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Pikachu (Yellow)

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Pokémon/Pikachu/Yellow
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Pikachu is the first partner Pokémon that Professor Oak gives to Red at the beginning of Pokémon Yellow. It is based on Ash's Pikachu from Pokémon the Series: The Beginning, which the game loosely adapts.

Because of its unique traits and mechanics, this Pikachu is sometimes unofficially called the "partner Pikachu" to set it apart from ordinary Pikachu obtained in other games.

Pikachu
Articles About Pikachu
Cosplay Pikachu - Pokémon Yellow - Hey You, Pikachu!
Origin
Origin Pokémon Yellow
Creator Satoshi Tajiri
First Appearance Pokémon Yellow
Actor Ikue Ōtani
Characteristics
Species Pikachu
Gender Male or Female
Pronouns He/Him or She/Her
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height 1'04"
Weight 13.0 lbs
Ethnicity Pikachu
Status Alive
Alignment True Neutral (Without a Trainer), Lawful Neutral (With a Trainer)
Archetype Elemental Animal
Occupation Trainer Pokémon
Time Period Modern Day
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Red
Enemies Giovanni, Blue (Red's Rival), Blue's Eevee (Red's rival ace Pokémon)

Background

This dropdown contains the synopsis of Pikachu’s story. Read at your own risk as you may be spoiled otherwise!

Pokémon Yellow
Pikachu first appears on the outskirts of Route 1, where Professor Oak encounters and captures it. When Red visits Oak's Laboratory, Oak had planned to give them an Eevee to begin their journey, but his impatient grandson Blue takes it instead. To ensure Red still has a Pokémon, Oak gives them the Pikachu he just caught. The three Kanto first partner Pokémon—Bulbasaur, Charmander, and Squirtle—are not obtained from Oak in Pokémon Yellow, though all three can be acquired later in the game, mirroring how Ash Ketchum eventually obtains them in the anime. After the first battle with Blue, Pikachu chooses to remain outside its Poké Ball and follows Red as long as it is in the party and not fainted.

In battle, Pikachu enters from the side of the screen rather than being sent out from a Poké Ball. At the start of the game, Pikachu remains in its Poké Ball before the first battle with Blue, but it still appears from the side of the screen during that fight.

This Pikachu is the only one obtainable in Pokémon Yellow, though others can be traded in from other Generation I and II games. In the Virtual Console release of Pokémon Yellow, this Pikachu can participate in the Pikachu's Beach minigame.

Pokémon Stadium Series
Using the Transfer Pak, Pokémon Yellow can connect with games in the Pokémon Stadium series.

In the Japanese Pokémon Stadium, Pikachu is treated like any other Pokémon. However, when the English Pokémon Stadium or Pokémon Stadium 2 is connected to Pokémon Yellow, Pikachu gains unique animations and speaks its own name, voiced by Ikue Otani, rather than using the electronic cry of other Pikachu.

When idle in battle, Pikachu continually swings its head from side to side, with its ears slightly uneven. This idle animation also appears in the Gallery screen, which is used to take snapshots of Red's Pokémon in the North American version of Pokémon Stadium. In Pokémon Stadium 2, this animation is shown when Pikachu is checked in the PC or the trading machine in the Pokémon Lab. When entering a battle, Pikachu waves happily to Red. In the Gallery screen, the partner Pikachu waves happily every few seconds.

When Pikachu is in battle, its unique animations and voice remain the same regardless of whether Red or the computer controls it. The computer can use Red's Pokémon in Free Battle mode across all three Pokémon Stadium games.

Pokémon Stadium 2 features genders and held items. When Pokémon Yellow or any other Generation I or II game is connected to Pokémon Stadium 2, all Pokémon's genders and held items are displayed normally, even though genders and held items are not present in the Generation I games. Like any other Pikachu, the partner Pikachu is either male or female. It initially holds a Light Ball, but Red can remove or replace the item using the PC in the Pokémon Lab.

Pikachu can be released normally like any other Pokémon in all three games of the Pokémon Stadium series.

Appearance

General Description: Pikachu is a short, chubby rodent Pokémon covered in yellow fur. It is classified as a quadruped, but it has been known to stand and walk on its hind legs, making it a facultative biped.

Facial Features: A small mouth. Long, pointed ears with black tips. Brown eyes. Each cheek is a red circle that contains a pouch for electricity storage.

Physical Features: Two horizontal brown stripes on its back. Short forearms with five fingers on each paw. Feet with three toes each. A lightning bolt-shaped tail with a patch of brown fur at the base. A female Pikachu has a "V"-shaped notch at the end of its tail, resembling the top of a heart.

Special Features: Its cheek pouches store electric energy. The pouches become electrically charged during the night as it sleeps. If its cheek sacs are very soft and stretchy, it can generate powerful electricity.

Personality

  • Expressive Through Animations: Pikachu communicates its emotions through small animations when spoken to, which also indicate its friendship level.

Goals

  • Travel with its trainer (Ongoing).

Relationships

Red

Pikachu's bond with Red is conveyed through animated reactions that appear when spoken to, reflecting both its current mood and friendship level. At high friendship, it responds with joy—jumping, rocking its arm, or lifting both arms in excitement—and at maximum friendship, a heart appears above its head. Conversely, low friendship or a bad mood causes it to turn its back or act angry, and it becomes less friendly after being stored in Bill's computer. Pikachu also refuses to stay in a Pokéball, dislikes losing (turning away or appearing disappointed after defeats or fleeing), and may shock Red after learning Thunder or Thunderbolt.

General Information

Name: Pikachu[4]

Fan Names: Partner Pikachu

Origin: Pokémon Yellow

Overall Series: Pokémon

First Appearance: Pokémon Yellow

Latest Appearance: Pokémon Stadium (If traded to it), Potentially Pokémon Sun and Moon (If the Pikachu from Yellow is considered the same one on Red's team in any of his boss fights)

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: Ikue Ōtani

Gender: Male or Female (Through trading the Pikachu into stadium it is assigned either the male or female gender[5])

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[6])

Pronouns: He/Him or She/Her

Handedness: Ambidextrous (Uses both of their hands when performing attacks[5])

Age: Unknown

Birthday: Unknown

Time Period: Modern Day

Timeline: Main Timeline

Homeworld: Earth

Residence: With Red (Games)

Story Role: Recruitable Monster, Starter Monster

Legacy: Local Legacy

Influence: Event Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Pikachu

Religion: N/A

Classification: Mouse Pokémon[7]

Species: Pikachu

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: Trainer Pokémon

Ranking: Champion level Pokémon (By the end of the game)

Combat Style: Elemental Combat

Caught By: Professor Oak[4]

Affiliations: Red (Games)

Enemies: Giovanni, Blue (Red's Rival), Blue's Eevee (Red's rival ace Pokémon)

Height: 1'04"[7]

Weight: 13.0 lbs[7]

Status: Alive

Alignment

  • Without a Trainer: True Neutral (Whenever Pikachu has its tail grabbed it will bite whoever did it[7])
  • With a Trainer: Lawful Neutral (Pokémon under a trainer will follow whatever their trainer commands as long as they have the proper amount of badges or level of strength, explaining why Pokémon will freely follow evil teams with no issues)

Protection Level: Global Protector (Aided Red in stopping Giovanni from his plan of world conquest)

Threat Level: Street Threat before caught (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4])

Potential

Archetype: Elemental Animal

Codex Statistics

Key: Early Game | Mid Game | End Game

Key Information

  • Early Game: This key covers Pikachu during the early game, usually stopping around the third or fourth gym (Around levels 5-30).
  • Mid Game: This key covers Pikachu during the mid game, usually stopping around the seventh or eight gym (Around levels 30-40).
  • End Game: This key covers Pikachu during the end game, reaching the league and fighting Mewtwo in Cerulean Cave (Around levels 45+).

Grade: A

Tier

9-B, 8-C with pent up Energy. Far Higher with Bonds

8-C. Far Higher with Bonds

At least 8-C. Up to 6-B with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Electricity (Pikachu stores electricity in the pouches in its cheeks[12])

Attack Potency

Building level (Potency) (Trainer Pokémon are normally stronger than wild Pokémon also grow stronger with Badges[19], which should put it against wild Pokémon like Rhyhorn, who can collapse and topple buildings through tackling). Far Higher with Bonds

Durability

Wall level. Far Higher with Bonds

Building level. Far Higher with Bonds

At least Building level. Up to Country level with Bonds

Striking Strength

Wall Class (Potency). Far Higher with Bonds

Building Class (Potency). Far Higher with Bonds

At least Building Class (Potency). Up to Country Class (Potency) with Bonds

Lifting Strength

Likely Superhuman Class. Far Higher with Bonds

At least Superhuman Class (Champion Level Pokémon should have strength comparable to Pokémon that use strength, which gives them the power to move boulders[27]). Far Higher with Bonds

Travel Speed

Attack Speed

At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Far Higher with Bonds

At least Supersonic. Far Higher with Bonds

At least Supersonic. Up to Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)

Reaction Speed

At least Supersonic. Far Higher with Bonds

At least Supersonic. Far Higher with Bonds

At least Supersonic. Up to Massively Hypersonic with Bonds

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves, Hundreds of Meters with Electricity (Several Pikachu getting together builds electricity that causes lightning storms[28])

Intelligence: Average Intelligence (Pikachu is seen as a naturally intelligent species[29]. Pokémon are intelligent creatures capable of communicating with other member of their species[30], even being able to run TV Programs on their own[31]. Pokémon are capable of holding various kinds of jobs such as working at a café[32], construction work[33], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)





Cosplay Pikachu shares a strong bond with May/Brendan, giving them:




PikachuLv. 5
Red

Pikachu

Type: Electric
Ability: Lightning Rod
Held item: None

ThunderShock
Electric Special
Growl
Normal Status



Notable Techniques

Pikachu (Yellow) — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 ThunderShock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
6 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
8 Thunder Wave Electric Status — 100 Paralyzes the target.
11 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
15 Double Team Normal Status — — Raises the user's Evasion by one stage. Stats can be raised to a maximum of +6 stages.
20 Slam Normal Physical 80 75 Deals damage with no additional effects.
26 Thunderbolt Electric Special 95 100 Deals damage and has a 10% chance of paralyzing the target.
33 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
41 Thunder Electric Special 120 70 Deals damage and has a 10% chance of paralyzing the target.
50 Light Screen Psychic Status — — Halves Special damage taken by the user's side for 5 turns.
HM Moves
HM Move Type Cat. Power Acc.
05 Flash Normal Status — 70
TM Moves
TM Move Type Cat. Power Acc.
01 Mega Punch Normal Physical 80 85
05 Mega Kick Normal Physical 120 75
06 Toxic Poison Status — 85
08 Body Slam Normal Physical 85 100
09 Take Down Normal Physical 90 85
10 Double-Edge Normal Physical 100 100
16 Pay Day Normal Physical 40 100
17 Submission Fighting Physical 80 80
19 Seismic Toss Fighting Physical — 100
20 Rage Normal Physical 20 100
24 Thunderbolt Electric Special 95 100
25 Thunder Electric Special 120 70
31 Mimic Normal Status — 100
32 Double Team Normal Status — —
33 Reflect Psychic Status — —
34 Bide Normal Physical — —
39 Swift Normal Physical 60 ∞
40 Skull Bash Normal Physical 100 100
44 Rest Psychic Status — —
45 Thunder Wave Electric Status — 100
50 Substitute Normal Status — —

Other

Standard Tactics: If not being commanded by their trainer, the Pokédex notes that whenever Pikachu comes into contact with something new, she blasts it with a jolt of electricity[66]. When commanded by their trainer, it is whatever the trainer commands them to do.

Weaknesses

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • Speaking to Pikachu triggers a small animation reflecting its current emotion, which can also serve as an indicator of its friendship level. The game additionally displays animations for a variety of other events:
  • If Red remains idle for at least 8 seconds, Pikachu begins randomly turning to look in one of four directions.
  • If Red remains idle for at least 8 seconds while separated from Pikachu by a ledge, Pikachu starts jumping or spinning around.
  • If spoken to immediately after Red loses to Blue in the Pokémon Lab, Pikachu turns its back to Red.
  • If spoken to immediately after Red wins against Blue in the Pokémon Lab, Pikachu appears uninterested in Red.
  • If Pikachu is affected by a status condition, it appears weak or in pain. If it is asleep, it appears asleep when spoken to.
  • If Pikachu has just learned Thunder or Thunderbolt, it may shock Red when spoken to.
  • When Red heals their Pokémon at a Pokémon Center, Pikachu jumps over the counter to be healed. After the healing process ends, Pikachu remains on the counter until Red walks away with it.
  • In Pewter City's Pokémon Center, a Jigglypuff will Sing a lullaby if spoken to. After listening to it, Pikachu falls asleep and will not move unless awakened by Red. The center's nurse also comments on Pikachu's sleeping if spoken to, instead of healing the party, and the Cable Club becomes inaccessible. Until Red awakens Pikachu, it cannot be deposited into the PC, have items used on it (excluding the Poké Flute), or be moved in the party.
  • When Red visits Bill's house and discovers he has turned into a Pokémon, Pikachu approaches him and looks confused. When Bill reappears in human form, Pikachu appears shocked.
  • If Red walks into the Pokémon Fan Club in Vermilion City, Pikachu approaches a Clefairy and falls in love with it.
  • If Red uses a fishing rod and then checks Pikachu, it appears to have a bait bucket over its head.
  • If taken inside Pokémon Tower, Pikachu appears scared.
  • If spoken to immediately after Red catches a Pokémon, Pikachu makes a V with its fingers to represent victory, similar to how Ash's Pikachu posed after Ash caught Caterpie.
  • If spoken to after Red loses or runs away from a battle, or the battle ends through the use of Roar or Whirlwind, Pikachu appears disappointed in and unsure of its Trainer.
  • Mirroring the actions of Ash's Pikachu, this Pikachu refuses a Thunderstone given to it in Yellow. If spoken to after Red tries to use the stone, it shakes its head in refusal.
  • After Red stores Pikachu in Bill's computer, Pikachu complains and becomes less friendly toward Red.
  • In the game overworld, Pikachu's walking animation plays faster if its friendship is equal to or higher than 80.
  • This single Pikachu appears on Route 1 at the start of Pokémon Yellow. In this game, no other wild Pikachu can be found on this route or anywhere else.
  • Red's partner Pikachu appears quickly moving from left to right when entering a Pokémon battle, unlike other Pokémon who are sent from their Poké Balls.
  • This references the fact that Pikachu is not kept in a Poké Ball. However, in the first battle against the rival Blue, Pikachu also appears moving from left to right like in all battles, despite the fact that at this point it was being kept in a Poké Ball instead.
  • A Pikachu traded from another game with a different Original Trainer or Trainer ID number is also sent from a Poké Ball in battle like any regular Pokémon.
  • In link battles, the opponent's Pikachu is always treated like a regular Pokémon, even if both players are playing Pokémon Yellow. When Pikachu is sent into battle, it is shown arriving from the side in its original game, but it is shown coming from a Poké Ball in the other player's game.
  • This Pikachu says its own name, voiced by Ikue Otani, as opposed to the electronic noise uttered by other Pokémon. When Pikachu is in the process of being sent or received in a trade, it utters an electronic noise like other Pokémon instead of saying its own name. Another player's Pikachu in a link battle is always treated like a regular Pikachu, so it utters the standard electronic cry.
  • As seen in the game data, this Pikachu's individual values (IVs) are randomly generated twice. They are first generated when it appears as a wild Pokémon on Route 1, but these original values are ignored and discarded as Pikachu is immediately caught by Professor Oak. Pikachu's IVs are randomly generated again when it is given to Red at Professor Oak's Laboratory.
  • Pikachu has no identified gender in Pokémon Yellow, like all other Pokémon in Generation I games except for Nidoran♀ and Nidoran♂. This Pikachu is shown to be male or female based on its Attack IV, the value generated when given to Red, like any other Pikachu, if it is traded to a Generation II game, used in Pokémon Stadium 2, or transferred from a Virtual Console game to Pokémon Bank through the Poké Transporter.
  • As seen in the game data, when this Pikachu appears as a wild Pokémon on Route 1 and is caught by Professor Oak, it has a catch rate of 190 like any wild Pikachu. However, when it is given to Red, this Pikachu has a catch rate of 163, which is the Generation II index number of the Light Ball.
  • If this Pikachu is traded from Pokémon Yellow into the Generation II games using the Time Capsule or is used in Pokémon Stadium 2, it is shown to be holding a Light Ball, due to the fact that the Generation I catch rate value is interpreted as the Pokémon's held item in Generation II.
  • If a Pokémon in the Virtual Console version of a Generation I or II game is transferred to Pokémon Bank via the Poké Transporter, it will not have any held item. The held item is lost in a Generation I game, or returns to the bag in a Generation II game.
  • Pikachu is unable to evolve in its original game. If Red tries to use a Thunderstone on it, Pikachu shakes its head in refusal and the game text says "Pikachu is refusing!", but this does not affect their friendship. However, it can evolve into Raichu in another game, including another copy of Pokémon Yellow. There is no way to obtain Raichu in Pokémon Yellow except by trading one in or using a Thunderstone on an outsider Pikachu. If Pikachu evolves into Raichu, it is treated like any other Pokémon, even if it returns to its original game: it is kept in the Poké Ball, does not follow Red, and does not have a friendship value.
  • Pikachu is unable to be released in its original game. If Red attempts to release Pikachu, it complains and the game text says "Pikachu looks unhappy about it!", but this does not affect their friendship. Pikachu can be traded away and released in another game, or released normally in the Pokémon Stadium series, like any other Pokémon. If Pikachu evolves in another game and returns to its original game as Raichu, it can be released normally as well.
  • In Pokémon Yellow, even though Red's partner Pikachu is a unique Pokémon and there is no other Pikachu available in-game, any other Pikachu that Red is the Original Trainer of, according to their Original Trainer name and Trainer ID number, is equally treated as the partner Pikachu. This includes any duplicates of the partner Pikachu created through cloning glitches, or any wild Pikachu encountered in the current game by means such as the old man glitch or the Trainer-Fly glitch.
  • If a Pokémon Yellow player has the same name and ID as a player of any other Generation I or II game, including another copy of Pokémon Yellow, any Pikachu caught or originally hatched as a Pichu in the other game is treated as the partner Pikachu in Pokémon Yellow.
  • If Red has multiple OT Pikachu in the party, only the first of those Pikachu is able to follow Red. If the first OT Pikachu is affected by a non-volatile status condition, it reacts with the respective animation when Red interacts with it. If the first OT Pikachu is fainted, then no Pikachu follows Red. If Red swaps the order of fainted and non-fainted Pikachu in the party, this makes the Pikachu seen in the overworld appear or disappear based on the first OT Pikachu.
  • When Pikachu is affected by certain scripted events in the overworld, it is not possible to see the summary or change the order of any OT Pikachu in the party before the event ends. This includes Pikachu sleeping as a result of Red interacting with Jigglypuff at the Pewter City Pokémon Center, or Pikachu interacting with Clefairy at the Vermilion City Pokémon Fan Club.
  • All partner Pikachu are unable to evolve in the current game and speak by saying variations of their name "Pikachu," voiced by Ikue Otani, instead of the regular electronic cry of other Pokémon. All partner Pikachu share the same friendship value, so any friendship-modifying event applies to all of them. For instance, if any partner Pikachu levels up or if Red teaches a TM move to any partner Pikachu, the shared friendship value increases. If any partner Pikachu faints or if Red deposits any partner Pikachu in the Pokémon Storage System, the shared friendship value decreases. However, Pikachu's friendship only increases as a result of challenging a Gym Leader if the first OT Pikachu in the party is not fainted when the battle starts.
  • Any outsider Pikachu, according to their Original Trainer name and Trainer ID number, behaves like any other regular Pokémon. An outsider Pikachu can be traded from other compatible games. Additionally, Pikachu were sometimes distributed as events, such as the Nintendo Power Pikachu, a Surfing Pikachu available from Nintendo Power in 1999.
  • Outsider Pikachu do not have a friendship value, and they do not follow or interact with Red like the partner Pikachu. In battle, outsider Pikachu are sent from a Poké Ball, as opposed to being sent from the side like the partner Pikachu. Outsider Pikachu do not say their name; their cry is a normal electronic noise like other Pokémon. Outsider Pikachu are able to evolve normally into Raichu and can be released.
  • The Pikachu in Pokémon Yellow may have inspired the concept of any Pokémon following Red outside their Poké Ball in HeartGold and SoulSilver.
  • Although Pikachu initially resides inside its Poké Ball until Red has battled with the rival for the first time in Pokémon Yellow, it still enters the first battle from outside the Ball.
  • In the core series games, the Pikachu from Pokémon Yellow is the only Pokémon that:
    • Is the only following Pokémon available in a specific game.
    • Is the only Pokémon with a friendship value available in a specific game.
    • Loses some friendship if it is stored in the Pokémon Storage System.
    • Has a different cry to other Pokémon of the same species in the same game. In Pokémon Yellow, other Pikachu have a regular noise as their cry instead of being voiced by Ikue Otani.
  • In the core series games, the Pikachu from Pokémon Yellow is the only starting Pokémon that:
    • Is Red's first Pokémon in an upper version but not in the original versions.
    • Is Red's first Pokémon in the same generation but not in the same game as the introduction of its species.
    • Is seen being caught by a Pokémon Professor.
    • Is obtained by Red after a failed attempt to obtain another first Pokémon, in this case after attempting to obtain Eevee.
    • Is able to gain a type advantage against the rival's first Pokémon only after the latter has evolved, in this case into Vaporeon.
    • Is only able to evolve after it is traded to another game.
  • In the core series games, Pikachu, including both the Pikachu from Pokémon Yellow and the partner Pikachu from Let's Go, Pikachu! and Let's Go, Eevee!, is the only starting Pokémon that:
    • Is Electric-type.
    • Has a gender ratio other than seven males to one female.
    • Has a previous evolutionary stage, in this case Pichu.
  • According to the Japanese manual of Pokémon Yellow, Red character, Pikachu's Trainer, is named Yellow. This follows the trend where Red character was always named according to the current game in the Japanese core series manuals up to Generation II.
  • In Pokémon Yellow, the concept of friendship was first introduced as a game mechanic specific to Pikachu. Several actions increase or decrease Pikachu's friendship. Pikachu's friendship value remains even if Pikachu is traded to other Generation I or II games and then traded back to its original game.
  • Although Red's friendship with Pikachu does not have many uses in the game, it is vital if Red wishes to receive a Bulbasaur in Cerulean City.
  • This game mechanic was later expanded in Generation II, where each individual Pokémon has its own friendship value.

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[70]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

27 - 1 - 0

  • Blue - Fight[71]
    • Conditions: None.
    • Location: Oak's Lab
  • Blue - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Route to Pokémon League
  • Brock - Fight[71]
    • Conditions: None.
    • Location: Pewter City Gym
  • Jessie & James - Fight[71]
    • Conditions: None.
    • Location: Mt. Moon
  • Blue - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Cerulean City
  • Misty - Fight[71]
    • Conditions: None.
    • Location: Cerulean City Gym
  • Blue - Fight[71]
    • Conditions: Match was a rematch.
    • Location: S. S. Anne
  • Lt. Surge - Fight[71]
    • Conditions: None.
    • Location: Vermilion City Gym
  • Blue - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Lavendar Town Pokémon Tower
  • Erika - Fight[71]
    • Conditions: None.
    • Location: Celadon City Gym
  • Jessie & James - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Under Celadon City Game Corner
  • Giovanni - Fight[71]
    • Conditions: None.
    • Location: Under Celadon City Game Corner
  • Jessie & James - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Lavendar Town Pokémon Tower
  • Koga - Fight[71]
    • Conditions: None.
    • Location: Fuchsia City Gym
  • Blue - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Saffron City Silph Co.
  • Jessie & James - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Saffron City Silph Co.
  • Giovanni - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Saffron City Silph Co.
  • Sabrina - Fight[71]
    • Conditions: None.
    • Location: Saffron City Gym
  • Blaine - Fight[71]
    • Conditions: None.
    • Location: Cinnibar City Gym
  • Giovanni - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Viridian City Gym
  • Blue - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Route to Pokémon League
  • Lorelai - Fight[71]
    • Conditions: None.
    • Location: Pokémon League
  • Bruno - Fight[71]
    • Conditions: None.
    • Location: Pokémon League
  • Agatha - Fight[71]
    • Conditions: None.
    • Location: Pokémon League
  • Lance - Fight[71]
    • Conditions: None.
    • Location: Pokémon League
  • Blue - Fight[71]
    • Conditions: Match was a rematch.
    • Location: Pokémon League

None.

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Pokémon Yellow - All Pikachu emotions, and a look at Pikachu's friendship
  2. ↑ Pokémon Yellow
  3. ↑ Pokémon Yellow Pikachu if Lost to Blue
  4. ↑ 4.0 4.1 4.2 4.3 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 Pokémon Stadium Trading Yellow Pikachu into Stadium
  6. ↑ Pokémon Move Attract
  7. ↑ 7.0 7.1 7.2 7.3 Pokémon Yellow Pikachu Pokédex Entry
  8. ↑ 8.0 8.1 8.2 8.3 8.4 Pokémon Fire Red
  9. ↑ 9.0 9.1 Pokémon Legends: Z-A
  10. ↑ 10.0 10.1 10.2 Pokémon Emerald
  11. ↑ 11.0 11.1 Pokémon Crystal
  12. ↑ Pokémon Crystal Pikachu Pokédex Entry "When it is angered, it immediately discharges the energy stored in the pouches in its cheeks."
  13. ↑ 13.0 13.1 13.2 Pokémon Legends Arceus
  14. ↑ 14.0 14.1 14.2 Pokémon: Magikarp Jump
  15. ↑ Pokémon Emerald Pikachu Pokédex Entry "It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt."
  16. ↑ 16.0 16.1 Pokémon Red/Blue/Green Champion Battle
  17. ↑ 17.0 17.1 17.2 Pokémon ORAS - Max Affection
  18. ↑ 18.0 18.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  19. ↑ Pokémon Gym Badges
  20. ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
  21. ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
  22. ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
  23. ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
  24. ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  25. ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  26. ↑ Pokémon Gold Chuck Battle
  27. ↑ Pokémon Crystal Getting HM 04
  28. ↑ Pokémon LeafGreen Pikachu Pokédex Entry "When several of these POKéMON gather, their electricity can build and cause lightning storms."
  29. ↑ Pokémon Gold Pikachu Pokédex Entry "This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat."
  30. ↑ Hey You, Pikachu!
  31. ↑ Pokémon Channel
  32. ↑ Pokémon Café ReMix
  33. ↑ Timburr Pokédex Entry Pokémon White
  34. ↑ Pokémon Sun & Moon SOS Encounters
  35. ↑ 35.0 35.1 Pokémon Move: Struggle
  36. ↑ Pokémon Legends Z-A
  37. ↑ Pokémon Masters Sabrina and Olympia Conversations
  38. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  39. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  40. ↑ Pokémon Move Spike
  41. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  42. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  43. ↑ Pokémon Move: Swagger
  44. ↑ Pokémon Legends Arceus Intro Segment
  45. ↑ Pokémon Move: Sheer Cold
  46. ↑ Pokémon Move Will O Wisp
  47. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  48. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  49. ↑ Pokémon Move: Gastro Acid
  50. ↑ 50.0 50.1 50.2 50.3 50.4 Pokémon Platinum Distortion World
  51. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  52. ↑ Pokémon X & Y Max Affection
  53. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  54. ↑ Pokémon Omega Ruby and Alpha Sapphire Cosplay Pikachu Pokédex Entry
  55. ↑ 55.0 55.1 Pikachu Pokémon X Pokédex Entry
  56. ↑ Pikachu Sapphire Pokédex Entry
  57. ↑ Pikachu Emerald Pokédex Entry
  58. ↑ 58.0 58.1 Pikachu Platinum Pokédex Entry
  59. ↑ Pikachu HeartGold Pokédex Entry
  60. ↑ Pikachu LeafGreen Pokédex Entry
  61. ↑ 61.0 61.1 Pokémon Yellow's Surfing Pikachu Minigame: Pikachu's Beach!
  62. ↑ Pokémon Stadium Pikachu Using Fly
  63. ↑ Pokémon Stadium Pikachu Using Psychic
  64. ↑ Pokémon Thunderbolt
  65. ↑ Pokémon Thunder
  66. ↑ Pokémon Omega Ruby and Alpha Sapphire Pikachu Pokédex Entry
  67. ↑ Pokémon Move: Swagger
  68. ↑ 68.0 68.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  69. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  70. ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie
  71. ↑ 71.00 71.01 71.02 71.03 71.04 71.05 71.06 71.07 71.08 71.09 71.10 71.11 71.12 71.13 71.14 71.15 71.16 71.17 71.18 71.19 71.20 71.21 71.22 71.23 71.24 71.25 71.26 Pokémon Yellow Version: Special Pikachu Edition

Versus Threads


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