulation
- Normal: Normal Types are naturally immune to ghost type moves
- Ghost: Ghost Types are naturally immune to normal type moves and fighting type moves
- Normal Type Moves
- Fighting Type Moves
- Dark: Dark Types are naturally immune to psychic type moves
- Steel: Steel Types are naturally immune to poison type moves
- Fairy: Fairy Types are naturally immune to dragon type moves
- Dragon Type Moves
- Elemental Manipulation
- Resistance to
- Limited Mimicry
- Physiology Mimicry: The typing of Terastallized Pokémon cannot be copied by Transform.
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Fire Type Attacks
- Grass Type Attacks
- Ice Type Attacks
- Bug Type Attacks
- Steel Type Attacks
- Fairy Type Attacks
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Grass Type Attacks
- Fighting Type Attacks
- Poison Type Attacks
- Bug Type Attacks
- Fairy Type Moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Normal Type Attacks
- Fire Type Attacks
- Poison Type Attacks
- Flying Type Attacks
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Normal Type Attacks
- Grass Type Attacks
- Ice Type Attacks
- Flying Type Attacks
- Psychic Type Attacks
- Bug Type Attacks
- Rock Type Attacks
- Dragon Type Attacks
- Steel Type Attacks
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
Oran Berry
- Description: An Oran Berry (Japanese: オレンのみ Oran Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the standard Berry from Generation II, having an identical effect when used on or by a Pokémon.
- Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. It is consumed after use.
In Pokémon Legends: Arceus, it restores 20 HP to the Pokémon, and can also be thrown near wild Pokémon to draw their attention.
- Function: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. If the holder has Ripen, it will instead restore 20 HP. When forcibly consumed via Fling, Pluck, Bug Bite, Teatime, or Item Urge, it restore 10 HP to the consumer.
Leppa Berry
- Description: A Leppa Berry (Japanese: ヒメリのみ Himeri Fruit) is a type of Berry introduced in Generation III. It is considered a spiritual successor to the MysteryBerry from Generation II, having a nearly identical effect when used on or by a Pokémon.
- Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 PP to a selected move. It is consumed after use. In Pokémon Legends: Arceus, it restores 10 PP to a Pokémon's move, and can also be thrown near wild Pokémon to draw their attention.
- Function: A Leppa Berry, if held by a Pokémon, restores 10 PP to a move that drops to 0 PP. If the holder has Ripen, it will instead restore 20 PP. When forcibly consumed via Fling, Pluck, Bug Bite, Teatime, or Item Urge, PP will be restored to the first move that has 0 PP left if such a move exists, or otherwise to the first move that has any PP missing.
Sitrus Berry
- Description: A Sitrus Berry (Japanese: オボンのみ Obon Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the Gold Berry from Generation II, initially having an identical effect when used on or by a Pokémon. The effect of the Sitrus Berry was later changed in Generation IV so that it restores 25% of the user's max HP.
- Usage: Used as a held item.
- Generation III: When used from the Bag on a Pokémon, it restores 30 HP to that Pokémon. It is consumed after use.
- Generation IV onward: When used from the Bag on a Pokémon, it restores the Pokémon's HP by 25% of its maximum HP to that Pokémon. It is consumed after use. In Pokémon Legends: Arceus, it restores the Pokémon's HP by 50% of its maximum HP, and can also be thrown near wild Pokémon to draw their attention.
- Function:
- Generation III: When held by a Pokémon, if the holder's HP is below 50% at the end of a turn, it will consume its held Sitrus Berry and restore 30 HP.
- Generation IV onward: When held by a Pokémon, if the holder's HP falls below 50%, it will consume its held Sitrus Berry and restore 25% of its maximum HP. When forcibly consumed via Fling, Pluck, or Bug Bite, it restore 25% of the consumer's maximum HP.
Leppa Berry
- Description: A Leppa Berry (Japanese: ヒメリのみ Himeri Fruit) is a type of Berry introduced in Generation III. It is considered a spiritual successor to the MysteryBerry from Generation II, having a nearly identical effect when used on or by a Pokémon.
- Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 PP to a selected move. It is consumed after use. In Pokémon Legends: Arceus, it restores 10 PP to a Pokémon's move, and can also be thrown near wild Pokémon to draw their attention.
- Function: A Leppa Berry, if held by a Pokémon, restores 10 PP to a move that drops to 0 PP. If the holder has Ripen, it will instead restore 20 PP. When forcibly consumed via Fling, Pluck, Bug Bite, Teatime, or Item Urge, PP will be restored to the first move that has 0 PP left if such a move exists, or otherwise to the first move that has any PP missing.
Notable Techniques
- Cheek Pouch: The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry's usual effect.
- Gluttony: If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
| Name | Learned | Type | Category | Power Point | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|---|
| Tackle | Level 1 | Normal | Physical | 35 | 40 | 100% | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | Level 1 | Normal | Status | 30 | — | 100% | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Bite | Level 5 | Dark | Physical | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Stuffed Cheeks | Level 10 | Normal | Status | 10 | — | — | The user eats its held Berry, then sharply boosts its Defense stat. |
| Stockpile | Level 15 | Normal | Status | 20 | — | — | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Spit up | Level 15 | Normal | Status | 10 | — | 100% | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Swallow | Level 15 | Normal | Status | 10 | — | — | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Body Slam | Level 20 | Normal | Physical | 15 | 85 | 100% | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Rest | Level 25 | Psychic | Status | 5 | — | — | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Counter | Level 30 | Fighting | Physical | 20 | — | 100% | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Bullet Seed | Level 35 | Grass | Physical | 30 | 25 | 100% | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Super Fang | Level 40 | Grass | Physical | 10 | — | 90% | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Belch | Level 45 | Poison | Special | 10 | 120 | 90% | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Belly Drum | Egg Move | Normal | Status | 10 | — | — | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Defense Curl | Egg Move | Normal | Status | 40 | — | — | The user curls up and boosts its Defense stat. This also doubles the power of Rollout and Ice Ball. |
| Rollout | Egg Move | Rock | Physical | 20 | 30 | 90% | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Last Resort | Egg Move | Normal | Physical | 5 | 140 | 90% | This move can be used only after the user has used all the other moves it knows in the battle. |
- Cheek Pouch: The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry's usual effect.
- Gluttony: If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
| Name | Learned | Type | Category | Power Point | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|---|
| Tackle | Level 1/Prior Evolution | Normal | Physical | 35 | 40 | 100% | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | Level 1/Prior Evolution | Normal | Status | 30 | — | 100% | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Bite | Level 1/Prior Evolution | Dark | Physical | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Stuffed Cheeks | Level 1/Prior Evolution | Normal | Status | 10 | — | — | The user eats its held Berry, then sharply boosts its Defense stat. |
| Covet | Prior Evolution | Normal | Physical | 25 | 60 | 100% | The user endearingly approaches the target, then steals the target's held item. |
| Stockpile | Level 15/Prior Evolution | Normal | Status | 20 | — | — | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Spit up | Level 15/Prior Evolution | Normal | Status | 10 | — | 100% | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Swallow | Level 15/Prior Evolution | Normal | Status | 10 | — | — | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Body Slam | Level 20/Prior Evolution | Normal | Physical | 15 | 85 | 100% | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Rest | Level 27/Prior Evolution | Psychic | Status | 5 | — | — | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Counter | Level 34/Prior Evolution | Fighting | Physical | 20 | — | 100% | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Bullet Seed | Level 41/Prior Evolution | Grass | Physical | 30 | 25 | 100% | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Super Fang | Level 48/Prior Evolution | Grass | Physical | 10 | — | 90% | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Belch | Level 55/Prior Evolution | Poison | Special | 10 | 120 | 90% | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Belly Drum | Egg Move | Normal | Status | 10 | — | — | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Defense Curl | Egg Move | Normal | Status | 40 | — | — | The user curls up and boosts its Defense stat. This also doubles the power of Rollout and Ice Ball. |
| Rollout | Egg Move | Rock | Physical | 20 | 30 | 90% | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Last Resort | Egg Move | Normal | Physical | 5 | 140 | 90% | This move can be used only after the user has used all the other moves it knows in the battle. |
|-
- Max Strike: The user breaks the floor below them to fire a giant blast. Decreases the Speed of the target and its allies by one stage.
- Max Knuckle: Fires a gigantic punch at the opponent before exploding on contact. Increases the Attack of the user and its allies by one stage.
- Max Airstream: Shoots a tornado at the opponent. Increases the Speed of the user and its allies by one stage.
- Max Quake: The user goes below the ground and rapidly goes to the opponent to launch a giant explosion below them. Increases the Special Defense of the user and its allies by one stage.
- Max Rockfall: Creates a gigantic rectangle-shaped rock to fall down on the opponent before exploding. Creates a sandstorm for five turns.
- Max Flutterby: Creates an army of butterfly to fly directly into the opponent before exploding. Decreases the Special Attack of the target and its allies by one stage.
- Max Phantasm: Makes object levitate before charging at the opponent and explode into a purple-like beam. Decreases the Defense of the target and its allies by one stage.
- Max Steelspike: Creates a bunch of metal spike in a linear position and then 2 giant steel spike to the opponent. Increases the Defense of the user and its allies by one stage.
- Max Flare: Fires an enormous fire blast at the opponent. Creates harsh sunlight for five turns.
- Max Geyser: Fires an enormous water blast at the opponent. Creates rain for five turns.
- Max Overgrowth: Fires seeds that rapidly turn into mushrooms before exploding. Creates Grassy Terrain for five turns.
- Max Lightning: Summons a giant cloud that strikes a powerful thunder at the opponent. Creates Electric Terrain for five turns.
- Max Hailstorm: Creates a hail storm with giant ice cube to fall on the opponent. Creates hail for five turns.
- Max Wyrmwind: Creates a giant tornado on the opponent's location for massive damage. Decreases the Attack of the target and its allies by one stage.
- Max Darkness: Fires two giant darkness laser at the opponent before exploding on impact. Decreases the Special Defense of the target and its allies by one stage.
Other
Standard Tactics:
Skwovet will likely attempt to use Normal Type moves alongside its other techniques.
Greedent will likely attempt to use Normal Type moves alongside its other techniques.
Weaknesses
- Standard Pokemon Weaknesses: Pokémon being greatly angered causes them to be confused[32]. The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[16]. Pokémon become too scared to move when dealing with an entity[33] that cannot be ID'd[33].Startling a Pokémon in the middle of its evolution will cause it to not evolve[34].
- Dynamax Weakness: Destroying a Dynamaxed Pokémon's barrier will make them receive damage alongside side both its Defense and Special Defense being lowered. The Shockwave will also negate the negative stat changes of an opponent.
- Type Weakness: Normal Type Moves have no effect on Ghost Type and are not very effective against Rock and Steel Types. As Normal Type Pokémon, Skwovet and Greedent are weak to Fighting Type moves.
- Specific Moves Weakness: Spit Up and Swallow both make the user lose the boost in Defense and Special Defense given by Stockpile when used. Counter will fail if the user was hit by a Special Move or Status Move. Belch can only be used if the user first consumed a berry. Belly Drum requires the user to sacrifice half of its max HP and cannot be used if the user cannot pay the cost. Last Resort requires the user to have use all of its other moves before it can be used.
- Unique Weaknesses: Greedent can be distracted by berry trees even in the middle of a battle[35]
Pokedéx Entries
| Pokémon Sword | |
| Found throughout the Galar region, this Pokémon becomes uneasy if its cheeks are ever completely empty of berries. |
| Pokémon Shield | |
| It eats berries nonstop—a habit that has made it more resilient than it looks. It'll show up on farms, searching for yet more berries. |
| Pokémon Scarlet | |
| It stores berries in its cheeks. When there are no berries to be found, Skwovet will stuff pebbles into its cheeks to stave off its cravings. |
| Pokémon Violet | |
| No matter how much it stuffs its belly with food, it is always anxious about getting hungry again. So, it stashes berries in its cheeks and tail. |
| Pokopia | |
| No matter how much it stuffs its belly with food, it is always anxious about getting hungry again. So, it stashes berries in its cheeks and tail. |
| Pokémon Sword | |
| It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss. |
| Pokémon Shield | |
| Common throughout the Galar region, this Pokémon has strong teeth and can chew through the toughest of berry shells. |
| Pokémon Scarlet | |
| If it spots a berry tree, it will immediately go to gather berries without a sideways glance—even if it’s in the middle of a battle. |
| Pokémon Violet | |
| This Pokémon makes off with heaps of fallen berries by wrapping them in its tail, which is roughly twice the length of its body. |
Explanations
Learned Moves through being caught
The Skwovet Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:
| TM/TR# | Name | Type | Category | Power Point | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|---|
| TM15 | Dig | Ground | Physical | 10 | 80 | 100% | The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons. |
| TM21 | Rest | Psychic | Status | 5 | — | — | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
| TM23 | Theif | Dark | Physical | 25 | 60 | 100% | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM24 | Snore | Normal | Special | 15 | 50 | 100% | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | Normal | Status | 10 | — | — | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM31 | Attract | Normal | Status | 15 | — | 100% | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| TM39 | Facade | Normal | Physical | 20 | 70 | 100% | The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM50 | Bullet Seed | Grass | Physical | 30 | 25 | 100% | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| TM53 | Mud Shot | Ground | Special | 10 | 55 | 95% | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM57 | Payback | Dark | Physical | 10 | 50 | 100% | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| TM58 | Assurance | Dark | Physical | 10 | 60 | 100% | This move's power is doubled if the target has already taken some damage in the same turn. |
| TM59 | Fling | Dark | Physical | 10 | — | 100% | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM76 | Round | Normal | Special | 15 | 60 | 100% | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| TM84 | Tail Slap | Normal | Physical | 10 | 25 | 85% | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
| TM97 | Brutal Swing | Dark | Physical | 20 | 60 | 100% | The user swings its body around violently to inflict damage on everything in its vicinity. |
| TR01 | Body Slam | Normal | Physical | 15 | 85 | 100% | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM17 | Amnesia | Psychic | Status | 10 | — | — | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| TR20 | Substitute | Normal | Status | 10 | — | — | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TR26 | Endure | Normal | Status | 10 | — | — | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TR27 | Sleep Talk | Normal | Status | 10 | — | — | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TR31 | Iron Tail | Steel | Physical | 15 | 100 | 75% | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TR32 | Crunch | Dark | Physical | 15 | 80 | 100% | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TR35 | Uproar | Normal | Special | 10 | 90 | 100% | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR42 | Hyper Voice | Normal | Special | 10 | 90 | 100% | The user attacks by letting loose a horribly loud, resounding cry. |
| TR52 | Gyro Ball | Steel | Physical | 5 | — | 100% | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| TR59 | Seed Bomb | Grass | Physical | 10 | 80 | 100% | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| TM/TR# | Name | Type | Category | Power Point | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam | Normal | Special | 5 | 150 | 90% | The target is attacked with a powerful beam. The recoil will leave the user unable to move for a short time. |
| TM09 | Giga Impact | Normal | Physical | 5 | 150 | 90% | The user charges at the target using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM15 | Dig | Ground | Physical | 10 | 80 | 100% | The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons. |
| TM21 | Rest | Psychic | Status | 5 | — | — | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
| TM23 | Theif | Dark | Physical | 25 | 60 | 100% | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM24 | Snore | Normal | Special | 15 | 50 | 100% | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | Normal | Status | 10 | — | — | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM31 | Attract | Normal | Status | 15 | — | 100% | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| TM39 | Facade | Normal | Physical | 20 | 70 | 100% | The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM50 | Bullet Seed | Grass | Physical | 30 | 25 | 100% | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| TM53 | Mud Shot | Ground | Special | 10 | 55 | 95% | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM57 | Payback | Dark | Physical | 10 | 50 | 100% | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| TM58 | Assurance | Dark | Physical | 10 | 60 | 100% | This move's power is doubled if the target has already taken some damage in the same turn. |
| TM59 | Fling | Dark | Physical | 10 | — | 100% | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM59 | Thunder Fang | Electric | Physical | 15 | 65 | 95% | The user creates a protective field that prevents status conditions for five turns. |
| TM66 | Thunder Fang | Electric | Physical | 15 | 65 | 95% | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| TM67 | Ice Fang | Ice | Physical | 15 | 65 | 95% | The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. |
| TM68 | Fire Fang | Fire | Physical | 15 | 65 | 95% | The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn. |
| TM76 | Round | Normal | Special | 15 | 60 | 100% | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| TM84 | Tail Slap | Normal | Physical | 10 | 25 | 85% | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
| TM97 | Brutal Swing | Dark | Physical | 20 | 60 | 100% | The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM98 | Stomping Tantrum | Ground | Physical | 10 | 75 | 100% | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| TR00 | Sword Dance | Normal | Status | 20 | — | — | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TR01 | Body Slam | Normal | Physical | 15 | 85 | 100% | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TR10 | Earthquake | Ground | Physical | 10 | 100 | 100% | The user sets off an earthquake that strikes every Pokémon around it. |
| TM17 | Amnesia | Psychic | Status | 10 | — | — | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| TR20 | Substitute | Normal | Status | 10 | — | — | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TR26 | Endure | Normal | Status | 10 | — | — | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TR27 | Sleep Talk | Normal | Status | 10 | — | — | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TR31 | Iron Tail | Steel | Physical | 15 | 100 | 75% | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TR32 | Crunch | Dark | Physical | 15 | 80 | 100% | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TR35 | Uproar | Normal | Special | 10 | 90 | 100% | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR39 | Superpower | Fighting | Physical | 5 | 120 | 100% | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| TR42 | Hyper Voice | Normal | Special | 10 | 90 | 100% | The user attacks by letting loose a horribly loud, resounding cry. |
| TR52 | Gyro Ball | Steel | Physical | 5 | — | 100% | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| TR59 | Seed Bomb | Grass | Physical | 10 | 80 | 100% | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| TR86 | Wild Charge | Electric | Physical | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis. |
| TR97 | Psychic Fangs | Psychic | Physical | 10 | 85 | 100% | The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. |
| TR99 | Body Press | Fighting | Physical | 10 | 80 | 100% | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
Gallery
-
Skwovet's Model in gen 8
-
Skwovet's render in Pokémon Home
-
Skwovet's model in Pokémon GO
-
Skwovet's model in Pokémon Masters
-
Skwovet's model in Detective Pikachu Returns
-
Skwovet as it appears as the mascot of No. 1 Pharmacy in Pokémon Sword & Shield
-
Skwovet's art for Pokémon 30th Anniversary
-
Greedent's model in Gen 8
-
Greedent's render in Pokémon Home
-
Greedent's model in Pokémon GO
-
Greedent's model in Pokémon Masters
-
Greedent's model in Detective Pikachu Returns
-
Greedent's sprite in Pokémon Café Remix
-
Greedent Baker's sprite in Pokémon Café Remix
-
Greedent Commemorative Chef's sprite in Pokémon Café Remix
-
Greedent's art from Pokécology
-
Greedent's art for Pokémon 30th Anniversary
Battle Records
0 - 0 - 0
None.
None.
None.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Pokémon Legends Arceus
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Fire Red
- ↑ 3.0 3.1 Pokémon Legends: Z-A
- ↑ 4.0 4.1 4.2 Pokémon Emerald
- ↑ 5.0 5.1 Pokémon Crystal
- ↑ 6.0 6.1 6.2 Pokémon: Magikarp Jump
- ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
- ↑ Pokémon Sword & Shield Max Raid Battle
- ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
- ↑ Pokémon Crystal Olivine Tower
- ↑ Hey You, Pikachu!
- ↑ Pokémon Channel
- ↑ Pokémon Café ReMix
- ↑ Timburr Pokédex Entry Pokémon White
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 16.0 16.1 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 29.16 29.17 29.18 29.19 29.20 29.21 29.22 29.23 29.24 29.25 29.26 29.27 29.28 29.29 29.30 29.31 29.32 29.33 29.34 29.35 29.36 29.37 29.38 29.39 29.40 29.41 29.42 29.43 Pokémon Sword And Shield Gigantamax
- ↑ 30.0 30.1 Pokémon Sword And Shield Gigantamax Battles
- ↑ Greedent Shield Pokédex entery
- ↑ Pokémon Move: Swagger
- ↑ 33.0 33.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign
- ↑ Greedent Scarlet Pokédex entery
Versus Threads
0 - 0 - 0
None.
None.
None.
- Pages using Tabber parser tag
- Templates
- Characters
- Species
- Pokémon
- RPG Characters
- Video Game Characters
- Unaligned Characters
- Tier 9
- Category:9-B
- Tier 8
- Category:8-C
- Superhumans
- Pressure Point Users
- Helper Call Users
- Non-Standard Interaction Users
- Non-Standard Damage Users
- Non-Standard Defenses Users
- Autopilot Users
- Evolution Users
- Acausal Characters
- Supernatural Protection Users
- Statistics Boost Users
- Impact Resistance Users
- Accelerated Development Users
- Enhanced Senses Users
- Emotional Empowerment Users
- Consumption Users
- Size Users
- Small Sized Characters
- Healing Users
- Restoration
- Statistics Reduction Users
- Energy Projection Users
- Absorption
- Paralysis Users
- Durability Negation Users
- Darkness Users
- Status Effect Users
- Psionics Users
- Martial Artists
- Counter Users
- Plant Users
- Poison Users
- Earth Users
- Body Control Users
- Social Influencers
- Nullification Users
- Statistics Amplification Users
- Light Users
- Vibration Users
- Spatial Users
- Weather Users
- Purification Users
- Bypassing Users
- Undodgeable Attacks Users
- Self-Destruction Users
- Forcefield Creation Users
- Transformation Users
- Biological Users

