The Player (Hey You, Pikachu!)

Pokémon/The Player/Hey You, Pikachu!



The Player serves as the main protagonist of Hey You, Pikachu!. A child tasked by Professor Oak to look over a wild Pikachu with the use of the PokéHelper, The player gleefully spend their days playing with Pikachu in order to develop a deep friendship with it.

The Player
Origin
Origin Hey You, Pikachu!
Creator Ambrella
First Appearance Hey You, Pikachu!
Actor N/A
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Height Unknown
Weight Unknown
Ethnicity Kantonian
Status Alive
Alignment Neutral Good
Archetype Dragon Tamer
Language Japanese
Combat Style Summoner Combat
Homeworld Earth

Appearance

General Description:

The Player is a pale skin child with brown hair. He wears a red and white cap and a red short sleeve jacket with white sleeves. The Player shares a striking resemblance to Pokémon Red & Green/Red & Blue's protagonist, Red.

Personality

Goals

  • Befriend Pikachu (Succeeded.)

Relationships

Pikachu

A wild Pokémon that the Player befriended with the use of the PokéHelper. Professor Oak tasked the Player with raising Pikachu as the latter was still young and thus could not distinguish good from bad. As the days pass, The Player and Pikachu grow closer forming a deep meaningful friendship with one another. When Pikachu was given the choice to remain in the wild with other wild Pokémon, Pikachu would briefly accepts before reuniting with the Player at the end of the game.

General Information

Name: Unknown

Origin: Hey You, Pikachu!

Overall Series: Pokémon

Company: Gamefreak

Creator: Ambrella

Actor: N/A

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Right-handed

Age: Unknown, but is a kid

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: House near Viridian Forest

Story Role: Protagonist

Legacy: Local Legacy

Influence: Personal Influence (Became a true friend to Pikachu with it even refusing to remain in the wild at the end of the game due to their friendship)

Language: Japanese

Ethnicity: Kantonian

Religion: Unknown

Classification: True Friend to Pikachu

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Arceus

Occupation: PokéHelper Tester

Combat Style: Summoner Combat (Commands Pikachu to do various tasks)

Affiliations: Mom, Professor Oak, Pikachu, Bulbasaur, Charmander, Squirtle, Butterfree, Lapras

Enemies: Haunter

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Professor Oak notes that even a wild Pokémon can tell that the player is good-hearted. Despite having formed a deep friendship with Pikachu, The Player was willing to let Pikachu return to the wild, knowing it would be happiest living in the forest with other wild Pokémons)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetype: Dragon Tamer

Codex Statistics

Grade: C

Keys: The Player | Pikachu

Tier: 9-B, Far Higher with Bonds | 9-B, Far Higher with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Bonds

Attack Potency: Wall level (Potency) (Comparable to his durability) Far Higher with Bonds | Wall level (Buster) (Should be on par with weak pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[6] break trees in half over time[6] and break frozen trees in half over time[6]), Far Higher with Bonds (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[7].), Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[8] or Dynamaxed [9] which far outpace the showings of regular pokémon)

Durability: Wall level (Humans can tank explosions that destroy an entire wooden bridge[10]. Trainers are unaffected by falls that cause the screen to shake[11]). Far Higher with Bonds (Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[12]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[13] and Charizard flying into him from Mewtwo's telekinesis[13]) | Wall level (Naturally more durable than humans who can tank explosions that destroy an entire wooden bridge[10] and falls that cause the screen to shake[11]), Far Higher with Bonds

Striking Strength: Wall Class (Potency), Far Higher with Bonds | Wall level (Buster) Far Higher with Bonds

Lifting Strength: Average Human Class, Far Higher with Bonds | Above Average Human Class (Can reel in a 90 inch Kingler which is almost double the height of a regular one which weighs 60 Kilograms), Far Higher with Bonds

Travel Speed: Average Human | Average Human (Faster than the Player)

Attack Speed: Average Human, Far Higher with Bonds | At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

Reaction Speed: Average Human, Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[14], where the trainer and the Pokémon are completely in sync[15] and the Pokémon will make sure to listen to its trainers commands, even if its asleep) | At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Far Higher with Bonds

Stamina: Average (Can spend a whole day palying with Pikachu without tiring) | Superhuman (Pokémon are naturally hardwired for combat, beign able to still battle at full capacity while badly poisoned)

Range: Standard Melee, Far Higher with Pokémon moves

Intelligence: Average intelligence

Knowledge: Journeyman level ((Professor Oak knew that the Player could pass the Pokéhelper and thus allows him to keep it. Is trusted by Professor Oak to raise Pikachu into a fine Pokémon. Can ace the Pokémon Quiz which requires knowledge of Pokémon names)



The Player and Pikachu share a strong Bond, giving them:






PokéHelper

  • Description: Professor Oak's newest invention. The PokéHelper is a prototype handheld computer that allows the Player to communicate with wild Pokémons.
  • Usage: Used to communicate with wild Pokémon.
  • Function The Pokéhelper works by reading the player's feelings and conveys them to Pokémon.

Toolbox

  • Description: A toolbox given to the Player by Professor Oak.
  • Usage: Used to store items away.
  • Function The Toolbox has two compartments, each allowing the Player to store ten items.
Name Description Professor OaK's comment
Fishing Rod Pikachu's fishing rod
Megaphone The very first PokéHelper "I used this to talk to Pokémon before I had the PokéHelper."
Beach Ball A colorful, bouncy ball "It's fun to throw it around. try playing catch with it!"
Watering Can A can for watering plants "Give this to Pikachu right away whenever he wants it."
Water Jug A jug that holds a lot of water "With this, your water should last you longer."
Fishing Hook An item for catching Pokémon "This is a safety hook that won't hurt Pokémon."
Lucky Hook A better fishing hook "You can catch a wider variety of Pokémon with this hook."
Cupcake Mom's homemade treat "Your mom made this snack for you. It looks delicious."
Flying Acorn An acorn with wings on it "This flies very well. Throw it at things hanging in trees."
Harmonica A musical instrument "I wonder if Pikachu can play it for you."
Ruby A hard red gem "You can see through it. Isn't it beautiful?"
Sapphire A hard, clear blue gem "That's an amazing color of blue."
Topaz A delicate yellow gem "It's a very valuable gem that's really hard to come by."
Yellow Marble A yellow ball of glass "I used to play with marbles too, when i was a kid."
Blue Marble A blue ball of glass "I used to play with marbles too, when i was a kid."
Red Marble A red ball of glass "I used to play with marbles too, when i was a kid."
Ruby Ring A ring with a gem on it "A symbol of a couple's everlasting love."
Gold Coin A coin made of gold "Look at it glitter. It's beautiful. I want one too!"
Silver Coin A coin made of silver "It's worth about 100 pikapoints."
Copper Coin A coin made of copper "It's worth about 10 pikapoints."
Copper Coin A coin made of copper "It's worth about 10 pikapoints."
Copper Coin A coin made of copper "It's worth about 10 pikapoints."
Chocolate Coin A coin made of chocolate "Don't mistake it for a gold coin!"
Bolt An item used to fasten things. "That’s just junk."
Magnet A magnetic piece of metal. "It’s a pretty cool shape, but it’s just junk."
Cattail A tall grassy reed "Watch where you throw it - it can damage the flowers."
Wild Herb A sweet smelling leaf "Boil carrots and onions with it for a tasty dish."
Corn A bright yellow grain "You'll get a tasty surprise if you roast it"
Popcorn corn "It sure smells delicious. Pikachu would love to eat it."
Pumpkin A hard, heavy vegetable "You have them on Halloween, but some people eat them."
Turnip A member of the radish family "This is a cooking ingredient. It tastes great when boiled."
Cabbage A green Vegetable "This is often cooked with other vegetables."
Carrot A long orange vegetable "Carrots are full of vitamins. Pikachu loves to eat them."
Onion A strong-tasting vegetable "It's often used in stews. How's it smell?"
Sweet Potato A sweet, purple potato "It tastes best after being baked with Thunderbolt."
Apple A sweet, red fruit "One of Pikachu's favorites."
Green Apple An apple that hasn't ripened "I bet it's sour. Maybe a Thundershock will help."
Golden Apple A shiny, gold-colored apple "It's a rare apple - don't let Pikachu throw it away."
Peach A sweet, juicy fruit "Pikachu loves this flavor, so tell it to taste it."
Strawberry A tangy, sweet red fruit "Pikachu loves this fruit, so tell it to taste it."
Raspberry A deep red fruit "It looks very sweet."
Banana A tropical fruit "Be sure to throw the peel away."
Walnut A hard-shelled nut "Throw it to crack its shell."
Smelly Fruit A strange, smelly fruit "I bet Pikachu would hate something this smelly."
Sticky Fruit A cooked smelly fruit "It still smells, and it's sticky too. It needs more cooking."
Roasted Fruit A cooked sticky fruit "It smells bad, but it tastes great. How strange."
Chestnut A tasty, sweet nut "Mix this with roasted fruit for a really tasty treat."
Spiky Shell The spiky shell of a nut "Some people eat these after removing the shell."
Spiny Shell A strange, spiny shell "For some reason, these are scattered along the beach."
Spiny Shell A strange, spiny shell "For some reason, these are scattered along the beach."
Beach Nut A nut found on the beach "A beach nut? Is that right?"
Coconut A large, hard-shelled fruit "When I think of the tropics, I think coconuts."
Acorn The nut of an oak tree "It will taste good after cooking it with Thundershock."
Toasted Acorn A cooked acorn "It smells bad but tastes great. Use it to make treats."
Toasted Acorn A cooked acorn "It smells bad but tastes great. Use it to make treats."
Toasted Acorn A cooked acorn "It smells bad but tastes great. Use it to make treats."
Mushroom A plain, white mushroom "This is just a plain old mushroom."
Hot Mushroom A cooked mushroom "This mushroom has a delicious rich scent."
Jumbo'Shroom An acorn-like mushroom "It's delicious when cooked using Thunderbolt"
Roasted Jumbo A cooked jumbo'shroom "Pikachu should like this delicious cooked mushroom."
Roasted Jumbo A cooked jumbo'shroom "Pikachu should like this delicious cooked mushroom."
Dreamy'shroom A light, airy mushroom "It's filled with sleeping gas. I wonder...How's it smell?"
Truffle Top A small, hard mushroom "This spins just like a top. Throw it to make it spin."
Red'shroom A red-capped mushroom "This strange mushroom explodes if you try to eat it."
Sunny'shroom A yellow-capped mushroom "It's yellow, like the sun. Pikachu seems to like it."
Blue'shroom A blue-capped mushroom "This doesn't taste very good. Cook to improve its flavor."
Hot'shroom A cooked mushroom "This tastes great when cooked with other ingredients."
Daisy A small, white flower "It doesn't stand out much, but it's a cute flower.
Petunia A white flower "What an elegant looking flower."
Tulip A flower grown from a bulb "This is a very lovely flower."
Dandelion A yellow spring blossom "Pikachu loves this, since it's yellow."
Bluebell A bright blue flower "This is a popular flower for the garden."
Skunk Blossom A plant with smelly leaves "It smells bad, but you can actually eat it."
Sunflower A large, yellow summer flower "It's the same color yellow as Pikachu."
Lily A large, white flower "I think this one smells nice, but I am not quite sure."
Rosebud A large red flower from a bush "Feed it to a hungry Caterpie."
Toy Sword A toy sword made of wood "En garde! I used to play with toy swords when I was little."
Pirate Sword A sword once used by pirates "That's from the pirates plunder on Cobalt Island."
Trumpet A loud, brass instrument "This makes a pretty loud noise."
Bird Feather A feather from a Pokémon "That's from the pirates plunder on Cobalt Island."
Bird Feather A feather from a Pokémon "This light feather should fly pretty well."
Balloon A red/blue/green/yellow/purple balloon "This strange balloon inflates whenever Pikachu holds it."
Light Bulb A strange, electric mushroom "It lights up when Pikachu holds it. Illuminatiing!"
Pokédisc A disc that's fun to throw "It spins and spins as it flies through the air."
Acorn Top A striped acorn "This acorn spins just like a top."
Leaf Whistle A whistle made from a leaf "I wonder how you play it."
Leaf Whistle A whistle made from a leaf "I wonder how you play it."
Yellow Ball A yellow ball of unknown origin "What on earth is this?"
Bottle Cap Ring The seal from a plastic bottle "Don't litter."
Crate A wooden box "I wonder if anything is inside."
Telescope An item used to view the night sky.

Notable Techniques

Name Learned Type Category Power Point Power Accuracy Effect
Thunder Shock Level 1 Electric Special 30 40 100% The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunderbolt Level 26 Electric Special 15 90 100% The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Level 41 Electric Special 10 110 70% A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. Thunder ignores accuracy during rain

Other

Standard Tactics: The Player will guide Pikachu, making it use Thunder Shock, Thunderbolt or Thunder.

Weaknesses


Explanations

Learned Moves through being caught

Pikachu naturally cannot use the following moves on its own as a wild Pokémon. However, if the player had access to these TMs/HMs Pikachu could learn the following:

HM Moves
HM Move Type Cat. Power Acc. Effects
05 Flash Normal Status 70 Lowers the target's accuracy by one stage. Outside of battle, it can illuminate dark caves.
TM Moves
TM Move Type Cat. Power Acc. Effects
01 Mega Punch Normal Physical 80 85 Deals damage with no additional effects.
05 Mega Kick Normal Physical 120 75 Deals damage with no additional effects.
06 Toxic Poison Status 85 Badly poisons the target. The damage increases each turn.
08 Body Slam Normal Physical 85 100 Deals damage and has a 30% chance of paralyzing the target.
09 Take Down Normal Physical 90 85 Deals damage, but the user takes recoil damage equal to 1/4 of the damage dealt.
10 Double-Edge Normal Physical 100 100 Deals damage, but the user takes recoil damage equal to 1/3 of the damage dealt.
16 Pay Day Normal Physical 40 100 Deals damage and scatters coins that the player can collect after the battle.
17 Submission Fighting Physical 80 80 Deals damage, but the user takes recoil damage equal to 1/4 of the damage dealt.
19 Seismic Toss Fighting Physical 100 Deals damage equal to the user's level. Has no effect on Ghost-types.
20 Rage Normal Physical 20 100 Deals damage. The user's Attack rises by one stage each time it is hit while using Rage, and it cannot use other moves until Rage ends.
24 Thunderbolt Electric Special 95 100 Deals damage and has a 10% chance of paralyzing the target.
25 Thunder Electric Special 120 70 Deals damage and has a 30% chance of paralyzing the target.
31 Mimic Normal Status 100 Copies the last move used by the target. Lasts until the user switches out.
32 Double Team Normal Status Raises the user's Evasion by one stage. Stats can be raised to a maximum of +6 stages.
33 Reflect Psychic Status Halves physical damage taken by the user's side for 5 turns.
34 Bide Normal Physical The user waits for 2-3 turns, then deals double the damage it received during that time.
39 Swift Normal Physical 60 Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
40 Skull Bash Normal Physical 100 100 The user tucks in its head to raise its Defense by one stage on the first turn, then attacks on the next turn.
44 Rest Psychic Status The user sleeps for 2 turns, fully restoring its HP and curing any status conditions.
45 Thunder Wave Electric Status 100 Paralyzes the target. Has no effect on Ground-types.
50 Substitute Normal Status The user creates a substitute using 1/4 of its maximum HP, which takes damage in its place.

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Battle Records

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References

  1. 1.0 1.1 1.2 1.3 1.4 Pokémon Fire Red
  2. 2.0 2.1 Pokémon Legends: Z-A
  3. 3.0 3.1 3.2 Pokémon Emerald
  4. 4.0 4.1 Pokémon Crystal
  5. 5.0 5.1 5.2 Pokémon Legends Arceus
  6. 6.0 6.1 6.2 Pokémon: Magikarp Jump
  7. 7.0 7.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  8. Pokémon Legends: Z-A Rogue Mega Evolution Battle
  9. Pokémon Sword & Shield Max Raid Battle
  10. 10.0 10.1 Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
  11. 11.0 11.1 Pokémon Crystal Olivine Tower
  12. Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
  13. 13.0 13.1 Pokémon Origins Red vs. Mewtwo
  14. 14.0 14.1 Pokémon Red/Blue/Green Champion Battle
  15. 15.0 15.1 15.2 Pokémon ORAS - Max Affection
  16. Pokémon X & Y Max Affection
  17. Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  18. Pokémon Sun & Moon SOS Encounters
  19. 19.0 19.1 Pokémon Move: Struggle
  20. Pokémon Legends Z-A
  21. Pokémon Masters Sabrina and Olympia Conversations
  22. Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  23. Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  24. Pokémon Lets Go Pikachu Lets go Eevee
  25. Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  26. Pokémon Move: Swagger
  27. Pokémon Legends Arceus Intro Segment
  28. Pokémon Move: Sheer Cold
  29. Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  30. Pokémon X & Y Snowbelle City Top-Left Most House
  31. Pokémon Move: Gastro Acid
  32. Pikachu Sapphire Pokédex Entery
  33. Pikachu Emerald Pokédex Entery
  34. Pikachu Emerald Pokédex Entery
  35. Pikachu Platinum Pokédex Entery
  36. Pokémon Move: Swagger
  37. 37.0 37.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  38. Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads

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